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rleduc

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Everything posted by rleduc

  1. Yeah, Charlie pulled it from the website -- currently you can only get the hardcopy version (which came out fine). Sorry
  2. I'm glad it was well received -- I wish the PDF problem could be resolved at least as much as the next guy.
  3. The reply I got was "ask again later" -- I have offered to help in any way I can.
  4. Dustin gave me my Rubble and Ruin money as store credit and I went crazy!!!! Abbey (CHA0303) BRP Quick-Start edition (CHA2021) BRP Rome (ALG001) BRP Witchcraft (CHA0386) Cthulhu Dark Ages (CHA2398) Cthulhu Invictus (CHA23115) Dragon Lines (CB75801) Fractured Hopes (CHA0384) Frontier Cthulhu (CHA6041) Legacies of the Renaissance (CHA0318) Modern Equipment Catalog (CHA0385) Pastores (CHA0313) Dragon Lords of Melniboné (CHA2017) This Old Haunted House (CHA0361) Secrets of Los Angeles (CHA23111) Secrets of the Congo (CHA0387) Extrico Tabula (CHA0354) Yeah me!!
  5. I would ask you to think of the scope of BRP. In Rubble and Ruin Craft is the skill to manufacture new items – Craft (Handloading) allows a character to take powder, bullets, cases and primers to make new rounds of ammunition while Repair (firearm) would be used to take the damaged but repairable remains of a weapon and get it to shoot. The skill Craft (firearm) [the ability to use milling machines and blank steel to create a new firearm] would have been lost in the wars. In this setting it is useful to keep the two skills separate.
  6. The first thing I would do is let the players know that this is a short prolog, even if they do not know the relationship between these characters and their “actual” characters. Further, you may not want to be too strict about the parent/child relationship – let the flow of events in the prolog guide who the real characters are – for example in the prolog we may learn that Bob and Joe are brothers, but Bob dies doing X. Later one of Joe’s kids may be off to finish the quest started by Uncle Bob – and so on with increasing complexity.
  7. We're back... At least in hardcopy! The paper version of Rubble and Ruin look fine, it is only the PDF that is messed up.
  8. Hey have you got an opening for another player. I would love to play!
  9. Here is what I know 1) the formatting issues were introduced when the PDF was finalized by adding a watermark, cover etc. 2) last Friday, after trying several “quick fixes” Charlie pulled the PDF of the website until the formatting issues can be resolved, 3) today Charlie should get the proof for the hard copy and be able to see if the error has affected it, 4) I did the page layout in Scribus (an open source DTP application), and have been trying to get feedback from the folks in the Scribus community – good news is they are friendly and responsive, the bad news is that the most recurrent piece of advice is that I should get a different publisher... 5) being new to publishing I had done all of my layout on a single layer, and being a little desperate, yesterday I created a version that has a separate layer for Charlie to put his work on – I have sent him a sample from that version, and hopefully we will soon know if that will correct the problem. 6) If you have bought a copy and are interested, PM me about getting a play-test PDF to tide you over until this is resolved. Sorry for the confusion, Rich
  10. Charlie just contacted me. The problem has been found, and he will try to correct it. It is unlikely that it will affect the printed version. (It appears to come from adding the watermark to the pdf.)
  11. I have talked with Charlie and Dustin regarding the messed up pages, and I will post what I learn here. There are top people working on the problem – TOP PEOPLE Also, camazotz great to hear that you liked the monograph! Let me know if you have any questions.
  12. Rubble and Ruin Downloads Here are links to my Rubble and Ruin files: Character Sheet Front Back Sample Maps El Segundo LA Finds Book (a GMs aid)
  13. 507 downloads

    This is a big list of random things prospectors can find in the ruin. I have found it to be a useful GMs aid – I hope others will get something out of it.
  14. 340 downloads

    I thought I had a color version of this map, but I can’t find it... Anyway, here is a stand alone copy of the black and white.
  15. 251 downloads

