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MOB

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  1. Miskatonic Repository Con starts this Friday (Oct 15th)! Whether you share your content for free or put it up for sale, our thriving independent creator program at DriveThruRPG is a digital home for terror that joins the dreamscapes of all who peruse it. Learn all about the Miskatonic Repository at this online event! Game Slots You will have the chance to play Miskatonic Repository scenarios prepared by their actual author! Panels Miskatonic Repository Con includes panels where you will be able to ask questions from some of the best creatives in Call of Cthulhu, who want to help you make your own scenarios! Respect in Writing When: Friday, October 15, 2021 @ 5P-6P EDT Panelists: Lynne Hardy (Chaosium), Helen Gould, Oscar Rios, and Sam Riordin. Topics include sensitivity, respect in writing, research, and steps that creators can take when presenting communities outside of their own with respect and consideration. Moderator: Chairperson Heinrich Moore Agents of Chaos: The Chaosium Ambassadors Panel When: Saturday, October 16, 2021 @ 6P-7P EDT Panelists: Allan Carey, Nick Brooke, and Bridgett Jeffries. Topics include Print on Demand, branding, creative and most effective marketing methods, compliance, community resources, pricing, etc. Moderator: Chairperson Heinrich Moore Dramatic Structure in Scenario Writing When: Sunday, October 17, 2021 @ 11A-Noon EDT Panelists: Sean Branney (HPLHS), Michael Fryda (RPG Imaginings), Lynne Hardy (Chaosium), Mike Mason (Chaosium) Topics: Elements of a plot, building tension, developing strong characters, etc. Moderator: Chairperson Heinrich Moore For more information and registration details: https://tabletop.events/conventions/call-of-cthulhu-miskatonic-repository-con-2021
  2. This year's Miskatonic Repository Halloween Collection is live! 480 pages of Call of Cthulhu community content goodness. What's more, the bundle is 60% off until Halloween! This year's bundle features Allan Carey's ENNIE Award-winning Hand of Glory, and scenarios and supplements by independent creators William Adcock, C.M. Arnold, Pierre-Olivier Gagnon, Marek Golonka, Elizabeth Hildick, Bridgett Jeffries, Philip G. Orth, Leopoldo Rueda, Chris Stewart, and David Wright. Bundles from 2020 and 2019 are back on sale at 60% off too, until Halloween!: Miskatonic Repository Halloween Bundle 2021 $45.28 $19.95 Miskatonic Repository Halloween Bundle 2020 $51.73 $19.95 Miskatonic Repository Halloween Bundle 2019 $36.89 $14.95 Under The Miskatonic Repository community content license, Call of Cthulhu fans can make their own work for use with the game line available to the public, using guidelines, templates, and art provided by Chaosium. Whether you share your content for free or put it up for sale, this program is a digital home for terror that joins the dreamscapes of all who peruse it. Miskatonic Repository Guidelines for Content Creators Additional Guidelines
  3. Award-winning Chaosium licensee Type 40 has announced the first wave of a range of Digital Gamer Props designed to enhance your Call of Cthulhu gaming experience, whether in-person or online in your favourite virtual tabletop. These props can also be experienced with Augmented Reality by scanning a QR code: no software or app required! The first set will be a collection for the Masks of Nyarlathotep campaign. Sign up today for the launch on October 19th!
  4. Call of Cthulhu creative director Mike Mason talks about the process he and Paul Fricker went through when updating the game to its current 7th edition. Part of our Chaosium Interviews series with James Coquillat.
