Jump to content

Mugen

Member
  • Posts

    1,627
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Mugen

  1. Exactly my point. That's a big change from previous RQ rules. Previously, you had to chose a position between all attack, all defense or a mix. Now, the number of attacks will depend on your weapons SR, and the number of parries on your parrying weapon skill. You can chose to do less attacks, but that's just a waste of actions.
  2. Ok, so, SR are used as a factor to determine how many attacks you can do in a turn, and the rule in page 224 is to be ignored. But, how does it work exactly ? If both my left hand and right hand weapons have SR 6, can I attack at SR 6 with one, and SR 12 with the other ? And what about splitting attacks ? As the second split attack occurs 3 SR after, I see 2 possible interactions : -SR add together, and splitting attacks will make it impossible to use my second hand weapon to attack, as 6+3+6 = 15 (Edit : or unless my DEX and SIZ are so good my SR is 4 or less). -Split attacks are seen as only one action, and the +3 SR is only a delay on the second attack. Therfore, I can do a split attack at SR 6, a second split attack at SR 9, and a normal attack at SR 12, with my other weapon. And, finally : if my SR is low enough to attack twice, is there a reason for me to not do it ?
  3. That was my first understanding too. But I'd like to know how the official rules should work. I already have a houserule that works concerning multiple attacks and parries in BRP, and am not very interested in creating a new one.
  4. Can we agree that the rule on page 224 should be ignored and deleted from the book, then ? Edit: I'm speaking of the rule that says that with two weapons, you can attack twice, parry twice, or attack and parry once).
  5. I'm very sorry to ask this again, but how does this rule interact with the rule on page 224-225 concerning the limits on the actions one can take while holding a weapon in each hand ? Is the following interpretation correct ? -You can attack once with each weapon, but you can't parry or dodge. -You can attack once with one weapon and parry with the other weapon as many times as your skill allows it. -You can parry with both weapons as many times as your skill allows it, but you can't attack. And dodge can be used as a replacement for any parry attempt.
  6. Well, I assume J. Durall knows, and that's why I'm asking him further explanations
  7. I still don't know how the subsequent parries rule is supposed to work with the rule on pg 224-225 that says you can only attack and parry once, parry twice or attack twice with two weapons, which was the subject of this thread. -Can I attack once with each weapon if I don't parry at all ? -Can I attack at all if I parry with both weapons ? Or should we just ignore this rule and consider a character has 1 attack per turn and unlimited parries, no matter what weapons he has in hands ?
  8. And you know what ? Until 2 minutes ago, when I opened up my HawkMoon booklet for the first time in 30 years, I thought that the multiple parries rule was from Elric!, not SB... Just like I didn't remember dodge applied to all attacks from the same character in RQ3...
  9. Wouldn't it be more simple to say 1 base action (attack or parry) per weapon, and a cumulative -20% per subsequent action with this weapon ? I would give 2 base actions to 2-handed weapons. But wouldn't it be a problem that characters with 2 weapons can attack twice ? (Yes, I know I said it was harsh to forbid parries for characters attacking with both weapons...).
  10. Really ? That's powerful, but considering you need 3 skills (Right hand weapon, Left hand weapon, Dodge) to make it work, and the unreliable nature of Dodge (special attacks are not uncommon), I'm fine with it.
  11. And I never said that either. I said there is no benefit in spending all round dodging and not attacking.
  12. Yes, I understand this perfectly. Nevertheless, two rules co-exist in RQG, and their interaction is not clear. -Multiple parries : you can parry multiple times with the same weapon, with a cumulative -20% after the first. -Limitation on'the number of actions with 2 weapons : eitheir 1 attack and 1 parry with each weapon, 1 parry with each, 1 attack with each. If you chose to attack and parry, the rule application is clear : you can attack once and parry multiple times, but parries must be with 1 weapon (with a cumulative malus) and the attack (or attacks if you split it) with the other weapon. Attacking with two weapons seems clear to me, too : you can't parry at all. That's harsh, however, in a game where unlimited parries are allowed. Parrying with both weapons is problematic, and there are three options : -Put a cumulative -20% for each parry after the first, no matter what weapon you use : not a very good option considering the character can't attack. -Put a cumulative -20% for each parry after the first parry with each weapon. Better option. -Make a literal read of the rule, and apply the cumulative modifiers to each weapons individually (that is, if you parry three times with the same weapon then twice with the other, the malus will be 0, -20, -40, then 0 and -20). That would be my interpretation. Another question is : how dodge interact with those rules ? Can you have 2 dodges with no cumulative modifiers, or is dodging multiple times without attacking just wasting an attack opportunity ?
