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hkokko

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Posts posted by hkokko

  1. RQ Encounter Tool 101 Part 2 - Creating NPC's and Parties

    Here is a visual guide how to create NPC's with RQ Encounter Tool.

    This second guide concentrates on how to create NPC's and parties. It gives a stepwise example of creating both basic and stronger NPC's for a barbarian campaign. The example is for Sartar and Orlanthi but would be widely applicable to most campaigns.

    https://notesfrompavis.wordpress.com/2015/02/01/rq-encounter-tool-101-part-2-creating-npcs-and-parties/

  2. RQ Encounter Tool 101 Part 2 - Creating NPC's and Parties

    Here is a visual guide how to create NPC's with RQ Encounter Tool.

    This second guide concentrates on how to create NPC's and parties. It gives a stepwise example of creating both basic and stronger NPC's for a barbarian campaign. The example is for Sartar and Orlanthi but would be widely applicable to most campaigns.

    https://notesfrompavis.wordpress.com/2015/02/01/rq-encounter-tool-101-part-2-creating-npcs-and-parties/

  3. RQ Encounter goes to town to check out the taverns and bars

    RQ Encounter tool has been enhanced with new tools for building taverns.  We received a permission from Johnn Four of the fabulous RoleplayingTips.com to extend our taverns with the tables from his GM Mastery Book Three: Adventure Essentials: Inns & Taverns. He is offering 100% off the PDF version of Inns & Taverns

    There is now Tavern Names - Ports and Tavern Names - Cities feature table to provide names for the bars. Room Quirks provide varying quirky rooms and Tavern Themes can be used to set a theme for the bar.

    There are now also RQ6 rules for getting drunk in the taverns - this was based on Sebastian Jansson's excellent suggestion at the design mechanism forum.

    State of intoxication table has been added and you can see its effects on any of the drunk members in the bars.

    Taverns and bars also have a drink menu automatically generated for various strengths of drink.

    Tavern Names, Tavern Themes, Room Quirks and many of the added "Activities at bar" inspired by "GM Mastery: Inns & Taverns Essentials" and used with permission of Johnn Four of RolePlayingTips These have been tuned a bit to fit a RuneQuest/Glorantha context.

    All of the current establishments (bar templates) have been updated with the above

    List of new things

    Drinking rules for Runequest 6
    Tavern themes
    Greatly expanded activity at bar table
    Tavern names for cities
    Tavern names for ports
    Room quirks
    State of intoxication
    Drinks menus provided and can be added to taverns
    Drunkenness table for the patrons of the bar
    Bars to visit tonight

    Bar at a port city
    Bar at Fonrit
    Bar at Monster Island Settlement
    Gimpy's at Pavis on a Quiet Night
    Loud Lilina's at Pavis on a Rough Night
    There is usually always the big guy to oppose you - the big barbarian in the corner, the bodyguard of the boss, the sergeant. He could be just the really big and strong one the big Wolf Pirate, the blacksmith, the strongest man in the tribe. Now there are templates for a few of these at various levels

    Bison Nomad, Storm Bull worshipper - the strongest guy in the camp
    Primitive Islander Veteran Warrior, Strong Man
    Fonritian Slave Soldier Bodyguard - Initiate of Evukindu
    He could be also the guy nobody likes to fight - the unstoppable one - the only undefeated champion in the history of gladiator fights - the Tigris of Gaul, he could be Onslaught, Conan the Cimmerian, Marv in the Sin City, Kull of Atlantis - basically a fighter at the top of his game - does not use much magic but just the physical skills.Here is a version of one such. The version might not fit the power level of your game so tune up accordingly if needed.


    Elf, troll,dwarf, dragonewt and eastern weapons (non official versions) have been added to the selection of weapons. Have you wanted to roll a disorder keg down the corridor against the attacking trolls - here is your chance. Volley of blunderbuss fire to clear out the too far extended tunnels of the Sazdorf clan - fire away. Have you wished to bash in the skull of these pesky Mostali aberrations with your troll maul - your wish has come true. Have you wanted to draw your klanth and embed into the stealers of draconic secrets - that can be done now. Have your Vormaini pirates missed their katana, naginata and the long forgotten yari - now they are here. Yari-nage, Chokin, utuma - all exist now. You can select now two new categories in the templates - Gloranthan and Eastern weapons.

