rust
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Posts posted by rust
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Thank you very much, I really had almost forgotten about it, and it is rather
interesting to read it again after a long time.
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Once the torture has ended and you have found some time to read, could
you please write a few words about BRP and SF in your "BRP and Future
campaign" thread - please ?
Because, waiting for that means torture for me ...
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Well, do you like the Science Fiction parts of Edition Zero, or do you consider
them insufficient to begin a Science Fiction campaign ?
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I seem to remember that there is a Future World PDF somewhere on the
Internet, because I used it before I discovered Cthulhu Rising, and I ne-
ver owned a copy of WoW.
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I have started to add the information to the Trade Goods list, and the Soo-
lie to the Races list. If I missed something, or got something wrong, please
tell me, or just edit the list.
The names of the people seem a little bit confusing, we now seem to have
Nifara, Nifarites and Nifirites, and I am not sure whether there are real dif-
ferences, or only different names for the same people ?
Thank you !
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Unfortunately no, not really.
They have a sad tendency to suddenly give up on games which do not sell
"good enough". However, Warhammer will doubtless sell well, and therefore
should be "out of danger".
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Ah, then you must be one of those kids who came to the kindergarten soon
after I had grown out of it !
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Currently it is probably Cthulhu Rising, because the Ringworld RPG will hardly
count as a supplement, and Cthulhu Now is a close second at the moment.
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In the Traveller universe the Syleans once used to ride eight-legged lizards,
looking somewhat like a brontosaurus (long tail, long neck, small head), but
with a head more like a pterosaurus (long "beak", sharp teeth). Such a beast
(named a "poni" - misunderstandings programmed ...) was about 8 Meters
long, from (outstretched) head to (outstretched) tail, with the body half of
the length, and could probably carry at least two humans.
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Soltakss probably is right, a map of the entire world really has the advantage
to make it easier to fit additional creations into it and connect them to the
other regions - I did not think of that. Well, I am still used to pen and paper-
maps, and changing anything on them is a nasty job (I still have to get used
to computers ...).
Otherwise, I think all the ideas mentioned are fine.
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I think animal-riding tribes are a logical idea for steppes and deserts, and I
am really looking forward to seeing your ideas.
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As I understood Puck's sketch, there should also be mountains "north" and
"west" of The Green, turning The Green into a wet basin that is surrounded
on three sides by mountains and opens to the "south" to the sea, and being
more narrow at the "northwestern" end and more broad in the "east " ?
Besides, I would propose to start with one region (from The Green to the Sky
Mountain), and add other regions later, as they are developed by and by. It
seems that up to now there are no proposals what these regions should look
like, so you would have to invent them on your own - and then probably to
change them again and again, as ideas and proposals are developed.
The "boiling waters" around Sky Mountain seem to have gone out of fashion
somewhat, currently all the proposals seem to include deserts around Sky
Mountain ...
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Something more fantasy-like ... "Masters of the Trees' Bounty" ... ah, no ...
fantasy obviously is not my field.
As for the way the products are made and work, I fully agree.
P.S.: I have added the Nifara to the list. I have also moved the list to the
wiki, so that it is more easy to find, and others can edit it, too.
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Right now I am particularly trying to find a cool name for Tree-alchemists or resin-tappers, who work with tree resins, potions, poisons and stuff. I just cannot think of a fitting name that rolls off the tongue.
They work with resins ... what about "Resineers" ?
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Yes, this is a very interesting system. The main criticism I have heard about
it is that Savage Worlds is something like a "dice producers' conspiracy to
sell more dice", because you seem to need a small bucket full of dice to play
the game.
The trend in the discussions I did read goes towards one sort of dice only,
usually D6 or D%.
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When a contradiction arises, it's not a problem - it's an opportunity ...
Of course, you are right, and that is what I meant: To discuss the contradiction, find an interesting explanation, and edit that into the wiki.
Bad wording by me, sorry.
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I am also not sure how people would prefer to handle it here, but I would
propose:
- sub-categories instead of one long posting, because they make it easier
to find and edit things,
- additions to the sub-categories in question instead of multiple wiki entries
on the same subjects.
If there are problems with contradictions etc., we could discuss them here
in the forum (or, with minor questions, perhaps even per PM), and then edit
the wiki accordingly, I think.
P.S.: I like the new Trogod notes !
I have edited the list on the previous page accordingly.
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When I look at the discussions in the forums over here, the words used most
often when writing about potential new systems are "generic" and "simple".
