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Always on enchantments in RQ


Tywyll

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Anyone know if there was ever any official rules for 'always on enchantments' in RQ3 or Adventures in RQ? I mean something like a sword that is always +10% and +2 to damage rather than one that has a Bladesharp 2 matrix on it?

I know in the old modules there were some sick enchanted items (I remember one spear that was permenantly True Weaponed!!!!). But the rulebook didn't have any direct rules on enchanting such.

Anything official ever get published?

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I don't believe short of some of the armoring and hit point enhancing enchantments in RQ3 that there was every any official support for such things in any version of RQ; most of the ones you encountered in Gloranthan products were effectively one-off magics with uncertain origin, or divine remnant results.

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I don't believe short of some of the armoring and hit point enhancing enchantments in RQ3 that there was every any official support for such things in any version of RQ; most of the ones you encountered in Gloranthan products were effectively one-off magics with uncertain origin, or divine remnant results.

The cult of Humakt has gift that have a permanent effects on a sword.

In Plunder (reprinted in a supplement whose name escapes me) there is a ritual to permanently enchant a sword with a bladesharp 1 (2?) effect

Some saint's blessings give a permanent effect (Paslac, Gerland) but I don't know if they are official

Jean

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The cult of Humakt has gift that have a permanent effects on a sword.

In Plunder (reprinted in a supplement whose name escapes me) there is a ritual to permanently enchant a sword with a bladesharp 1 (2?) effect

Some saint's blessings give a permanent effect (Paslac, Gerland) but I don't know if they are official

Jean

It must be in the reprint then, I can't find it my copy of Plunder. :(

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The cult of Humakt has gift that have a permanent effects on a sword.

In Plunder (reprinted in a supplement whose name escapes me) there is a ritual to permanently enchant a sword with a bladesharp 1 (2?) effect

Some saint's blessings give a permanent effect (Paslac, Gerland) but I don't know if they are official

Jean

I didn't remember the Humakti thing, and I'm not sure I consider a one-off thing from Plunder much support, but your point is taken.

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I didn't remember the Humakti thing, and I'm not sure I consider a one-off thing from Plunder much support, but your point is taken.

I was aware of the Humakti thing... it never struck me as a really smart choice... you take a permanent 'flaw' in exchange for a weapon that might get broken/stolen/lost.

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