    The weapon calculations now also take into account the size of the wielder.

    https://notesfrompavis.wordpress.com/2015/01/17/rq-encounter-goes-to-town-to-check-out-the-taverns-and-bars/

  4. A long time gaming buddy of mine Tom Zunder wrote such a great post on his Gaming Tavern forum that I asked his permission to reblog it also in https://notesfrompavis.wordpress.com/2015/01/14/guest-post-back-under-the-glowline/ There is so much choice that we friends of Glorantha have now. So here is his post - enjoy.

     
    Notesfrompavis has now new sidebar links: 
    - all the GM tool links provided visible on the right hand side 
    - the most popular article links 
    - links to Glorantha, RQ or GM related blogs, pages and forums I have found useful or fun to follow
  5. Uz of Shadows Dance - Trollball and Other Troll Pursuits from Dagori Inkarth

    It is time to return to Dagori Inkarth and visit the famed Skyfall Lake and see the Uz at their best - at a Trollball match.RQ Encounter Generator will generate stats for more trolls. Based on "Into the Troll Realms" which contains the two famous Trollball teams here is a way to create your own Trollball teams with the rules tuned for RQ6. Full rules exist in the "Into the Troll Realms" but an abbreviated version will be found with the "Trollball Staff"

    Dark Troll, Trollball Blocker
    Dark Troll, Trollball Passer
    Dark Troll, Trollball Alternate
    Dark Troll, Trollball Catcher
    Great Troll, Trollball Goalie
    Party: Trollball team
    Party: Trollball staff
    Should you anger your hosts they might set a pursuit pack on you or two.
    Troll Pursuit Pack
    Argan Argar Troll Hunters
    Wolf Spiders
    Should you escape the hunters - you might encounter
    Troll Caravan that has been expanded quite a bit
    Giant Maggot
    Superior Trollkin
    Food Trollkin
    Food Trollkin, Unarmed
    Trollkin Warrior - Runt
    Fighting Fungus (Voralan)
    Most of the trolls have now been updated with the "Hate the Sun", "Vulnerable to Iron" and other abilities needed.

    You will find more troll parties and enemies with filters Uz and Uz lands.

    notesfrompavis.wordpress.com/2015/01/09/uz-of-shadows-dance-trollball-and-other-troll-pursuits-from-dagori-inkarth/

    Read more: http://gringlespawnshop.proboards.com/thread/410/rq6-encounter-tool?page=2#ixzz3OM9SLd2G

  6. The cover is awesome and will of course put the product on the purchase list as soon as it is available. Can't wait to get to see the monsters and they will likely appear at one point in the RQ Encounter tool crowdsourced or otherwise..

    • Like 1
  7. You can do quite reasonably RQ6 with Glorantha https://notesfrompavis.wordpress.com/2014/04/10/starting-a-glorantha-rq6-campaign-before-adventures-in-glorantha/

     

    Many of the creatures are already available from RQ Encounter for example check: https://notesfrompavis.wordpress.com/2014/12/25/obviously-unbalanced-chaos-in-dorastor/ 

     

    Will take a look if there is something specific missing for Shadows on the Borderlands - which was a fantastic place to do some years back when we did it with the old rules. 

     

     

    All of the cults have interim version here for Rq6 : https://notesfrompavis.wordpress.com/category/cult/main-page-cult/

  8. RQ Encounter is now returning to the roots by taking a trip thru memory lane to Snakepipe Hollow

    Back in the very early days there was a wonderful scenario for Runequest called Snakepipe Hollow and then RQ Adventures did a return to the Snakepipe Hollow 20 years ago. For Runequest 6 one would surely need worthy opponents in Snakepipe Hollow. For nostalgia's (and education's sake) added the missing enemies. Many of the ones were already existing and created just a tag for them. Here are few - updated for RQ6 - some of them are somewhat deadlier than in the original.

    Both Hands of Chaos are it again.

