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Wheel Shield

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Everything posted by Wheel Shield

  1. You're right. I have a couple well regarded J.C. products like Duel at Dangerford and Six Seasons in Sartar. There is no reason not to be patient and grab those fine products and start having fun. I don't know if there is an irony to this or not but the fact that a comprehensive Cults book, a Sartar treatment, and a GM's guide all on the way actually becomes a barrier just... starting. I mean knowing it's pending becomes instinctual impediment to playing or running in a Runequest game or introducing it to people who have never played. I know full well that most people could start a game now and in a few months they'll have more material to work with. Yet the irrational instinct is to wait those few months and to squeeze that next bit of material before taking the big step and actually doing something with the game. It shouldn't be that way and don't ask me to expend or defend it logically. Yet even as I read encouragement here on the forums to go ahead and give it a try, that reluctance is somehow reinforced. Well, since I suffer from it too, I can actually look inwards. Unlike the good ol' days (such as they were) people have a lot of choices with RPGs. The internet and VTTs make it easier than ever to find people to play with. It doesn't change the fact that it can be scary to recruit randos to play a game. Even with digital platforms and aides, I still like to play with people I am friendly or with whom I am acquainted. A person takes a risks and buys some game books and hope they can talk their friends into trying it. So you want to present it in the coolest manner possible without the mechanics and setting feeling like they're missing something. Sometimes you only get one good shot to introduce a new game. You might have more than one session, but you have to make that overall first impression count. The idea that soon the Cult Books will soonish be available becomes like a security blanket. There is a sense the game won't leave the GM suddenly hanging. It is likely wrongbad thinking, but that's why there is a focus when a significant core book on the horizon. Especially since cults are such an important part of the Dragon Pass part of the world. I do know once Cults arrives I will be relying on some J. Compendium resources. FWIW.
  2. @Rick MeintsI appreciate the thoughtful answer! The reasoning is sound and I can't argue with trying something new in order to see how it goes. A publisher that doesn't make money can't publish. Orlanth loves a generous giver, and I love a straight answer. For me alone, this thread is concluded with my thanks.
  3. Thanks for the interest g33k! Just to clarify, I am both referring to "Cults of Glorantha product" (the 3 volume set) AND/OR all Glorantha/Runequest books in general. I am not sure why I singled out the Prosopaedia in my original post. Maybe I thought that was the volume we are waiting to be finished in layout? That doesn't matter and it's a distraction. I am asking about Cults of Glorantha however Chaosium is going to sell it, as well as products in general. I just didn't want my original question to be misunderstood or splinter into side questions like "can I get this book separately?" Mine is just a straightforward question, see OP.
  4. Hi, It's me, No One's Favorite Rando! 🤪 I got a question and I promise I won't whine about the answer. I would however like to ask the question and maybe someone can help me out. I was reading old threads and watching Jeff's videos back to January 7th. In a thread entitled "What's Going On With Chaosium and Runequest" (or something like that), some folks wrote they were disappointed with some decision to delay the sale of PDFs until a book was ready to physically ship. Others disagreed writing that the policy only applied to the Starter Set, because what would be the point. Still others disagreed writing, "no that is the across the board policy." No definitive conclusion. I got to the meeting late and missed the memo (figuratively not literally). I've never come across that announcement for myself. Does anybody know definitively what the situation is? I won't complain and I won't encourage others to either, but I'm curious. I have seen the January 7th videos for myself, and it sounds like those books were on the precipice of coming out of layout at the time of the video and Jeff talks like the Prosopaedia has been part of the plan since well before those videos were made. So I'd be kinda dumb not to wonder if we're not just waiting for the hardcopies to be ready to be sold. Can anybody fill ol' Wheel Shield in?
  5. As a Foundry user, this is wonderful! Automated strike rank helper! Welcome!
  6. Fair, and I withdraw all those remarks about Montgomery. I'm not trying to be contentious with you or misrepresent you. Concerning a possible dichotomy between "what they sell" and "how they play", I know doing anything on YouTube is a mixed bag. You have two or three competing interests in a situation like this. You have to demonstrate the game, teach your players, and hold the audience's attention. That last goal is the deal breaker because if you can't hold the viewers attention and make the game look fun-nothing else matters. I don't know if the YouTube games are indicative of how they play off camera and in private, because the "demonstration" aspect is just to their players who already have a vested interest. I don't watch a lot of Actual Plays because... I find them kinda boring. Which goes back to my suggestion on why they didn't dwell on Strike Ranks? Again, sometimes you have to take a leap of faith. I do understand that you're frustrated (or whatever term you would pick in it's place), but I am at peace with my decision. And with that.. I am going to try to let this thread come to it's natural conclusion. This may be my last reply to the thread.