  5. Capture the Spirit of Arthurian Legend! Greg Stafford's masterpiece King Arthur Pendragon 5.2 Core Rulebook is now available in Print-On-Demand format at DriveThruRPG. This 272 page, beautifully illustrated full color hardback comes in Standard Print and Premium Print versions. Also available as PDF, and Print + PDF. Relive the grandeur, romance and adventure of the greatest of all legends — the story of King Arthur. Assume the role of a knight starting his career in the time of Uther Pendragon, undertaking quests and perilous adventures for your lord, for your lady-love, for the Church, or for your own glory. Win great renown with your laudable deeds and feats of arms, perhaps even winning the right to carve your name into the Round Table itself as the story of Arthur and Camelot unfolds around you. With its innovative rules, including the distinctive traits and passions system designed to help you in determining your character's behavior under any circumstances, King Arthur Pendragon provides a unique roleplaying experience laid out against the richest tapestry in Western literature. "The mythical roleplaying game from the co-creator of RuneQuest is a legend in its own right, and continues to define epic adventure decades after its release. Pendragon is a fantasy RPG like no other... it represents a master of roleplaying and worldbuilding at the height of his powers."—Tabletop Gaming Magazine (UK), May 2019. Note: Limited copies of King Arthur Pendragon 5.2 Core Rulebook offset printed edition are also available at Chaosium.com from our Australian and Canadian warehouses only. A new edition of Pendragon is coming! Follow its development in line editor David Larkins's new series of Design Journals: Pendragon Design Journal #1: Where It All Began Pendragon Design Journal #2: Bringing the Light in Sixth Edition
  6. Our friends at Type 40 are releasing a limited series of hand-crafted leather document wallets with the Call of Cthulhu 40th anniversary logo! A perfect addition to the collection of any cosmic-horror enthusiast or gamer. There are only 40 - so don't miss out! Sign up here to get notified when preorders open.
  7. In the lead up to the release of the RuneQuest Starter Set, Chaosium's Glorantha guru Jeff Richard gives newcomers an introduction to the gods of RuneQuest. Part of our 'Chaosium Interviews' with James Coquillat.
  8. The 1981 release Thieves' World is the topic of Rick's latest 'Out of the Suitcase' post, where he shares stories from a life-time as a collector of all things Chaosium. Although Call of Cthulhu debuted in late 1981, this boxed set - based on Robert Asprin's shared world fantasy series, and which featured game rules from seven(!) different RPG systems - was actually Chaosium's biggest seller that year. https://www.chaosium.com/blogout-of-suitcase-22-thieves-world-a-classic-case-of-being-the-chaosium-not-the-orderium
  9. Forty years ago Sandy's roleplaying game Call of Cthulhu was published by Chaosium. It changed the world of gaming and also made the then-obscure writer Lovecraft and his creations (such as Cthulhu) both cultural phenomena. Now Sandy Petersen is back with a new board game inspired by the Call of Cthulhu RPG, and produced under license from Chaosium Inc. "It’s terrific to re-activate my old connections with Chaosium and work closely with them once more. I look forward to introducing new players to the horror of Lovecraft’s tales with a fast and easy to play board game. It also has the depth and detail to fascinate even the most experienced gamer. It provides an authentic and unique Call of Cthulhu experience. The game design is done and I consider Call of Cthulhu Terror Paths my personal contribution to the 40th anniversary of Call of Cthulhu!" — Sandy Petersen Expected release will be in 2022. Terror crawls beneath the surface of our world. Secret passages lead to hideous destinations that bear witness to unspeakable deeds. Hidden in the shadows THEY want to bring about events to shatter the minds of mankind and tear asunder the cosmos itself. More information about Call of Cthulhu Terror Paths can be found at the Petersen Games website: https://petersengames.com/terror
  10. Becca Scott and The Calyx return this week with new Call of Cthulhu actual play! Catch "The Sorority of the Unordinary!"as the next chapter premieres on Twitch at 5PM Pacific / 8pm Eastern on Tuesday October 5th! With Becca Scott as Keeper, and Investigators Gina DeVivo, Paul Deeming, and Chaosium's own Bridgett Jeffries. Reintroduce yourself to the Sorority here: This wonderful character art is by @art_and_audio!