    Clawed Hand (they are almost always encountered singly) and the Left Clawed Hand of Chaos is more often on the move
    There is now a Malia Service with Broos and lots of Sickness Spirits. This caused a tuning of the sickness spirits so that they contain now all the information of the sickness spread with the spirit.
    Chaos Snakes also have a party now and they have been updated.
    Gorps, there are lots of Gorps and also Manlings, where those two exist - Pocharngo is not far behind so updated the Slithering Pocharngo party
    Colossal Breeder Gorp
    Micro Gorp
    Exploder Gorp
    Regenerating Gorp
    Paralyzing Gorp
    Glue Gorp and of course
    Diseased Gorp
    Giant, 12 meter in Snakepipe Hollow
    There are a few obscure ones that have not been seen in publications since Snakepipe Follow like

    Chaos Pit Monster
    Veralzi
    Some existing parties have been updated and placed into Snakepipe Hollow. Use a filter with name "Nest of Chaos" in Party Encounters and press the "Do you Feel Lucky" button - you'll see a party appropriate for the Heart of Chaos in Snakepipe Hollow. It will include among other parties

    Broo Raiders and Broos on the Road for Ragnaglar and Thed.
    Dark Troll Hunting Party and a war party
    Dragonewt Ambassador, Expedition, Revenge Mission and Dragonewts on Warpath
    Ogre Trading Caravan and an Ogre Hunting Party
    Some desperate Sartarites with Sartar Earthshakers
    Scorpionmen Raiding parties
    Unruly Giants
    Thanatari Headhunting Mission from nearby Engoli tribe
    Tusk Rider party and Urain Foul Wind Party

    https://notesfrompavis.wordpress.com/2015/01/06/back-to-the-roots-returning-to-snakepipe-hollow/

  9. First Encounter batch of 2015 for RQ6. 

     
    Anaxial's Ark has opened its doors and the multitudes of insects, land and sea animals and various chaos and darkness beings that escaped have taken the RQ Encounter tool beyond 1700 template mark to generate enemies from.  There should be now enough insects to feed the largest troll army and quite a variety of broos. Among the latest templates created are the following.
     
    Uz lands
     
    Dark Troll Sorceror
    Kozoru, Shadow Vampire
    Dehori - Grasping Hands plus tuning of most of the shades
    Party: Flying Trollkin
    Chaos
    Bison - Chaos Herd
    Bull Broo, Thed Initiate
    Bullsitch
    Chaos Wasp
    Chaos Wolf
    Chaotic Giant Constrictor Snake
    Chicken Broo
    Cloud of Chaotic Gas
    Crocodile Broo
    Hellwood Dryad gardener
    Horse Broo
    Hungry Eater
    Krarshtkid Broo
    Scorpion Broo
    Stake Snake
     
    Land Animals
     
    Alligator
    Bonacon
    Diplodocus
    Fell Wolf
    Giant Vrok Hawk
    Giant Worm
    Glyptodon
    Golden lion, Male & Female
    Great Wolf
    Horned Wolf
    Nasobeme
    Rhea
    Storm Tiger
    Woolly Serpent
     
    Insects
    Changa (Giant Cricket)
    Giant Beetle
    Giant Bloodgnat
    Giant Dragonfly
    Giant Elkhorn Beetle
    Giant Fly
    Giant Leech
    Giant Peripatus
    Giant solpugid
    Giant Whipscorpion
    Giant Woodlouse
    Ham Beetle
     
    Sea & Rivers
    Flocks of Piranha (small to enormous)
    Giant Shark
    Ichtyosaur
    Kronosaur
    Sea Horse
    Sea Lion
    Seal
    Walrus
    Whale
     
    Other
    Dringi, Free Jolanti
    Fachan
    Gordayan
    Hollri
    Lycanthropy Spirit
    Serpent Guardian
    Spirit Wolf
    It is easy to search for templates you need, just select either home, enemies or parties page and fill out the search criteria by typing a word or words and/or select an filter.
     
  10. We broke a milestone during the last few days. There are now more than 1600 templates to be generated in the RQ Encounter tool.

    Here are a few enemies and encounters found in Griffin Mountain done via RQ Encounter tool. Quite a few of the Balazar encounters already existed but here are a few additions.

    For Dorastor

    For Uzlands (Dagori Inkarth, Halikiv etc)

    For Prax

    At the same time made an update to diseases table - all the diseases in Dorastor and in RQ6 and Monster Island can now be generated. Added also Jungle Diseases table for the Monster Island ones.
     
    Updated all skeletons with skeletal suspectibility to damage.
     