  7. Oh, yeah. I got the rulebook slip case. Dustin checked my coupon on file and with the savings I got a starter set.
  8. @EpicureanDM I came with a question and demanded an answer. I received an answer. I then had a choice to accept it or not. I chose to accept it. Had I not chosen to accept it, I would have been free to stay or leave, but let me stress this-there's no crusade or fight to be had here. They've published the Core Game. They're not going to rewrite it again. There wasn't a lot wrong with it other than heroquesting was missing. I mean the question was 'can the PCs participate in the Hero Wars?' And the answer was. 'Yes, but that will involve heroquesting and engaging the conflict on a different mythic level.' I accepted the answer. As a former Call of Cthulhu fan, I know that game has never changed all that much between editions. The original core system was solid. It doesn't surprise me that RQ4 doesn't re-invent all four wheels. I probably sound like I'm contradicting myself but I was bothered that RQ3 stopped... that they never took the next step to heroquesting. There's a lot of binary thinking and pendulum swinging of perspectives going on here. The conservative players do (unfortunately) have a tendency to jump to a conclusion that someone wanting to walk the path of Heroes must be some power wanker who is overcompensating for a poor self-image in real life. BUT! I don't know how many people with munchkin tendencies they've had to listen to or put up with prior to me taking a renewed interest in RQ. I don't like munchkins myself. I can only say that there is a middle ground; and actually for me what that middle ground looks like is Runequest Glorantha with rules for heroquesting (and maybe illumination?). Mr. Richard has said in so many words, "We got you covered. It's in the pipeline." Chaosium has been rebuilding it's credibility on delivering for RQ so it behooves me to be patient. I was introduced to RQ as a 13 year old boy around 1980. I remember being really pissed off about the lack of heroquesting rules in 1996. Now it's 2022 and they're actively publishing brand new books. I can confidently say I can hang on to 2023. I really believe they're almost done with Cults of Glorantha, that the Sartar Gazeteer/Box/Book is closing to a finish, and that the Game Master Book won't be far behind that. But release schedules is not something you're talking about. You are suggesting that I won't like the heroquest rules that they will provide. Because I said I didn't care for HQG? I do struggle with it but it could be resolved with editing? It's dense like Grandma's fruitcake. I've also played Amber for decades. I've run Blades in the Dark. I've played Mutants and Masterminds. I'm reading City of Mist right now (along with the RQ Starter Set Book 1 PDF). I run a weekly Pathfinder 2E campaign (I was running on Foundry last night). I've written a ton of Pathfinder content for Paizo, not as a 3PP. You're jumping to the same conclusions as the people you call conservative. I do both simulationist and narrative gaming pretty effortlessly. I guess I'm Gaming Illuminated. I wrote the paragraph above because you've suggested I might not like Andrew Logan Montgomery's contribution to the heroquest rules. I don't know that to be true. I have looked through Six Seasons in Sartar and I'm seeing a quality product, and it's a RQG product with RQG Stat Blocks. I've been reading his blog and he seems smart, creative, and sensible. I'm not trying to suck up to him but I am telling you that I'm not seeing any red flags. EpicureanDM Wrote: Okay, I'll tell you what reassures me. Jeff Richard wrote: You ask someone a question and they give you an answer, it's then upon you to decide whether to accept it out not. Sometimes you have to let Developers do their job, and have some faith in people. It's not like they don't know a lot is riding on this. There is no fight here for me.
  9. I think I have to now! <<big smile>> I think this kind post just sealed the deal actually. I've looked at your adventures on DriveThru and planned to get them. Along with In the Company of Dragons. I already own Six Seasons in Sartar and the Core Rules in PDF format. Thanks man. I really appreciate ending on a good note.