  11. There's a TTRPG Charity Bundle for Afghan Support on Itch.io! Until the end of October, you can get 73 RPG products in a whole swathe of genres and systems for a mere $20 and support vulnerable people in Afghanistan! And one of the products included in the bundle is our RPG-adjacent print-and-play board game Last Faction Hero, set in the RuneQuest RPG's world of Glorantha. Last Faction Hero is the perfect solution for the Gloranthan enthusiast with 45 minutes or so to spare. You are set up in no time and can then start exploring the world of Glorantha, looking for artefacts and allies to reach your goal, meanwhile defeating and eliminating all the other heroes. This Print And Play version has all the game elements needed to play except the dice and markers (pennies or euro cent coins will work just fine).The game was created by Gianni Vacca, with artwork by Dario Corallo. The charity bundle will be live until the end of October 2021, and all proceeds will be donated to the Justgiving appeal. Help save lives and get $270-worth of games and related products for just $20 all in one go!
  12. This is what I love about Black Spear. Nick has taken some of the most "disappearing up its own bottomness" of Gloranthan mythology and - very reverently to the sources as it turns out - turned it into something so utterly gameable and fun! Another thing he has accomplished magnificently is inserting the player characters into the Hero Wars metaplot with agency. When you have a metaplot e.g. The Great Pendragon Campaign, there's always the challenge of ensuring the player characters don't end up just standing around watching in awe as King Argrath or Argrath et al do amazing things. Greg managed that for the GPC and Nick has done so here. And of course the other thing to be gobsmacked about is Mike O'Connor's art! His glorious style embodies Greg's dictum that Glorantha is the technicolour cure for bland pseudo-medieval fantasy. And there's lots and lots of it! One of my favourite pics:
  13. We are pleased to welcome two new members to the Chaosium team: Mike Curry (above left) as a line editor, and Lee Carnell (above right) as an in-house software developer. Mike has designed or aided in the design of card games, board games, and tabletop RPGs, mostly in the world of 7th Sea, and was Mechanics Lead for 7th Sea 2nd Edition. This was his first published work, winning the 2017 Gold ENNIE for 'Best Rules', and Silver ENNIEs for 'Best Game' and 'Product of the Year'. Before becoming involved in the design aspect of the industry, Mike was a host for a long-running gaming podcast with his best friend, Rob Justice, called “BearSwarm!” Lee's first introduction to the Call of Cthulhu RPG was via the hardback 3rd edition he bought after reading an anthology of HPL stories borrowed from his local library. Inspired by the Call of Cthulhu 7th Edition rules, in his spare time Lee developed The Dhole’s House website, an 'online toolkit' for both Keepers and players of Call of Cthulhu where users can create and save Investigators and Keeper Handouts in a matter of minutes. "We're delighted to have Mike and Lee join us. As his first major project, Mike will take a leading role in seeing the 7th Sea Khitai Kickstarter project through to completion. Lee will continue improving on The Dhole's House's utility as a resource for Call of Cthulhu Keepers and players," said Chaosium vice president Michael O'Brien.
  14. Chaosium, publisher of the Call of Cthulhu tabletop roleplaying game, has acquired The Dhole's House website, a free 'online toolkit' for both Keepers and players of Call of Cthulhu. Users of The Dhole's House are able to create Investigators that are fully compatible with Call of Cthulhu 7th edition and print off a PDF character sheet, all in a matter of minutes. All Investigators are saved and can be updated via the 'Character Control Panel' as the campaign unfolds. Users can also contribute to a Character Library, allowing anyone to download PDF character sheets for Call of Cthulhu investigators for use as PCs or NPC's. The Keeper section of the Library includes a handout generator for quick creation of in-game artefacts including three different types of telegram, visiting/business cards, newspaper clippings and calendars. The Dhole's House was created as a fan site by Lee Carnell in 2016, and has become a popular resource for Call of Cthulhu Keepers and players world-wide, with many thousands of Investigators and handouts created every month. As part of the acquisition, Lee has joined Chaosium as an in-house software developer. "The fact that Chaosium nows owns The Dhole's House will make no noticeable difference for existing users of the site. With Lee, we plan to keep improving the features and functionality of the resource for the benefit of Call of Cthulhu gamers," said Chaosium vice president Michael O'Brien.
