rust
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Posts posted by rust
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Yep, as soon as the German translation of Mongoose Traveller has been pub-
lished (early June, probably), we will use parts of it for our setting, especial-
ly from the character generation chapter, the starship construction system
and the trade system.
However, we prefer the d100 system to Traveller's system for the "actual ro-
leplaying", so Traveller will only influence the setting, not the characters' ac-
tions.
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Our group has just recently decided to "translate" our science fiction setting
from GURPS Traveller to BRP in order to play a game with less rules mathema-
tics and more roleplaying, where the setting is at the centre and the rules are
only (adaptable) tools to make the setting playable.
My opinion on D&D 4.0 should be obvious ... >:->
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BRP Edition Zero has these informations:
- "For every year below the minimum age (18) ... subtract 20, 30 or 40 skill
points (based on level of campaign) from your character's professional skill
points." (= a "normal" character would get 250 professional skill points, redu-
ced by 20 skill points per year below 18)
- "For every year below the minimum age above, subtract 1 point from one
characteristic of your choice. The gamemaster may require that you make
SIZ one of these lowered characteristics."
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But my point is that the literal meaning of "interplanetary" is misleading. Someone reading, say, the title of this thread may quite naturally assume ... the genre is space opera.
Not really, because true Space Opera would be "interstellar" ...
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I didn't necessarily want to use the "romance" label ...
I am glad you did not use it, at least here in Germany "romance" is nowadays
used for "love stories" only ...
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Hey and Welcome, Gianni12 !
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Thank you for all the work on your settings, and please keep the results
coming !
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I am having second thoughts on my first idea ... :eek:
Now I think that it might be better to have the Steel and Gunstones setting
on the same world as The Green, because the existence of these two diffe-
rent settings on one world would make that world a bit like the planet Tschai
of Jack Vance's Planet of Adventure series, which I like very much - and whe-
re I could easily "borrow" some good adventure ideas.
Just in case you do not know Tschai: Planet of Adventure - Wikipedia, the free encyclopedia
Once they found the way to the planet by spaceship, the spacefarers would
still have to find The Green on this world, in order to locate the portal and re-
contact the Mamprusi, and the Steel and Gunstones setting could be a very
good (and unexpected) place to have them start that search.
By the way, where in (or near) the region of the Steel and Gunstones map do
you imagine The Green to be ?
And: I just now realized one of the reasons why I really like this map - its sty-
le is quite similar to the maps of the AD&D Birthright setting, which I enjoyed
very much. In fact, in a way my Pharos IV setting is a kind of "Birthright in
Space".
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Thank you very much !
By the way, my favourite scene of this adventure was when a scientist
among the colonists attempted to get some DNA from one of the Mamprusi
("My hypothesis is that they are descendants of genetically uplifted Terran
great apes, so this planet must be a Lost Colony !").
The Mamprusi in question turned out to be female, and she completely mis-
understood the scientist's intentions - as did her mate, the leader of the
Mamprusi group.
The player's attempts to roleplay his character's explanation of what he re-
ally was after by pantomime would have been worth an entrance fee ...
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A few days ago I have "jumped the gun" and have used The Green for a first
adventure with characters from my setting.
While investigating the Gate left behind by the Builders in a ruined outpost in
the Great Rift of Pharos IV, they inadvertently activated the Gate and were
transmitted to a portal under the mountains north of The Green.
Since the characters lacked the equipment for an exploration of the region,
they decided after a few encounters with giant spiders and thelike to "hole
up" near the portal and try to figure out a way to use it in order to return
to Pharos IV.
However, they had to go out to search or hunt for food, and this proved to
be extremely dangerous. In the end they only survived with the help of a
wandering group of Mamprusi.
While the characters concentrated on staying alive, the ARC scientists back
on Pharos IV managed to re-establish the Gate's connection with the portal
on Green (as the planet was named), and a security service team rescued
the characters.
The Gate is still extremely unreliable, and the characters lacked the equipment
to determine the precise astrographic position of Green, but I have no doubt
that the ARC (Avalon Research Center) will try to find a way to return to
Green: Some of the organic materials used by the Mamprusi could be most
useful for the colony on Pharos IV.
The players liked this adventure very much, and they especially liked the
Mamprusi - one of them will probably "borrow" them for his own fantasy cam-
paign.
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Thank you very much for the map !
There are currently four unexplored systems on the edge of my setting's
Demara Sector, and I am toying with the idea to use your very interes-
ting Steel and Gunstones setting as the native civilization of a planet in
one of those systems, unless of course it becomes a part of the Shared
World and is on the same planet as The Green.
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While I have no problem at all with long texts without illustrations, I have to
admit that I would welcome some map or sketch of the Steel and Gunstones
setting - it would make it much easier to comprehend the text.
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Is Steel and Gunstones worth continuing?
