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Mugen

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Mugen last won the day on December 24 2017

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  • RPG Biography
    Started with Mega (french RPG about space & time agents) at age 9, began GMing with D&D Basic at age 11, my life changed with StormBringer. Huge fan of Pendragon, Mage and RuneQuest.
  • Current games
    Qin: the Warring States, ShadowRun 4
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    Paris sububrs
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    French roleplayer from Paris suburbs, working in smartcards business.

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  1. Oh, I missed the fact two handed weapons deal +2d6 damage in 6e. Brutal... Question is : how do the 6e reckless attack compares to previous editions ? A +10 to skill represented a huge increase in crit chances, but also a guaranteed hit. Without that +10, there's a 25% chance a knight with a skill of 15 takes a risk for 0 damage.
  2. Mythras gives 100 points for culture, 100 for profession, and 150 bonus points for "adult" characters (between 17 and 27). Skills get a maximum +15 per step, so a skill present in all 3 steps can reach +45 in total. Older characters have more bonus points, and can put more of those points into each skill. Up to 300 points and +30/skill.
  3. How did it cost to print each of those books, approximately ?
  4. @Atgxtgthank you. It turns out my guess, based on a simple table, was not that bad. 🙂 Mythras Sorcery uses Magic Points, but it could be possible to get rid of it, as the costs are very low and has no impact on the spell's power. Casting could be done by opposing the caster's skill with the spell's total levels, multiplied by 5.
  5. My understanding is that this challenge is meant to help publishing games, and not supplements. Even though, of course, games contain material that can be used in other games.
  6. Hârn was published a few years before HârnMaster, and I'm sure quite a good number of players used RuneQuest, StormBringer or Magic World (WoW version) in Hârn before that. Concerning your "Convocations", I know nothing of Hârn magic, but the table reminds me of Mythras Sorcery. In this game, each sorcerer belongs to a tradition, which teaches a specific Invoke skill, and a listt of spells that can be learned and cast with that Invoke skill. In BRUGE, you could use the Magic rules as a basis, but reduce the number of skills to 6, one per convocation.
  7. @RosenMcSternI would also add that RD100 is written like a toolbox, which is either a strong or a weak point, depending on the reader. I like it, but others may be more comfortable with a more traditional presentation.
  8. Well, 15-90 😉
  9. See, this in fact a complex issue for me... On one hand, I think the use of percentile characteristics in CoC7 was a bad design decision, and not just a matter of taste. I think using a d20 for everything like in DB is a far better idea in general (even though the way defense and skill oppositions work in DB are a problem for me), but doing so you lose an easy and efficient way to have crit chances that change with your skill level instead of a flat 5%.
  10. Solo play is where the rule that prevents you from attacking and defending in the same round will hurt you the most compared to SB. Having a way to gain initiative is crucial.
  11. There's one reason : it's a terrible idea, which makes other characteristics rolls more difficult to use, and complexifies other aspects of the game (such as having to divide POW by 5 to get MP maximum).
  12. Nitpick : the town is named Loudun, and not Loudon. 😉 https://en.m.wikipedia.org/wiki/Loudun_possessions
  13. Yes, because skills don't cover everything needed in a game, which is not only about rolling to succeed at a task. Hit points, Magic Points, Damage, Initiative, etc. Not necessarily. That's not a new topic, and to be honest BRP shows its D&D origins here. In the 80s, Pendragon handled the issue with DEX in removing all athletics skills (but retained social ones, making APP useless), and James Bond 007 (not BRP but d100 roll under) based all skill chances of success on a multiplication of a characteristic and a skill level m.
  14. The bonuses are far above those in StormBringer, and all his skills are either 10 or 12. He's a better fighter than a newly created fighter from StormBringer 1st french edition, who had 50%, 40% and 30% + bonus in his best 3 weapons.
  15. I've looked at it again, and I can say the differences go beyond the fact 1st edition uses multiple skills. The lists of powers are different, and the way they work is different too. I wanted to make a simple example of how to make the same object in both systems, but it's harder than I thought...
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