  10. As the OP, I wanted to chime in here and say that I like this description of the process to become a Hero. I got side-tracked when I posted. I had a lot of years of frustration with Runequest built up over the years. My objective in posting was to find out if this new edition would allow this kind of play that you're describing in the quote above. It was common knowledge that heroquest rules were coming, but I had become uncertain what exactly that meant and what exactly you can do with them. Obviously I have a better idea now. Yet I started a new thread because I didn't want to get into the mechanics of it and I didn't want go into some of the issues (about this super runequest stuff) to carry over. I feel like the topic "Can PCs become Heroes?" morphed into "How Quickly Can the PCS Become Heroes?" I don't know where that comes from but I never wanted to take the conversation in that direction. So, let me use your example. Say, if I had the time, energy, and players to run two big RQ Campaigns, could a player slay and bind something like the White Bear? Or would I have to abstract that because game doesn't really handle that level of play. [EDIT: And Jeff answered this for me.] But in asking that question the response feels like, "Sure, if you want to suddenly kill gods and dumb stuff like that you can do whatever." That wasn't the question. Or some wrong conclusion was jumped to. I don't know. Please understand I am not talking about you or things you've written specifically but in generalities of reactions. Certainly. I just wanted to know what the long term scope of the game is now. I get that there are skeptics who think "he really won't run a campaign for years and years in real time." Maybe I won't honestly. As a player I never got past initiate. But now, I would be GM and I want to know what the system will allow me to do. Because, and I have not said this before, I don't want to make the system up myself and I'm cautious of fan based variants.
  11. @EpicureanDM I can't be part of your fight. Because it's not my fight. Ultimately, I had a question for the @Jeff and he answered it. I will be able to run Runequest the way that I want. I have waited for heroquesting since 1980 (give or take a few years). I can wait a few more months. I don't write that to lecture you or to curry favor with the Powers That Be, for me, it's just a fact. They're running a business here and I've no desire to make trouble. Getting any more worked up about it than I did yesterday doesn't do anybody any good. Especially me. I hope the Game Master's book helps you when it comes. *************** @Nick Brooke I had hoped that our exchange could have ended on a more positive note. But I understand your reaction and accept your indifference. (aint no time for internet randos and their massive wall of text and silly wrathposting, and so on) Fair. I deserve it. We move on. But I'm making a brief reply because that's the nature of having a conversation (or exchange of communication) in front of a live studio audience. You don't have to care or even listen but someone else is going to read it and I'll speak to them if not you. I misunderstood what you were saying. That became clear when the replies started coming in. And yeah, I really regretted posting but that ship has sailed. Is it wrong to say I didn't understand your posts because you're talking to select group of people and it's laden with pop culture references? It is important to me to know the scope of Runequest Glorantha, because I don't need another game that goes to the point that RQ3 did and just stops. I appreciate that Jeff and Co. made the game more authentically Gloranthan and made playing easier, but I wanted to know if game system was going to let my players interact with 'the Hero Wars OR, if this was a system best used for running the 1979 version Snakepipe Hollow or.. grubbing for armor with baboons. Mr. Richard answered that question for me. And there is nothing wrong with the latter, but I don't need another edition of Runequest for that. Again, I misunderstood what you were saying. This is Internet Rando signing out! I'll catch ya later Mister Moderator.
  12. Sounds like an awesome game! And I appreciate the point you make that it takes hard work to for the player characters to earn that power.
  13. That does help. It helps a lot. I mean this as a joke, but I'm ready to come in off the ledge now. I can accept that Runequest Glorantha works this way and actually it sounds a lot better than trying to critically hit demigods and cosmic demons. Thank you for reading and replying and being patient.
  14. I am going to reply to this post first because I would like to apologize to @Nick Brooke. My intent was not to mischaracterize. I did let emotion get the best of me. For right or for wrong, I replied to Nick because his were a couple of posts I trusted my self to reply to without going more over-the-top than I did. That makes it seem like he got the brunt of my "wrath." I didn't mean for that to be the case but in the process of writing I still got carried away. One person wrote that players should "expect", if they're tough, smart, and lucky they might be equal to Merry and Pippin in the LOTR. "Amusing little fellows who get some side scenes." That's close to a quote, check the other thread and see if it isn't. There's no way in hell I ever want to play a game like that. I wouldn't buy that game and I wouldn't run it. This attitude has nothing to do with Merry and Pippin, I think they're great. But the comment contextualizes that the PCs should expect to be trivialized by the setting. "Amusing little fellows that get side scenes." I actually think that is a disservice to Tolkien's fiction, because they were kinda country lads who bravely went into a massive conflict well over their life experience. Those characters don't really deserve to be trivialized any more than any player deserves to have their character be trivialized by the setting-or by a GM who places the setting over Maximum Game Fun. And when the author of that post singles Nick out as the person with whom they strongly identify with and who shares their perspective.. I'm sorry Mr. Brooke, I should have cut you some slack. There was some misplaced frustration. And for the record, the last time someone told me I would never EVER be Elminister (EVER!) I took all my D&D books to the used book store and sold them. I probably bought used Runequest books with that store credit (which then got lost in a cross country move.) My point is I didn't care for Mary Sue characters and I didn't invest any more time and money in that game or that company. I don't even know why Eliminster and Mordakinwhatever got brought up in the conversation other than the author felt they had to put some unmentioned D&D players in their place. And the Deities and Demigods book is 41 years old. Damn near half a century. If it still casts some long shadow over Runequest 4th edition we need to open the curtains, let some light in, and forget it. Thank you, that does make a lot more sense. I like that. Because I'm taking away that it won't be impossible to do things like Harrek and Jar-Eel; but grinding skills won't be the way that comes about. I can deal with that. It feels right. I feel better and I appreciate your post.
