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Mugen

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Mugen last won the day on December 24 2017

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About Mugen

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  • RPG Biography
    Started with Mega (french RPG about space & time agents) at age 9, began GMing with D&D Basic at age 11, my life changed with StormBringer. Huge fan of Pendragon, Mage and RuneQuest.
  • Current games
    Qin: the Warring States, ShadowRun 4
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    Paris sububrs
  • Blurb
    French roleplayer from Paris suburbs, working in smartcards business.

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  1. Mugen

    RuneQuest 6 vs BRP for Base System

    Duplicate post
  2. Mugen

    RuneQuest 6 vs BRP for Base System

    You'll need the Magic Book.
  3. Sans D├ętour had a huge CoC line, and I think it will be difficult for EDGE to propose as many books as they did. I'm quite confident we'll see better production values, nevertheless, as ESD books were in black & white. Concerning RuneQuest, no Gloranthan game has really been successful in France. First french edition was a translation of RuneQuest 3, but contrarily to AH edition it was sold as a purely Gloranthan game. The only Fantasy Earth supplement published was Land of Ninja (under the name "La Voie du Sabre" - it seems L5R opened a "Japan" trend in France, as GURPS Japan had been translated the same year). Oriflam put a lot of efforts in the game, and published a gorgeous (for the time...) line of books including Gods of Glorantha, Glorantha: Genertela Crucible of the HeroWars, Elder Secrets, Sun County, Trollpak and Dorastor. But the result was the game setting seemed very intimidating, with no "beginner-friendly" entry point. I can tell by my own experience it's very difficult to do anything out of Genertela alone... The very complex nature of RQ3 didn't help. It seems Multisim's translation of HeroWars line was a complete failure, as only 6 books were published (including the two core books). Once again, I think the lack of focus on one area of Glorantha was a mistake. Mongoose did translations of their Glorantha 2nd Age line, but was horribly expensive. It didn't help their translations were done by a french Mongoose employee, and not by a professional translator...
  4. Mugen

    Two weapons and multiple parries

    I think the reason why 2 handed weapons are not mentioned is because they don't need a special treatment, and follow the normal rule of 1 attack unless you split your attack skill. Don't forget that in order to attack twice while holding 2 weapons, you need to develop a skill with your off-hand weapon. Also, 2-handed weapons tend to deal more damage with each hit. Allowing 2-handed weapons to do so with only one skill would not be fair. I agree with this, and that was my first understanding of the rule on page 224. But I think RQG already makes off-hand and shield use too difficult to use and, as a result, favors 2-handed weapons.
  5. Mugen

    Two weapons and multiple parries

    My own wording would be something like that: 1) You can attack once with your main weapon, unless you split your attack skill. If you have an offhand weapon, you can also attack with it at SR equal to the sum of both weapon's SR, if it is lower than or equal to 12. 2) You can parry or dodge multiple times. Each subsequent attempt suffers a cumulative -20% penalty, no matter what skill or weapon was used. If you hold two weapons, you can chose your main or off-hand weapon to parry without any restriction.
  6. Mugen

    Two weapons and multiple parries

    Well, in the pdf collecting changes made, the rule on page 224 seemed to be still very confusing.
  7. Mugen

    Is Sword Trance broken?

    Sure, but if I remember correctly, not all shields provide good missile protection and have more HP than weapons.
  8. Mugen

    Is Sword Trance broken?

    I disagree merging Attack and Parry in one skill is a problem here. After all, the problem would be the same if Sword Trance had an effect on both Attack and Parry skills. It is a problem, though, for people using a shield or an off-hand weapon, as it requires them to build 2 separate skills. Pendragon didn't have this issue, as shield use was incorporated in the weapon skill.
  9. Mugen

    Is Sword Trance broken?

    Another side effect of mixing RuneQuest 2 and StormBringer rules n RQG is the impact on splitting attack. Say you have 120% skill and are facing an opponent with 60% skill, would you try 2 attacks at 60% versus 60% and 40% parry respectively, or only one at 100% versus 40% parry ? The chance to have at least one unparried successful attack is far better in the second case (57% versus 32.64%-including a 5.76% of a double hit).
  10. Mugen

    Is Sword Trance broken?

    Well, that just means you have to adapt the number of MPs you spend depending on your opposition, and you don't spend the same number when facing 3 Trollkins and 3 Rune Levels.
  11. Mugen

    Spirit magic spell balance

    D&D 4th edition called this "Temporary Hit Points", and put a limit on it that you should use : if a character should benefit from 2 or more sources of THP, only apply the greatest one, to avoid too much stacking. EDIT: I realize RQ already has a solution to that problem, as spirit magic spells don't stack... Funny how D&D 3+ had a problem RQ2 addressed years before.
  12. Mugen

    Spirit magic spell balance

    I would not give too many of your "ablative armor" per MP spent, because they're basically a way to apply "preventive healing" on a character, and extend a character's hit points. 2 per MP sounds right to me.
  13. Mugen

    RuneQuest Core Rules Questions

    The answer on how many attacks and parries one can do in one round with two weapons has been answered here: Basically: 1) You can attack once with your main weapon, unless you split your attack skill. 2) If you have an offhand weapon, you can attack with it at SR equal to the sum of both weapons' individual SRs. 3) You can parry or dodge multiple times with any of the weapons you hold. Each subsequent attempt suffers a cumulative -20% penalty, no matter skill or weapon was used. Rule on page 224 seems to be a holdover from RuneQuest Classic, and to be ignored.
  14. Mugen

    Best Rules for Comparing Successful Rolls

    Yes, but there are many cases when a tie is just as good as a success. If you're hiding from someone, for instance, you're happy if nothing happens.
  15. Mugen

    RQG Sorcery - Protective Circle

    For what it's worth, RuneQuest 3 version of the spell only worked with Sorcery spells. You could combine it with as many spells as you could multispell with it.
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