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Mugen last won the day on December 24 2017

Mugen had the most liked content!

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About Mugen

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  • RPG Biography
    Started with Mega (french RPG about space & time agents) at age 9, began GMing with D&D Basic at age 11, my life changed with StormBringer. Huge fan of Pendragon, Mage and RuneQuest.
  • Current games
    Qin: the Warring States, ShadowRun 4
  • Location
    Paris sububrs
  • Blurb
    French roleplayer from Paris suburbs, working in smartcards business.

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  1. Mugen

    RQG PC's Preview - Spirit Magic

    Sounds a lot like "Scar" in manga Full Metal Alchemist, whose magic comes from tattoos on his arms. Arms that are originally his brother's arms, and were transplanted on him after he lost both arms and his brother died. I would personally treat those tattoos as Spell matrix enchants. EDIT : I have to say this thread reminds me how much I love POW and MP economy in RuneQuest 3. 🤗
  2. Mugen

    RQG PC's Preview - Spirit Magic

    I had the same feeling while looking at those numbers, and it is the main reason why I looked at RQ2, then Elder Secrets. For some reason, I thought D6 Crystals were the norm in Elder Secrets, and was surprised it was not. Such crystals can be game-changers for characters specializing in any form of magic, especially Sorcerers.
  3. Mugen

    RQG PC's Preview - Spirit Magic

    This is line with RuneQuest 2, whose Treasure chapter only mentioned 2d6+3 MP storage crystals. With such a guideline, 10 is average, and 14 has 2 chances out of 36 to occur. I checked Elder Secrets (for RQ) and though it has 1d6 Storage Crystals, 2d6+3 is still the most common.
  4. My first reaction was "it seems to me no super power targets Power Points", but then I read Drain... I would rule that those extra Power Points can only be used to fuel powers, and do not add to character's own Power Points. That's already a big advantae, as the character can keep his own PP at maximum even after having used some of his powers.
  5. Mugen

    What is is about Stormbringer?

    In my experience, there was also a problem with the fact only Melnibonéans and Pan Tangians were the only characters with a real chance to be sorcerers : as their POW+INT was almost always sufficient to learn to summon demons, you almost saw no elementals at all.
  6. Mugen

    Packages - adapting the rules to your game

    I read it, and I think it's very good. However, I have 2 points to make after a quick read : -As far as I know, the term "yakuza" was not in use before the edo period, and should therefore not be used in sengoku jidai. -"kannushi" is on some occasions mispelled "kannuchi".
  7. Mugen

    What is is about Stormbringer?

    You're talking about trained skills here, but most skills on the character sheet remained equal to their category bonus, with 2 or 3 having an extra 10%. And, even the so-called "trained" skills were rarely above 50%.
  8. Mugen

    Chaosium's Runequest 2 Vs Runequest 3 (Avalon Hill)

    That may be the reason whey french edition was always all-in-one-book. Which was rather strange, actually, as it was a boxed set with just one big book and a reference leaflet containing all tables. Later,they dropped the box and sold it as a hardback book, as the VAT on boxed sets changed.
  9. Mugen

    What is is about Stormbringer?

    I think StormBringer is the reason why RuneQuest was never a big hit in France. It was translated before RQ, and its simplicity was more in accordance with french taste. It became a standard in the late 80s here, and both it and HawkMoon were very popular. HawkMoon even had a second edition, based on Elric! rules. As for myself, StormBringer was my first encounter with BRP, and the first RPG rules ouside (A)D&D I read. The way it handled experience, without classes or levels, was a refreshing change for me. Its major issue was how weak the characters were, with ridiculously low skill starting values. Unless, of course, you had the chance to roll a Melnibonean, whose INT and POW ensured they were sorcerers, and their skills were way ahead of other characters. I didn't like Elric!, which was too close to Call of Cthulhu to my tastes. I didn't like neither the fixed skills base values nor the minor magic. I would have prefered a new version of StormBringer, with better skill values.
  10. Mugen

    Chaosium's Runequest 2 Vs Runequest 3 (Avalon Hill)

    Still, a lot of people I met had trouble understanding the concept. But this is a common misconception with roll-under games, an not only d% games. See, for instance, how skill and attribute totals in Fading Suns can only go up to 18...
  11. Mugen

    Chaosium's Runequest 2 Vs Runequest 3 (Avalon Hill)

    In fact, it's japanese for "infinite" (or "illusion" with other characters). There is a character named Mugen in (excellent) anime Samurai Champloo, but I chose this pseudonym before watching it.
  12. Mugen

    Chaosium's Runequest 2 Vs Runequest 3 (Avalon Hill)

    Yes, there are different ways to do crits and specials, but I was trying here to be as close as possible to RuneQuest 2/3/G chances to get them with a d20. To do so, and have crit chances different from 5%, you have to rely on the result of a second die. Old french game LĂ©gendes Celtiques was a d20 roll-under game (heavily influenced by RuneQuest and FGU games) using Margins of success. On a 1, the d20 was re-rolled and, if successful, the new Margin of success was added to the first. In a roll-over variant, you could roll an open-ended d20, add your skill versus a difficulty and count results superior or equal to (difficulty+20) as crits.
  13. Mugen

    Chaosium's Runequest 2 Vs Runequest 3 (Avalon Hill)

    It can be done by re-rolling the d20 on a 1 and considering a new success is a crit. Specials, on the other hand, are more tricky. You can ask for a re-roll on a roll of 2 to 4, but it's less elegant.. And it scales horribly with skills over 100% or 20... I remember my father told me that d10s were used for percentages when I was around age 8 or 9, and I didn't have a clue what he meant. I didn't dare asking what percentages were, and he didn't care telling me. I think I knew how fractions worked at this age, but I can't say for sure. On the other hand, I understood immediately rolling 4d6 under an attribute.
  14. Mugen

    Chaosium's Runequest 2 Vs Runequest 3 (Avalon Hill)

    You're not completely right : the DMG specified that the 5 results above the first "20" above 19 required a "natural 20" to hit. Same for 21, 22 and other values above 20. So, you had a flat 5% chance to hit those 5 AC values, no matter what to-hit bonus you had. I think we're going far off-topic...
  15. Mugen

    Chaosium's Runequest 2 Vs Runequest 3 (Avalon Hill)

    The difference is that there was no "core system" in either AD&D 1e or 2e. -Combat was roll 1d20+Str bonus > THAC0 -AC, -Saving throws was straight d20 over a number depending on your class & level, -Skills used roll 1d20 under Ability +modifier +skill rank, -Most class abilities used a straight percentage chance of success, -When no other method worked, you could roll dice under an ability value. After D&D 3.0, all those subsystems were replaced by a single system, using 1d20 +attribute bonus +experience bonus > difficulty threshold, which was the basis for the d20 system.