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Posts posted by Stoatbringer
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Sorry guys, I didn't mean to beat a dead horse or be a Daisy-downer....
Quick! Sombody cast Rapturing Touch on Sunwolfe!
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This is a conversion of the Dysmal from Ravagers of the Realms. The dark god Mordrynn comes from my scenarios.
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The skills for the monster are a bit low, but can be beefed up to suit a party of beefy PCs. The Troll makes a Stamina roll once per round when exposed fully to direct sunlight.
This is a conversion of the Bridge Troll from the Ravagers of the Realms book (a Mongoose publication for the Dungeons and Dragons third edition rules).
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Out of the darkness crawls an amorphous blob of congealed shadow. It is a thing of nightmare; a palpable aura of malevolence and fear exudes from it.
Shadow Slime. A monster for Magic world.
STAT DICE AVERAGE
STR 3d6 10-11
CON 3d6+10 20-21
SIZ 3d6+14 21
INT 2d6-2 5
POW 3d6+6 16-17
DEX 2d6+6 13
Move 8 Average DB +1d4
Armour None, but takes damage from non magical weapons only on a Critical, taking only 2 points. Magical weapons will damage the slime, as will the magic part of magic spells cast on ordinary weapons. Fire and extremely intense light will damage the joyless jelly too.
Skills
Climb 60% Hide 60% Move Quietly 60% Search 65% Sense 70% Track 55%
Powers
Shadow slimes are are a type of congealed darkness, and as such can navigate in total darkness, taking no negative modifiers in pitch black conditions.
Merely seeing a shadow slime may cause such fear as to affect an observer. A POW versus POW must be resisted by the observer or all skill rolls are halved, due to the aura of malevolence and fear a shadow slime emanates.
Anyone touched by a shadow slime must make a further POW versus POW roll to resist succumbing to an intense depressive malaise that prevents them from taking any action unless a halved Luck roll is made. Anyone that fumbles such a roll becomes permanently catatonic, losing 1 hit Point per day from lack of food and water, if not attended to. Even those who resist the touch of the shadow slime suffer from –10% to all their skill and characteristic rolls due to a lingering feeling of horror. Spells such as Healing Trance, Rapturing touch or Whirling Serenity may break a catatonic victim out of this extreme despair.
Weakness
Spells like Rapturing Touch, Whirling Serenity, and Invocation of the Spirit of Peace will deal 6d6 damage to a shadow slime, while Fury and Terror will heal 6d6 of Hit Points to it.
Shadow slimes are thankfully rare in the Southern Reaches, and appear only where the darkest of magics are performed in honour of the shadowy god Mordrynn.
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I have converted the Bridge Troll for Magic World. And posted the stats in that section if you're interested.
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STAT DICE AVERAGE The Tenebral Troll. A monster for Magic World.
STR 3d6+19 29-30
CON 4d6+11 25
SIZ 3d6+20 30-31
INT 3d6 10-11
POW 2d6+2 9
DEX 3d6+6 16-17
Move 5 Armour 1d6 grey skin. HP 28 DB +3d6
Tenebral trolls are grey skinned giant trolls created by magical rituals to aid dark gods. They live in ruins, sewers and under large bridges, and are often employed by tribes of lesser trolls as guards to their lairs; even though tenebral trolls take the odd troll for food.
Tenebral trolls prefer human beings, or dwarves, or other trolls, as food and dislike eating fey.
Darksense/search 45%
Climb 50%
Hide 40%
Sense 45%
Swim 50%
Attacks
Bite 30% 1d10+db
Claw 50% 1d6+db A tenebral troll can stretch its arms up to 4 yards to grab prey, but it takes –5% to attacks for every yard it extends.
Wrestle 40% Special.
Powers
Shadow Cloak. The troll has an innate power that is similar to the spell Midnight. It can wrap itself in shadows to improve its ability to Hide by + 10% per Magic Point spent, up to + 40%.
Shadow Shift. The troll may enfold itself in a shadow and teleport to another shadow further away in line of sight. It may do this POW/4 times a day. This ability does not cost Magic points.