  15. Hi, I'm starting a new thread but I am responding to another recent thread. The main topic of that thread was answered and seems to have to come to a conclusion for the OP @EpicureanDM, but there were side conversations and ancillary comments that are important to me. I want to step aside from talking about specific Jonstown Compendium products and talk about the expectations I should have from Runequest Glorantha. If you want to the original conversation for context it is Using the rules of the game, how are PCs expected to defeat "high-level" opponents? And I'm reluctantly invoking @Jeff because I'd really value and appreciate the input from someone who can speak with authority on the matter. The part of that forum thread that bothered me was this tension concerning whether PCs in this new edition of Runequest can ever expect to interact with Heroes. Treat that sentence as like the main point of this post. I'm choosing my words carefully here so I ask respondents to stick with me. I wrote "ever expect" because I understand that the Core book doesn't really address Heroic conflict, but with the GM's book and Heroquesting rules on the horizon I wasn't thinking that such conflict would NEVER be possible. Just not today. And I am cool with that, for the present, but... The other word I chose carefully was "interact." It's an intentionally neutral word, but I want you to know what I mean. I mean affect situations and adventures with Heroes by any means, if that be through Heroquesting Secrets, 'mythology' strategy and diplomacy or.. though very dangerous combat. I'm driven to use such a wishy-washy word like 'interact' because the conversation in the other thread depicted this in some judgmental terms. I just don't want to be on the receiving end of a mischaracterization as power-munchkin, because that's not who I am and not the sort of play I encourage. Yet this post is important and I wanted to reply to it. The boldface emphasis is mine. I quoted the whole post to try to avoid cherry picking @Nick Brooke, April 2nd @Jeff if there is any question why I tagged you, it's here, specifically the first paragraph. Is Nick accurate when he says this? Some context: I have always operated under the belief that someday a Runequest system would exist that allowed players to be significant participants in the Hero Wars. I forget the byline but I vaguely recall RQ3 being something "Bronze Age Adventure at the Dawn of the Hero Wars!" You co-wrote HQG with Robin Laws. The selling point for HQG (for me) was that it scaled so that you could do what you wanted to do with it. I own it but have never played it. I suppose my preference would be to play or run Runequest for my prospective Glorantha games, so I have been biding my time, but that was something I admired about HQG. @Everyone When I look at the first sentence of my previous paragraph and I see the words "significant participant" and I realize that is a really subjective term. It's hard to wrap my head around what exactly that looks like. When I try, this explanation comes to mind but it doesn't really explain what 'significant participant' means to me... but maybe it will be helpful. When I think about Orlanth, he is a god. I wouldn't think about giving him a statblock. He can just do magical things because he is a god (I'm deliberately keeping it simple here, so I'm not bringing up a lot of meta-cosmology like the Runes). His strengths, weakness and limits are best defined (IMO) by a non-quantified comparison to Other Gods and Enemies like True Dragons. He's literally the wind or storms. He was born before the Dawn of Time. Heck when Arachne Solara gave birth to Time it sounds like he helped put it into place with the help of a lot of other folks. My point is, I don't think in terms of competing with him directly. Either as a player or running such a game as GM. But then we get to Harrek. A mountain didn't give birth to him, but rather a woman I assume? He was born in Time. He did kill a bear god but I have always assumed he did that through by doing some heroquesting and at the same time I imagine there was some good ol' melee combat in there too. Fair? After all he skinned the thing? He's called a demigod but there is no formal definition of what that means. Do people sacrifice power to him? Does he grant rune spells? Can I go to the Otherside and walk his path and get some of his bear and/or pirate powers? Jeff could say yes to any of those last three questions and I would be hung out to dry, but I think a reasonable person can see the point I'm making. Harrek spends a lot of time sailing around the world, in Time, and robbing people, on a boat (not flying through the air) until he finds a cause. Because he's not a god. Stepping outside of being a Glorantha fan, I see Orlanth as a God and Harrek as a high level adventuring NPC. A really powerful high level adventuring NPC, but not a god. Not the literal wind or ALL the STORMS, but a pirate who travels by boat and robs people. I'm sure you guys can argue he shrugs off sunspears from a dozen rune priests or whatever, but again, I qualify it by saying that "he sounds like a really powerful adventuring NPC to me." I'm not trying to be dismissive of Harrek's heroic tale, but I am trying to share a different perspective on the subject material from someone less personally invested. Nick Brooke wrote on April 2nd Nick, I quoted you earlier because that previous quote was a reasonable position and I wanted to represent