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trystero

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Everything posted by trystero

  1. That hasn't really been my finding, but I guess it depends on what you consider to be the requirements for a game to be "BRP-based". For me, the similarities greatly outweigh the differences; CoC 7 still feels very much like CoC to me.
  2. Jeff, I'm glad to hear that you're going to push Doors to Darkness, as I think a good collection of starter scenarios is just what the new edition needs. I liked the copy I got from NecronomiCon, but will be happy to pick up the improved version when it's available.
  3. trystero

    Pronunciation

    My pronunciation of "Lhankor" is (more or less) HLAHN-kore, with the aspiration preceding the "L" sound. I say h'SUHN-chen, too. (Same stress pattern as "assumption", now I think of it.) I haven't read the whole thread; have we already covered "HUHM-act" vs. "HYOO-mact" vs. "HOO-mact"? :-) And Joerg, I use the soft English "th" (as in "thin cloth") for the end of "Orlanth", but the German pronunciation doesn't sound wrong to me either.
  4. I got my copy from the Chaosium table at NecronomiCon Providence back in August. I haven't seen any mention of it other than in the announcement for that con, which is a surprise to me; I'd think a supplement with traditional starter scenarios would be a great thing to push to help get new players and Keepers into the 7th-edition rules...
  5. trystero

    Pronunciation

    Well, the guide also says that the soft J is indicated as ZH, so I think consonants are not necessarily all pronounced individually. In other words, LH and MH might each represent a single consonant sound. (I'd imagine LH to be something like the Welsh LL, an aspirated L sound, and MH to be similarly aspirated by extension.)
  6. I'll say something nice. I was originally very suspicious of the announced changes in 7th edition, but once I got the PDF rulebook and started going through it, I found that I ended up liking just about every change. My group and I switched over from 5.5/6th edition (though we were already using the "push" and spending-Luck rules) a few sessions ago, and all the comments I've heard about the new edition have been positive; my players really like the bonus/penalty dice, the degrees of success, and the revised combat system, and I'm really enjoying running the game. The nicest thing I can say is that despite all these changes, it still feels to me like Sandy's original Call of Cthulhu; the changes are procedural, not tonal.
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