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Mugen

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Mugen last won the day on December 24 2017

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  • RPG Biography
    Started with Mega (french RPG about space & time agents) at age 9, began GMing with D&D Basic at age 11, my life changed with StormBringer. Huge fan of Pendragon, Mage and RuneQuest.
  • Current games
    Qin: the Warring States, ShadowRun 4
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    Paris sububrs
  • Blurb
    French roleplayer from Paris suburbs, working in smartcards business.

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  1. Minor nitpick : MW is based on StormBringer 5th edition, and Elric!, which are both quite different from older SB games.
  2. You should be aware that MRQ, OQ Legend and Mythras damage values are usually slightly lower than in Chaosium games. For instance, a broadsword deals 1d8+1 +db in RQ, StormBringer, etc. whereas it deals 1d8+db in Mythras. And db is also lower, usually d2 or d4 instead of d4 and d6.
  3. Honestly, that should not be a huge problem, as it's very easy to import any creature from any BRP game in OQ. I'd give a vote to Revolution D100, as I think it has a very robust magic/powers system, and can be tailored to your tastes in terms of rules crunch. Just avoid the most complex combat rules. Its major problem is that it's a toolbox, and it's sometimes not easy to understand how to use the game simply...
  4. Such a change would have been very badly received in the French fanbase, to be honest. However, 3rd edition introduced Ar-Kaïms, which are magically modified humans. They were not very welcomed, as French fans usually think of them as an attempt to appeal to manga/anime fans. But after reading many comments like yours on English language forums, I think it was an answer to complaints like yours. It would be possible to run an Ar-Kaïm campaign, but I don't know if you can play them in the core Légende rules.
  5. There was also "Sieur", which appeared at the end on 13th century (and which you can still recognize in "Monsieur"). Feminine forms would be "Sieure", Sieuresse or Sieuse. Hmm... What about Siress ? It seems to follow the same logic behind Master/Mistress or Actor/Actress.
  6. That's not a distinction available to me, as I'd play in French in which "dame" is a translation of "lady". Calling a woman "sir" sounds like an insult to me, implying she's not behaving properly for her sex.
  7. Another similar system exists in White Wolf's second edition of Exalted and first edition of Scion, but without "rounds". Initiative is used to determine the action rank for each character's first action. The one with the best roll acts at time t=0, and others start after a number of "ticks" equal to the difference between his roll and theirs. That is, if Arthur rolls 6 successes, Beltram roll 4 and Cecil rolls 2, they will act first at ticks 0, 2 and 4. If Arthur has an action that only costs 3 ticks, he'll be able to act twice before Cecil. But this system looks more like an evolution of RQ Strike Ranks than DEX reverse order.
  8. Revolution D100 has such an initiative system in its most complex combat system. It's similar to a system that I designed for @GianniVaccaGianniVacca's online amateur version of his Celestial Empire game, but he didn't use it for its professional publication. In this system, Initiative is both an amount of action points and your next action's rank. Say you have Init 15 and perform an action that costs 5 points, you'll act again at Init 10. Defenses also cost points, and can delay your next action. It's also very similar to Feng Shui's system.
  9. In times of war, families with less valid men will have to rely on women to take arms, and some may later opt for a tradition where some women are trained to become warriors. I can also see a geographical and cultural divide, where some regions/cultures have no problem with knighting a woman, and not others.
  10. I didn't find any reference to Steve Perrin, not even a "Special Thanks". I'm shocked.
  11. @Alex@Ian Absentia I redacted my post, is it ok for you ?
  12. I agree. I feel like RQ1 was originally designed as an alternative to D&D, and modified over time.
  13. I've heard many times that it was abandoned because its main author, Olivier Jovanovic, had serious problems with US Justice, even if he was found not guilty in the end. I still don't know if the relationship with RQ4 cancellation is true. IIRC, it was a common discussion topic on the runequest rules discussion mailing list I was part of around 2000. I don't remember it, but I remember my conclusion was similar to yours : nothing really interesting except for Sorcery.
  14. The problem I see with this method is that you'd have very different results, depending on the units of your skill. Skills with values that are multiples of 10 will have a linear distribution, as, obviously, he's going to have as many successes with 1s or 0s as the second digit. With other unit digits, you'll have more lower results than higher ones. Obviously, if your skill is 41, you'll have 1 more possible result where you roll 1 than if it is 40. You could roll a 3rd d10, like in C&S, and possibly use mechanisms such as dice swapping, or reducing your chances of success to have better results.
  15. That's very close the values in the MRQ/Legend/Mythras games, except they kept using dice instead of fixed numbers : STR + SIZ DB 01-05 -1d8 06-10 -1d6 11-15 -1d4 16-20 -1d2 21-25 +0 26-30 +1d2 31-35 +1d4 36-40 +1d6 etc. Those games also use (SIZ+CON)/5 as a basis for HP per location, instead of the RQ3 math were limbs get 1/4th, 1/3rd or 40% of HP total. IIRC, Arms have 1 fewer HP than this base value, while chest get +2 and abdomen +1. Even Combat Actions in Mythras are based on a 5-points step mechanism, except you only get 1 every 10 points, not 5. In fact, a d20 based version of Mythras could almost divide all characteristics by 5 and use a 1-4 scale instead of 3-18. Fixed numbers give a smoother distribution, but I prefer dice, as I think their randomness gives a less dramatique edge to high level values. Of course, rolling 1d8+3 prevents you from rolling 14, contrarily to 1d8+1d6, but it also prevents you from dealing 0 damage to creatures with AP under 4.
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