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Mugen

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Mugen last won the day on December 24 2017

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About Mugen

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  • RPG Biography
    Started with Mega (french RPG about space & time agents) at age 9, began GMing with D&D Basic at age 11, my life changed with StormBringer. Huge fan of Pendragon, Mage and RuneQuest.
  • Current games
    Qin: the Warring States, ShadowRun 4
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    Paris sububrs
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    French roleplayer from Paris suburbs, working in smartcards business.

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  1. I don't get your point. Sure, Scimitar has higher minimum impale damage, but identical average and lower maximum.
  2. At first, I thought "what a strange idea !" Then I remembered one of my ancestors was ennobled (is it the correct verb ?) by the Pope in 19th century... I think there are two kind of "knighthood" here. One consists in being a member of the noble class, and the other means you become a member of an elite group and adhere to the moral ethics of Chivalry. See my example about King Francis being knighted by Bayard. Even if it's certainly not an historical event, it shows how people considered a King could be "knighted" by a Knight of lesser rank.
  3. Although that scene is surely a pure fiction and it took place in Renaissance, there's a famous episode of the Italian wars where Francis the first is knighted by knight Bayard after a battle. Note that Bayard was a living legend, and not a simple knight.
  4. Last time I visited Japan in 2018, I went to 2 stores that were selling RPG books (the "Yellow Submarine" shops), and in both half of the shelves were filled with CoC products. Just like if you entered a hobby store and the D&D books had been replaced by CoC books. Sword World was reported as #1 sales, but a new edition had just been released. There were even scenarios that looked like national small press releases, which I think were to be used by 2 players (1 GM plus 1 PC). They seemed pretty dark, judging by their covers, and nothing like the "R'lyeh School" books, which seem to be
  5. I agree. If you use "atomic" classes that are dedicated to one area of expertise and leave "hybrids" (such as the Paladin), yes, definitely.
  6. And don't forget to modify Brawn according to the difference in Damage Bonus, so that your Durulz with 110% Brawn but DB -1d4 only uses a fraction of his skill.
  7. I think that what is difficult with BRP is to reproduce DC and Marvel Super-Heroes, which often don't care about verisimilitude and often violate their own rules. It's less of a problem if you're Ok with the fact Superman Omni-man can kill any human being by a simple touch than if you want Batman to be able to fight Superman. There are many ways to make BRP less lethal, even without changing the rules. Increasing stats is one. A PC with CON 100 is not as fragile as one with CON 10, for instance, even if they both have SIZ 13. Another very effective way is to give damage reductio
  8. You can't really rely on multi-classing to learn individual skills in those games, to be honest, as it heavily slows your progression in your "main class", you better get them through feats or backgrounds. IMHO, multi-class is a vestige of older d&d games, which didn't have the flexibility of skills. The only game in which it works well is the japanese game Sword World, but classes are in fact more akin to very broad skills in this game. It's not very different from Barbarians of Lemuria, but with a very limited seletction of professions.
  9. Note that if you want to use "something like" BRP and not a copy-paste of any version of BRP, it's very unlikely you'll get any trouble. However, you'll get into trouble if you try to sell a clone of an existing Chaosium game, even if you make small rules changes, which is normal.
  10. Opposed rolls would be my reason to use dX+skill instead of dX roll-under. I like the simplicity of just having to compare both rolls. Oppositions in roll-under tend to rely on more complex or less intuitive systems. Edit : it could be possible to make skills as a threshold to beat in a roll-over system (for instance, if your skill is 4, you need to roll 4+ with a d20). But it seems to me it would be a solution worse than either roll-under or roll dX+skill.
  11. Yes. Games like Talislanta or Age of Atlantis have a base system which looks a lot like D&D 3e, or a simplified and d20-ified RoleMaster, but has no classes nor levels. RuneQuest originally looked a lot like a level-less and class-less D&D variant, where everything was based on thieves skills. Even the way characteristics influenced skills was reminiscent of how DEX changed thieves skills (if your DEX was between X and Y, some skills got +5%, and if it was over Y, those skills got +10%, while others got +5%).
  12. You can use the 10s of your roll as a Degree of Success. If your chances of success are >100, add 1 to your DoS per 10% above 100. Also give bonus chances of success depending on the situation. If your 60% Chemist is doing a manipulation any student with 10% could do with a relatlively good chance of success, give him a huge bonus. As the bonus will rise his skill above 100%, his success level will rise in the same time. I'd also use the following critical success rules : If your roll is under the tens of your skill (or a double if you prefer this method), read the die as bei
  13. I don't remember Specials as being very impressive in RQ3, except with impaling weapons. However, broadswords are very popular, so in the end it's a very common case. But there were part of the system I never used, such as err... recul in French. It means an opposition between skill 110 and 90 or between 130 and 110 have very different probabilities, which is something I'm not very fond of. My preference goes to systems where the chances of success in an opposition are roughly the same for a given difference in skill. French game RĂªve de Dragon (Reve, the Dream Ouroboros
  14. If that was the goal, it was IMHO not a very efficient method. "Combat Ping-Pong" is a problem that occurs essentially when both protagonists have a high skill, not when one has a much higher skill than the other. In RQ3, if you have a skill of 150% and your opponent only has 50%, you won't wait long before you succeed and he fails (even if it's very likely to last much longer than with RQG :)). On the other hand, if you both have 150%, you'll have a long fight, both with RQG and RQ3 rules. It will even be faster with RQ3, as the protagonists will surely split their attack and parry
  15. Mythras simply uses damage bonus when one's physical build might grant him an advantage. Armwrestling, for instance, is not only based on Brawn skill, and if your opponent has a better damage bonus, your skill will be reduced. However, in the case of combat, weapons' relative Size is the most important factor to determine parry's efficiency, and skill will only help you if your opponent's weapon is not too big when compared to yours. Of course, huge creatures tend to have weapons with bigger Size than a human, based on their SIZ/10.
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