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raymond_turney

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Everything posted by raymond_turney

  1. 234 downloads

    A few bronze golems, recently used in our campaign, offered on the off chance that someone else may find them useful. In Rich Text Format
  2. Dark Light Cost: 1 Point Duration: Episode This spell is like a Light spell, except that the light it creates is only visible to the caster and anyone in Mind Link with him. Others are left still in the dark. Digest Scroll I, III Cost: 1 Point Duration: Until One Scroll Has Been Eaten and Digested This spell allows the caster to eat a scroll, reducing the time needed to read it to the time needed to eat it. This spell also allows the caster to roll twice on each roll to read the scroll, and take the better result. Digest Scroll III gives the best of three rolls, and allows the ca
  3. Hi, The question here is, what groups have problems that BRP answers and other systems do not? After all, one someone has learned D&D, why should they pay the costs involved in learning a new system? If you're in a group with mostly power gamers and butt kickers it is not clear that switching to a more realistic set of rules will be worth the cost of learning those rules. If anything, having a lot of the decisions made for the players by the class and level system, and having a clearly defined scenario - go into a dugngeon kill some things grab some loot and get out, may make D&
  4. Hi, First started with RQ, before the first edition, back in 1976-77. That was a long time ago. Ray,
  5. 269 downloads

    This is a bunch of inexperienced orks, useful as enemies early in a campaign. There are 12 ork slingers, 6 orks with 2 handed spears, and 6 Great orks with 2 handed clubs. You don't have to use them all, the idea was to have enough to give most groups of players characters an interesting fight. They are not worshippers of gods, necessarily, they may get their divine spells from demons. Hope they are useful. Ray,
  6. Hi, It's worth thinking a bit about the issue of why divine magic was one use. Divine Magic was one use for initiates to make priesthood a magical equivalent of rune lordship, creating a system in which priests were a lot better than initiates. In effect, it was assumed that most divine spells would be cast by priests. Having noticed that this did not work in RQ, in my new system I created multiple levels of divine magic, with some generic divine spells available to initiates and some better divine spells reserved for acolytes and above. Other people did other things. A lot of
  7. 247 downloads

    Pretty much what the name implies. They are fairly high level, and weapon skills should be cut down and magic reduced if they are more powerful than the player characters. There are 4 squads, the first page having one squad Large Shield, Javelin and Sword armed plus one squad armed with the two handed spear and the second page having a squad of archers and a squad of two handed spear users. The format is rtf to make them easy to modify.
  8. Hi, His remark seemed to me to be reasonable, if tactless. Print is more costly to produce, though it is easier to read from cover to cover. I assume they are using the PDF sales to determine whether it would be profitable to produce a print run. If you buy a PDF when you would rather have a printed version, then don't buy the printed version, you reduce the number of printed copies that will be sold for a given number of PDF's produced. If you wait for the print version, it may never arrive. Buying the PDF and then having it printed at a local printshop doesn't get you out of p
  9. Downloads: A new file has been added by raymond_turney: Fire and Sword Fourth Edition with some typos corrected Hi, A version of Fourth Edition with some typos corrected. Ray,
  10. 283 downloads

    A few types of birds used as allied spirits by sorcerers. Written by Morgan Conrad, posted by Ray Turney.
  11. Hi, Just added Fire and Sword fourth edition. It is a lot like third edition, but fixes the problems noticed by readers here, and adds a variety of additional points - virtue points, vice points and prowess points, to track character actionas and their effects on reputation. The new table for the prices of things has been incorporated into fourth edition, Enjoy, Ray,
  12. Hi, Have produced an improved price list of commonly used items in Fire and Sword, and post it in both PDF and RTF format in the files section. This will probably be in Fourth Edition, after some revision, but it seemed like it might be useful to other now. Use the PDF if you want it to look nice, use the RTF if you want to add items. If problems are found, please post a comment here so I can fix them. If you want more items added to the list, please tell me and I will be happy to do that. Note: the price list includes both a price to buy the item and an FTE level at which it
  13. 288 downloads

