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MOB

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Everything posted by MOB

  1. Here's another excerpt from Steve Perrin's 4,500 word essay "Creating RuneQuest, Through Glorantha with Sword and Crystal": https://www.kickstarter.com/projects/224590870/runequest-classic-edition/posts/1449046
  2. Here's another excerpt from Steve Perrin's 4,500 word essay "Creating RuneQuest, Through Glorantha with Sword and Crystal": https://www.kickstarter.com/projects/224590870/runequest-classic-edition/posts/1449046
  3. Another stretch goal unlocked, 44 hours to go.. .
  4. Another stretch goal unlocked, 44 hours to go...
  5. And we've just added an all-PDF "Shaman" backer level, for those who eschew the material world: https://www.kickstarter.com/projects/224590870/runequest-classic-edition/posts/1448835
  6. And we've just added an all-PDF "Shaman" backer level, for those who eschew the material world: https://www.kickstarter.com/projects/224590870/runequest-classic-edition/posts/1448835
  7. Traveller also introduced the interesting concept that absolutely every player character was a retiree or pensioner!
  8. 70 Hours to go ! A new top tier has just been added "Temple Founder", and the "Unpublished Scenarios and Source Material" set - is now *three* hardcover books not two: https://www.kickstarter.com/projects/224590870/runequest-classic-edition/updates
  9. 70 Hours to go ! A new top tier has just been added "Temple Founder", and the "Unpublished Scenarios and Source Material" set - is now *three* hardcover books not two: https://www.kickstarter.com/projects/224590870/runequest-classic-edition/updates
  10. New ToMA episode, in which we talk some more about the items on offer in the KS, and the importance of RQ in the development of RPGs: http://www.glorantha.com/tales-of-mythic-adventure-episode-17-a-foundational-document-for-rpgs
  11. RuneQuest is one of two foundational documents for pretty much every fantasy RPG. AD&D and RQ2. There are level-based games and skill-based games, the X and the Y axis of game design, if you will. From the interplay between those two sets of rules you get just about every game, which generally fall into two camps: d20 (D&D and its many successors) and d100 (RQ, the many variants of Chaosium's Basic Roleplaying system, and beyond). When it first appeared on the scene in 1978 RuneQuest was quickly recognized as revolutionary. Using a skill-based percentile dice system, it cast aside many of the approaches most other games took: no character classes, no experience points, no levels, and far fewer restrictions on how weapons, armor, and spells could be used. As Steve Perrin says in his essay about the original development of the game, "characters could do anything". Distinctively, RuneQuest also had a rich, internally-consistent and stunningly original fantasy setting built right into the rules, Greg Stafford's mythic world of Glorantha. RuneQuest directly influenced (or was even the progenitor) of many other games, including Call of Cthulhu, 3rd Edition D&D, GURPS, World of Darkness, the Morrowwind and King of Dragon Pass computer games, Pendragon, Ars Magic, and many more. Jeff and I talk about this and more in the this week's episode of the Tales of Mythic Adventure podcast: http://www.glorantha.com/tales-of-mythic-adventure-episode-17-a-foundational-document-for-rpgs
  12. ... Call of Cthulhu 7th Edition comes to DriveThruRPG
  13. Final FOUR Days... just hit the 145K mark, so Griffin Mountain is the latest stretch goal achieved (this is the RQ2 Griffin Mountain set in the Gloranthan Elder Wilds, not RQ3's Gateway version Griffin Island, BTW)
  14. Final FOUR Days... just hit the 145K mark, so "Griffin Mountain" is the latest stretch goal achieved! Can we now get to "Pavis: Threshold to Danger"?
  15. New ADD ON for the RuneQuest Classic Kickstarter... Getting back to where it all started: https://www.kickstarter.com/projects/224590870/runequest-classic-edition/posts/1445477
  16. New ADD ON for the RuneQuest Classic Kickstarter... Getting back to where it all started: https://www.kickstarter.com/projects/224590870/runequest-classic-edition/posts/1445477
  17. 130K - SoloQuest Collection is unlocked! Next stretch goal - the legendary and eagerly anticipated Griffin Mountain, one of the greatest sandbox campaigns ever published, by Chaosium or anyone else...6 days to go... https://www.kickstarter.com/projects/224590870/runequest-classic-edition
  18. 130K - SoloQuest Collection is unlocked (btw, Gateway players, none of the three SoloQuests are particularly Gloranthan)! Next stretch goal - the legendary and eagerly anticipated Griffin Mountain, one of the greatest sandbox campaigns ever published, by Chaosium or anyone else...6 days to go... https://www.kickstarter.com/projects/224590870/runequest-classic-edition
  19. The latest KS update from Rick features an excerpt from Steve Perrin's 4,500 word introduction to the RuneQuest Playtest Manuscript, and a "spot the goofs" scan of the RQ1 back cover (in his account Steve talks about the frantic rush to get it ready for Origins 1978 in the days before personal computers): https://www.kickstarter.com/projects/224590870/runequest-classic-edition/posts/1442570
  20. 9 days to go and we've now kicked over the 120K mark and 1400 backers, on the way to the next stretch goal - the SoloQuest Compendium, at 130K! Please note, the "Old School RQ Source Pack" (consisting of the earliest RQ1/RQ2 supplements published: Militia & Mercenaries, Scorpionmen & Broos, Trolls & Trollkin, Balastor's Barracks plus Greg Stafford's unpublished scenario The Sea Cave) now has a PDF-only option.