  15. Marquee event coming up for PAX Aus Online! This Thursday at 7:45pm Pacific/Friday 1:45pm AEDT The Call of Cthulhu tabletop roleplaying game with Mark Meer (AKA Commander Shepard from Mass Effect), Chaosium's Bridgett Jefferies, Australian streamers Jess McDonell and Alex Caton, and Chaosium's own Brian Holland as Keeper. A group of investigators set out to search for their missing friend, but all is not as it seems at the Squatter's Lake Motel. Watch on twitchtv/PAX
  16. Call of Cthulhu creative director Mike Mason talks creating and running the best Villains for the Call of Cthulhu RPG. He's with James Coquillat as part of our Chaosium Interviews series. Catch them all at the Chaosium YouTube channel!
  17. Pendragon line editor David Larkins is part of The Myths of King Arthur Roundtable Discussion at Steam Digital Tabletop Fest: RPG Edition, a celebration of tabletop-inspired games on Steam from October 21 - 25. Swirling up from the mists of time are the enduring stories of King Arthur and his Knights of the Round Table. In many ways these stories of adventure epitomize many key elements of RPGs; a band of heroes, questing, the search for glory, advancement and magical artifacts plus the mix of a spiritual and physical conflict. In this session we explore all this and more! The one hour panel will be livestreamed on Saturday October 23 at 3:00pm EDT.
  18. On his eponymous Exploring the Otherworlds of Fiction, Magic, and Gaming blog, reviewer, commentator, long-time resident of Japan, and best-selling Jonstown Compendium creator Andrew Logan Montgomery (right) has written an appreciation of the Call of Cthulhu RPG on the occasion of its 40th birthday. Andrew talks about first encountering the game when he was eleven, and how "It is easy to forget, sitting here four decades after the game was first released, how iconic a thing it is and was." His piece concludes by noting that "...the entire Cthulhu line since 2015 has been extraordinary.": "I am not just talking about the superior production values, but the products themselves. Berlin: The Wicked City has to be the all-time finest setting book Chaosium has ever produced for the game, and its treatment of LGBTQ+ Investigators was not only appropriate to any book set in Weimar Germany, it also showed that Chaosium was no longer going to shy away from controversial topics at the game table. They seemed to double down on this in publishing the 2nd edition of Chris Spivey's Harlem Unbound, which if Berlin is not Call of Cthulhu's best setting book this would have to be. Harlem is authentic, scary as hell, and brutally honest. I could go on. The reissues of Malleus Monstrorum and Masks of Nyarlathotep were both clear exercises in taking the good and making it better. Pulp Cthulhu added a twist people had been waiting decades for. There was a new energy at Chaosium, a new level of ambition. And it showed. So here we are in year forty. Some of us have spent nearly our entire lives playing the game. I have the 20th anniversary edition on my shelf and hope to put the 40th right next to it. While I might live to see the 60th, the prospect of the 80th seems like a long shot. Regardless, I am fairly confident they will exist. The 7th edition line demonstrates that the game can change, adapt, grow, and still remain true to the qualities that have given Call of Cthulhu its extraordinary longevity. At forty, Cthulhu is stronger than ever and I am sure that some day, someone will be holding the 100th anniversary edition. Unless, of course, by that time Great Cthulhu has arisen from his ages-long slumber.." Read Andrew Logan Montgomery's Call of Cthulhu at 40 post in full on his blog here.
