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rust

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Posts posted by rust

  1. Thank you very much for this review, now I am really looking forward to see

    BRP published.

    The skills are the most important part for me, too. Well, it would have been

    nice to have rules for the construction of robots and starships, but it should

    not be too difficult to find a solution for this.

    As for Worlds Beyond, I do not know it myself, but I have been told that it

    is not worth the money, because it has a lot of gaps and it is not well

    edited at all - but this is hearsay, I never really saw it.

  2. Once the torture has ended and you have found some time to read, could

    you please write a few words about BRP and SF in your "BRP and Future

    campaign" thread - please ?

    Because, waiting for that means torture for me ...

  3. I have started to add the information to the Trade Goods list, and the Soo-

    lie to the Races list. If I missed something, or got something wrong, please

    tell me, or just edit the list.

    The names of the people seem a little bit confusing, we now seem to have

    Nifara, Nifarites and Nifirites, and I am not sure whether there are real dif-

    ferences, or only different names for the same people ?

    Thank you !

  4. In the Traveller universe the Syleans once used to ride eight-legged lizards,

    looking somewhat like a brontosaurus (long tail, long neck, small head), but

    with a head more like a pterosaurus (long "beak", sharp teeth). Such a beast

    (named a "poni" - misunderstandings programmed ...) was about 8 Meters

    long, from (outstretched) head to (outstretched) tail, with the body half of

    the length, and could probably carry at least two humans.

  5. Soltakss probably is right, a map of the entire world really has the advantage

    to make it easier to fit additional creations into it and connect them to the

    other regions - I did not think of that. Well, I am still used to pen and paper-

    maps, and changing anything on them is a nasty job (I still have to get used

    to computers ...).

    Otherwise, I think all the ideas mentioned are fine.

  6. As I understood Puck's sketch, there should also be mountains "north" and

    "west" of The Green, turning The Green into a wet basin that is surrounded

    on three sides by mountains and opens to the "south" to the sea, and being

    more narrow at the "northwestern" end and more broad in the "east " ?

    Besides, I would propose to start with one region (from The Green to the Sky

    Mountain), and add other regions later, as they are developed by and by. It

    seems that up to now there are no proposals what these regions should look

    like, so you would have to invent them on your own - and then probably to

    change them again and again, as ideas and proposals are developed.

    The "boiling waters" around Sky Mountain seem to have gone out of fashion

    somewhat, currently all the proposals seem to include deserts around Sky

    Mountain ...

  7. Something more fantasy-like ... "Masters of the Trees' Bounty" ... ah, no ...

    fantasy obviously is not my field.

    As for the way the products are made and work, I fully agree.

    P.S.: I have added the Nifara to the list. I have also moved the list to the

    wiki, so that it is more easy to find, and others can edit it, too.

  8. Right now I am particularly trying to find a cool name for Tree-alchemists or resin-tappers, who work with tree resins, potions, poisons and stuff. I just cannot think of a fitting name that rolls off the tongue.

    They work with resins ... what about "Resineers" ?

  9. When a contradiction arises, it's not a problem - it's an opportunity ...

    Of course, you are right, and that is what I meant: To discuss the contradiction, find an interesting explanation, and edit that into the wiki.

    Bad wording by me, sorry.

  10. I am also not sure how people would prefer to handle it here, but I would

    propose:

    - sub-categories instead of one long posting, because they make it easier

    to find and edit things,

    - additions to the sub-categories in question instead of multiple wiki entries

    on the same subjects.

    If there are problems with contradictions etc., we could discuss them here

    in the forum (or, with minor questions, perhaps even per PM), and then edit

    the wiki accordingly, I think.

    P.S.: I like the new Trogod notes !

    I have edited the list on the previous page accordingly.

  11. Ah, "Ratten !" is not my project, and it has no similarity with "Bunnies and

    Burrows". In fact, the rats of the game are rather mean creatures - more

    "World of Darkness" than "Watership Down", I think.

    Unfortunately I cannot explain here what makes it special (I do not want to

    clutter the thread, and I would run into language problems), but it really is

    different from the average run-of-the-mill RPG.

    And there I see the problem for companies like WOTC. To make the profits

    they need they have to produce for the mainstream market and cannot af-

    ford to take risks and make experiments. WOTC will have to ride the D&D-

    "horse" until it drops dead.

    This opens the doors for small companies, which can try out new ideas in

    new ways (PDFs etc.), and some of these new projects will one day have

    the potential to win against then outdated and dull games like D&D.

  12. To turn players from the free option companies have to lower their prices or raise their hype.

    I am not so sure about this, because sometimes it could be more useful to

    have a good and innovative idea.

    Over here a group of fans wrote an RPG named "Ratten !" ("Rats !"), where

    the players' characters are, well, rats. They published the game as a free

    PDF, used the feedback to expand and improve the game, then published

    a print version (on demand), and now are working on a translation into Eng-

    lish, and have started to create several other RPGs, including a new gene-

    ric system.

    What first seemed to be a really stupid idea (I mean, rats ?) has turned into

    an - albeit still very small - business success, because the authors had a lot

    of truly good and new ideas, a fresh approach to RPGs.

    So, no lowered price (from free PDF to print version) and no raised hype (al-

    most no hype at all), and still at least a remarkable success.

    And "Ratten !" is only one example of several successful projects of this kind.

    Sure, the market is changing rapidly, but in my opinion for the better.

  13. Okay, I have put the Kraecheeth on the list (which is only meant to record

    ideas and proposals, nothing in any way final).

    The Gates could well have caused the mutations of the Kraecheeth. In a sci-

    ence fiction setting the Gates could be described as disintegrating a "passen-

    ger" at Point A and reintegrating him at Point B. If the process of reintegra-

    tion is somehow manipulated, or the Gate is malfunctioning, the "passenger"

    could well be "transformed" into something different.

    If the Azchirgnoth had found a way to manipulate the Gates ...

    By the way, Soltakss (I hope I got his name right ...) has just edited the

    myths in the Wiki, bringing them in line with your description of the past; I

    think he has done a very fine job.

    And another thought (rather a question): Do you have any idea who built

    the Gates ?

    Edit.: Ah, I have found it, the Akershule created the Gates.

  14. Here is a short list of the races that have been mentioned until now.

    I have no doubt that I did forget some, and that some of the connec-

    tions I made are wrong.

    So, please tell me what to change, and I will edit this posting accor-

    dingly.

    Akershule ( = Azchir = Ancients ?) [extinct / undead]

    - created / opened the Gates ?

    Ashuli ("octopoids", very rare) [deep sea]

    - came through one of the Gates

    Humans (barbarians, corsairs, Freelings, etc.) [everywhere]

    - Nifara [The Green, trees]

    Kraecheeth (summoned creatures, many sub-species) [wherever summoned]

    - possibly chaos mutations created through the Gates ?

    Lizard People ( = Troodon = Dinosauroids ?) [The Green]

    Mamprusi ("swamp apes") [The Green]

    Orms (including Naga and Dragon Brood) [The Green]

    Tree Kraken [The Green]

    Trogod (Goblins) [The Green, surrounding mountains ?]

    - Grulk (Hobgoblins / "Orks" ?)

    - Karee ("Elves" ?)

    - Kweeg

    True Elves ( = The Shea ?, very rare) [The Green or undead ?]

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