Jump to content

raymond_turney

Regulars
  • Content Count

    75
  • Joined

  • Last visited

Everything posted by raymond_turney

  1. Hi, Steve Perrin is, I assume, using his combat exploits in a wargame tactics kind of way. The purpose of his rule on "good hits" is to offer a wider assortment of possible combat results, to better mimic reality. D&D "feats" and Spirit of the Century's "stunts" serve the dramatic purpose of differentiating characters by fighting style. This makes fighters more interesting, by providing different ways of developing the character {to some extent SoC stunts are like divine spells in traditional RQ}. My combat exploits are intended to promote both additional tactical options and ch
  2. Hi, Fire and Sword Third Edition is now available, here. It adds a fumble table. the combat exploits discussed in this forum earlier and rules for mounted combat. It also includes more spells and mosters as discussed here and in the Fire and Sword blog, etc. The character sheets have been added to the basic rules PDF, so that anyone who has a copy of 3rd edition also has character sheets. A list of divine spells, sorcery spells and monsters, with links, has been added in the front of the relevant chapters. In short, a useful improvement over 2nd edition. Ray,
  3. Hi. There is now a Yahoo group for Fire and Sword, here. Sign up if you want to get email announcements of future releases. You can also use it to email a list of other people interested in Fire and Sword. Thanks, Ray,
  4. Hi, Considering changing new character creation in F&S, thinking of changing character creation as follows: There are two types of archetypes, primary and secondary. When starting a low level character, he or she gets primary archetype skills at 12; or 10 if a secondary archetype is archetype is also chosen. If a secondary archetype is chosen for a low level character, secondary archetype skills start at 8. When starting at midlevel, primary archetype skills are at 14, or 12 if a secondary archetype is also chosen, in which case secondary archetype skills will start at 10. When s
  5. It seems to me that the granularity issue is more closely related to the number of dice rolled than to the type of dice rolled. System can be divided into the following categories: a) roll one die, usually a D10 or D20 - most gamers seem to feel that this offers too little granularity roll two D10's and interpret them as a D100 to get a percentile system {RQ, BRP, etc}. Compare to different numbers, depending on skill, to find out if the success was a fumble, special or critical. c) roll D20 and if a potential funny result {fumble, special or crit} is possible then roll another D20
  6. Hi, An idea being considered for Third Edition Fire and Sword is Combat Exploits. They are intended to be a way to put spice into specials, crits, and cinematic hits: Combat Exploits When a character manages a special, critical, or cinematic success, he or she has the chance to perform a “combat exploit”. A special success allows one combat exploit that round, a critical success allows two combat exploits, and a cinematic success allows three combat exploits in a given round. With the exception of “natural critical”, discussed below a character must know a combat exploit to perform
  7. Hi, The oddity that your chances of criting yourself went up went up as a character's skill increased was unintentional {the result of good old human failure to think} and has been eliminated in the revised fumble table. Ray,
  8. Changed fumble table to address the issue of making sure chances of critical hitting self does not rise with character skill. Fumble table now is: Roll Result 1-2 Off Balance Cannot attack next round 3-5 Off Balance – Can neither attack nor parry next round 6 Lose weapon – weapon cannot retrieved for rest of fight 7 Vision obstructed – Attacks and parries -10 till one round out of combat can be spent to remove obstruction 8 Hit self – roll D20 and if you roll a 1 damage is maximum and ignores armor; if not do normal weapon damage; to self. If this happens while parrying, drop parryin
  9. Hi, I never ran a test to confirm my suspicion that rolling D20 is faster than rolling 2D10. On the other hand, I remember enough arguments over whether or not players were consistent in reading their D10's with the dark color high, and cases where one of the two dice rolled off the table {twice as likely with two dice}, etc, to convince me that rolling D20 caused slightly fewer hassles. Also, it just seems to me that it is obvious that rolling two dice, reading them, and putting what you see together to make 87 or whatever will take longer than rolling one die and reading 17. You coul
  10. Hi, It recently came to my attention that Fire and Sword nowhere says that a miss in combat does not do anything, nor is a fumble table provided. These defects will be corrected in 3rd edition. The current version of the Fumble Table follows: Roll Result 1-2 Off Balance Cannot attack next round 3-5 Off Balance – Can neither attack nor parry next round 6 Lose weapon – weapon cannot retrieved for rest of fight 7 Vision obstructed – Attacks and parries -10 till one round out of combat can be spent to remove obstruction 8 Hit self – rolled attack to see if special or critical, if not d
  11. Hi, In Fire and Sword, my follow on to RuneQuest, I went with a D20 mechanic. Specials happen when a character has skill > 20. In that case you roll D20 for base skill {if you roll a one you fumble, unless you make the special die}. You also roll a D20 to see if you make less than (skill-20) and special. Crits are rolls exactly equal to skill, on either oridnary dice or special dice, and a than a success on another D20 roll. Been doing it for about 10 years, works pretty well. The advantage of D20 is you roll fewer dice per skill test. For one skill test, this is insignificant.
  12. Hi, Just uploaded the second edition of the City of Tishrei setting description. It is about twice the length of the first iteration, and includes everthing in the first iteration plust information on how the city fits into the world, foundation myths, three noble houses, a couple of other new institutions, etc. There is a pdf version, for people who intend to use the description as is, and an rtf version for those who want to customize it. Ray,
  13. 444 downloads