     

    RQ Encounter tool has a nifty new feature for selecting many of the professional skills. It also shows on the template page the number of times the template has been generated. The counting method has been changed so now all the different ways of generating the encounters count in the number of times starting today. Before today only the ones that were generated from the main search pages counted.
     

    http://notesfrompavis.wordpress.com/2014/12/27/return-to-griffin-mountain-and-balazar/

  11. Took a tour to Dorastor and created a few templates for missing creatures from the wonderfully unbalanced (in so many ways) from the original book on Dorastor. Some of the enemies can be used outside Dorastor as well though many are very specific to Dorastor. Some of these are quite deadly so take care. 

     
    Chaotic Slime Toad
    Fiend
    Broobat
    Triceratops Broo
    Stegosaurus Broo
    Party: Saurian Broo Party
    Slime Broo Shaman
    Spidery Slime Broo
    Cat like Slime Broo
    Stinking Slime Broo
    Snail Slime Broo
    Party: Slime Broo party
    Glarg
    Rainbow Gorp
    Sky Gorp
    Grayskin
    Hellwood Elf, Acolyte of Primal Chaos
    Hellwood Elf, Acolyte of Tyram
    Hellwood Elf, Aldrya initiate
    Hellwood Elf Krjalki - Giant
    Hellwood Elf Krjalki - Bagog
    Hellwood Elf Vampire, Rune lord of Vivamort
    Hellwood Elf Aldrya Woodlord, Krjalk Initiate
    Hellwood Elf Krjalki Tentacles
    Hellwood Elf Krjalki party
    Party: Hellwood Elf Warband
    Party: Hellwood Krjalki 
    Scorpion Walktapus
    Broo - Thanatari Outcast
    Ashman
    Chimpanzee
    Ancient Illuminated Ape Shaman
    Party: Illuminated Shaman Party
    Cacodemon
    Madman Protector
    Howler
    Party: Howler Party
    Some other enemies as well are now described:
     
    Umathelan Malkioni Sorcerer
    Firebat
    Spider Spirit Society with spirits, spirit worshippers and shamans
    Great Mother Spider
    Male Hunter Spider
    Female Breeder Spider, Junior
    Female Breeder Spider, Mature
     
  12. RQ Encounter Tool update:

     
    Day of the Undead at Delecti's Upland Marsh and other enemies
     
    Created a few Delecti related enemies for RQ Encounter Tool based on and inspired by the wonderful articles in an old Tales of the Reaching Moon. If you feel that your players have become upstarts - lead them to Upland Marsh.
     
    Barguest - Spirit Hound
    Brontosaurus Zombie
    Bronze Dream Dragon Skeleton
    Bronze Skeleton
    Wyvern Zombie
    Pterodactyl Zombie
    Plesiosaur Zombie
    Griffin Zombie
    Aeon the undead roc
    Zombie Hadrosaur
    Dragonewt beaked warrior, elite zombie
    Dancer of Darkness, Delecti Vampire
    Zombie Mock Hydra
    Petrified Gorilla
    Undead Admiral and his Longship
    Marsh wight
    12 Meter giant zombie
    Dark troll zombie
    Zorak zoran zombie lich
    Great Troll Zombie
    Zombiepede
    Elf Vampire
    Minotaur Vampire
    Manticore Vampire
    Centaur Vampire
    Lesser Vampire
    Dancer of Darkness Party
    Undead Troll party
    Grimoires for sea and march sorcery have been created.
     
    Sorcery Order Marsh and Mist
    Sorcery Order of Waves and Depths
     
    Few other enemies have been created as well.
     
    Lich Fonritan
    Lich Monster Island
    Lich party
    Lich Party at Monster Island
    Savanger (Bloodbird)
    Leaping Bear
    Nur-San
    Jukhar
    Grotaron
    Green Elf, Wintered (Undead)
    Rhinoceros, Granite 
    Kivi, Fire Bear
    Mastodon
    Mraloting
    Manticore, Alpha Male
    12 Meter. Giant
    Gorgon
     
    • Like 1
  13.  
    Your True Friends – the Vadeli and other trustworthy news
     
    Fonrit has long waited for the true saviours to come. Your true friends - the wise beyond ages, the beautiful, the charming, the compassionate, the witty conversationalists have arrived. The Vadeli are finally here - or at least their foreshadowing. Come trade, come dance, come talk with them, come to see and buy the loot from the far northern shores and beyond the seas, bring your gold with you - delivery will be cash only. You will not forget this occasion.
     
