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tooley1chris

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Posts posted by tooley1chris

  1. 1 hour ago, Chaot said:

    Thought there was more time.  Would have contributed some sketches.  Chris, do the critters get the full translation treatment?  I'm hoping to use some of your translations as is when I start running Monster World.

    i myself have been somewhat quiet on the forums as I'm kinda having a year from hell.  Gaming has been far back on the back burner.  Really hoping for a turn around sometime soon.

    Still some time for sketches. Gonna take awhile to find the couple hundred pictures and arrange them then clean up for PDF. No pressure tho. :)

    Full translation? They are compatible with MW with a few slight alterations like spells and magic resistance. 

  2. Have the layout completed. Fixed a few more errors. I've been in Copy/Paste HELL transferring the conversions to the new format. Since no one commented on preference  (a couple posts up), I'm working in larger, color pics for a more modern appearance. Still time to get custom pics in if anyone is interested. This is gonna be a damn big book.

    Kinda feeling alone here on the Magic World thread....

     

    • Like 3
  3. My zombies are dead dumb, like in Walking Dead series. I gave each of my zombies a STR equal to their SIZ to simulate inability to use STR with any intelligence. So while they're not going to use leverage or balance to their advantage they can still bash down a door or force their way through a wall as a group. I don't have an actual formula for this as it hasn't really come up in game because my group made an emergency helicopter landing on an aircraft carrier and they've been there most of campaign so far. (Steel walls and hatches are zombir proof)

    My zombies are also slow so I use standard attack matrix and consider each attack against the zombie as a failed dodge. This makes it easier to make called head shots per rules, and honestly hitting a zombie shouldn't be too hard 

    Yes, I use hit locations and think its pretty darn important to do so, as a bitten arm can be amputated to prevent death, or tied off until an antibiotic can be administered (obviously preferable :) )

    Antibiotics are like gold in my campaign but the real fun is the other survivors who want everything my PCs have or want to team up.

    My outbreak actually started with my PCs working the set of an All Star Survivor TV show with a couple well picked stars. Some (like justin beiber) died horribly but it was fun watching my players interact with them in a crises.

    Ah, I'm ramblimg. Sorry. My point is don't forget other survivors. They can be a lot of fun.

    Fatigue is also a pretty important spot rule to use. Finding a safe place to rest can be difficult. Finding food and water to avoid fatigue makes the game grittier.

    Giving the players NPC family members is something else I should have done but forgot. Make them valuable in some way besides roleplaying to make their possible loss significant. A wife that can hot wire a car, a son who can maintain firearms, a boyfriend who can hunt food.

     

  4. I'm currently playing a Walking Dead campaign using nothing more than BRP BGB and the Modern Weapons catalog.

    http://www.chaosium.com/the-modern-equipment-catalog-pdf/

    You really don't NEED more than that.

    Figure out what KIND of Zombies are in game. Walkers or runners. Bite automatically fatal? Resistance roll verse infection? Antibiotics work? Cure?

    I recomend letting animals get infected as well for variety.

    Also in any apocalyptic game I recommend making consumables VERY important. Use BRP fatigue rules. This way survival isnt JUST about not being a zombie snack. People will want what your PCs have. Bad people.

  5. Gonna be awhile till I need it but anyone wanna draw up an awesome cover for my new monstrous tome? (For free of course as it's distributed for free) 

    Its going to be a single book(pdf) containing conversions of old school Monster Manuals I & II as well as Fiend Folio, for Magic World.

    I'll put your name real big on the cover for credit and also credit you on inside.

    Figured I'd give someone a chance to get their art seen instead of using a generic cover.

    If anyone has/would like to draw any critters from the old monster manuals I could add that as well if you like.

     

     

    • Like 1
  6. Gonna be awhile till I need it but anyone wanna draw up an awesome cover for this monstrous tome? (For free of course)

    I'll put your name real big on the cover for credit and also credit you on inside.

    Figured I'd give someone a chance to get their art seen instead of using a generic cover.

