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Mugen last won the day on December 24 2017

Mugen had the most liked content!

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About Mugen

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  • RPG Biography
    Started with Mega (french RPG about space & time agents) at age 9, began GMing with D&D Basic at age 11, my life changed with StormBringer. Huge fan of Pendragon, Mage and RuneQuest.
  • Current games
    Qin: the Warring States, ShadowRun 4
  • Location
    Paris sububrs
  • Blurb
    French roleplayer from Paris suburbs, working in smartcards business.
  1. Figuring out "Scanners" type powers

    As an absolute fan of the manga, I would add Akira (1982-1993 for the comic, and 1988 for the movie) to the list.
  2. Figuring out "Scanners" type powers

    One way to ensure not all psionic characters get the same powers would be to give them various "power levels", just like in GURPS 3rd edition, where a character can have Psychokinesis 8 and Precognition 2. Psychokinesis power level would put a limit on telekinesis, pyrokinesis and other powers that rely on the power to move objects with your mind. Obviously, POW would put a limit on the various Psi power levels. It could a limit to the sum of all Psi power levels (i.e if you've got POW 13, your maximum total Psi powers would be 13). Or you could use Nephilim as a base, and rank Powers a character possesses : Rank 1 Power level would be equal to POW, second one POW x0.8, third one POW x0.6, and so on. You could also base Psionic powers Mythras Sorcery, and create one Invoke skill per power type, and treat spells as psi powers.
  3. All the books!

    From a french website: http://www.legrog.org/jeux/runequest But it seems to me that it's not complete.
  4. Why?

    It would double it, not quadruple. Chances of a tie when you roll 2d10 are 10%. With 2d20, it's 5%. That's also the chances of a tie when you add a roll-under mechanism and both characters have the same ability rating. If abilities are different, your chances to roll a tie are equal to (10-difference)/100 for a d10, and (20-difference)/400 for a d20 . There's a range between lowest skill rating and higher skill rating where ties are not possible, and outside that range, chances are equal to 1 per point. So, the chances of a tie range between 1% and 10% with a d10, and .25 to 5% with a d20, but the .25% has no equivalent with a d10, as it refers to abilities of 1 and 20.
  5. Distance Modifiers for Ranged Attacks

    I don't think so.
  6. Resurrecting RuneQuest (Black Gate)

    French publisher of RQ3 did the same for all their books. It resulted in not very gloranthan Uz and Aldryami, but the art was better than the original. Here is an illustration of an Uz and a Lankhor Mhy priest in Gods of Glorantha by Guillaume Sorel :
  7. Why?

    It would have been simpler if the game used a d10 instead of a d20. Masteries would simply be the 10s of your ability score.
  8. Mournblade starter set is mine!

    I could not resist buying this product: http://www.legrog.org/jeux/mournblade/boite-ecran-fr The booklets inside the box also have classical SB1/2 Franck Brunner illustrations.
  9. Weapon Damages

    As for myself, I prefer a system where low damage does not necessarily mean actual lasting wounds, but fatigue or bruses. Hit Points are easily recovered, but critiical wounds reduce maximum Hit Points until fully healed.
  10. History Question about Characteristics

    I mentioned randomLESS characteristic generation methods, not random ones. In my method you can't increase a characteristic by more than 6 points using extra points, and the 6th point costs 2 characteristic points instead of 1. So, you need to roll 5+ with the d6 in order to reach 18, and it will cost you one third of your total bonus points to do so if you rolled 5. All you need with completely randomless methods to get an 18 is spend 18 points. With my method, you need to roll 5+ and spend 7 or 5 points out of 21.
  11. History Question about Characteristics

    Still, you won't see as many characters with 18s as you would with a completetely randomless point assignation system (such as : you have 81 points to put into your 7 stats), and that was my goal. I also don't think putting 5 points to a stat for which you rolled a 6 and get an 18 is such a no-brainer. You'll see a lot of people putting only 3 or 4 points and have a good 16 or 17, so that they can put points in other characteristics. In the end, 16s and 17s are going to be very frequent, but not 18s.
  12. Sacrificing Power

    It seems to me Land of Ninja Ki powers used the same confusing terminology. French translation uses the term "POW points" instead of Magic Points. As I started playing with RQ3, it seemed to me Ki was extremely deadly to use...
  13. History Question about Characteristics

    Well, rolling 7 dice produces a bell curve. Also, even though d6s distribution is flat, the range of results is shorter than with 2d6 or 3d6, and the associated standard deviation is also smaller. Using 1d12+6 instead of 2d6+6 would be problematic, yes. But not d6+7+bonus.
  14. History Question about Characteristics

    I think I'd use the following method next time I use BRP: -Roll 1d6+7 7 times, and assign those in order to 7 characteristics. -Distribute 21 points among the 7 characteristics, minimum 0, maximum 6, the 6th point in each stat costing 2 points instead of 1. The reason behind this method is I don't like completely random attribute generation, but on the other hand there too many ways to optimize a character if you distribute points freely in BRP. EDIT: the 1d6+7 is for humans, others will roll 1d6+another value.
  15. Opposed Skills Over 100%

    Old french game RĂªve de Dragon (aka Reve, the Dream Ouroboros in english), whose system was a mix of RuneQuest and James Bond 007 had an interesting rule concerning skill opposition. An attacker had the opportunity to voluntarily lower his actual weapon skill level to reduce the defender's parrying weapon skill by the same amount. Using it in RuneQuest would allow one to trade crit & special success chances only if they want to.