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Erol of Backford

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Everything posted by Erol of Backford

  1. Funny comment and I may take a look, never heard of Ms. Russ!
  2. There was of course the more manageable RQA 01 Broozilla, forgot about him... p.15. Only size 30 however. Could just double or triple some stats? go - ji - ra I just recalled Broozilla from RQA 01. But it was SIZ 30. I suppose Godzilla would be as tall or taller than Otra. What is 300-350' tall in Glorantha - Rune Quest SIZ?
  3. Of course I do but it's in the closet up high on a shelf, never played unfortunately but I had to buy it when it came out. I didn't look there was somehow thinking they were White Bear Red Moon counters... silly me for not thinking of that (a little sarcasm with much respect of course). I am missing the old Wasp Nest's scenario (still trying to get someone to link a source) and a hard cover Land of Plenty otherwise am about 95% on material... still didn't pick up Edge of Empire and 2nd hard back of Ian's new stuff... Holidays coming up!
  4. Will add for sure. Maybe it's Argrath! This will take some effort to make it worthy for game entry, might be the toughest encounter to detail, maybe the PC's knew or were protagonists somehow, died at Runegate and PC's are somehow honor gurad? This has all sorts of potential... A fossilized piece of Law in a lava flow from ages past, maybe adamantium? Might be any adamantium weapon, the trouble is getting to it with Trolls and Axe Maidens all over the place... I love this one. Several others will be added to the list. Good stuff!
  5. Saw the new movie trailer... does Glorantha have a lightning breathing giant dinosaur, maybe in Pamelta? Kong? Silly yes but what the Hell Crack right?
  6. Not for this thread but couldn't resist... That was always end game for us as it was a very bad place... you should post a write up when you are done. Always like to see what people come up with for that. Sandy Petersen's Campaign log documented by Jeff Okamoto always sticks in my mind which was linked a while back in another thread: http://www.seiyuu.com/okamoto/writing/campaign_log_2_0.pdf
  7. I am thinking to use something like Miskander's tower here but likely more grandiose or is it more natural with a structure on top? What is Xem's Tower in 1600. Besides the tower from the old D&D module Village of Hommlet does anyone have a suggestion. I was thinking its an Axe Hall outpost of sorts but am scratching my head not wanting it to be just ruins atop a hill or some extinct volcanic neck... but that might make sense as it could be where Lodri tried to escape and was recaptured leaving his imprisonment below working as a blacksmith for the OOO... though I don't know this history well. Also anyone care to add thoughts as to random encounters unique to the Shadow Plateau not Trolish or Axe Maiden in composition? Trolls - ok Trollkin - ok Axe Maidens - ok Trade caravans both Argan Argar and Issaries, no Lunars allowed as of yet (for me its 1600 and they'd be eaten by trolls or killed or enslaved by Axe Maidens (YGWV). Brewers gathering for the Axe Hall semi annual Beer Fest. Pilgrims - no idea what this would be besides Axe Maidens - anyone suggest what missile weapons Axe Maidens would normally use before closing from long range? (not axes from long range for me anyway) Flying insects with or without pigmy's and trolls. (do Axe Maidens like giant bee honey) Spirits as it is called the Haunted Lands but what type of spirits an guessing numerous types across time since the Dawn? Would there be random chaos up there or down inside the depths of the Plateau? Would Ernalda worshippers go to the Axe Hall go to petition for protection, vengeance or simply to request additional temple guards, an increase in "manpower" hehehe. Possibly any of the Ernada protectors would be sent to Axe Hall to conduct cult duties, escort services or something I have no idea... Does Axe Hall hold tournaments to pit warriors against Axe Maidens where if the opponent loses they become the Maiden's salve for a year and if they win they take some ability, skill or training from the Maiden? Dragonwets - why would they be up there, of course there is no telling what they are looking for, maybe beer!? Female Tusk Riders, could they be strange Axe Maidens, they are strange anyway so maybe. Centaurs - female Axe Maiden Centaurs with Great Axes? Female Minotaurs, why not and they like axes right? Any comments are appreciated.
  8. Please add any interesting events that occur in the campaign...
  9. I didn't know that. I looked at the game rules thinking it would have explained but after scanning them I don't see the counters... I did note the Storm Walkers seem somewhat powerful?
  10. But having shared wine, had a picnic lunch with a 300' giant needs some description. Checkered table cloth, some fine Imtherian cheese maybe 800-1000 wheels, several 100lbs. of honey-ham from Elkoi? Where is the over for the house sized French baguettes. (Oh, which country in Glorantha would be like France, thinking somewhere out west but maybe Carmania?)