  13. But if you parry with both weapons in a turn, you can't attack at all. If you get a -20% modifier no matter what weapon you use to parry, you're just sacrificing your attack potential with no benefit.
  14. @Jason Durall made a clarification later in this thread: "Just as if you parried an attack" clearly means you don't use the blackjack method.
  15. Why would you ever parry with your second weapon, then ? Unless very specific circumstances such as losing the parrying weapon, or the arm carrying it. I don't own the book, but based on this post in another thread, I understand the rules state that with 2 weapons, you can only attack twice or parry twice or attack and parry once with each weapon (just like in RQ3). So, question is : how do these rules interact ?
  16. A question was asked earlier about what happens when someone decides to parry with both weapons, then do multiple parries, using the cumulative -20% chance to parry. It's not clear what happens then. My reaction was to put the -20% malus to all parries after the first with each weapon, but it seems the rules reads that it's rather a -20% chance per parry with a weapon. Another question is : what if a character attacks with both weapons. Does that mean he can't parry at all ? Once again, my reaction would be to let him parry, but with a -20% to its first attempt, treating his attack like its "base action" with this weapon this turn.
  17. I'm also not good with the idea that nothing happens if both protagonists fail their roll. In my opinion, if both opponents have the same skill, there should be ~50% chance that each side wins. Just like with the resistance table. In case where both fail their rolls, I'd prefer the highest roll to win, even with reduced efficiency (for instance, doing minimum damage to MP).
  18. Which would mean physical and spiritual combat don't work on the same basis. And the question asked above has a meaning here : what happens when both fail their roll ? No-one takes damage, or both ? If you consider that no-one takes damage, you'll be in a situation where spirit combat between 2 characters with high skill will be very quick because most of the time, someone will lose MPs, and one between 2 characters with low skill will take forever.
  19. That's an interesting scenario : what happens when a character wants to break his opponent's weapon ? I guess he doesn't have to wait his opponent succeeds at his parry roll, isn't it ? Otherwise, it would be more difficult for the character with a skill over 100% to do it. I stand corrected. I actually prefer when you're required to roll parry in this case.
  20. Note that the second parry will be at 60% only if the first attack roll succeeds. Which means there is 40% the second attack will have 10% chance to be an unparried hit (.5×.2). So, you'd better consider a.4x.1 + .6×.2 =16% chance for the second attack. So, there is a ~26% chance of one unparried hit, and ~0.2% chance to have 2.
  21. I wonder if splitting attacks of attack skill is superior to 100% in RQG has any interest, with the combination of the rule for opposed skills over 100% and the rule for multiple parries. I know all those rules are from previous games that worked wonderfully (RQ2 for skills over 100%, Elric for multiple parries), but, to my knowledge, it's the first time they're all present in the same game. Under RQG rules, if you split your attack skill, your opponent will be able to parry or dodge both attacks, one at full skill, and the second at either -20%, or full skill if the first attack attempt failed. It seems to me that attacking only once versus reduced parry/dodge skill gives you a far better chance of success than the example above (and doing it with someone with a defense skill over 100% is just ridiculous). Sure, you'll have better chance to score a crit and/or a special with 2 attacks than one, but I don't think it's worth the reduced chances of simple success. In RQ3, your opponent needed to either forfeit his attack, or split his parry, to defend against both attacks. I think it's also how RQ2 worked.
  22. Note that this blog entry was written by MOB himself... So, if he's incorrect about GM's book (which I doubt, to be honest), this link has a great chance to also be incorrect.
  23. My guess is it was crafted by a human, either for her, or a human girl. Edit: as a matter of fact, I'm not even sure it's a female... It is possible that this is a male duck that bought/found/scavenged this armor and was all too happy to find one that fits his size, or didn't know that the humans with breasts are female... It is even possible it's a prank from the armor's crafter...
  24. Combat works because you rarely end a fight with one attack and defense roll. So, even if the defender has very high parry/dodge skill, there is a reasonable chance the attacker will eventually score a special when the defender rolls a normal success. Also, parry can be bypassed with damage. With most non-combat opposition checks, there is rarely more than one roll.
  25. There's one thing that is sure, though : don't split attacks, and especially if your opponent is dodging...
×
×
  • Create New...