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tooley1chris

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Posts posted by tooley1chris

  1. Updated my Magic World Character Generator to version 2.0!

    New sheets, lots of fixes and additions. Cleaned it up.

    Added abbreviated spell descriptions to spell lists

    Added a few coins from other systems. Platinum, copper, tin and auto fill for exchange rates

    Autifil weapon and armor stats

    Added Feats from my Feats Supplement (but you can delete this sheet if not using it)

    Also added a printer friendly version of the character sheet. Not as pretty but less ink

    Ā 

    • Like 3
  2. How is this useful?

    TRUTH OF LOVE (3)
    Range: Sight and hearing, to a maximum ofĀ 
    100 yards
    Resisted: MP:MP
    Only those with allegiance to Light can learn or cast this spell. Matching MP:MP on the resistance table, the caster causes the targetĀ to express or realize that which is dearest toĀ him or her: a person, animal, honor, decency, money, fighting, an allegiance, gettingĀ drunk, Light, Shadow, and so on. Once theĀ person has expressed that love, he or sheĀ is unable to think of much else until UndoĀ Magic or similar effects erase the compulsion, or until 3D3 days have passed. AdeptsĀ 
    of Light are taught this spell.

  3. Same question about Attack skill %. Are they chopped up because of multiple attacks in a round?

    Ā 

    PAIN DIVINE (4)
    Range: Self
    Resisted: No
    When cast, this spell sets all of the nerveĀ 
    endings in the casterā€™s body alight with eldritch energy. The sensation makes theĀ 
    sorcerer jumpy, jittery, and full of energy.Ā 
    While in combat, every time the sorcererĀ 
    is injured (that is, a hit that isnā€™t parried orĀ 
    dodged, and damage gets past armor,) heĀ 
    or she may immediately make an extra attack at the party responsible for the injury,Ā 
    as though he or she was riposting with aĀ 
    critical parry. Also, more than one extra attack may be made this way.Ā 
    Note that this spell takes precedence overĀ 
    any actual ripostes, and the sorcerer canĀ 
    only make extra melee attacks (no missileĀ 
    weapons) at the party responsible for theĀ 
    injury.Ā 

  4. I assume this lasts POW in combat rounds? Thats pretty impressive since it doesn't require a resistance roll. Yeah?

    Ā 

    REFLECTION (9)
    Range: Self Resisted: No
    This spell blocks magic otherwise affectingĀ 
    the Sorcerer, mirrors it, and sends back theĀ 
    intruding magic to its caster. The reflectionĀ 
    magic operates at full strength against itsĀ 
    caster, who functions as target.
    However, each time a spell reflects backĀ 
    from Reflection, the Magic Points poweringĀ 
    reduce by one. At no time does ReflectionĀ 
    work against spells powered by more MagicĀ 
    Points than it is.
    During that time, it affects all spells, friendly or not, in the same fashion.

  5. So you get to attack until you miss and get very sleepy afterwards. But do attacks still have their % cut following each after the first? Couldn't you do that without a spell?

    RIGHTEOUS FURY (5)
    Range: Touch
    Resisted: No
    The caster must possess a positive LightĀ 
    Allegiance score. This spell may only beĀ 
    cast when knowingly facing a follower ofĀ 
    Shadow. Once cast, for the duration of theĀ 
    casterā€™s POW in combat rounds, the targetĀ 
    may continue to make attack rolls until theyĀ 
    miss. The first such attack is on the characterā€™s normal DEX rank, the next on the nextĀ 
    lowest rank, and so on until any miss resultĀ 
    is rolled. The character may not Dodge orĀ 
    Parry.

  6. 16 hours ago, g33k said:

    I, in contrast, have *NOT* read it; but reading here makes me think strongly that a treatment with R-Maps -- lots and LOTS of R-Maps! -- for neighborhoods, for guilds, for families, etc, would be a huge advantage in a work like this.

    All mutually hyperlinked, of course, between individuals' text listing in each Section, and the R-Map(s) where they appear...

    There are quite a few hyperlinks throughout but...its a free project afterall šŸ˜€

    • Like 1
  7. On 5/19/2021 at 2:55 AM, Nick J. said:

    I'll offer asĀ honest an assessment as I can. Because this much work deserves a response.

    Yeah this supplement definitely didn't have the standard "GMs should read through the whole module before playing" preface.

    Ā  I appreciate your critique! Kinda disappointed about your view on the layout. I really thought I made it as sectional as I could but...it is A LOT of details and things overlap quite a bit between NPCs, quests, ect.

    Ā  I really thought a game master could throw down a map of the town for players during a visit to the town and have anything readily available that they were looking for with a simple search through the PDF by the chronicler. That's how I've been doing it anyway. Players want to find a cobbler? Maybe they ask a guard or a random citizen and the chronicler searches the PDF. BOOM. The NPC tells the characters its up that street to the left. Maybe the players stumble into one of the quests along the way.Ā 

    Ā  It is a monster tho. I'llĀ  admit. My own players still haven't scratched the surface.

    Again, thanks for the review tho. Gives me stuff to think about if I try something else.

    • Like 1
  8. So it's almostĀ been a year since I finished this massive project. 100+ of you awesome people downloaded it. Am curious if anyone actually read thru or hosted a game inside Tindales borders.

    What did you think of the layout? The descriptions? The quests? The NPCs?Ā 

    Constructive Criticism welcome as always.

    • Like 2
  9. So it's almost been a year since I finished this massive project. 100+ of you awesome people downloaded it. Am curious if anyone actually read thru or hosted a game inside Tindales borders.

    What did you think of the layout? The descriptions? The quests? The NPCs?Ā 

    Constructive Criticism welcome as always.

  10. Ā  Scotty is 100% correct here, you wonderful people. Most of the details, descriptions, ect are also not my own words. I merely took everything there and made it more BRPish.Ā 

    Heck even some of the critters are copyright material owned by Wizards.

    I took a month or so and converted most everything from THEIR books.

    THEIR books.

    Wasn't selling anything or taking "donations" so I figured no one would care (litigation wise) and those books I made were available here a long time.

    Chaosium is a MUCH bigger fish than little old me and need to watch what they make available on their website.

    I never received a cease order from Wizards but Scotty may have saved me from that. Thank you Scotty/Chaosium!

    I also put in those books I threw together,Ā  that I only made them to help with my home campaigns and figured others could use them. That you can change whatever you like in them to suit you. If you guys wanna take any of the material I posted and change anything I don't mind.

    You don't need my permission if you wanna take it all, rewrite it, omit copyright material, or whatever else.

    Just play this great game Chaosium gave us and enjoy it!

    Ā 

    • Like 1
    • Thanks 1
  11. 6 hours ago, peterb said:

    Can't you just remove the art from the file?

    Yeah I COULD...but not sure I want to go through all of that. It was downloaded quite a few times. People either already have copies or can share. *shrug*

    I dunno. I might

  12. On 2/24/2021 at 5:13 PM, Simlasa said:

    Whatever drawings I gave you for the alchemist book are yours to use.
    Ā 

    That art you made for that book is outstanding! Thanks again for your great work.

    Ā If you ever want to draw up 500 separate monsters (for freešŸ˜€) lemme know and I'll re-releae it šŸ˜€

    • Like 1
    • Haha 2
  13. * SIGH *

    Looks like big brother has finally caught up with me.Ā 

    I've been told my Damn Big Book of Monsters is being removed because of copyright pics included within the pages.Ā 

    All of my projects containĀ other people's great art, so will likely be removed as well.

    Hope some of ya found a use for the stuff šŸ˜Ž

    • Sad 3
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