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Mugen

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Mugen last won the day on December 24 2017

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About Mugen

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  • RPG Biography
    Started with Mega (french RPG about space & time agents) at age 9, began GMing with D&D Basic at age 11, my life changed with StormBringer. Huge fan of Pendragon, Mage and RuneQuest.
  • Current games
    Qin: the Warring States, ShadowRun 4
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    Paris sububrs
  • Blurb
    French roleplayer from Paris suburbs, working in smartcards business.

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  1. My opinion is that the intent of the designer was to provide a simplest system, but in the end he removed half the rules and didn't replace them... We had a conversation on a related subject some times ago :
  2. As for myself, even though my favourite version is RQ6/Mythras, i was eager to see a new RuneQuest game, with new rules, based on ideas closer to RQ3, especially concerning magic. But yet, my opinion was also discarded as one of a grognard that refuses change.
  3. Concering RuneQuest, Denis Gerfaud did some articles on RuneQuest 2, and I remember a 3-page article about being a RQ3 Game Master later, certainly around 1988 when the french editon was released. The long scenario "Anisha", involving morokanths, is often praised for its good quality. However, in France BRP has always essentially been associated with Call of Cthulhu, even if games like StormBringer/Elric! and Hawkmoon had some success. BaSIC was the child of Thomas Lhomme, a CoC expert, and that's the reason why it doesn't bear much relationships with other games.
  4. To be honest, the idea that you can use a weapon skill in spirit combat and a Spirit can defend against it with a Spirit Combat skill sounds silly to me. To me, it's two completely unrelated things. If you can attack a Spirit with a sword, he defends with Dodge. If he has no DEX, he can't defend against it, period. I would allow one to use his Sword skill to enhance his Spirit Combat skill, though.
  5. Well, Mr 90 wins against Mr 91 in the following cases : -He rolls a success and Mr91 fails => .9*.09 = .081 -He rolls a special and Mr 91 rolls a success or a fail =>.18*.82 = .1476 So, a total 22,86% chance of success. Considering there's a .009 propbability that both fail, it means Mr 91 has a probability of 1-.2286-.009 = .7705 chance of success. So, yes, it's closer to 77 than 78, you're right. EDIT: Note that when I wrote this, I didn't check the rest of the text, which makes ties impossible.
  6. It's surely in part due to the fact the BRP license is not really an OGL license, contrarily to other similar and more successful licenses, such as FATE or d20 (either 3e or 5e). "Alternative versions" of BRP, such as Delta Green, Mythras, OpenQuest, RD100 or Renaissance shows the system itself is still appreciated.
  7. I don't know if that was discussed, but the official rule for skill opposition has a very problematic line : https://brp.chaosium.com/basic-roleplaying/3-0-system/3-3-skill-vs-skill/ "If the rolls are successful and tied (same quality of result), the character with the highest skill rating is successful." That seems a very unfair advantage for higher skills. For instance, a character with skill 91 has ~78% chance to beat another with skill 90, which seems a lot considering such a small difference. EDIT: oh, there was more details below, and the second part of the rule says
  8. The skill opposition rules are a perfect example : if a protagonist has a better success level, he wins. Otherwise, well... It's up to the GM...
  9. Note however that a 60% Dodge skill is not as good at protecting you against regular enemies as a 60% parry, as a regular success won't help you against specials or crits, which represent 20% of the successful attacks. I'd rather train in my 2 handed sword skill before going in an actual fight with such a low skill.
  10. Why this is important is because it's very difficult to balance correctly a system where you can either spend 3 MP or all your MPs on one spell. You either end up with low MP spells that are useless, or high MP spells that are way overpowered. Also, casters will use their magic very differently if they think they will have multiple occasions to use their magic, or just one.
  11. That looks a lot like RuneQuest/OpenQuest Sorcery or the BGB Wizardry. @Lloyd Dupont 's advice is sound. The cost of your elemental attacks is way too high, and you need to put a limit on the maximum number of MP one can spend, preferably based on the caster's magic skill. As for the right cost for direct damage spells, it's hard to tell based on BRP examples. RQ Disruption deal 1d3 for 1 MP, but can't be increased. BGB Wizardry spells deal 1d6 per 3 MP spent, which is on average only slightly better than 1 MP per HP, but more random. Sandy Petersen's Sorcery rules f
  12. Allowing only one Stamina roll means you'd change the meaning of the rule, from a relatively low hit points loss (with Stamina 50%, you'll lose only 2 hit points on average, for instance) to a very probable death.
  13. That is, if you agree with the choice made by Greg Stafford to associate the Ganis family with Aquitaine. I understand why that choice was made because of the connections between Queen Alienor's Courts of Love and the ideal of the Courtly Knight (Lancelot being the perfect example). But traditionally, that family os associated with places north of the Loire.
  14. RQ2 was chosen because it was still the most beloved version of RQ among Glorantha fans. As far as I know, Pendragon players don't have that kind of attachment to KAP 1st edition, so I'm not sure it would be such a success.
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