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Stoatbringer

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Posts posted by Stoatbringer

  1. The skills for the monster are a bit low, but can be beefed up to suit a party of beefy PCs. The Troll makes a Stamina roll once per round when exposed fully to direct sunlight.

    This is a conversion of the Bridge Troll from the Ravagers of the Realms book (a Mongoose publication for the Dungeons and Dragons third edition rules).

  2. Out of the darkness crawls an amorphous blob of congealed shadow. It is a thing of nightmare; a palpable aura of malevolence and fear exudes from it.

     

     

    Shadow Slime. A monster for Magic world.

     

    STAT     DICE      AVERAGE  

     

    STR   3d6              10-11

     

    CON  3d6+10       20-21

     

    SIZ     3d6+14      21

     

    INT    2d6-2         5

     

    POW  3d6+6       16-17

     

    DEX   2d6+6      13

     

    Move  8       Average DB +1d4

     

     

    Armour  None, but takes damage from non magical weapons only on a Critical, taking only 2 points. Magical weapons will damage the slime, as will the magic part of magic spells cast on ordinary weapons. Fire and extremely intense light will damage the joyless jelly too.

     

     

    Skills

     

    Climb 60%   Hide 60%  Move Quietly 60%   Search 65%  Sense 70%  Track 55%

     

     

     

    Powers

     

    Shadow slimes are are a type of congealed darkness, and as such can navigate in total darkness, taking no negative modifiers  in pitch black conditions.

    Merely seeing a shadow slime may cause such fear as to affect an observer. A POW versus POW must be  resisted by the observer or all skill rolls are halved, due to the aura of malevolence and fear a shadow slime emanates.

    Anyone touched by a shadow slime must make a further POW versus POW roll to resist succumbing to an intense depressive malaise that prevents them from taking any action unless a halved Luck roll is made. Anyone that fumbles such a roll becomes  permanently catatonic, losing 1 hit Point per day from lack of food and water, if not attended to. Even those who resist the touch of the shadow slime suffer from –10% to all their skill and characteristic rolls due to a lingering feeling of horror. Spells such as Healing Trance, Rapturing touch or Whirling Serenity may break a catatonic victim out of this extreme despair.

     

    Weakness

     

    Spells like Rapturing Touch, Whirling Serenity, and Invocation of the Spirit of Peace will deal 6d6 damage to a shadow slime, while Fury and Terror will heal 6d6 of Hit Points to it.

     

    Shadow slimes are thankfully rare in the Southern Reaches, and appear only where the darkest of magics are performed in honour of the shadowy god Mordrynn.  

  3. STAT    DICE    AVERAGE          The Tenebral Troll. A monster for Magic World.

     

    STR   3d6+19    29-30

     

    CON  4d6+11   25

     

    SIZ  3d6+20     30-31

     

    INT  3d6          10-11

     

    POW  2d6+2    9

     

    DEX  3d6+6    16-17

     

    Move  5       Armour 1d6 grey skin.   HP 28    DB +3d6

     

    Tenebral trolls are grey skinned giant trolls created by magical rituals to aid dark gods. They live in ruins, sewers and under large bridges, and are often employed by tribes of lesser trolls as guards to their lairs; even though tenebral trolls take the odd troll for food.

    Tenebral trolls prefer human beings, or dwarves, or other trolls, as food and dislike eating fey.

     

    Darksense/search 45%

    Climb 50%

    Hide 40%

    Sense 45%

    Swim 50%

     

    Attacks

     

    Bite 30%   1d10+db

    Claw 50%  1d6+db   A tenebral troll can stretch its arms up to 4 yards to grab prey, but it takes –5% to attacks for every  yard it extends.

    Wrestle 40%  Special.

     

    Powers

     

    Shadow Cloak. The troll has an innate power that is similar to the spell Midnight.   It can wrap itself in shadows to improve its ability to Hide by + 10% per Magic Point spent, up to + 40%.

    Shadow Shift. The troll may enfold itself in a shadow and teleport to another shadow further away in line of sight. It may do this POW/4 times a day. This ability does not cost Magic points.

     

     

    Weakness

     

    When its body is fully exposed to direct sunlight a tenebral troll must make a Stamina roll halved (and rounded down), once per round, or be permanently turned to stone. Direct sunlight on a limb, for instance, is painful to the troll but does not incur this Stamina roll.

    • Like 3
  4. I dunno.  It reinforces the local mage's contention that he really is smarter than your character.  Perhaps Gandalf and Merlin were so mysterious because, like Sherlock Holmes and Stephen Hawking, they were actually mentally five or more steps ahead of everyone around them.  ;)

    And if the local mage really is smarter than the PCs, why are they even in the scenario? Why aren't they down at the local inn eyeing up the serving wenches and getting drunk while Sherlock Hawking, the sorceror supreme, anticipates all the threats to the locality and deals with them before they become anywhere near dangerous? ;)    

  5.  

     

     

    a small critter - gecko, cat, rat, frog, chihuahua, basilisk - much easier to include in your baggage, so perhaps most practical.  But I guess I am not against a player who really wants to take something unusual on (mammoth, anyone? ostrich?) as a familiar.

     

     

    Basilisk?  Now that would be a scenario to see.

  6. Call me fickle, but I think, after looking at the Conan RPG, that it will be easier to stick with the Southern Reaches as the campaign setting. It is a world made for this game and I presume, there will be more information when the companion comes out. Hyborea is awesome, but to keep the correct flavor, I feel like I would need to incorporate the races and classes to make sense in that world. Perhaps, in the future, someone will create a BRP Conan game. That would be great.

    In the downloads section of this site there is a set of rules for the Conan setting by Jason Durall. It is for the earlier version of MW, called Elric!  

  7. Personally I'd suggest consolidating Stormbringer with Magic World, if anything. It would make more sense than consolidating it with any of the other boards. The way I see it Magic World is Stormbringer 6e, the same way MRQII/Legend are RQ5e

    To some extent you are correct but Stormbringer is different in some minor rules and in a major way with the background setting. Plus Stormbringer is defunct, while Magic World is still being  published. So consolidating the two doesn't seem very practical to me. 

  8. Second, I noticed that I hadn't received a 'like' in a very long time... was starting to feel unloved. ;)

    Don't worry Chaot, I like you..... In fact I'm right outside your window watching you...wondering when you will find the courage to ask me to marry you...ha ha ha ha ha ha ha ha ha ha ha ha haaaaaa! =| The moral of this post being: it is better to be liked by your players than some stranger on the internet. ;)

  9. BUT, oh bringer of Stoat Vengeance, had you taken the initiative and ASKED to proofread the materials you didn't even know existed... :)
    But I'm not omniscient, just omnistoatent! ;)
  10. It would have been nice to have been given some credit for proofreading part of Advanced Sorcery.X(

    You're telling me to get it right next time, when I didn't even proofread the section I was showing had errata in the finished product. In fact that was the reason why it had errata in it; because I hadn't proofread that section, because I was never sent it. ;)

  11. There was a list of additions to the credits page that were not put in by the layout guy at the last hour.

    If it's any consolation, the authors of the Fey Magic of The Southern Reaches chapter didn't get credited either.

    Expect the sinisterly soft patter of stoaty feet in your area until all who have contributed are credited! And I noticed a spelling error in Fey Magic of The Southern Reaches (under the title "Call(Followers)" on page 119 the sentence "No worlds or thoughts.." should be "No words or thoughts..") which shows that my stoaty Search skill was not applied to that section of the book! >:>

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