    Brown Vadeli Trader, Adept
    Red Vadeli Soldier, Adept
    Vadeli Party
    Vadeli Marine Party
     
    The word has come that there is a new kind of Undead around
    - Draugr
     
    From the jungles and savannah's the hunters report that there have been sightings of Savanna Buffalo and Hippopotami
     
    RQ Encounter has a tooling revamp and there now exists weapons categories for Monster Island and Mythic Britain with a full set of weapons installed as well as Mythic Britain names.
     
    Most of the two legged denizens of Monster Island have now been retrofitted with the weapons from Monster Island weapon category and tuned a bit as well.
     
  14. Bring Out Your Dead

     
    In the honor of All Hallow's Eve (long gone now) here are a few new and tuned Undead mostly for Glorantha.  Here are some new or more strongly tuned enemies.
     
    Zombie Sorceror
    Zombie Broo
    Zombie Bison Broo
    Mummy Sorcerous
    Zombie Sailor
    The usual suspects are there - Skeletons, Mummies, Vampires, Zombies, Ghouls but there are also parties for Vivamort and Gark the Calm and a Hag or two but also some rare ones like the Skeleton of Than or even Firebrand the Flaming Skeleton. There are now Skeletons for Dream Dragons and Minotaurs but quite a few others. Careful with the Zombies as they mostly are of the variety that reproduces well.
     
    On the party side there is also a Ghost ship, Ship of the Dead and Mummy and Zombie parties...
     
    All of the undead can now be found with the keyword Undead on the Enemies or Parties filter.
     
    In addition to the Undead there is also a Lamia looking for more company.
     
  15. RQ Encounter generator encounters have tuning related to characteristics and abilities. 


    Following enemies have been tuned

     
    Gray giant
    Crimson Bat
    Greater Slarge Individos
    Maslo Elephant
    All vampires
    Rascullu
    Titanothere
    Charnjibber
    Tyrannosaurus Broo
    Gargoyles
    Ouori Mermen
    Cliff Toad
    Plesiosaur
    Mother of Monster and her brood
    Hag
    Gnydron Wanderer
    Sky Bull
    Hoon
    Satyr
    Succubus
    Possessed large tree
    Fright
    Dwerulan Mermen
    Brontosaur
    Roc
    Catoblepas
    Nightstalker
    Jolanti
    Gorps
    Erenxi
    Zabdamar Mermen
     

    http://notesfrompavis.wordpress.com/2014/12/06/rq6-encounter-tuning/
     

  16. Here are some charts that I made that have been useful for my Rq6 campaign.

     

    Combat Flow - Added a small chart for combat flow and pointers to relevant rules sections based on great discussion in the design mechanism forums. 

    The Combat Special Effects for Offensive combines all the special effects for the offensive one quick reference to see what you can do when hitting something.

    The Combat Special Effects for Defensive does the same for defensive.  

    New: Both Special Effects charts have been regrouped to hold related effects close together. 

    Healing and Wounds in RQ6 covers what happens to you when you get a wound and how to recover.

     

    Diminish Effect On Characteristics has the goods on what can that pesky diminish spell do to you or your opponent.

     

    http://notesfrompavis.wordpress.com/2014/02/04/rq6-charts-and-tables/

    • Like 1
  17. In my campaign I have long wanted a view of Gloranthan history from a perspective of an ordinary people who might only think about just a few years back, in my father's day, when my grandfather was young, when my great-grandfather was initiated.

    At the same I wanted to see what was happening at other regions at the time. Created the database for the calendar information and wanted to share a generational perspective for the Gloranthan history.

    Now your Sartarite NPC or your character can say that the Moon worshippers finally got us when my father was young. My grandfather died with the last true king of Sartar - Salinarg.  My grandfather had seen the opening of the seas and the Sun Worshippers receiving their land and starting to construct their temple.

    Currently my campaign has some seafaring parts so I wanted to know when closing was in effect overall and in particular areas.

    Almost all the dates and history information are compiled from the Guide, Kingdom of Sartar and the new Pavis book.

    The generation is defined to be 25 years which might be a bit high for barbarian cultures but would work for civilized. The base year in the years ago is 1625. The table contains event per year for all areas, how many generations ago it happened, how many years ago it happened and whether closing was in effect at the time.

    http://notesfrompavis.wordpress.com/2014/07/23/gloranthan-timelines-generational-perspective/

    • Like 4
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