    Hi, This is the Rich Text Version of the new Fire and Sword Item price tables. Use this if you want to add items to the price list for your campaign. It has three columns, the name of the item, the cost to buy out of adventuring funds, and the FTE level at which each item may simply be assumed to be available. If you notice any problems, please comment in the section where Fire and Sword rules are discussed so that they can be fixed. Thanks, Ray,
  14. 408 downloads

    Hi, This is an expanded table, in PDF format, of ordinary items and their prices in Fire and Sword. It will be included in the next edition of Fire and Sword, but is being posted here on the off chance that some people will find it useful. If you have an issues, please metion them in the comment section of this web site, so that the table can be imporved. There are three columns, the name of each item, the cost to buy one from funds earned on a campaign, and the FTE level at which it can just be assumed that a character has one. Hope you find this useful. Ray,
  15. Hi, Thanks to Tywyll for finding the issues in the preceding post. Did anyone else find any problems with Fire and Sword that need to be fixed in the next version. Thanks, Ray,
  16. Hi, The data you asked about seems to be missing. Will post an updated version {4th edition} soon with your requested data. The rules on increasing characteristics are different. Figure you can only increase Power until the next version comes out. Ray,
  17. Hi, A character has a number of magic points equal to his or her POW, which may be increased by MP storage items. MP are regained at a rate of 1/4 POW per day, up if the number is evenly divisible by 2 but not 4. Characters roll to increase POW as if POW were a skill. I'll look and see if this information really is missing from the current edition, and put it in 4th edition if it is not now in there. Ray.
  18. Hi. Made some changes to the Combat Exploits, and added it to combat table. Uploaded new version of Combat Table. Ray,
  19. 478 downloads

    Combat Tables extracted from Fire and Sword Fourth Edition, including lastest rewrite of Attack Empahasis and Parry Emphasis
  20. On my character sheets, I have two different sections that refer to fame points and infamy points. I will use examples from Zojila, my current top character One gives the total balance: Fame {6-1 infamy point} Will 5+3+3 {this quest only} 11/2 Zojila is on a Heroquest at the moment, she started with eleven Will, 5 from fame points, 3 from offices: Minor Carmanian saint, - Kivrin, earned on plague resistance quest Vizier {FTE 9} in House Artabanes Initiate of Deezola and 3 as a special one time grant from the GM for doing better than expected on the quest she w
  21. 238 downloads

    This is a flyer intended to be posted or distributed at gaming cons if you are demoing Fire and Sword. I had to make it up for a game at Dundracon. Having done so, it seemed appropriate to make it available to others.
  22. Hi, Trefletraxor, what do you mean by a famous/infamous scale? Symmetry with some infamy point rules? The key idea here, though it may not be obvious, is that fame points are the major component of status and thus influence, and also gives Will for Legenday quests. So fame points may be misleadingly named. So could you rephrase your earlier suggestion? Ray,
  23. Added to the rules: Prowess Points Prowess points are awarded when a character does something that meets one of the requirements for a fame point, but not all of them. An example would be a sorcerer killing 15 people with a Fire Rain spell. This does not demonstrate the kind of admired courage that a warrior who kills a dragon does. But if the sorcerer kills enough people with big Fire Rain spells, he will become known as tough. So his action should be recognized. The gamemaster awards prowess points at the end of each session. A gamemaster should usually award at most 1-prowes
  24. Hi, The third edition is now out. A 4th edition is planned. It will contain some version of roleplaying extension to cover passions, virtues and vices. The idea is to integrate these into the more "powergame" aspects of the rules, and leave room for characters to evolve in play. If anyone else has any ideas to offer in this area, I'll be happy to consider them. A few other things like a much more extensive price list giving the FTE/grade level at which things become available is also planned. Am currently thinking of rewriting magic item creation and tables so it is clear how to
  25. For my next campaign, I'm thinking of going over to 1D6+3 experience checks at the end of each adventure. I'm also thinking of stealing an idea from Spirit of the Century, which SoC calls aspects. I'll call them tags. These are prominent things about a character, rash, talkative, etc. When a player does something that is "in character", but not wargame optimal, the character gets an experience check, up to a limit of three checks per session. A character could start out with up to 5 tags. The idea is to encourage players who help the GM a little by acting in character, without this bec
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