  19. The Call of Cthulhu Starter Set is "the best starter set for any roleplaying game currently available" says Reviews from R'lyeh. And this month, to mark the game's 40th birthday, the PDF version of the Call of Cthulhu Starter Set is 40% off! Everything you need to play the world’s best roleplaying game of horror, mystery and investigation! Look at all you get for just $9.99 $5.99: Inside This 156 Page Download Package Book 1: Introduction and Alone Against The Flames—a solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery. Book 2: Call of Cthulhu Starter Rules—the essential rules, everything needed for starting play. Book 3: Adventures—three starter adventures for your players to explore. Ready to Play Investigators—five ready to play game characters. Blank Investigator Sheets—ready for creating your own investigators. Player Handouts—a set of ready to use props. Adventures! The Call of Cthulhu Starter Set comes packed with four classic adventures for over twenty hours of game play. Alone Against The Flames Paper Chase Edge of Darkness Dead Man Stomp So what are you waiting for? Embrace the Horror today! Download your copy of the Call of Cthulhu Starter Set PDF from: $5.99 Chaosium.com (we'll deduct the cost of the PDF if you later decide to upgrade to the physical Call of Cthulhu Starter Set Box!) or $5.99 DriveThruRPG
  20. Way back in 1981 Chaosium had a wild idea. Using the skill system first seen in RuneQuest, it could be possible to run a horror story in which investigators fought against the uncaring cosmic horror of the H.P. Lovecraft's fevered imagination, just like the story The Dunwich Horror. And so the game Call of Cthulhu was released upon the world! This month, October 2021, we invite you to celebrate the 40th Anniversary of Call of Cthulhu. Run a game in a game store, online, or even a night of changing it up with your home group. Maybe take a few hours to show players who haven't tried it yet, the fun (and insanity loss!) of a horror-based roleplaying game. We have created a helpful free guide to running such a game in PDF form! Which you can download from here: Call of Cthulhu 40th Anniversary event Also available at Itch.io. Here you can find our 40th Anniversary Game Organization Guide with tips on: Getting a game together Running an online game Running a game at a store or public venue Convincing your home game to try something new Resources for running a game for new players We also have a handy sign up sheet that you can post online or stick on a game store's cork board to recruit players:
  21. With the (advanced) release of The RuneQuest Starter Set, this thread is to catch any typos or errors spotted. Please note them here, quoting the relevant booklet and page number, the error, and the suggested correction. We will correct the PDF file and the print file for reprints. IMPORTANT NOTE: this is not a thread for questions or discussion of the rules, we are specifically looking for errors and typos only. Please take discussion to another thread. NOTE FROM JASON: I'm working on the updated .pdfs and an errata page, and will have that available shortly. I'm crossing out all the edits that have been found and implemented.
  22. "After D&D, consider RuneQuest, a bronze-age RPG of myth and magic where combat is so deadly you need to think twice, then think again, about solving problems with swords!" says After D&D Play... host Eliza Lambert. After D&D Play is a new YouTube series for gamers primarily experienced with D&D who want to broaden their horizons. In each episode, Eliza introduces a new tabletop RPG system and talks to creators involved with that game about what a D&D player might find to like in them, and how they can get started with the game. Eliza's guest for the inaugural episode is Chaosium's Jeff Richard. Jeff discusses what makes RuneQuest distinct among other roleplaying games: features including Bronze Age adventure that focusses on the mythic and heroic; an emphasis on culture and community; unique adventurers without arbitrary restrictions such as classes or levels; and dangerous combat. Get started with RuneQuest today! Sign up with this link and by Issaries, you'll receive an email as soon as the RQ Starter Set is available to order! http://eepurl.com/hH175z
