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hkokko

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Posts posted by hkokko

  1. I would not divide the tribe by creating new forums etc. We could possibly have the name RQ Gateway and join to it the list: (Rq2,RQ3,RQ6,RQGlorantha,TheNewName...). Or add the list as subtitle...  Or keep the name just the same - it is supposed to be Gateway anyway - many compatible games.  The games are still very compatible and the tribe is small. 

    Please do not split, it would feel like religious wars within factions no matter how it is put or it could feel like siloes for siloes sake... 

  2. @Joerg I consider close to 27 years of experience as an old timer :-) There are few of us who started earlier, I started in Feb 1981 - will have our campaigns 35 year anniversary game next month. Will be celebrating that on island called Loral. Maybe the players will finally reach the rumoured City of Gold - heh, heh, heh...

    I have seen you online at the RQ/Glorantha mailing lists, web sites and forums since the interwebs started and if I do not recall wrongly some time/s at Convulsion/Continuum. So true old timer fits pretty well as far as I can see... 

    Would be good to meet again at some point. 

    Your updated advice duly added to the guest blog post. 

    • Like 2
  3.  

    Glorantha has so much background material that it sometimes can feel intimidating to enter. In fact it is not. Glorantha is what you make of it. 
     
    One of the true old timers among Glorantha gamers is Joerg Baumgartner. He answered a question in the Google+ Glorantha community so well that I asked him for a permission to repost it as a guest post here in Notes From Pavis. At the end of the post I will provide directions to three other earlier posts how to start with Glorantha. 
     
    Here is his post. 
    • Like 3
  4. 1 hour ago, jholen said:

    I did want to ask however, are you sure you found it in Forgotten Secrets of Glorantha? I just read that last night, and must have missed it as I don't recall reading that portion.

    Thanks. Now that you bring it up: I am not sure. It is just among my recent clippings - and the most recent I read from Sandy was that. It might have been somewhere else - perhaps in the Sandy Q&A session.  Will need to research a bit, cannot apparently trust my memory...

    • Like 1

  5. RQ Encounter Generator Creates Lycanthropes in Glorantha

    I was reading the RQ2 rulebook electronic version that I received as part of the Kickstarter and noticed that I had missed many of the lycanthropes in the RQ Encounter Generator. Did a bit of search and found that Sandy had done a nice piece on Lycanthropes in Glorantha (in Forgotten Secrets of Glorantha) so decided to add all of those

    - Bear walker
    - Tiger Son
    - Tusk Brother
    - Were Shark
    - Were Bat
    - Were Deer
    - Were Spider
    - Were Jackal
    - Telmori Werewolf
    According to Sandy - were jackals do not have a tribe associated with them anymore. All others are Hsunchen

    There are other were folk in Glorantha but these are now described.

    https://notesfrompavis.wordpress.com/2016/01/16/rq-encounter-generator-creates-lycanthropes-in-glorantha/

    • Like 1
  6. I dislike overall the stat based capping in almost all the cases and much prefer having skills that can be developed instead of being directly stat derived or capped by stat. I see some whining about badly rolled stat even now when it is not directly capping (many) things. About having fewer skills still than current RQ6 - I think it hits the balance about right. If there are even fewer skills players will be very good at those fewer, more universally applicable skills faster and in longer campaigns will be paragons... For my Glorantha this part of rules seems not to be broken - so I do not use house rules for this or desire changes to current or future rules. YGWV. This can be very taste dependent...

  7. Old School is back: RQ Classic Fantasy Is Soon Here with Rust Monster and friends

    RQ6 Classic Fantasy is close to being published. Got a glimpse of things in store at the yahoo group for Classic Fantasy and Rod encouraged me to create a couple of the monsters for RQ Encounter Generator that the Classic Fantasy is going to contain.

    Here is the number one hated monster from ye golden days of adventuring - GM's best friend : the Rust Monster

    There was also a very nice Mimic there as well as its more dangerous brother the Killer Mimic.   The full descriptions of these are available in the above yahoo group.

    You will find these and more in future with the tag "Classic Fantasy" in the RQ Encounter Generator. This Runequest 6 supplement promises to be lots of fun for all old school GM's.

    https://notesfrompavis.wordpress.com/2016/01/13/old-school-is-back-rq-classic-fantasy-is-soon-here-with-rust-monster-and-friends/

    • Like 2
  8. Thanks for the kind words. As regards Classic RQ Generator - not to my knowledge.

    At the moment I feel it would not make much sense as there is new version of RQ coming out next year.  With good will - the Rq6 encounter generated stuff can be used in Rq2 but if you want true fidelity it would need the rules in...

    There used to be old RQ generator that had 23 enemies but was not user extensible and has not been updated in many years. It was done for MRQ and RQ3.  I am not and was not involved with that. 

    Skoll (the developer of RQ6 Generator) might comment more. 

    After a generator knows the rules - it needs to have the content. Currently there exists Magic World Generator that is derivative of RQ6 Generator. It has crowdsourced 34 templates of which 10 are coming from the Rq6 generator team.  There is one contributor who has contributed more than 10 templates. It has been used to generate 1300 foes in two months it has been in existence. 