One system that has made a great impact on the discussion seems to be "Sa-
vage Worlds" (which I do not really know), and many would-be game desig-
ners mention it as a good example for an approach to new systems.
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Ah, "Ratten !" is not my project, and it has no similarity with "Bunnies and
Burrows". In fact, the rats of the game are rather mean creatures - more
"World of Darkness" than "Watership Down", I think.
Unfortunately I cannot explain here what makes it special (I do not want to
clutter the thread, and I would run into language problems), but it really is
different from the average run-of-the-mill RPG.
And there I see the problem for companies like WOTC. To make the profits
they need they have to produce for the mainstream market and cannot af-
ford to take risks and make experiments. WOTC will have to ride the D&D-
"horse" until it drops dead.
This opens the doors for small companies, which can try out new ideas in
new ways (PDFs etc.), and some of these new projects will one day have
the potential to win against then outdated and dull games like D&D.
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To turn players from the free option companies have to lower their prices or raise their hype.
I am not so sure about this, because sometimes it could be more useful to
have a good and innovative idea.
Over here a group of fans wrote an RPG named "Ratten !" ("Rats !"), where
the players' characters are, well, rats. They published the game as a free
PDF, used the feedback to expand and improve the game, then published
a print version (on demand), and now are working on a translation into Eng-
lish, and have started to create several other RPGs, including a new gene-
ric system.
What first seemed to be a really stupid idea (I mean, rats ?) has turned into
an - albeit still very small - business success, because the authors had a lot
of truly good and new ideas, a fresh approach to RPGs.
So, no lowered price (from free PDF to print version) and no raised hype (al-
most no hype at all), and still at least a remarkable success.
And "Ratten !" is only one example of several successful projects of this kind.
Sure, the market is changing rapidly, but in my opinion for the better.
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Hello and Welcome, Saving Throw !
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Yep, and there will be the incredibly evil Cult Of Spawners and Skinners,
with lots of Spawning Spells and Skinning Spells, and thousands of trained
Giant War Frogs, most of them used to pull frog-shaped war chariots !
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Okay, I have put the Kraecheeth on the list (which is only meant to record
ideas and proposals, nothing in any way final).
The Gates could well have caused the mutations of the Kraecheeth. In a sci-
ence fiction setting the Gates could be described as disintegrating a "passen-
ger" at Point A and reintegrating him at Point B. If the process of reintegra-
tion is somehow manipulated, or the Gate is malfunctioning, the "passenger"
could well be "transformed" into something different.
If the Azchirgnoth had found a way to manipulate the Gates ...
By the way, Soltakss (I hope I got his name right ...) has just edited the
myths in the Wiki, bringing them in line with your description of the past; I
think he has done a very fine job.
And another thought (rather a question): Do you have any idea who built
the Gates ?
Edit.: Ah, I have found it, the Akershule created the Gates.
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Here is a short list of the races that have been mentioned until now.
I have no doubt that I did forget some, and that some of the connec-
tions I made are wrong.
So, please tell me what to change, and I will edit this posting accor-
dingly.
Akershule ( = Azchir = Ancients ?) [extinct / undead]
- created / opened the Gates ?
Ashuli ("octopoids", very rare) [deep sea]
- came through one of the Gates
Humans (barbarians, corsairs, Freelings, etc.) [everywhere]
- Nifara [The Green, trees]
Kraecheeth (summoned creatures, many sub-species) [wherever summoned]
- possibly chaos mutations created through the Gates ?
Lizard People ( = Troodon = Dinosauroids ?) [The Green]
Mamprusi ("swamp apes") [The Green]
Orms (including Naga and Dragon Brood) [The Green]
Tree Kraken [The Green]
Trogod (Goblins) [The Green, surrounding mountains ?]
- Grulk (Hobgoblins / "Orks" ?)
- Karee ("Elves" ?)
- Kweeg
True Elves ( = The Shea ?, very rare) [The Green or undead ?]
BRP for Future campaign
in Basic Roleplaying
Posted
Thank you very much for this review, now I am really looking forward to see
BRP published.
The skills are the most important part for me, too. Well, it would have been
nice to have rules for the construction of robots and starships, but it should
not be too difficult to find a solution for this.
As for Worlds Beyond, I do not know it myself, but I have been told that it
is not worth the money, because it has a lot of gaps and it is not well
edited at all - but this is hearsay, I never really saw it.