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Sorloc

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Everything posted by Sorloc

  1. How hard is it to release the rulebook with two different covers? But, I'd think that anyone who knows what Chaosium is would also know what BRP is...
  2. I was part of a teriffic group for quite a while... about once every two months or so we would go to the game store and pick up at least 1 new game and try it out. Jorune, for example, we only played once. No particular reason. I don't really remember much about it, just there were lots of strange races. Freedom Fighters I did not list, because we never got past character creation. After 3 days of working on the characters, we gave up. And people complain about RoleMaster! We also played at least once a week, sometimes more... ah, High School... Also, we weren't under the 'dnd' spell, so we were able to keep our minds open. The list of stuff I've played twice is smaller...
  3. I always thought Blade's basic magic system was a great basis for magic powers (from the Citybook series). I was definitley going to use that as a basis if I ever designed my own system.
  4. I'm currently running a Wild West game using RQ3 system on Resource Masters (http://www.rpgrm.com/rmsmf/index.php). It works great, and it's nice and lethal, especially with firearms able to shoot around 3 shots/round. Buy Dodge skill, use cover, and just try not to get into a gun battle!
  5. I don't see any reason they couldn't keep the Magic Book; it's not even close to what Mongoose did for RQ - which brings up something else - As far as playtesters, lots of playtesters for the Mongoose RQ jumped ship, and told horrible stories (which came true). Since this hasn't happened, I, for one, will choose to beleive that everything will be great.
  6. I have been gaming since 1982. I started with Star Frontiers (TSR), Boot Hill (TSR) and Wild West (FGU), then Spacemaster (ICE), Chivalry & Sorcery (FGU), Bushido (FGU), Twilight 2000, and James Bond (VG). I started GMing with Wild West, Runequest and Stormbringer, but it wasn't until I found a pile of cardboard sheets with attack tables, critical charts, and tons of spells that I found one of the two best games ever, Rolemaster. It wasn't until 1992 that I finally played D&D, and perhaps that is the problem. It's like I was brought up on anime and manga and then someone forced me to watch old OLD (pre WWII) Looney Tunes and said, "isn't this the greatest?" Well, in a word, no. It's my fault, really, I was spoiled. After more than two decades of gaming, my favorites are Runequest (3rd), Rolemaster (2nd+3rd), Spacemaster, DC Heroes, Champions, Ars Magica, Mage, and, with the right people, Werewolf. I have also played Villians & Vigilantes, Marvel Stupor Heroes, Aftermath, Space Opera was pretty cool, but that's all I remember of it, Wooden Ships & Iron Men were theirs too. I made a character for Flashing Blades but never played it. I also played Twilight 2000, Recon, Paranoia, Shadowrun, Earthdawn, Jorune, Cyberpunk, GURPS, Mercenaries Spies & Private Eyes, Tunnels & Trolls, Traveller, Torg, Pendragon, and a few others. GM: Champions DC Heroes Mage Pendragon Rolemaster RuneQuest Spacemaster Star Frontiers Stormbringer Werewolf Wild West Player: Aftermath Ars Magica Boot Hill Bushido Call of Cthulhu Champions Chivalry & Sorcery Cyberpunk 2020 DC Heroes D&D 3.5 Earthdawn Flashing Blades GURPS James Bond 007 Jorune Mage Marvel Stupor Heroes Mercenaries Spies & Private Eyes Paranoia Pendragon Recon Rolemaster RuneQuest Shadowrun Space Opera Spacemaster Star Frontiers Stormbringer Torg Traveller Tunnels & Trolls Twilight 2000 Vampire Villians & Vigilantes Werewolf Wild West Wooden Ships & Iron Men
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