you fairly. I DO want to know Chaosium's position on high level play in regard to what you said, but it was a fair and gracious post. But here? You're just being 'clever' and dismissive and apparently getting validated for it by your peers. You're drawing a direct comparison to an RPG with a folk tale and children's book (enjoyed by all ages and including me) bereft of any context. Professor Tolkien wasn't thinking of an RPG when he wrote the Hobbit for his children, for his family, and I think we all know that. So of course the idea that Bilbo is a dragonslayer is really laughable. But we're not talking about a Middle Earth RPG, we're talking about Glorantha where myth is real. Aren't we? And isn't it? Greg started writing fiction in the late 60's, right? I don't know how much Dragon Pass fiction he wrote back then (and I think it's moot), by 1975 Harrek and Jar-Eel were counters on a board game (if they're not than you're just going to have to roll with it because I've never seen the game).. People have reverse engineered an RPG onto Middle Earth after Tolkien's death. My point is gamification is part of Glorantha's history however and to a much greater degree of intentionality and it was done at the hand of it's creator. And hey, I am glad that he did. Nick Brooke wrote, April 2nd I kinda want to be bothered by this remark, but I admit it's harder. I see some good faith here. But I do think all these references to kaiju and King Kong and whatever Super RuneQuest is don't add anything to the discourse. Nick, it feels like you're forcing this to be a binary choice here. That on one hand, one can "defeat these monsters by making it into an interesting story and/or use of Glorantha's history and mythology"... or...what? That's kind of a loaded question isn't it? I grant that you were replying EpicureanDM's original post about the mechanics of a high level fight with Dorastor monsters, but there's kinda of a sly subtext there. I think an interesting story that draws upon Glorantha's history and mythology should be absolutely integral and necessary to defeating or matching wits with Glorantha's powerful entities. Except whatever this unspoken alternative is? (psst I think it's magical and/or physical combat) It doesn't have to be off the table. It should be something that COULD BE part of the equation, but yes... it always needs to be an interesting story that draws upon Glorantha's history and mythology. Is it because you don't think that anything a GM can challenge their players with will ever be enough to measure up to Mr. Stafford's vision of Glorantha? So that no one can ever be as good or bad-ass as his heroes? Because if that is true then it all flies in the face of the spirit of YGMV. I suppose this will come down to YGMV. Let me just take a shortcut and accept that. I don't care what people think about how I play or how I chose to run the game. What does matter is whether the math of this game is going to break and it becomes tedious and unfun. @Jeff kindly this again is where I'd really welcome your input. When Nick says "You can't" do stuff in this game like fight Dorastor Monsters or become Heroes, is he correct? Nick also said, "The problem is, you’re not really playing RuneQuest the way the rest of us do at that point, and anything Chaosium brings out won’t easily work in your games." Is this true? I'm not trying to give you a hard time, sir. I just thought things were going to be different in this edition. We're going to have heroquest rules and Andrew Montgomery is working on them, they're almost finished.. and we have a whole GM's book.... to maybe show us how to take our game to the next level? These guys make it seem like none of that matters and people should be content with being bit players in a grand story reserved for NPCs. Cards on the table. I was going to order a slipcase of the core books yesterday because after 40 years I finally found a group that will play Runequest with me. I spent all day yesterday reading threads, window shopping the Chaosium store for books, watching about 8 of your YouTube videos. I dug out my Glorantha Sourcebook. Then I read the thread I linked before and I was dismayed and discouraged and obviously a little irritated. I said to myself, "F-- it. Never mind. Glorantha is still too cool for school." I don't say this as a threat or to be petulant. I absolutely think Runequest Glorantha will be a critical and commercial success without me, my opinions, or my money and don't let the door hit me on the ass when I leave, as they say. I'm happy for this renaissance because I do love Glorantha and I hope for it's continued life and success. Rather I say it because I'm 55, I don't have unlimited money, and there are other games and campaigns I'd like to run in this lifetime. It would be a kindness to me to know what to expect from this edition rather than just be disappointed. Plus I want someone to give me some good news. Tell me I can do what I want with this edition. I reckon you're the only one with the knowledge and authority to answer definitively. Thanks, PS: Nick Brooke, if I singled you out it was because I respect you and usually enjoy your contributions. I see how hard you work to support this community. I've seen your name for many many years lurking on forums. I didn't reply to some of your colleagues because I didn't see any common ground or any way to avoid just unhelpful comments and arguments. My regrets if it seems like I'm scapegoating you...
