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rust

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Posts posted by rust

  1. I just ordered the 0 edition so I thought that in accordance with my luck everyone lost intrest. :(

    Not at all - but my copy of the Zero Edition meanwhile has arrived, and I am

    somewhat busy with "reengineering" my Pharos IV setting.

    However, I am still looking forward to reading more about The Green !

  2. Added "Sloths" to the Bestiary and "rivermen" to the Green.

    They really look fine. I will add them to the list after the weekend.

    Do the Nifara and the Rivermen produce the same goods (boat resin, cloth

    resin, etc.), or do you plan to move them from the Nifara to the Rivermen ?

  3. Thank you very much for your comment on my English. Well, over here in Eu-

    rope English has become something like a "common tongue", and after so ma-

    ny years of playing untranslated RPGs ...

    The Zero Edition should arrive today or tomorrow (:D), and then I will begin

    to complete the "system" part of my world, and I hope I will be in the mood

    to start the translation soon after this.

    I do not see any serious problems with the Guild's firearms. At least the early

    firearms were not much more efficient than bow and crossbow, only easier

    to learn and to handle, and the members of the Guild probably would be the

    only ones who know how to use them, and who have access to the "gunpow-

    der". Therefore a comparatively small number of firearms should not be able

    to unbalance the game, I think.

    The Guild's knowledge about the Gates could be more of a problem. However,

    the Gates could still be extremely difficult to use, dangerous and unreliable.

    I think it really depend on how much the Guild knows, and how much it can

    achieve with this knowledge.

    Besides, the Guild's attempts to learn more about the Gates, and to become

    more able to control them / some of them, could make a fine campaign.

  4. What about the lizard-riding Sauroids mentioned elsewhere ?

    I am not sure whether they would be Beast People in the usual sense (I have

    almost no knowledge of RQ), but I think they could be quite interesting, per-

    haps as steppe nomads herding antelopes or other suitable animals ?

  5. Thank you very much - it is really nice, as I never dreamed of getting a copy

    of Zero Edition, because it really is an adventure to order something from

    the USA, and I usually avoid it whenever possible.

    To hear of such a treasure trove here in Germany ...:D

  6. Believe it or not, my favourite RPG shop has just announced that it has se-

    veral copies of the Zero Edition in stock !

    I hope I reacted quick enough to make my E-mail secure me one of those

    copies - in which case I will have the pleasure to post in this thread again

    in only a couple of days ...

  7. Thank you for asking, my Pharos IV is doing well. Currently I have about 60

    pages of "canonical" material, including the colony's almost 70 years of histo-

    ry, a couple of (not very detailed) maps, and a small hill of notes.

    The problems will start when I will have to translate at least the core stuff,

    which I can only begin after the final BRP version has been published.

    I have already reserved a spot for the Shared World in Pharos IV's universe.

    In my preliminary notes the planet is named Green, and is the third planet of

    the Edura System, approximately 19 lightyears from Pharos IV, in an as yet

    unexplored region.

    Of course, this can be changed, it is just a "placeholder".

    Your Guild should work fine in the Shared World, I think. However, it should

    probably not be a truly planet-wide organization (they will need some elbow

    room to expand further ...). I could well imagine the Guild as an organization

    which covers a number of renaissance-type city states and their "hinterland"

    on the coast of one of the continents of the Shared World, for example.

    Since we have an entire world to "fill", the area where the Guild is already an

    important organization could easily be as big as Europe, and it would still not

    ruin the bronze age feel of the rest of the world. In fact, different cultural or

    technological levels on different continents seem a good idea to me, as this

    could add some more "colour" and "depth" to the world.

  8. Yep, I like both Soltakss' centaurs and your wyverns.

    If the "moon connection" would fit in with all the beast people cultures, I

    would certainly like it, because it would create a special time / deadline

    for adventures ("You have to cross the steppe before the moon drives

    the centaurs mad ..."), and such give the world some additional "colour"

    that also influences the game.

  9. A beautiful map !

    It is perhaps less desert and more water than I had expected, but it really

    looks fine.

    I do not know what Puck and Rurik will think about the idea to put The Green

    and Portal on different continents, but at the moment I do not see a real

    problem, provided both are still close enough to enable Puck's corsairs from

    the coast of The Green to prey on the sea trade to and from Portal.

  10. Are there other game worlds where that was done? And to what extent did the mounts have control?

    As far as I can remember, the mounts (dragons) often were far more power-

    ful and at least as intelligent as their riders, but they did never have the con-

    trol (although they could have taken it whenever they liked, I think).

    So, no, I think it has not been done before, and I totally agree with Trifletra-

    xor: I like that idea ! :D

  11. Well, why not ?

    With a really good description this could make a very interesting combination

    of races, somewhat like dragons and dragonriders in other game worlds.

    I would not consider it off kilter, only rather difficult to describe in a way

    that makes it plausible and convincing.

    However, if you have the necessary ideas: Please do it !

  12. Well, as mentioned above: I do only know hearsay, I never did see the book.

    But when I started looking for informations on it, I usually found comments

    like this one from the Pen & Paper website:

    Wanderer (Feb 8, 2007 - 4:51 AM CST):

    Not a bad system, but poorly edited. Typos aside, an entire section of the character history generation system was omitted from the book! Since the company vanished from view immediately after, there's not even a method for contacting the authors.

    What you write about it looks much different, and I will think again about

    buying it.

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