Tywyll Posted February 2, 2009 Share Posted February 2, 2009 Anyone know if there was ever any official rules for 'always on enchantments' in RQ3 or Adventures in RQ? I mean something like a sword that is always +10% and +2 to damage rather than one that has a Bladesharp 2 matrix on it? I know in the old modules there were some sick enchanted items (I remember one spear that was permenantly True Weaponed!!!!). But the rulebook didn't have any direct rules on enchanting such. Anything official ever get published? Quote Link to comment Share on other sites More sharing options...
Nightshade Posted February 3, 2009 Share Posted February 3, 2009 I don't believe short of some of the armoring and hit point enhancing enchantments in RQ3 that there was every any official support for such things in any version of RQ; most of the ones you encountered in Gloranthan products were effectively one-off magics with uncertain origin, or divine remnant results. Quote Link to comment Share on other sites More sharing options...
jean Posted February 4, 2009 Share Posted February 4, 2009 I don't believe short of some of the armoring and hit point enhancing enchantments in RQ3 that there was every any official support for such things in any version of RQ; most of the ones you encountered in Gloranthan products were effectively one-off magics with uncertain origin, or divine remnant results. The cult of Humakt has gift that have a permanent effects on a sword. In Plunder (reprinted in a supplement whose name escapes me) there is a ritual to permanently enchant a sword with a bladesharp 1 (2?) effect Some saint's blessings give a permanent effect (Paslac, Gerland) but I don't know if they are official Jean Quote Link to comment Share on other sites More sharing options...
Tywyll Posted February 4, 2009 Author Share Posted February 4, 2009 The cult of Humakt has gift that have a permanent effects on a sword. In Plunder (reprinted in a supplement whose name escapes me) there is a ritual to permanently enchant a sword with a bladesharp 1 (2?) effect Some saint's blessings give a permanent effect (Paslac, Gerland) but I don't know if they are official Jean It must be in the reprint then, I can't find it my copy of Plunder. Quote Link to comment Share on other sites More sharing options...
Nightshade Posted February 4, 2009 Share Posted February 4, 2009 The cult of Humakt has gift that have a permanent effects on a sword. In Plunder (reprinted in a supplement whose name escapes me) there is a ritual to permanently enchant a sword with a bladesharp 1 (2?) effect Some saint's blessings give a permanent effect (Paslac, Gerland) but I don't know if they are official Jean I didn't remember the Humakti thing, and I'm not sure I consider a one-off thing from Plunder much support, but your point is taken. Quote Link to comment Share on other sites More sharing options...
Tywyll Posted February 4, 2009 Author Share Posted February 4, 2009 I didn't remember the Humakti thing, and I'm not sure I consider a one-off thing from Plunder much support, but your point is taken. I was aware of the Humakti thing... it never struck me as a really smart choice... you take a permanent 'flaw' in exchange for a weapon that might get broken/stolen/lost. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.