  21. We also talk a bit about this scenario (and the other special unpublished items in the Kickstarter) in the most recent episode of Tales of Mythic Adventure: http://www.glorantha.com/tales-of-mythic-adventure-episode-16-treasure-from-the-vaults BTW, there is now a PDF-only option for this, as part of the "Old School RQ Source Pack".
  22. New Tales of Mythic Adventure podcast, in which Rick, Jeff and I talk about the various special items on offer in the RQ Classic Kickstarter, more details here: http://basicroleplaying.org/topic/4166-rq-classic-kickstarter-update/?do=findComment&comment=65043
  23. We've just posted a new episode of our podcast Tales of Mythic Adventure. Have a listen if you'd like to learn more about the rare and unpublished items on offer in the RuneQuest Classic Kickstarter - it might help you make up your mind about backing at these levels. http://www.glorantha.com/tales-of-mythic-adventure-episode-16-treasure-from-the-vaults
  24. We want our readers to be able to enjoy our fiction in their favorite formats. So as part of our revitalization of the Chaosium fiction line we are making selected print titles available in download and e-pub formats. All so our readers can read our books the way they want! New titles include: Cassilda’s Song is a collection of weird fiction and horror stories based on the King in Yellow Mythos created by Robert W. Chambers—entirely authored by women. It is available from DriveThruFiction and Amazon. Print version coming soon! Atomic Age Cthulhu: Mythos Horror in the 1950s anthology is now available in trade paperback, and via download from DriveThruFiction and Amazon. Edge of Sundown: Tales of Horror in the Wild West anthology is now available in trade paperback, and via download from DriveThruFiction and Amazon. The Legacy of the Reanimator collects the original serialized H.P. Lovecraft story, “Herbert West—Reanimator” along with its two sequels and a bevy of short stories from some of the most renowned Lovecraftian writers. It is available from DriveThruFiction and Amazon. Print version coming soon! Mark of the Beast, an anthology of werewolf tales, is now available in trade paperback, and via download from DriveThruFiction. Amazon Kindle version coming soon! Thread describing them all in more detail is in the Call of Cthulhu forum: http://basicroleplaying.org/topic/4191-new-fiction-titles-from-chaosium
  25. Another new title from Chaosium: Mark of the Beast: A Collection of Werewolf Stories Herein are gathered a number of tales portraying the glorious and bestial nature of the werewolf. There are horror, sci-fi, Gothic, cyber, fairy tale and fantasy stories and poems that embrace the essence of the beast, told by an assortment of scribes with diverse styles and voices. Every civilization has some story or legend of creatures half man and half beast. Indigenous native peoples around the world held beliefs about shamans and witch doctors who could transform themselves into animals. The ancient Egyptians worshiped a whole pantheon of animal-headed gods. The superstitious folk of medieval Europe believed that a witch or a gypsy could curse a man to become a werewolf by night. Pacific islanders told tales of men changing into sharks. Certain African peoples feared leopard men. Coming from all over the world and from every culture, werebeast legends naturally vary. Among the ways said to become a werewolf include being bitten by a werewolf, being bitten by a normal wolf, a potion or curse from a gypsy or a witch, a family curse, a genetic disorder, drinking rainwater from the paw print of a wolf, wearing an enchanted pelt made from wolfskin, through a pact with Satan or a demon, through the act of cannibalism, etc. Some werewolves have no memory or control over their change while others do. Some change only by the light of a full moon while others can change at any time. Some werewolves look like normal wolves, some look like giant wolves, and still others are mutant man-beasts. Some are solitary and some live and hunt in packs or clans. Now the Full Harvest Moon is rising and the soft wail of the autumnal wind begins... Now available in trade paperback: http://www.chaosium.com/mark-of-the-beast And at DriveThruFiction: http://www.drivethrufiction.com/product/167929/Mark-of-the-Beast Coming soon on Kindle at Amazon! The contents of this anthology includes: The Wolves Outside the Cage by Abraham Kawa Thirteen by Alyne de Winter Best Left Buried by Evan Dicken The Clothes Maketh by Juliet Boyd Over Exposure by Jonathan Templar Into the Moonlight by Donald R. Burleson Teenage Werewolf by Catharine Clark-Sayles The Bone Cruncher by Karen Gillard The Wolfgirl in the Cupboard by Gitte Christensen Werewolf Root Canal by Lois Gresh Wolf by Ernest Walwyn Adjustment by Paul L. Bates The Vestals by Ann K. Schwader Malediction of the Moon by T. Fox Dunham Arcadia by Donald Jacob Uitvlugt The Better to Type With, My Dear by Megan Engelhardt Lucy Still Eats Meat by Michael Penkas At Long Last by Mollie L. Burleson Happy? by Daryl Wayne WolfGang by Glynn Barrass The Hunting of Philip Ackroyd by Josh Reynolds Her Mother’s Fur by Rebecca L. Brown Moonburn by Robert M. Price Against a Sea of Brilliant White by Michael Matheson Hellhound by Aurelio Rico Lopez III The Blood of the Moon by Caitlin Walsh Last Night... by Eric J. Guignard The Shrieking Shack by Richard L. Tierney Mr. Lupus by T.E. Grau
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