  23. By David Larkins, Pendragon line editor. A new edition of the Pendragon RPG is coming! The intention of this series of design journals by Pendragon line editor David Larkins is to trace the path of development, starting in the early 1980s and culminating with the forthcoming new edition of the Pendragon RPG, which will be first to be wholly published by Chaosium in a quarter-century. Pendragon Design Journal #1: Where It All Began The path to the forthcoming 6th edition of Pendragon formally began on April 5th, 2010, when Greg Stafford sent out an email to his team of collaborators (whom he referred to as his “Household”) outlining his vision for the new edition—his Ultimate Edition. Here is how Greg's fateful email began, in part: My Fellows, Thank you for accepting my offer to help out on the new King Arthur Pendragon 6th edition, and its supplements. Yes, that is correct. I plan to release a new edition of KAP. The core book and game, the “real” KAP, is about adventuring knights…. The innovations and changes will actually be few in number…. My desire is to have a set of rules that provides everything that a player needs to play an adventuring knight, unencumbered by anything but his goals and passions…. Now, one thing is that I want to be sure that the core game functions of itself, and also anticipates all of the below…. Greg then goes on for several pages, outlining his tentative plan for the sixth edition line. Looking over this today, it is striking to see how, even though the particulars changed quite a bit in the development, the central vision has remained essentially unaltered over the past ten years. Greg’s desire to make the core rules into a focused resource for playing adventuring knights and build out from there remains a key facet of Chaosium’s vision for the products to come. The key word is modularity: start with the adventuring knight and add other facets to the game to taste. (I will talk more about how we intend to realize this vision in future Design Journals.) As reviewed in last month’s installment, Greg first started to work on what he would come to call his magnum opus in the early 1980s by conducting a close reading of Malory’s Le Morte d’Arthur and other Arthurian texts and then adapting the Basic Roleplaying system around his notes. Four editions of the game would follow (plus a phantom “2nd edition” that was never actually published). Each edition saw tweaks and changes based on Greg’s evolving understanding of the literature and how he wished to represent it in the mechanics and setting of Pendragon. For sixth edition, Greg’s objective was to consolidate all that work into a coherent whole, one that reflected his latest understanding of what the game should be, which he achieved with the completed first draft of the rules shortly before his passing in 2018. It is notable, for example, that the game’s subtitle evolved from first edition’s “Game of Quest, Romance, & Adventure” to sixth edition’s “Game of Valor, Honor, & Tragedy”. This is not to say that there is no room for questing, romance, or adventure in the new edition—far from it! But over time, Greg came to understand that the mechanics and setting of Pendragon tend to produce gaming experiences of a much deeper, emotional timbre. Characters are tested. Some show Valor in the face of despair. Some hold to Honor when all else is lost. Yet, as we all know, Arthur’s dream is fated to end in Tragedy. How we navigate these challenges—finding out what kind of knight you really are, and building a legacy of a brighter tomorrow—is the heart of the Pendragon experience. One of my favorite bits of text from Greg’s sixth edition manuscript is a little essay he wrote entitled “Bringing the Light”. I will close by sharing it here in its entirety: The medieval Britain of history, inherent in the old literature, was a dismal, violent, and cruel place, with outdated standards of behavior. Setting the game in this world was a deliberate choice, for alongside the dark overtones comes hope for a brighter tomorrow. In the campaign, the Gamemaster paints a harsh background as the reality within which the characters move. Initially, the Gamemaster’s characters are merciless and brutal. Player-knights may choose to remain in that unenlightened realm of history—this kind of behavior does not penalize them, but neither rewards them. But they also have a choice to join the struggle to improve the world. Their actions can stand as shining lights of exceptional behavior, breaking the old ways and preparing for a better realm. The story of King Arthur is about the struggle to improve life. With his faithful knights, he manifests the dream of a better world. The game dramatizes this heroic effort in its play. Great rewards go to those who struggle to improve the