    Rq6 Encounter Generator has 2135 templates and it has been used to generate 133680 foes so far since the statistics feature has existed. It has had 52 public contributors of the templates of which 12 have contributed more than 10 templates.  There are many contributors who have not published their templates and are using them for just their own game. 

    If any other encounter generator would exist it should have steady long term contributors or lots of contributors for it to form a critical mass for it to be useful. 

    I will be adding content for Rq6 generator as is normal, currently looking at Fonrit and Umathela - https://notesfrompavis.wordpress.com/2015/12/06/rq-encounter-and-notes-from-pavis-futures/ but there are things I will add also for Sartar and Prax when I have the time, also the great stuff that http://www.backtobalazar.com has tempts me to try to add more there also... 

     

    • Like 1
  9. ...and no - it will not be canon, it will contain all that I know but you can probably weed the canon and non canon as they seem tomvary year by year. AiG has a good list as well but it is not complete - missing many of the elder races

  10. To correct - the encounter generator is not mine. It is the creation of skoll (a fellow Finn from designmechanism forums) I am part of the team and am producing a lot of content (enemies, parties, features for both, guides) and have promoted the tool and the contents. Without skoll there would not be this tool to help me and others to GM - for this I am very grateful. He has also created Magic World generator based on same engine...

    • Like 2
  11. With the RQ6 encounter generator you currwntly have more than 2100 enemy templates plus some hundreds of party templates. They are done for RQ6 but should be usable in many other rq implementations with some fudgingIt should contain (almost) all Gloranthan beasts from any publication that has been published. If something is missing it is easy to create. If you would like me to create one - drop a note...

    https://notesfrompavis.wordpress.com/2015/01/25/rq-encounter-tool-101-generating-encounters-guide/

     

    • Like 1
  12. In honor of Sacred time here is a Chaos Special

    Chaos Special - There Are Broos Everywhere

    Here we celebrate the most fertile of the chaotic races - the broo. They bring life to every party. 
    Here are a few new ones, of which the weasel broos are likely the only ones really dangerous. 

    - Rat Broo
    - Rubble Runner Broo
    - Dog Broo
    - Pig Broo
    - Weasel Broo
    Here is an assertion of old ones. There are many others, such search for Broo

    - Bear Broo
    - Bison Broo
    - Broo - Desert Raider
    - Broo - Devotee of Primal Chaos
    - Broo - Drool of Krarsht
    - Broo - Focus of Chaos
    - Broo - Ragnaglar Acolyte
    - Broo - Ragnaglar Initiate
    - Broo - Thed High Shaman
    - Broo - Thed Initiate
    - Broo - Thed Shaman
    - Broo - Warrior Novice
    - Broo - Goat
    - Broo - Mallia High Shaman
    - Broo - Mallia Initiate
    - Broo  Malia Shaman
    - Bull Broo
    - Bull Broo, Thed Iniatiate
    - Chicken Broo
    - Crocodile Broo, Thed Initiate
    - Elephant Broo
    - High Llama Broo
    - Horse Broo
    - Krarshtkid Broo
    - Rabbit Broo
    - Rhino Broo, Thed Initiate
    - Scorpion Broo, Thed Initiate
    - Shadow cat Broo
    - Slime Broo (Bodiless)
    - Slime Broo (Cat)
    - Slime Broo(Snail)
    - Slime Broo(Spidery)
    - Slime Broo(Stinking)
    - Slim Broo - Swollen, Priest of Pocharngo
    - Slime Broo Shaman
    - Stegosaurus Broo - Thed Initiate
    - Styracosaurus Broo - Thed & Mallia Initiate
    - Triceratops Broo - Primal Chaos Initiate
    - Tyrannosaurus Broo
    - Zombie Bison Broo
    - Zombie Broo

    Some Broo parties are here

    - Broo - Service for Malia
    - Broo Infestation
    - Broo Raiders - Ragnaglar
    - Broo Raiders - Thed
    - Broo Raiding Party
    - Broo Shaman Party
    - Broo Warband, Small
    - Broos Ahoy - Sailing ship with Broos
    - Broos on the Road - Ragnaglar
    - Broos on the Road - Thed
    - Mixed Bag of Praxian Broo Raiders
    - Mixed Bag of Sartar Broos
    - Saurian Broos
    - Tough Luck Brothers - Bison & Rhino Broos
    - Zombie Broos
    - Slime Broo Party

    https://notesfrompavis.wordpress.com/2015/12/25/chaos-special-there-are-broos-everywhere/

    • Like 1
  13. You are welcome...

    Here is an example how to setup the charts that I have created to a folder for easy reference. The order has been created on a likely reference order that people usually would need the charts. Everything that is likely to be referenced at the same time is put on the same spread - so when you open the page you see for example all offensive special effects at the same time.

    https://notesfrompavis.wordpress.com/2015/12/23/rq6-chart-setup-example/

  14. Here is an update to Gloranthan and Eastern Weapons charts for RQ6. It contains new formatting and some new weapons for Gloranthan (Lunar and Fonritian weapons).
    https://notesfrompavis.wordpress.com/2015/12/20/gloranthan-and-eastern-weapons-update-for-rq6/

    RQ6 Charts and Tables 

    Here are some charts that I made that have been useful for my Rq6 campaign.

