Jump to content

ORtrail

Member
  • Posts

    488
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by ORtrail

  1. What kind of notes are you looking for?

    I've often thought about putting something up, as the setting's become pretty cool since I first started, but I have no idea where to begin. It's a sandbox exploratory type campaign with broad scope. It's only detailed in places the PCs have been, and more roughly figured outside of that. My players tell me they like the depth and vibrancy of the setting. Some of the cultures, history, and magic that have evolved since I started the game are really compelling, in my view, but while my notes on some of the cultures are fairly in-depth (including lengthy 'what the priest says' type notes), many of them are far from complete - and much only in my head. I was doing a campaign summary for a while, but I fell off that wagon about 4 months ago and so the more recent part of the campaign hasn't been properly written up.

    Thalaba

    Well, I'd have been surprised if you had written up everything in nice 11 point font with double columns. I'm nowhere near that organized myself.

    I was just asking on the off chance you had organized a campaign folder, you know, a background introduction for the players to give them a high level view of the various cultures, equipment, professions, etc.

    Better yet, how about I volunteer you to write up a Bronze Age monograph for BRP?

  2. Ah, thanks for info. I admit I've yet to sit down and read all of the BRP book front to back. I already feel like I "know" the game system so well I don't need to do more than check details on a few things. I've tended to "house rule" so many things over the years anyway, that the line between what is offical and what I actually decided to do is a bit fuzzy at times.

    I don't know about halving damage either. Sending an arrow on a rainbow arch toward a target, even at 300 yds away, should still be doing better damage than that. To me, just hitting the target is the real challenge, though a minus of 1 or 2 pts of damage makes sense. I'd go half at Long Range, where you'd have to be hoping to get a special success to actually do serious damage.

    BTW, Thalaba? I want to see your notes on that Bronze Age game. :D

  3. This sounds like fun. There was a an expansion module for FGUs Flashing Blades RPG called High Seas that dealt with pirates and ships in the West Indies in the 17th century.

    If you can find a copy of Ebay, it would probably be a nice resource. All the Flashing Blades modules were quite good.

  4. I've never been afraid to adjust damage capabilities in any BRP game, and especially with the BRP book which deals more with some weapons in "general" terms (a muzzle loader for example).

    I've also thought that smaller weapons tend to be much less lethal then they are in real life. No one will laugh at having a small knife pulled on them by an average guy, but in a game it's no great danger to even lightly armored characters.

    YMMV of course.

  5. I'm sorry to announce that Interplanetary is, for the time being, indefinitely delayed.

    Does this involve issues with Chaosium? Or family/life situation? Or both?

    BRP Interpanetary was very near the top of my "wish list" for BRP, so this is sad news indeed. :(

  6. I ran a very enjoyable Supers game, but the power levels were around where Spiderman would be, perhaps a bit less.

    I found being able to use fairly normal henchmen, or some highly trained and/or slightly enhanced ones to give the heroes a bit of a battle opened up more adventure options for me.

    As Agtxtg pointed out, if your players are intent upon forming the next Avengers, or Justice League, you'd be better off with a different system made just for supers.

  7. Atgxtg covered it fairly well.

    Do you want to see supers like the Punisher? Daredevil? Batman? Captain America? BRP can do that well.

    How about Spiderman? Most of the X-men? The Teen Titans? BRP can handle that.

    Do you want Thor? The Hulk? Superman? BRP tends to break down at those power levels.

  8. Truth be told, I'm STILL plugging away on the adventure I wrote up for the BRP contest. I'm at 18,000+ words and counting. I'd be done by now if not for those kids and that dog that -well, work and moving have kept me from working on it for the last two months.

    It will be done someday.

    I like the fan based contest idea. I've got a couple short BRP adventure ideas I'd like to write up. Anyone have the time to organize and be the contact for this?

  9. The days of the magazine are drawing to a close, I believe. I'm old enough to remember a time when these magazine articles were about the only source of inspiration for gamers. Now, well, you just Google it. You kids have it so good... now get off my lawn! :D

    Amazing that some of these articles have aged so well, and are still great ideas though.

    Oh, and thanks for the look at part one, Puck.

  10. It was in Spacegamer magazine, issue #60. The adventure was called Robot Safari, a Futureworld scenario about characters winning a contest and getting to hunt robotic animals on a "safari world".

    Things go about as you'd expect, with a few surprises of course. I've always found the adventure odd in that it didn't really seem to have much connection to the background in the Futureworld book, which I've always wanted to read more about.

    Speaking of the Spacegamer magazine, if you ever stumble across issue #64, with the Big Lizzie adventure, it's worth getting. It was made for Boot Hill or Wild West, but easily converts to BRP.

  11. I got a TON of gaming mileage out of DW #23, especially since it had the designer notes for the WOW version of Superworld, along with lots of stats for the X-men.

    I turned the Traveller article into a Prime Directive (Task Force Games version of Star Trek) adventure where the Rider ship (asteroid mining ship) was taken over by space pirates, while also stealing a drill tank to threaten an underwater domed city down on the water planet of New Atlantis.

    Good times. :D Wish I could find all my notes on that one.

  12. Good news, bad news. A quick look and I found DW #23, the Super-Hero issue, but it has part two of the terraforming article you wanted. I don't have #22.

    The issue on world building is #29.

    I'm off to work and will be back late, so I'll try and get our scanner/printer hooked up by tomorrow.

    Of course, if someone else has these articles to share?

  13. I just moved this past weekend, and I've no idea where DW #23 is at, but it was a great issue on world building/design and there was a great article on terraforming a planet and the spaceships that do it.

    I'll dig around tonight and see if I can find it. Worst case, I'll be finishing unpacking this weekend and should have it by Saturday.

×
×
  • Create New...