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rust
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Posts posted by rust
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As the GM I try to keep all characters active and to give each character his
moments in the spotlight, and in my experience six is the maximum number of
characters I can "juggle" and still enjoy the game.
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The best thing is having npc's of other friends and foes witch we can have a laugh about
.. provided you can ensure that they will never find out.
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Yep, we did something like that in a GURPS campaign once. The only problem
was that some players tended to protest whenever they felt that "they" were
not played "right", especially when it came to things like quirks. To have fun
with that kind of game, you need players who are able to laugh at their own
little mannerisms and thelike portrayed by others.
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The new BRP is not popular in Australia because it's not sold here.
Booktopia seems to have it:
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But BRP isn't the only option for them, either. There are other games that don't fill dissimilar niches, and some of those have been in print.
Oh, of course, and I really do not expect all of those gamers who are dis-
appointed by D&D 4.0 to show any interest in BRP - but indications are
that some do, and I consider this a perhaps small, but most welcome de-
velopment.
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Since I won't be getting my copy of BRP until after Christmas, I was wondering if you could check the BRP spot rules for explosives and see if doubling the amount of explosive increases both damage and burst radius by 50% (as in CoC).
I did not find any such rule in BRP, neither in the Explosions entry of the Spot
Rules chapter nor in the Equipment chapter.
The only rule repeated in both chapters is: Damage is expressed in dice per
meters, damage done each meter past the initial radius decreases by 1D6
per meter.
Nothing about the doubling of the amount of explosives or any potential con-
sequences for damage and burst radius, at least not where it would be easy
to find.
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Bygoneyrs, something Soltakss is working on could well be worth a look for you:
http://www.soltakss.com/rq_scifi.doc
It is a combination of the SRDs of Runequest and Mongoose Traveller, and
I found it most useful for my own setting development.
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The problem is that even those bailing won't be likely looking for something like BRP, or they already would have been; the differences between 3e and BRP were already about as large as the differences between BRP and 4e.
It depends on where you live, I think. Here in Germany the existence of the
new BRP makes a difference, because until then there were a number of
BRP-based games with different settings available, but not BRP as a generic system.
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As long as the books are selling well enough to make a company like Hasbro enough money to justify continuing to make them, any discussion of the "failure" of the line is, well, silly.
Well, as mentioned above: Over here it has already failed - and Germany
has always been a very reliable market for D&D.
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While D&D 4.0 will most probably remain at the top of the RPG food chain,
it seems to me that its community will be smaller - perhaps much smaller -
than the communities of previous versions of D&D.
Over here the German edition of D&D 4.0 has been terminated (for various
reasons) after the core rulebooks were published and the game really was
not doing as well as expected, while the number of people interested in
BRP is continually growing.
Of course, BRP will not replace D&D, but there seems to be a very good
chance to win over quite a lot of gamers who are disappointed by D&D
and therefore willing to try something else.
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Most Welcome, Bygoneyrs !
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Thank you for the link - this looks very interesting.
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I am very much looking forward to it !
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I use the standard 1/5 for special success and 1/20 for critical success,
but only a natural 00 for a fumble, because in my opinion a 1/100 chance
for a fumble is more realistic.
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Thank you very much for the info and the very interesting link !
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This way you only need to give bridges, building and rock a SIZ rating based on their mass and go from there.
Thank you, that makes it indeed much easier !
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Actually I thought the whole point of RQ and BRP was that you were playing an ordinary guy who becomes a hero.
I thought the whole point of RQ and BRP was that you can do with it what-
ever you and your group of players like.
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I am very interested in fantasy Iceland setting.
The same with me.
I could be very tempted to revive an old fantasy setting of mine, a campaign
about a (fictitious) Inuit tribe on Baffin Island.
Icelanders settling on Greenland and visiting Baffin Island (Asornok in my cam-
paign) and the subsequent relations between Inuit and Icelanders could be in-
teresting enough to give the campaign a new start.
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The differences are:
mass, mass distribution, strength, stress concentrations and where the dangerous bit is.
Unfortunately the feeling for the mass and mass distribution of a weapon de-
termines whether the fighter hits something with it.
One only has to unbalance someone's familiar weapon slightly to make him
miss his target most of the time before he regains his feeling for the weapon.
But in the end this is a futile debate, fantasy roleplaying games are not a
simulation of real world combat, not more than chess is a simulation of an-
cient warfare.
I just tend to forget this sometimes.
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True, but way out of context for what's being discussed. Context is everything!
The context is: No matter how experienced the veteran is with his sword,
if it is the "wrong" type of sword (e.g. katana, rapier, short sword) his ex-
perience is almost meaningless if he tries to use an axe in combat, and a
well trained recruit without combat experience, but with a weapon familiar
to him, will most probably kill the veteran easily.
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An experience warrior who's mainly fought with sword and shield should only be at a slight disadvantage when switching to axe and shield, or to mace and shield.
Not really.
Fighting with an axe or mace is indeed much different from fighting with any
kind of sword.
I am not a trained axe fighter, I only know some types of swords quite well,
so I can only make an estimate, but I think that significantly more than 50 %
of all sword maneuvers are impossible to do with an axe, and vice versa.
And it is much the same with the mace.
And some types of swords, for example my favourite one, the renaissance ra-
pier, simply have nothing at all in common with an axe or mace.
One just cannot pierce someone with an axe or mace, or hack him with a ra-
pier.
As for the combination of sword and shield, this is doubtless true: Someone
trained and used to fighting with sword and shield will find it extremely diffi-
cult to defend with a sword alone.
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Looks very good ! :thumb:
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In my new campaign some of the characters will have to blow up quite a lot
of stuff during mining and terraforming operations, including parts of a moun-
tain chain.
While BRP includes rules for the Demolition skill, some basic data on explosives
and spot rules on the damage explosions can cause to characters, I do not
know how to handle the use of explosives to destroy huge objects, for exam-
ple soft and hard rock.
The basic question I am unable to answer is: How much explosive does a cha-
racter need to destroy a certain volume of rock ?
I could of course try to convert rules from GURPS or another system, but per-
haps someone has already found and perhaps even tested the solution to my
problem.
Thank you very much for your help !
Edit.: Problem solved, I will use the Heredium rules for explosives.
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I sent the makers of Translight rpg an email, but got no answer:(
The easiest way to contact MJD, the author of Translight, should be this:
Martin’s website, such as it is, can be found at http://www.martinjdougherty.co.uk/
and he can be contacted by email at martin-j.dougherty@virgin.net.
If you used any other E-Mail address, you could try to use this one to con-
tact Martin directly.
Outpost 19 (almost) available
in Basic Roleplaying
Posted · Edited by rust
Outpost 19 is now on Chaosium's list of downloadable books, but there
seems to be some minor problem: Whenever I try to buy it, I am told
"Product not found".![:(](//content.invisioncic.com/r252035/emoticons/default_sad.png)
Well, at least I will be able to get it soon. :happy:
Edit.: They fixed it, I have, I like it.
:D:D