    Added a small chart for combat flow and pointers to relevant rules sections based on great discussion in the design mechanism forums in here 

    The Combat Special Effects for Offensive combines all the special effects for the offensive one quick reference to see what you can do when hitting something.

    The Combat Special Effects for Defensive does the same for defensive.

    Healing and Wounds in RQ6 covers what happens to you when you get a wound and how to recover.

    Diminish Effect On Characteristics has the goods on what can that pesky diminish spell do to you or your opponent.

    Here is an update to Gloranthan and Eastern Weapons charts for RQ6 that has current understanding how lunar, dwarves, elves, dragonewts and easterners weapons work in RQ6.

    Brief chart for shields, passive blocking from RQ6, AiG, Mythic Britain and Monster Island

    https://notesfrompavis.wordpress.com/2014/02/04/rq6-charts-and-tables/

  15. Lunars have Adventures in Glorantha

    Here are the bringers of civilisation, the light of the goddess, the sharp edge of the empire, the thin line between chaos and the world, the word that cannot be spoken, the collectors of the coin that shall be emperor's, the foot that stomps, keepers of order that must be kept, the long shadow of the bat to come. RQ Encounter Generator welcomes the updated Lunar Provincial troops - the troops that stoutly sacrifice all in the name of the Emperor and the goddess to protect the innocent - and protect above all the interests of the empire from those who would defile it.  Convert and serve the goddess - it is in your best interest...

    These now take into account passions towards locals and the Empire, expanded skill sets from Rq6 and AiG, the Lunar combat styles (Sagittarian Peltast, Lunar Corps Hoplite, Pelorian Cavalry, Antelope Lancer and new weaponry (Moon sword, Khopesh, Kontos and the new shields)). You can also add to your own Lunars a cult which has the common Folk magic spells for Lunar Provincials. 

    You will see these in Pavis, Sartar and Esrolia.  

    - Lunar Agent
    - Lunar Peltast
    - Lunar Peltast Officer
    - Lunar Peltast Officer on a city patrol
    - Lunar Peltast on a city patrol
    - Lunar Hoplite
    - Lunar Hoplite Officer
    - Lunar Hoplite Officer on a city patrol
    - Lunar Hoplite Officer, Danfive Xaron Acolyte
    - Lunar Hoplite Officer, Danfive Xaron Devotee
    - Lunar Hoplite Officer, Danfive Xaron Initiate
    - Lunar Hoplite on a city patrol
    - Lunar Hoplite, Veteran
    - Lunar Hoplite, Veteran, Strong one
    - Lunar Antelope Lancer
    - Lunar Antelope Lancer Officer
    - Lunar Cavalry
    - Lunar Cavalry Officer
    - Lunar Agent
    - Lunar Tax Collector

    The parties have been updated as well

    - Lunar Antelope Lancer Party
    - Lunar Cavalry Patrol
    - Lunar Hoplite City patrol
    - Lunar Hoplite City patrol - first response
    - Lunar Hoplite Field Patrol
    - Lunar Hoplite Field Patrol, Danfive Xaron
    - Lunar Peltast City Patrol
    - Lunar Peltast City Patrol - First Response
    - Lunar Peltast Field Patrol
    - Lunar Tax Collectors

    The rabble and the nobles (and followers of the bat) will likely follow in the footsteps of the forward troops - they always do. 

    https://notesfrompavis.wordpress.com/2015/12/20/lunars-have-adventures-in-glorantha/

  16. Well - of course you could just use RQ Encounter Generator. It is available for RQ6 but the enemies generated should be relatively easy to use in another RQ variant.

    There are quite a few ready made enemies and almost everything in Anaxial's roster and annex has been converted to RQ6 - you should be able to find quite a few of the enemies/patrons/antagonists or something comparable in HQ/HW supplements there. 

    There is also Magic World variant of it but it does not have so many enemies ready.

    https://notesfrompavis.wordpress.com/2014/05/13/rq6-encounter-tool-feature-recap-for-busy-gms/

    https://notesfrompavis.wordpress.com/2015/01/25/rq-encounter-tool-101-generating-encounters-guide/

    2 hours ago, Rick Meints said:

    While it's not too difficult to convert the lower skill levels of HeroQuest to RQ (any version), once you get above a single mastery it becomes increasingly difficult. For example, an HQ skill of 10 could be seen as 50%, but what would you convert 2W5 to for RQ?

    Also, it is very hard to know what to assign to the beloved STR, CON, SIZ, DEX, characteristics, most, if not all of which may not really be detailed at all in HeroQuest, depending on how the character was written up. Unless "conversion" means "rolling the dice from scratch" those would almost certainly not be convertible.

    Regarding the higher levels - you mostly have to do it per skill type to get sensible result so you get comparable results to already existing RQ enemies and then probably tweak it. That's how I made the conversion for Anaxial stuff.

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