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TrippyHippy

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TrippyHippy last won the day on April 18

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About TrippyHippy

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    Senior Member

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  • RPG Biography
    I like RPG.
  • Current games
    D&D, Traveller, Call of Cthulhu, World of Darkness.
  • Location
    New Zealand.
  • Blurb
    I really do like RPG.

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  1. TrippyHippy

    HPLHS Gamer Prop Set for Masks

    I've had mine in NZ, but delivery is based upon when you made your order - primarily - rather than location. I made my pre-order back in June. Actually, when can we expect the physical copies of the Masks campaign slipcase to become available?
  2. TrippyHippy

    HPLHS Gamer Prop Set for Masks

    The new edition of Masks of Nyarlathotep - which you can get as a PDF currently (it is spectacularly good), with the physical slipcase set being released sometime soon.
  3. TrippyHippy

    HPLHS Gamer Prop Set for Masks

    I've recieved mine. It's excellent, and I can't wait for the radiotheatre release and the slipcase campaign. I've also just recieved a second box - I think it's another kit, which was lost in the post previously - which I'm guessing I need to send back!
  4. TrippyHippy

    RQ vs D&D

    Nope. Beliefs in magic are real, in a historical, mythical, paradigm sense - whether or not they are real in a physical reality sense. Runequest has a better understanding of that.
  5. TrippyHippy

    RQ vs D&D

    Actually, when talking about D&D, you are talking about character improvement. Character development is largely incidental to the process - a character doesn’t need to develop in any personal growth or emotional sense, while XP itself is really just a currency to trade in for more HP, more spells, more abilities and so on. In Traveller, the mechanical enhancements are largely bought through better technology and the currency to buy them with is....well... Credits.
  6. TrippyHippy

    RQ vs D&D

    Exactly right about Traveller.
  7. TrippyHippy

    RQ vs D&D

    Doesn't make the statement any more correct though. Pathfinder is a real RPG. If people really wanted to point out the strengths of RuneQuest above D&D, you'd point to the organic nature of character development as opposed to Class and Levels, the greater verisimilitude of the combat, authenticity of the magic and spiritual depth of the setting. You could also claim that the art direction is a bit more consistent in style and tone too. All these things are reasonable arguments to say - but arguing that a roleplaying game isn't a roleplaying game is childish and untrue.
  8. TrippyHippy

    RQ vs D&D

    The proficiency goes up from from +2 to +6. So too, do the Ability Scores, and the bonuses you accrue from there (in practice, from a -1 to a +5 range), and as I say it doesn't take into account all the myriad of other features you gain (like escalating HP, magic, class abilities, feats) along the way. If your a Rogue Character, you also get Expertise which doubles your proficiency score against selected skills. In effect, a 20th Level Rogue might have a +17 (+6 x2 = +12 +5 = +17) to roll against certain skills. And, like I say, a potential 20%-85% chance of success increase is still pretty huge. If by the time you get to 20th level, you have also picked up a few magic items, or some other ability bonus, then the overall bonuses accumulate quite a lot. If they increased more than this, they wouldn't have any challenges left in play unless you just keep increasing target numbers (as in previous editions). That was why they made the deliberate design choice to keep the various DCs and ACs on a tighter scale, with less meaningless escalation. With regard to the other points, and indeed the crux of this whole thread - I don't just play D&D exclusively, and there is nothing wrong in comparing D&D5E with RuneQuest, in terms of strengths and weaknesses, or any other game for that matter. I totally agree that, for the most part, D&D is just vanilla fantasy (although AiME was quite distinctive in feel, largely because characters could not rely on magic at all - an Orc is actually quite lethal in that game). I could put together a whole bunch of reasons why RuneQuest would be a more satisfying game to play, certainly in long term campaigns. However, the notion of 'D&D not being a real rpg' is really not an edifying or accurate comment at all - and it's a turn off from the people who say it rather than the other way round.
  9. This is an excellent move on Chaosium's part, and for Nocturnal's part the new developer, David Larkins, has some really exciting plans for the line including spin-off games (Paladin, Mymidon, Samurai) and Book of Magic (for Magician characters 'done right' in the Pendragon world). I already have King Arthur Pendragon 5.2 edition, as a kickstarter backer on several of Stewart Wieck's campaigns, and it is, hand's down, my favourite fantasy rpg of all.
  10. TrippyHippy

    RQ vs D&D

    To be sure, most of my arguments here are directed at Jeff and MOB for their remarks. If this the first time you have heard the descriptor of 5E being 4E done right, you can at least say you heard it directly from someone with genuine first hand experience of both.
  11. TrippyHippy

    RQ vs D&D

    A 65% increase is a huge difference, and fails to take into account all the other aspects of a character (spells, bonus Class abilities, feats, magic items) that are accumulated. If one of your abilities garners the effect of an Advantage on a roll (ie roll twice and take the best one), you'd increase your chances accordingly.
  12. TrippyHippy

    RQ vs D&D

    But, by extension, you are criticising what you don't know. And actually, people who have played both 4E and 5E will actually note that most of the stuff in 4E was actually carried over into 5E, but where certain terms and jargon were filtered out, where a massive playtesting had players actually voice their concerns about the direction of the game - and the game as a whole was redesigned accordingly. That is why I say 5E was 4E done right. And to just emphasise the current popularity of D&D since 5E came out: https://comicbook.com/gaming/2018/03/14/dungeons-and-dragons-2017-sales/ https://www.syfy.com/syfywire/dungeons-dragons-biggest-sales-year-2017 D&D is more popular than it has ever been before. Indeed, the fact that the market leader is actually expanding it's market is what is ultimately giving the hobby - as a whole - the player-base numbers, some of them who never played any RPG before now. It is this factor that make it possible for alternative games like RuneQuest to expand too. Making disparaging comments that fly in face of real gaming experience is not going to sell your game to them.
  13. TrippyHippy

    RQ vs D&D

    And yet, if you play Adventures in Middle Earth for 5E (which I have been doing so for the last year), there are no spell-casting characters and to say that "20th Level Characters are barely more competant than 1st Level ones" simply underlines to me, again that you are another person that hasn't played it.
  14. TrippyHippy

    RQ vs D&D

    No. The main thrust of 5E was to make a version of the game that was a step away from the very criticism that Jeff above is making - "a hybrid between a board game and what they understand as a RPG" - which is the primary reason cited why people actually stopped buying 4E (which practically required minatures to play, designated character 'roles' in combat and emphasised set piece combat above all else in the game). To wit, they designed a 5E game where characters were designed with Backgrounds and generated personality traits, where miniatures and tiles were firmly push aside in favour of 'Theatre of the Mind' gameplay, and where the main supplements produced were Campaign (story) based. I've played both editions, and older editions of D&D since the 1980s, by the way. Jeff's comments above, and to a degree your own, are badly out of touch with the main fanbase of the roleplaying hobby today. Frankly, I'm not sure either of you have played a game of 5E.
  15. TrippyHippy

    RQ vs D&D

    Thing is, lots of gamers think 5E is 4E "done right". All this boils down to, really, is the sage advice that if you can only sell a game by disparaging others, then it just calls into question the self confidence of the people making the disparagement. RuneQuest: Glorantha, and 13A:G ought to be good enough to stand up on their own merits.
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