rust
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Posts posted by rust
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BRP Central have finally taken top position, and is now ranked as #1
Congratulations ! :thumb:
And: Well deserved, BRP Central is by far the best BRP address around.
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Thank you for the information.
With only Speed, Cargo Capacity, Armor and Weapons this is a very "slim"
approach to vehicle rules, but it would be sufficient for my current setting,
where vehicle combat is comparatively rare.
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I just ordered the 0 edition so I thought that in accordance with my luck everyone lost intrest.
Not at all - but my copy of the Zero Edition meanwhile has arrived, and I am
somewhat busy with "reengineering" my Pharos IV setting.
However, I am still looking forward to reading more about The Green !
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A very good map, and also a good center region for the Shared World. I only
have to get used to the "upside down"-Green.
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Well, I am one of the bad guys, I can do without virtues ...>:->
(235/420)
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No. 235 has arrived today !
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Added "Sloths" to the Bestiary and "rivermen" to the Green.
They really look fine. I will add them to the list after the weekend.
Do the Nifara and the Rivermen produce the same goods (boat resin, cloth
resin, etc.), or do you plan to move them from the Nifara to the Rivermen ?
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Soltakss, I really like your Minotaurs, especially the story about their creation.
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Thank you very much for your comment on my English. Well, over here in Eu-
rope English has become something like a "common tongue", and after so ma-
ny years of playing untranslated RPGs ...
The Zero Edition should arrive today or tomorrow (), and then I will begin
to complete the "system" part of my world, and I hope I will be in the mood
to start the translation soon after this.
I do not see any serious problems with the Guild's firearms. At least the early
firearms were not much more efficient than bow and crossbow, only easier
to learn and to handle, and the members of the Guild probably would be the
only ones who know how to use them, and who have access to the "gunpow-
der". Therefore a comparatively small number of firearms should not be able
to unbalance the game, I think.
The Guild's knowledge about the Gates could be more of a problem. However,
the Gates could still be extremely difficult to use, dangerous and unreliable.
I think it really depend on how much the Guild knows, and how much it can
achieve with this knowledge.
Besides, the Guild's attempts to learn more about the Gates, and to become
more able to control them / some of them, could make a fine campaign.
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What about the lizard-riding Sauroids mentioned elsewhere ?
I am not sure whether they would be Beast People in the usual sense (I have
almost no knowledge of RQ), but I think they could be quite interesting, per-
haps as steppe nomads herding antelopes or other suitable animals ?
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[deleted because of Gygax thread]
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Thank you very much - it is really nice, as I never dreamed of getting a copy
of Zero Edition, because it really is an adventure to order something from
the USA, and I usually avoid it whenever possible.
To hear of such a treasure trove here in Germany ...
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Believe it or not, my favourite RPG shop has just announced that it has se-
veral copies of the Zero Edition in stock !
I hope I reacted quick enough to make my E-mail secure me one of those
copies - in which case I will have the pleasure to post in this thread again
in only a couple of days ...
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Thank you for asking, my Pharos IV is doing well. Currently I have about 60
pages of "canonical" material, including the colony's almost 70 years of histo-
ry, a couple of (not very detailed) maps, and a small hill of notes.
The problems will start when I will have to translate at least the core stuff,
which I can only begin after the final BRP version has been published.
I have already reserved a spot for the Shared World in Pharos IV's universe.
In my preliminary notes the planet is named Green, and is the third planet of
the Edura System, approximately 19 lightyears from Pharos IV, in an as yet
unexplored region.
Of course, this can be changed, it is just a "placeholder".
Your Guild should work fine in the Shared World, I think. However, it should
probably not be a truly planet-wide organization (they will need some elbow
room to expand further ...). I could well imagine the Guild as an organization
which covers a number of renaissance-type city states and their "hinterland"
on the coast of one of the continents of the Shared World, for example.
Since we have an entire world to "fill", the area where the Guild is already an
important organization could easily be as big as Europe, and it would still not
ruin the bronze age feel of the rest of the world. In fact, different cultural or
technological levels on different continents seem a good idea to me, as this
could add some more "colour" and "depth" to the world.
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Yep, I like both Soltakss' centaurs and your wyverns.
If the "moon connection" would fit in with all the beast people cultures, I
would certainly like it, because it would create a special time / deadline
for adventures ("You have to cross the steppe before the moon drives
the centaurs mad ..."), and such give the world some additional "colour"
that also influences the game.
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Our "House Rules" include a Perception skill, otherwise I use either an Idea
roll or (Listen + Spot):2, depending on the situation.
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A beautiful map !
It is perhaps less desert and more water than I had expected, but it really
looks fine.
I do not know what Puck and Rurik will think about the idea to put The Green
and Portal on different continents, but at the moment I do not see a real
problem, provided both are still close enough to enable Puck's corsairs from
the coast of The Green to prey on the sea trade to and from Portal.
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Are there other game worlds where that was done? And to what extent did the mounts have control?
As far as I can remember, the mounts (dragons) often were far more power-
ful and at least as intelligent as their riders, but they did never have the con-
trol (although they could have taken it whenever they liked, I think).
So, no, I think it has not been done before, and I totally agree with Trifletra-
xor: I like that idea !
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At least I would not use my copies.
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I think it s a very good and interesting idea, and it looks like something which
could make the Shared World more fascinating.
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Well, why not ?
With a really good description this could make a very interesting combination
of races, somewhat like dragons and dragonriders in other game worlds.
I would not consider it off kilter, only rather difficult to describe in a way
that makes it plausible and convincing.
However, if you have the necessary ideas: Please do it !
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Note to myself: Stay away from Conrad when he has just bought a new book
- or at least wear that helmet. :cool:
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Well, as mentioned above: I do only know hearsay, I never did see the book.
But when I started looking for informations on it, I usually found comments
like this one from the Pen & Paper website:
Wanderer (Feb 8, 2007 - 4:51 AM CST):
Not a bad system, but poorly edited. Typos aside, an entire section of the character history generation system was omitted from the book! Since the company vanished from view immediately after, there's not even a method for contacting the authors.
What you write about it looks much different, and I will think again about
buying it.
Classic Vehicle Rules from BRP
in Basic Roleplaying
Posted
I am very interested in your ideas and am looking forward to reading more
about them.