  11. But trolls love onion and mustard sandwiches with whole grain elf-seed bread?
  12. Exactly. I am glad as well, I want to say it's a spiritual past or like the thread title Ghost Past which needs something conducted in its future to permit a rebirth, what have you... its not time travel but seems to be so for the PC's. I like even more that it has something to do with mirages in the desert (Prax)... You are right and you are right. I was imagining that if they are, for instance, in Monkey Ruins and at that particular time they visit it is actively a Ghost Ruin at that time, they step in and it is functionally the past but it's more an illusion that you act in physically than really the past. This eliminates "time travel" if that is an issue and once they step out of the ruins by a certain distance they are out of the illusion, mirage, etc. So getting out is actually as simple as walking across some sort of spiritual boundary. Who knows maybe it is a Hero Quest but I hadn't thought of that in any detail... Is there a Monkey Ruins Hero Quest or one for other places that could be Ghost Ruins? This may be deserving of some dislike but the whole Belintar and City of Wonders with the magic roads has never been part of Glorantha for me. Its way to hoaxy. We never had it back in the early 80's or we didn't know about it and so when it appeared for us it was, now that I recall, in its own right a Ghost Ruin. I am thinking the City of Wonders would be a thriving city but not something of the past or future like something Feldichi (as per the inversion of Clarke's theorem - Joerg wrote this - will make a new thread on Feldichi sometime) stuff... someone else has had to think that the City of Wonders is out of its proper time period in Glorantha? Maybe that thought reinforces that Belintar was a time traveler? YGWV and so the magic roads have not been integrated for me. Who knows maybe the next big champaign will have them included...
  13. There are waters that flow through the Shadow Plateau and so it could be that they are similar to those like the Red Stone Caverns, Rainbow Mounds, Snake Pipe Hollow, etc. or even a section that is the Styx or a tributary would it be non canon if its never been defined? The Dyskund Cavers also come to mind but with more water... I suppose the best part of Glorantha is your imagination or that of the players?
  14. AndreJarosch posted this in another thread May 15, 2021: A long time ago a group of players went from Sartar to Esrolia and i invented a route that included a path through the Shadow Plateau. The characters followed a stream that vanished in the north eastern part in a big crack in the Shadow Plateau, and that stream flowed following tunnels through the Shadow Plateau and finally came out on the fast western end of the Shadow Plateau. The characters were on board of a very small boat, and their ride was inspired by "Indiana Jones and the Temple of Doom". I haven't looked up if this route would be of use for you, but it was very good MGF anyway. Made me wonder if the stream/river whatever may move its location or even disappear at some time(s) to reaper later or in a different location? Is the Shadow Plateau a magic place?
  15. I have viewed Mr. Phipp's page in the past (I like a lot of the material) but am still not knowledgeable enough as to Hero Quests... Curious as to the effects of Mistress Race Troll tears being used to quench the thirst of Sword Death just after being forged in Hell? What about Styx water?
  16. NVM I found a bit more... Verlanth was King of the Volsaxi and was deposed in 1388 ST after supporting his champion Dardestol against his high priest Desarvinos. He and Dardestol went into the Wastes to seek glory but Verlanth did not come back. So if I say the Night Jumpers are mostly Volsaxi am I incorrect?
  17. I took mine to the printer and had it bound via spiral. it opens easy enough and doesn't come unglued...
  18. Maybe Argrath was also a trickster?
  19. Simple enough. Curious who/what worm guy is with sharp teeth? Maybe stats link, I hadn't noticed him before? Also any more on the hero Dardestol, who had a Dwarvish axe and left with the deposed king for the Wastelands to seek fame. What happened to his Axe what are its powers? I am guessing he was on the side of Darkness...
  20. I was reading in the KOS that in 1636 Orta and Argrath shared a bottle of wine and they became good friends. Is this when Orta found out Argrath helped save Otra's child? Also if Orta's 300' tall is that particular bottle about 40'?
