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Stoatbringer

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Posts posted by Stoatbringer

  1. I thought that  the events of Stormbringer took place in a multiverse. I'm sure that Moorcock wrote a comic that has an Elric that escapes the destruction of the Young Kingdoms, but since this is a multiverse why not have an Elric assisted by the player characters that stop the destruction of the Young Kingdoms?  I could envision a scenario where Sepiriz gets the PCs to go on a quest to obtain some maguffin to enable chaos to be defeated and balance restored. Maybe that maguffin lies in another cosmic realm like The Southern Reaches, the mass of floating pieces that is The Shattered Earth from Fractured hopes or The Dragon Empire of Dragon Lines, or Mythic Iceland, who knows? The GM does. 

  2. 2 hours ago, Thot said:

    Actually I am rather disappointed that Magic World's Southern Marches are not this, with groups of refugees from a "world that was consumed by chaos", and other vague references to the old Stormbringer.

    So why not run your own Magic World style game where refugees come from a "world that was consumed by chaos"? You are the GM. 

    • Like 4
  3. After reading this thread I thought why not have Stormbringer characters escape the end of the world by taking the moonbeam roads to The Southern Reaches of Magic World? It would save time on any rules conversion as the rules are very similar.  

  4. I've seen some supplements in my time but Swords of Cydoria is well worth the money I paid for it. There is a huge amount of stuff in the monograph. And the background is very well written, detailed and highly entertaining. There is a millennia of play in that one book. 

    • Like 1
  5. Why are you still using Legend when a more detailed system is around? Mythras is an updated version of Legend, and has a good height and weight table on page 9. It differentiates body types into lithe, medium, and heavy.   

    heightweight RQ.JPG

    • Like 2
  6. 18 hours ago, lawrence.whitaker said:

    This depends entirely on the GM of course. The beauty of Arkwright is that you can make things as simple or as complicated as you wish. The One's singular purpose may be unfathomable to mortal minds and be fiendishly complex - plans within plans within plans), or it may be completely uncomplicated. Firefrost could trigger the collapse of this multiverse and in so doing create a Big Bang that triggers a new one where The One is the single, sole, prevalent intelligence that can shape all reality as it sees fit.

    Ultimately it's up to you.

    As metatemporal nomad Jerrik Ornell once famously said (at least in this group of parallels) "Your multiverse may vary!" ;) 

  7.   "And FireFrost-the conjunction of opposites...the female-male principle..the destroyer and creator-sinks into the prehistoric ocean." This quote shows that FireFrost can be used to create as well as destroy. After the destruction of the Bringer Arkwright splits it in two and the parts drift off into space. So some enterprising villain could  seek to use the creative or destructive half if they could gain them. Maybe there is a scenario  in that?

  8. 43 minutes ago, yojimbo said:

    I assume that creating chaos was to set up the correct psychic environment for the FireFrost to activate as intended. However, I see what you're getting at. Most low-level Disruptors can't know this. So what lie are they sold in order to get them to achieve this?

    Maybe FireFrost has been reprogrammed to reboot reality to give the Bringer some kind of apotheosis and control over reality, and the Bringer is so paranoid that he informs no one else of his true motives? Rereading the comics the Bringer states "...We could reprogramme the device as a power source." After the Bringer's demise Luther Arkwright uses the psionic energy from to become godlike, and do all sorts of cool stuff, like split FireFrost, and heal himself, apart from being omnipotent. So that theory makes a bit more more sense as a motivation for the Bringer than just him being the ultimate in nihilism or chaos, and stimulates some ideas for scenarios. 

  9. 2 hours ago, lawrence.whitaker said:

    I don't think it's worth overthinking this, or striving for a rational purpose. 

    I'm not sure that I would agree. Having some subtle or strange motivation could be an impetus to further scenarios before, or after Luther Arkwright and the Five destroy the Bringer of light. Of course being a manifestation of Moorcockian chaos would be a fairly simple explanation, but not all that interesting as far as stimulating plots for scenarios. 

  10. 27 minutes ago, yojimbo said:

    Did you read The True History of the Disruptors? That seems to state what their motives are under the section The Bringer of Light.

    Did you read my questions? I'm wanting to know what the motivation of the Disruptors is, when activating FireFrost will ultimately undo all they have done. I already know about The Bringer of light. But his motivation seems unclear when the lesser Disruptors have gone to all the trouble of causing chaos here, law there and balance nowhere.   

  11. 2 hours ago, yojimbo said:

    Very interesting, but it still does not answer my questions. Why are they manipulating various parallels? To what end if they then activate FireFrost and that destroys everything? It can't be power, because there won't be anything to rule after FireFrost. So do they simply want to end it all with a bang and not a whimper? It just doesn't seem to make any sense.

  12. Reading the Luther Arkwright supplement and the comics I can't find out why the Disruptors do what they do. Why do they want to set off FireFrost after messing up several socieities across the multiverse? Wouldn't FireFrost decimate all their forces, and make waste of their work too? Is their motivation merely just to commit seppuku in a spectacular fashion? 

    • Like 1
  13. Good questions. In the rules it says "Once successfully summoned the spirit MAY be bound for future use." So I'm guessing that they don't have to be bound, unless you wish to use them later. Remember that the summoning part is tiring and that the summoner must rest for POW minutes. Until then his skills are halved. The variable casting time should include some talking to it, I imagine, otherwise you could be summoning any old spirit. Roleplaying and communication skills should be used too.

    You don't have to bind elementals for them to do work for you. It says in the Advanced Magic book that if you succesfully summon an elemental it will do one task for the summoner, if it is not self defeating or contrary to that element. This involves some negotiation, so again roleplaying and communication skills should be used.  

  14. There is a GM screen. https://pulllist.comixology.com/sku/SEP101718/Runequest-Ii-Rpg-Wraith-Recon-Gm-Screen

    You can get both the MRQII books as pdfs from the Mongoose site. http://www.mongoosepublishing.com/wraith-recon.html   http://www.mongoosepublishing.com/spellcom.html  But it does not look like any other supplements are in the offing. Probably due to Pete "The Bash" Nash now writing things for Mythras rather than Legend.

     

    • Like 1
  15. On ‎26‎/‎09‎/‎2016 at 1:20 AM, tooley1chris said:

    This entire thread saddens me. :(

    Stop it or you'll have me blubbering too... :( 

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