    This is the second version of the City of Tishrei setting description for Fire and Sword. It is about twice the length of the first, and includes more info on how the city fits into the world around it, three nobles houses, a couple of other new institutions, etc. This is the rtf version. Get it if you want to customize the institutions here for use in your campaign.
  14. Hi, Don't underestimate the cost of learning a new system. Most players were basically butt-kicking or powergaming; D&D is good for that and there was nothing that was clearly better for that until World of Warcraft came along. Also, it is harder to create a character for BRP {{any form} than for D&D. I know, I've done it a lot of times in both systems. So you have to learn a new system, learn to GM a new system, etc. At the end of the process, you have a game that, if you are interested in butt kicking or powergaming, is not actually more fun than D&D. So BRP was pret
  15. Hi, The Third Edition is mostly a bug fix edition. It is currently slated to have one major new feature. I am trying to generalize the options available for players of high level fighters, by including a number of "Combat Exploits" to provide additional options for players of high level. The reason for trying this is to get some of the flavor of D&D 4th edition combat in at high levels, so a highly skilled fighter can act like Errol Flynn, while avoiding additional complexity for lower level characters while people are still learning the game. Otherwise, miscellaneous rules and
  16. Hi, Greg Stafford asked for some notes on the development of RuneQuest, and I provided them. They can be found on his website at: Ray Turney RQ They are part of a larger series, including similar pieces from Greg and Steve at: RuneQuest Page My current project, Fire and Sword, can be found at: BRP Central - Downloads Hope you find them interesting, Ray,
  17. Hi, The current short term plans for Fire and Sword involve: A second iteration of The Tishrei setting, doubled in length of forty pages with a map of where of its place in the world, three noble houses added and maybe some new temples and other institutions. I'm writing page 31 now. A second iteration of the second edition, with a few new minor rules {fame points as script immunity/heroic effort points, Pow requirements to sacrifice for divine spells, etc), characer sheets added as an appendix to the rules, etc. A start on game mastering Fire and Sword at conventions, notably Dun
  18. Hi, Have added a 12 page "Deginer's Comentary" on Fire and Sword, in the Fire and Sword download section. It discussing the major design decisions and why they were made the way they were. This is unlikely to be useful to a new player of Fire and Sword, but may be of interest to game master's adapting Fire and Sword to their own purposes, game designers, people iinterested in role plaing game design, etc. Enjoy, Ray,
  19. 805 downloads

    This is a short commentary on the design choices made in Fire and Sword. It explains why I made them, and what alternatives I saw. It is intended for game designers. game masters and those interested in the design of Fire and Sword. You do not need to read this to play the game. On the other hand, if you are a GM adapting Fire and Sword to your purposes, or want to interpret the rules in accordance with the intent of the designer, it may be helpful.
  20. 396 downloads

    Explanation of why there are so many types of characters sheets, and the character sheets themselves, in rtf format.
  21. 792 downloads

    Explanation of why there are so many types of character sheets, and all the Fire and Sword character sheets themselves, in one easy to print pdf.
  22. Have replaced the Sorana temple with a few institutions and individuals found in the City of Tishrei. It is offered in pdf {easier to read and search on a computer} and rtf {easier to edit with a text editor} versions. The description for the rtf version of this file: This is the first iteration of the City of Tishrei setting description. It is intended both for use as a model for your own work, and to provide institutions and characters that are mostly already built to provide. This version has eight institutions. Two, the Sorana temple and the Vijeta temple have appeared before.
  23. Hi, Have uploaded character sheets for an urban thief and a sorcerer, in Fire and Sword. Use the PDF version to print out and the RTF to modify and customize. Hope F&S players find them useful. Ray,
  24. Have uploaded a sample healing temple {Sorana} and a fairly close to beginning healer willing to adventure attached to it, in the Setting Ad-Ons part of the downloads page. This serves as another example institution description, an institution that can be dropped into a larger campaign, and finally offers healing support to a group of characters starting a Fire and Sword Campaign. Both pdf and rtf versions exist, the pdf should print out better while the rtf is easier to modify to fit the needs of your own campaign.
  25. Hi, Have uploaded character sheets for fighters with a rural background, using bow OR javelin and shield OR long thrusting spear, in both rtf and pdf versions. The rtf should be easier to modify with your text editor, and the pdf will probably look prettier when printed off. These are under Download -> Game Aids on this site. Have fun. Ray,
×
×
  • Create New...