  21. So the Night Jumpers subcult shrine is at an Orthanth Temple(s). The spells are fly and night vision, jump always seems hoaxy to me somehow but if it works so be it. Who is the 1600ish leader of the Night Jumpers, where actually are they based, the more locations the better and is their night vision similar to cat's eye or is it more like darksense? Just curious as if its near Stagwood it would be great. Does anyone have a map of Stagwood by chance? There is a good little write up on Stagwood in RQA 01, notable for its great stockade, Stagwood is very defensible and sits on a prominent hill crest. It has Taljaan's Swift Brigade which is a well known company of mounted mercenaries who make their home in Stagwood. Taljaan is a Centaur of course. Also there is Gogma Badaxe, an aged, famous Minotaur drill sergeant. It say this division will play a role in the upcoming Hero Wars as part of the Sartar City Mounted Militia. With our PC's moving between Sartar, Nochet and Backford this town will see a lot of game time. It has great NPC's already and though it says there is no Geo's... Does anyone have more on Stagwood and the Night Jumpers, how does one join, is there a subcult write-up somewhere? (Should have been my first question.) KOS say they all made a great jump (I like fly better) who are the daughters of Desrada and where is Orlanth's Lone Rock? Also how do you create a Blacknight (KOS p174) It also says Argrath Voskandorasson partook and always had a place at any Volsaxi high table wherever he went... an earlier Argrath? Tarkalor Trollkiller defeated the Kitori in 1560 and reestablished the Volsaxing kingdom. (GtG)
  22. Wasn't but might be interesting. This would be in the current actual Glorantha. A rebirth if you will, would take time but the resurrection of a serpent in the ruins would bring prosperity... On the rumors' table this rates to horrible to even think about it... This is good but there is an impact, the Monkey Ruins does or will undergo a rebirth. This hits the target!
  23. A particular alchemist needs the tears for a very potent elixir, maybe they are used to make dark-sense contact lenses or a substitute for Styx water to be placed in the tip of an arrow to kill vampires?
  24. I like that if the PC's act in a positive manner that would enhance the lives of those in the Ghost Place the PS remain active in the past. It's like the PC's were supposed to be there, invited magically from the future to conduct some sort of business, kill chaos, slay a beast, get a kitten from a tree, whatever. If they act against the desires of the past, are not cooperative or helpful they get kicked out of the past? Maybe only the PC's who act in a negative way are kicked out, sort of like being let go from a Hero Quest or getting killed in a Hero Quest. The type of HQ you don't actually die in? (never gamed in a HQ nor have I been a GM for It could be that if the PC's are helpful they are invited back to conduct the next action, potentially part of a long line of actions or tasks that need to be put in order. This seems to fit perfectly. Say with Monkey Ruins, who's to say that there are not things to be put in order that need to be completed in the past for the "Return of the Monkey King" which is of course to be Melo Yelo. A secret compartment with holy relics or who knows what is created and set to be discovered in the future, a Monkey Ruins time capsule in a corner stone which will trigger a rebirth, the sprouting of a new serpent which turns the ruins into a Hanging Garden of Babylon. Maybe there is a river spirit at the Monkey Ruins that needs to be resurrected similar to Seolinthur... Now all I need to do is figure what the tasks of the past Monkey Ruins (as an example) would be for them to trigger a rebirth or renaissance of the ruins? If it were related to resurrecting not Genert but the Monkey King or an associated extinct river? Soltakss posted before: The Growing Ground was a Hidden green deep below the Wastes, where Genert's body was being reformed. It had the Stitchers (Earth-Nymph Daughters of Genert, or their descendants, who stitched the various pieces together), the Vomitors (Hyena folk you vomited the bits of Genert and then returned to the surface, so that you didn't need to kill all Hyenas to bring back Genert), and the Trackers (Worshippers of Caarith who searched the Wastes for Hyenas and for pieces of Genert). I know it's not the same (doesn't seem to be connected at all) but it could be paralleled to help create a storyline for Monkey Ruins? Again by Soltakss: The Adventurers summoned all Hyenas (for me now it baboons) to the Growing Ground (Monkey Ruins) and got them all to vomit up bits of Genert (dance for nuts that fall from the sky) then the Stitchers stitched the bits together. We work something in like the ritual that the baboons did in the Cult Compendium p.61 from the Travels of Biturian Varosh (Monkey's on acid dancing in the moonlight with edible nuts falling from the sky... some party). Three days out of Pimper’s Block, the head of my baboon escort came to me and asked if he and his followers might retire to a ruin nearby to celebrate an ancient ritual of theirs. If all the 10,000 baboons (GtG p. 440) were to gather at Monkey ruins (like Burning Man in Prax) and make nuts fall from the sky and than their ancestors all joined them something big could happen... What might the PC's do to placate Oakfed and or permit his temple to remain and be integrated into the rejuvenated Monkey Ruins, who knows... baboons with fire, could be interesting. This could be an entire campaign and could be done for almost any ruin... Ghost Pace in Glorantha. Maybe, just maybe Sun Wheel Ruin is a Ghost Place?
  25. from another thread by Jaja in Eleven Lights Questions Belt 04: The right hand side is the Cauldron of Pieces. "The Cauldron of Pieces contains chopped up pieces of gods; you need to choose from among the heads bubbling in the cauldron." So that's what you see a set of heads being stirred around. Could some of the heads be Gold Wheel Dancers as well, why not right?
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