    If anyone has/would like to draw any critters from the old monster manuals I could add that as well if you like.

  7. Rocking this!

    Completed converting Manual of Monsters II this evening. Now working on the layout. 

    Curious as to what people prefer. The old school Monster Manual layouts I've done with the other conversations, or more modern with better, larger color pics? I'm in the fence.

  8. 25 minutes ago, SDLeary said:

    Ambtion can be a Corruption, so they are somewhat on the same side of Honor.

    SDLeary

    I suppose people could use corrupt Practices to further their ambitious goals but that hardly makes them synonymous. People do inherently evil acts in the name of good but that doesnt make them the same.

    For a simple game mchanic

    Ambitious people do "the right thing" to further their goals.

    honorable people do the right thing because its the right thing.

    Corrupt people do wrong things to others to achieve their goal.

  9. You're a veteran and I'm a noob, so I doubt I have ideas you haven't thought of but this is what comes to mind:

    Replace Allegiance names with

    Ambition

    Honor

    Corruption

    Use allegiance like a renown status. The higher the allegiance the more recognizable the character is to the public.

    Use honor to drive/enhance social skills. The higher the Honor allegiance the more that character perhaps gets a bonus to social skills. An inn owner may recognize the character and be "honored" to have such a citizen in his place of business giving him a free meal or nights stay in a room.

    You could call for an Honor roll to make the social skill (bargain in the above case) an easy roll, or just use narrative, if that's too much additional rolling. 

  10. Priests were also responsible for converting others to their faith. Spreading the faith by acts of charity. Converting heathens. Spreading their religion to other areas. Missionaries.

    These are good rules for a priest as Charlesvajr defines it, perhaps an NPC? But the other systems listed in the book are much more flexible leading the reader to believe, perhaps falsly, that the book was designed with PLAYERS in mind and not NPCs.

    "Divine Magic users believe in the existence of great powers, personalities, and archetypes which dominate the world. Through the agency of an entity, energies are drawn from the god plane and placed in the hands of priests and priestesses. "

    That's a "source of codified power" that is granted through the deity, not through a temple.

    OK. So I was understanding it correctly. That was my concern. I apologize for my lack of familiarity with RuneQuest or Glorantha. You really threw me with the RuneLords reference. :) But tell me:

    In Magic World POW is gained through successful contests and then experience gain rolls at the end of a chapter/adventure/ect...

    Is POW(not Power Points) gained quicker in RuneQuest? Seems a priest would burn through quite a bit in a short time.

  11. 1568823568.main__85453.1403579882.380.50

    So awhile back I ordered this to add some new casting systems and possibly pizazz to my MW game. I'm flipping pages and digging what I'm reading, then get to divine magic and the priests who use it. This system doesn't call for PP to cast spells but requires a priest to sacrifice a permanent point of POW to learn the spell. I'm thinking "That's different but kinda neat."

    Then a little further on I read some spells are not reusable and cost an additional sacrafice of POW to relearn. OUCH. 

    OK. They ARE pretty potent spells, like Resurrection, so I guess I can sorta see that. But THEN I read that once you cast even a "reusable" spell, the priest must return to his temple and study/pray for an entire day per PP of the spell to relearn it. All of the sudden the priest is totally useless as a character who EVER leaves the temple. 

    Am I missing something? I'm hoping someone who uses this can explain it in terms a simpleton  (like me) can understand or maybe some insight from the author? (Mr Stafford, I see your name on the cover... :)  )

  12. DINOSAURS...

     Ugh!  I intentionally left these out of my conversions so far but doing the new book I decided to go ahead and add them. However, using the conversion formula these creatures tend to have a lot of hit dice making their bite attacks fairly high in the percent range. Now looking at dragons in MW core, you can see dragons typically have a 25% chance to bite/ claw you. Should I go with this type of % based on the dinosaurs being of very low INT, or should they be more dangerous than even a dragon? Opinions needed please.

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