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rust

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Everything posted by rust

  1. Since mines and LAW rockets cause explosions, I would use the Explosions rules from the Spot Rules chapter and apply all the explosion damage as ge- neral damage to vehicle and passengers alike. The mine would detonate within 1 m of the car and would cause the 6d6+6 hit points damage, reducing your car to 9 hit points on average (let us not mention the poor passenger ...). Since your vehicle would still have more than 5 hit points, but less than half of the hits points it started with, the Vehicle Damage rules on p. 216 / 217 would allow you to drive what remained of your vehicle at half speed, if you wanted. Think of a vehicle that has been thrown through the air and badly damaged by the mine blast, but is still able to crawl. Later on the first LAW rocket would almost vaporize the wreck of the car with 28 points of damage against the remaining 9 hit points. Well, at least this is how I would handle it. Edit.: On second thoughts, if you divide the car into hit locations, with a zone within 1 m of the mine explosion and a second zone within 1 + m from the explosion, and give the lower zone - most probably including the engine or other vital parts - 75 % of the weight and hit points of the car, this lower zone will take enough damage to destroy the engine completely, I think.
  2. Oops, a link, of course ... Here it is: Chaosium Inc.
  3. Outpost 19 is now on Chaosium's list of downloadable books, but there seems to be some minor problem: Whenever I try to buy it, I am told "Product not found". Well, at least I will be able to get it soon. :happy: Edit.: They fixed it, I have, I like it. :D:D
  4. As the GM I try to keep all characters active and to give each character his moments in the spotlight, and in my experience six is the maximum number of characters I can "juggle" and still enjoy the game.
  5. .. provided you can ensure that they will never find out.
  6. Yep, we did something like that in a GURPS campaign once. The only problem was that some players tended to protest whenever they felt that "they" were not played "right", especially when it came to things like quirks. To have fun with that kind of game, you need players who are able to laugh at their own little mannerisms and thelike portrayed by others.
  7. Booktopia seems to have it: Booktopia Search Results for 'Basic Roleplaying System'. We sell books, hardback, paperback, audio, CDs.
  8. Oh, of course, and I really do not expect all of those gamers who are dis- appointed by D&D 4.0 to show any interest in BRP - but indications are that some do, and I consider this a perhaps small, but most welcome de- velopment.
  9. I did not find any such rule in BRP, neither in the Explosions entry of the Spot Rules chapter nor in the Equipment chapter. The only rule repeated in both chapters is: Damage is expressed in dice per meters, damage done each meter past the initial radius decreases by 1D6 per meter. Nothing about the doubling of the amount of explosives or any potential con- sequences for damage and burst radius, at least not where it would be easy to find.
  10. Bygoneyrs, something Soltakss is working on could well be worth a look for you: http://www.soltakss.com/rq_scifi.doc It is a combination of the SRDs of Runequest and Mongoose Traveller, and I found it most useful for my own setting development.
  11. It depends on where you live, I think. Here in Germany the existence of the new BRP makes a difference, because until then there were a number of BRP-based games with different settings available, but not BRP as a generic system.
  12. Well, as mentioned above: Over here it has already failed - and Germany has always been a very reliable market for D&D.
  13. While D&D 4.0 will most probably remain at the top of the RPG food chain, it seems to me that its community will be smaller - perhaps much smaller - than the communities of previous versions of D&D. Over here the German edition of D&D 4.0 has been terminated (for various reasons) after the core rulebooks were published and the game really was not doing as well as expected, while the number of people interested in BRP is continually growing. Of course, BRP will not replace D&D, but there seems to be a very good chance to win over quite a lot of gamers who are disappointed by D&D and therefore willing to try something else.
  14. Thank you for the link - this looks very interesting.
  15. I am very much looking forward to it !
  16. I use the standard 1/5 for special success and 1/20 for critical success, but only a natural 00 for a fumble, because in my opinion a 1/100 chance for a fumble is more realistic.
  17. Thank you very much for the info and the very interesting link !
  18. Thank you, that makes it indeed much easier !
  19. I thought the whole point of RQ and BRP was that you can do with it what- ever you and your group of players like.
  20. The same with me. I could be very tempted to revive an old fantasy setting of mine, a campaign about a (fictitious) Inuit tribe on Baffin Island. Icelanders settling on Greenland and visiting Baffin Island (Asornok in my cam- paign) and the subsequent relations between Inuit and Icelanders could be in- teresting enough to give the campaign a new start.
  21. Unfortunately the feeling for the mass and mass distribution of a weapon de- termines whether the fighter hits something with it. One only has to unbalance someone's familiar weapon slightly to make him miss his target most of the time before he regains his feeling for the weapon. But in the end this is a futile debate, fantasy roleplaying games are not a simulation of real world combat, not more than chess is a simulation of an- cient warfare. I just tend to forget this sometimes.
  22. The context is: No matter how experienced the veteran is with his sword, if it is the "wrong" type of sword (e.g. katana, rapier, short sword) his ex- perience is almost meaningless if he tries to use an axe in combat, and a well trained recruit without combat experience, but with a weapon familiar to him, will most probably kill the veteran easily.
  23. Not really. Fighting with an axe or mace is indeed much different from fighting with any kind of sword. I am not a trained axe fighter, I only know some types of swords quite well, so I can only make an estimate, but I think that significantly more than 50 % of all sword maneuvers are impossible to do with an axe, and vice versa. And it is much the same with the mace. And some types of swords, for example my favourite one, the renaissance ra- pier, simply have nothing at all in common with an axe or mace. One just cannot pierce someone with an axe or mace, or hack him with a ra- pier. As for the combination of sword and shield, this is doubtless true: Someone trained and used to fighting with sword and shield will find it extremely diffi- cult to defend with a sword alone.
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