  16. I have a very humble question. I have watched Jeff's Projects for 2022 videos and poked through various threads and not found the answer. I'm thinking it's just such common knowledge that it hasn't be restated recently. Will Cults of Glorantha (the upcoming two volume + set everyone is excited about) have Runequest game material or be system agnostic like the Guide to Glorantha? I will not be disappointed either way and won't impact any purchase I make, I just haven't found where it's stated specifically and I'm curious
  17. Thank you everyone! That was a great range of advice and perspective. I especially appreciate Jeff's advice, because it was so simple and pragmatic. When the Cult Book comes out, trust the contents of the appropriate cult chapter/section to guide the PCs in-game knowledge once they become initiates. You can't get much simpler and direct than that.. But everyone gave me something good to think about, and you have my thanks.
  18. One thing that I've always wondered about is how much the people of your average Sartarite clan know about "big picture" events in world history. Please bear with me, as I'm a Gloranthan novice and I'm not digging out sourcebooks but just going from memory. And when I refer to 'Sartarite clans' I mean a relatively small community and not a big tribal kingdom (which might see far travelers or have a Lankhor Mhy sage with access to a library). Finally this doesn't really have to be about Sartar but most places in Glorantha. Sartar is just a place where I have a frame of reference. Let me give a few examples to put the question into context. "Filthy god learner," seems like a very common epithet for somebody meddling with things they shouldn't. The reaction feels like, "You're doing something weird and I don't like it. GOD LEARNER!" But do they know they were a western sorcerer kingdom? Do they know they came from Jrustela? Malkoni? Abiding Book? Sea on fire? OMG, Dormal the Sailor Man? I peruse some campaign starters for Sartar and I get the impression that some clan folk have never even seen the ocean. Many depictions of heortling communities depict them as generations of dutiful cow guards (and part time cow raiders). I'm not denigrating the setting, I just wonder if most people even understand the implied curse words they're leveling. I (the real world me) doesn't even know if the Closing is blamed on the actual God Learners, or does anyone differentiate the GL's downfall from the Syndic's Ban. Another example: The Lightbringer's Quest is a challenging but not uncommon heroquest. Do clan elders teach about Harmast Barefoot? Do they share Arkat's admonition that it should be done with respect (and therefore explain who Arkat was). This leads us to a daisy chain on whether the cautionary aspects of Arkat's legend are shared, and therefore the mention of Gbaji, Nysalor, and the World Council(s) of Friends? The Council convened in Dragon's Pass, but a looooong time ago. HeroQuest Glorantha tells us the cautionary story of Nysalor is common, although few know the whole story. I'm picturing a clan performing the Lightbringer's Quest to address a problem or strength and/or bring good fortune to community. Does the Ring or godtalker skip telling young adults about the "birds and the bees" and instead have a sit down about Arkat and Gbaji? I'm not looking for specific answers to those questions, although that could certainly be a fun discussion (so don't let me stop you). I'm trying to reconcile culture's where people devote a significant amount of time and old fashioned work to their community (cattle herding and farming) and just a relatively small part of that time in what could be considered 'adventuring.' Citing Andrew Logan Montgomery's depiction from Six Seasons in Sartar, and I think Ian Cooper did a similar portrayal. And as a side note, I do see why some lore is commonly known or conversely unheard of; for example the Lunar Empire is proselytizing and Mostali are very secretive. I love Glorantha's lore, along with all of you, but I think these thoughts when I consider introducing Glorantha to a new group of players who have no prior knowledge. You know? How and when to dole out the big picture. I often look at what the actual PCs would know. Thanks in advance, happy to be here.
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