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TrippyHippy last won the day on April 18 2018

TrippyHippy had the most liked content!

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About TrippyHippy

  • Rank
    Senior Member


  • RPG Biography
    I like RPG.
  • Current games
    D&D, Traveller, Call of Cthulhu, World of Darkness.
  • Location
    New Zealand.
  • Blurb
    I really do like RPG.

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  1. It's a good sentiment, and I would welcome more traffic here. I'm not sure it's true that most new players to any game actually go looking for it online though. I think the percentage of players who discuss games online is but a fraction of the whole.
  2. I backed Prince Valiant, as much as anything, because I regard it as a seminal RPG that influenced a lot of future game designs and I collect classic games like that. It's also a beautiful book which is well written. I've not played it though. I did intend to this year, when I take a break from running the Masks of Nyarlathotep campaign and playing in a short Shadow of the Demon Lord campaign. So maybe in the next month or two (although I have a list of games I want to run/play in). My analysis of Prince Valiant, certainly compared to King Arthur Pendragon, is that it's more of a one shot, pick up and play game. It has simpler mechanics and is easier to run off the cuff, while I don't think it really sets itself up for long term, multi-generational campaigns like KAP does. The comic strip elements are also novel, and again I haven't really read them, but I like the appeal of running slightly more gonzo, unhistorical Aurthorian adventures in the mode of Conan or He-Man ("By the Power of the Grail!"). I would ask, how do people flip their coins? All at once, or individually one after another? .
  3. Our group have been playing the new edition of Masks of Nyalathotep with the Pulp Cthulhu rules. The campaign has been going pretty well, but compared to my memory of playing through the campaign in earlier times, it seems less deadly. This, one would argue, is the point of beefing up the characters and so on, but to lend a criticism the reduced likelihood of character death and generally increased competance in violent situations does change the tone of the adventures somewhat. Character deaths may be unpallatable to some groups, but it adds a degree of punctuation to the pacing and makes them feel more horrific. When the characters are more competant it feels like a slightly different story you are telling. That is, it becomes more of an action-adventure tale than a horror tale. For Masks, again, some would argue this is entirely appropriate, but yet again, it just feels a little different to previous experiences. The other point I'd note is that the new game rules of 7E feel more 'complete' in terms of what I think the creators were trying to do, when you put them in the full context of the additional rules found in Pulp Cthulhu.
  4. Physical appearance is such a pervasive, and empowering aspect of the real world that it seems curious that APP doesn't have much utility in a modern game. It should really form the basis of most social skills, and have a general influence over any human reaction or encounter. People with a high APP should be able to draw attention, open doors and compel weak-minded fools to do foolish things. Low APP should find the opposite is true, although in a practical sense, having a very average, non-descript APP should have the advantage of carrying out discrete actions without being noticed.
  5. Thanks, I want to get my order in quickly to ensure they don't sell out (the core book had when I tried late last year). I bought the PDFs from the Chaosium site already, so hopefully this gets offset against the overall cost which is an incentive in itself, but I've discussed it with my playing group and we have an idea for a campaign a bit later in the year (after we've finished Masks of Nyarlathotep, actually).
  6. When is the slipcase due to become available, if it hasn;t already been said? I am actually waiting with readied funds.
  7. The system is the same, as far as I can see. The material of the setting is expanded and the presentation made colourful though.
  8. Mythic Aztecs is a bit of a surprise - I hadn't thought it would have been released ahead of Mythic Greece for example - but a welcome one. Basically, I like all the 'Mythic' book line, and hope we get many more. I honestly don't know much about Aztec culture or history, so it'll be an education anyway.
  9. We don't yet know that much about it, so maybe it is? I guess 'Hoplite' could be another name, denoting warrors of the time. Archean could work….or just Hellas? Anything but 'Before Iron' though for me - ok for a working title but way too bland on it's own for a full release. It could be a subtitle though - like Hellas: Before Iron perhaps. But y'know, I prefer Myrmidon.
  10. I bought the PDFs of each of the Core Rules, Bestiary and Gamemaster's pack (from the Chaosium site). I wasn't able to get the physical copy of the corerules (out of stock), but would each of these PDF purchases be discounted from the cost of the whole slipcase? Or would I have to purchase each physical book separately?
  11. Personally, I don't think a 'mixed party' would be good for the game.
  12. Yep, I don't know an awful lot about it as of yet, but the commentary said they'd found a way to make it work - so that means gameplay could be quite different.
  13. My understanding is that there will be an expansion/sister game coming out at some time where you can play magician characters. However, I agree that the tight focus of the game around Knights allows for a more authentic and deeper experience for the core game.
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