    A black and white version of this map was included in the monograph. Here is my color version – not great job, but it certainly has an “old school” feel to it.
  16. 354 downloads

    Rod Leary made these character sheets, and I would like to again thank him. I think they are great. (I should clarify, AUTHOR in this context is the person to blame for the file being here and any image conversion errors and not the one who actually did the work.)
  17. 454 downloads

    Rod Leary made these character sheets, and I would like to again thank him. I think they are great.
  18. Ohhhh the author gets all excited and giddy!!!! I didn’t expect it to be out for a few more weeks. I will add several documents to the downloads area today – include the character sheets, the color versions of the sample maps and a bonus “Book of Random Stuff You Find in the Ruin”.
  19. True confession, I stopped playing D&D somewhere around 1982 – and long before that the groups I played with were using their own monetary system. For this years Adventure contest I am putting together a fantasy adventure using CF, but I am stumped on what to offer as appropriate treasure. Case in point, a group of starting adventurers are hired to run a potentially dangerous mission that will last one night, maybe two – how many GP should be offered? Likewise, later the Barron offers a reward for a bandit that is robbing outlying farms – what should be the price on the bandits’ head? Any ideas would be appreciated. Thanks, Rich
  20. rleduc

    Rubble and Ruin update

    I should note that it did not get back from my editor until after Christmas!
  21. rleduc

    Rubble and Ruin update

    As of April 2, 2010 the monograph is at the printers!
  22. Yeah me, I just got this from Dustin! Howdy Richard Charlie just informed me that the Rubble & Ruin files have been uploaded to our printer. Provided there are no unexpected problems with the files the printed version should be available in 4 weeks. Once it comes in Nick will send you author copies. A PDF version may be available somewhat sooner.
  23. I have my heart set on doing a Classic Fantasy adventure this year, but if the community settled on pushing for something else, I would try to go along.
  24. If I were adding C of C to a Classic Fantasy game, I would not include SAN, but instead I would add a third Alignment – Outer gods/mythos/chaos/whatever. Like Good and Evil, characters could accumulate affinity with this third power. To capture the “insidious” nature of over-exposure to the mythos, I would have certain effects that are based on the absolute level of this new alignment. For example, at 10 the character might acquire a behavioral quark; at 50 the character may have some physical effects. Off the top of my head ideas for gain Alignment points +1-+5: reading certain forgotten tomes which explain how the entire “Good versus Evil” dichotomy is a cover over a deeper less human-centered theology. +2: Experiencing the reality-bending effects associated with the materialization of the major Mythos beings. +5: Traveling to a non-Good/Evil place such as the Dreamlands. +Var: Knowing letting the mythos corrupt the Good/Evil world (for example by using a Mythos spell rather then “normal” magic). +1: becoming aware that someone is violating the fundamental Good/Evil conflict. For example, determining that a cultist priest destroyed a village without gaining any Evil points – because it was done with Mythos “magic” not “real” magic (and therefore the priest gained Mythos alignment points – the act although “evil” was outside the realm of Evil and therefore the priest would not detect as evil) I would also make Mythos magic relatively powerful and easy to use, but hard to find. Further I would make sure that any character which had access to Mythos magic knew that its use was corrupting to the world, so there was always the tug between the cheap-and-easy big effects, but at the cost of accumulating additional Mythos alignment. (I have run similar fantasy games in the past, where the three alignments became known as “the good”, “the bad”, and “the ugly”.) As a bonus, cultist clerics would be easy—simply power their abilities of this third alignment. SAMPLE MYTHOS MAGIC ITEM The Black Skull: any person attuned to this item (POW roll once per hour to attune) will gain the ability to travel via dreams to the various “lands of the dead”. Once there, the character can find the souls of the deceased (POW roll with a bonus for knowing the subject, and another for having personal items of the subject, and a minus for the length of time the person was dead) and force them to return to the life. It costs the caster one permanent POW point to do this, plus using the skull gives the +1 Mythos per day the person was deceased (to a maximum of +10, after that it is +1 per year)
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