Weakness
When its body is fully exposed to direct sunlight a tenebral troll must make a Stamina roll halved (and rounded down), once per round, or be permanently turned to stone. Direct sunlight on a limb, for instance, is painful to the troll but does not incur this Stamina roll.
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Thanks Conrad. I bought the thing last week and it has plenty of monsters that look like they can be easily converted to Magic World. The bridge troll and the Dysmal look like they fit right into the Southern Reaches.
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Get some steak in as well....I mean stakes!Does this mean we need to start stocking up on garlic?
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Looks like it needed a good proofreader.
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Any source of POW is appreciated. Now all we need is more guidelines on using that POW for making magic items.
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I dunno. It reinforces the local mage's contention that he really is smarter than your character. Perhaps Gandalf and Merlin were so mysterious because, like Sherlock Holmes and Stephen Hawking, they were actually mentally five or more steps ahead of everyone around them.
And if the local mage really is smarter than the PCs, why are they even in the scenario? Why aren't they down at the local inn eyeing up the serving wenches and getting drunk while Sherlock Hawking, the sorceror supreme, anticipates all the threats to the locality and deals with them before they become anywhere near dangerous?
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a small critter - gecko, cat, rat, frog, chihuahua, basilisk - much easier to include in your baggage, so perhaps most practical. But I guess I am not against a player who really wants to take something unusual on (mammoth, anyone? ostrich?) as a familiar.
Basilisk? Now that would be a scenario to see.
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Call me fickle, but I think, after looking at the Conan RPG, that it will be easier to stick with the Southern Reaches as the campaign setting. It is a world made for this game and I presume, there will be more information when the companion comes out. Hyborea is awesome, but to keep the correct flavor, I feel like I would need to incorporate the races and classes to make sense in that world. Perhaps, in the future, someone will create a BRP Conan game. That would be great.
In the downloads section of this site there is a set of rules for the Conan setting by Jason Durall. It is for the earlier version of MW, called Elric!
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Can't you work something out using the Advanced Sorcery supplement?
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Personally I'd suggest consolidating Stormbringer with Magic World, if anything. It would make more sense than consolidating it with any of the other boards. The way I see it Magic World is Stormbringer 6e, the same way MRQII/Legend are RQ5e
To some extent you are correct but Stormbringer is different in some minor rules and in a major way with the background setting. Plus Stormbringer is defunct, while Magic World is still being published. So consolidating the two doesn't seem very practical to me.
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And you get a notification that you've been liked, too.
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And now they are back!Huh. I just noticed that likes are gone.
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Thanks to Chaot, for asking and agothu for linking.
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Second, I noticed that I hadn't received a 'like' in a very long time... was starting to feel unloved.
Don't worry Chaot, I like you..... In fact I'm right outside your window watching you...wondering when you will find the courage to ask me to marry you...ha ha ha ha ha ha ha ha ha ha ha ha haaaaaa! The moral of this post being: it is better to be liked by your players than some stranger on the internet.
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But I'm not omniscient, just omnistoatent!BUT, oh bringer of Stoat Vengeance, had you taken the initiative and ASKED to proofread the materials you didn't even know existed... -
It would have been nice to have been given some credit for proofreading part of Advanced Sorcery.
You're telling me to get it right next time, when I didn't even proofread the section I was showing had errata in the finished product. In fact that was the reason why it had errata in it; because I hadn't proofread that section, because I was never sent it.
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So, the proofreading omission was entirely valid, then. Next time get it right!
Just checked to see that there are no errors in this post.
Are you on drugs Soltakss?
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Zombens back! Go on vacation? LoL!
No matter where he goes my stoats will follow!
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There was a list of additions to the credits page that were not put in by the layout guy at the last hour.
If it's any consolation, the authors of the Fey Magic of The Southern Reaches chapter didn't get credited either.
Expect the sinisterly soft patter of stoaty feet in your area until all who have contributed are credited! And I noticed a spelling error in Fey Magic of The Southern Reaches (under the title "Call(Followers)" on page 119 the sentence "No worlds or thoughts.." should be "No words or thoughts..") which shows that my stoaty Search skill was not applied to that section of the book!
Chronicles of Furure earth ?
in Basic Roleplaying
Posted
Is it out yet?