Of course it is !
Sorry, I am just quite busy with things not related to roleplaying, and there-
fore visit the forum not very often, and also do not often give feedback.
However, rest assured that I do read the material, and hope you will continue
to post it.
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In my Pharos IV setting I use the traits as "cultural traits" to give the players
an impression which traits (behaviour, ideas, etc.) are typical for the cultures
of the various planets of the setting, and therefore have been a part of the
education of their characters, and now are expected of them by their fellow
citizens.
While the characters do not have to share these cultural traits of their home-
worlds, it gives the players an additional little help to imagine and play their
characters, and to understand their background universe.
To give an example, if a player has a Flexian Belter as his character, he knows
that Flexians are expected to be able to care for themselves, and that other
Flexian Belters will rarely offer to help him, because this might be seen as an
insult.
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Chaste - Lustful
Energetic - Lazy
Forgiving - Vengeful
Generous - Selfish
Honest - Deceitful
Just - Arbitrary
Merciful - Cruel
Modest - Proud
Pious - Worldly
Prudent - Reckless
Temperate - Indulgent
Trusting - Suspicious
Valorous - Cowardly
By the way, a very similar list, meant to be used for NPCs, is in BRP Edition Zero.
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Of those that have not already be named, my favourite is Erdenstern. They
produce their music specifically for roleplaying games.
The website has an English text, too:
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The catalogue works, and I managed to log in ...
Well, it is getting stranger and stranger ...
I used your link, and got a security warning:
Es besteht ein Problem mit dem Sicherheitszertifikat der Website.
- which means that my browser thinks the website is dangerous.
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I found those files and posted them. Enjoy!
Thank you very much, the files are really interesting. I especially like the
"Invent" skill on the character sheet - a great idea for my science fiction
setting.
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Hello and Welcome, Vagabond !
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I like your system, but I think it needs some modifications for certain circum-
stances.
One example is swimming. According to the description of the Swim skill in the
Zero Edition:
- (Special Success) "If the optional fatigue system is used, the fatigue
point cost for swimming is reduced by 1/4."
- "In calm waters, Swim rolls are needed only once per turn. Swimming in
rough waters requires a Swim check each round."
- "Your character can tow a buoyant object of up to his or her own SIZ+2
indefinitely, assuming a free hand or some means of attaching the object
to your character."
For my setting (a science fiction water world) I will need rather detailed Swim
rules.
I think that I will reduce the fatigue point cost for swimming depending on the
Swim skill of the character (not only the type of success) and the equipment
of the character (biomimetic drysuit, flippers, etc.), and that I will also have
to find some way to handle encumbrance differently.
I could imagine that it could make sense to design similar houserules for other
settings and skills.
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BRP Zero includes a somewhat basic Fatigue Points option. The fatigue points
are calculated as the sum of STR and CON.
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In principle, it does of course make sense.
However, at least here in Germany the authorities would only react if a
German publisher would misuse the logo, and even then they would hard-
ly do more than send the publisher a letter to ask him to stop it. He could
safely ignore the letter for a year or two.
And the idea to complain as a German citizen to, for example, the Italian
authorities about something an Italian publisher has done ...
Unless you put a lawyer behind it, complaints of that kind usually do not
go very far.
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I appreciate and support your intentions, but I have serious doubts that your
idea really would work.
For example, we could hardly prevent the use (or misuse) of "our" logo by any
publishers, unless we would in some way become a legal entity, and would be
willing to file lawsuits against anyone using "our" logo without our permission.
Since there are (as far as I know) still no rules for European (= EU-wide) non-
profit organizations, we probably would have to establish legal entities in all
of the EU member states to be able to "protect" our logo in any meaningful
way.
And without protection the logo would not really be useful for customers, I
think.
In my opinion it would be easier to use something more personal, perhaps a
short line written by the forum administrator or thelike, instead of a logo.
To copy and use a logo is rather easy, to copy and use a personal opinion
under a certain person's name is illegal in any case and any legal system.
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Some characters in my science fiction campaign have skills over 100 %. I use
such skill levels to deal with high negative modifiers which make some tasks
impossible for "normal" characters, from scientific breakthroughs over the in-
vention and implementation of entirely new technologies to more "mundane"
tasks like piloting a shuttle through a dense field of space debris or a subma-
rine close to an active undersea volcano.
It takes quite a lot of specialization, dedication and patience for a character
in my campaign to become one of those extremely few "galaxy class"-experts
who can do the "impossible" jobs, but some players enjoy such character con-
cepts and careers. For them, it is something to be the setting's "Einstein" or
"Red Baron". Besides, it also helps to gain influence and money ...
Looking for Weapons, Equipment and Skills for a BRP Sci-Fi setting
in Basic Roleplaying
Posted
Less than FutureWorld and much less than Ringworld.