kingdom. King Arthur changes the world, slowly to be sure, but in general for the better. Bloodthirsty warlords, selfish sorcerers, and even the environment itself in the form of the Wasteland, all conspire against these changes. The Player-knights are an important part of the struggle for the betterment of Britain. The improvements in the lives of women and commoners are hallmarks of Arthur’s efforts. Ladies make great gains both socially and legally over the course of his reign. Women may become knights if they wish, gain the power to choose their own husbands, and, whether knight or noblewoman, eventually may inherit their due estates and take care of them without a warden. Commoners are among King Arthur’s earliest supporters, and he even forms Parliament to give them a place to exercise their powers alongside the clergy and lords. The Gamemaster decides how much resistance hinders these changes. You may of course decide on presenting a fantasy realm that is better than our modern world, with fairness, justice, and goodwill everywhere. However, that attitude significantly alters the stories, and what the stories mean. The best balance comes when the world is at first medieval, reactionary, and reluctant to change; yet slowly yields under the influence of the Player-knights and their allies in Arthur’s court working to create a luminous realm. Art from the forthcoming 6th edition of Pendragon —TOP: Andrey Fetisov —BOTTOM: Katrin Dirim
  24. The Glass Cannon Network are launched headfirst into the newest edition of the classic mythic Bronze Age RPG - RuneQuest! They've gotten a sneak peek of the upcoming starter set and dived right in. The amazing cast includes Noura Ibrahim, Tanya DePass, Connie Chang, Matthew Capodicasa and Troy Lavallee as the GM.Here's episode one: After a fight in the merchant's quarters, the roving band of mercenaries are heading to JAIL as our journey into RuneQuest continues with Troy Lavallee, Tanya DePass, Connie Chang, Noura Ibrahim and Matthew Capodicasa!It's part two of The Glass Cannon's RuneQuest game! They're playing one of the scenarios in the forthcoming RuneQuest Starter Set. Mernyr's Landing has a scorpion man problem and it's up to a ragtag band of mercenaries to stop them! Join Troy Lavallee, Tanya DePass, Connie Chang, Noura Ibrahim and Matthew Capodicasa for the thrilling conclusion to their RuneQuest adventure.It's the third and final part of The Glass Cannon Network's New Game, Who Dis? intro to RuneQuest. The Glass Cannon are playing one of the scenarios in the forthcoming RuneQuest Starter Set.Sign up with this link and by Issaries, you'll receive an email as soon as the RQ Starter Set is available to order! In the meantime, don’t forget to use code RUNECANNON to get 10% off everything at Chaosium.com.
  25. Chaosium's staff cartographer Matt Ryan on why the recently-released A Time to Harvest has a special place in his artistic career. A Time to Harvest holds a special place in my heart and in my artistic career. Complete disclosure: despite having several Chaosium games on my shelves, I’d never played Call of Cthulhu until the organized play release of this campaign in 2016. Excited to play, I asked my local comic book shop owner, Tim, if I could run weekly sessions in his store (Comics for Collectors, Ithaca NY). I hoped to introduce new players to the hobby. Not only did Tim say yes, he joined the game! We put up fliers, and people showed up, played once, and stayed for the campaign. The organized play version was released to Cult of Chaos members monthly, with each chapter coming with supplemental maps. Looking at the map that was supplied of Cobb’s Corners, a fictional Vermont town, I wondered if I could draw it in 3-D perspective. I did, the sketch wasn't awful, and I shared it on a Call of Cthulhu group’s social media. MATT'S FAN MAP OF COBB'S CORNERS Chaosium Call of Cthulhu creative director Mike Mason saw the sketch and messaged me, asking if I’d like to draw maps for him. Of course I agreed. While not my first maps for Chaosium – Jeff Richard had earlier seen my work and asked me to draw six maps for The Glorantha Sourcebook – I was excited to draw maps for Call of Cthulhu. Assignment followed assignment and I contributed maps to several great Call of Cthulhu books. And then Mike asked me if I’d like to draw new maps and handouts for the new A Time to Harvest book. I almost fell out of my chair. I love this campaign. It’s terrifically terrifying, especially chapter two (personal favorite) and the climactic scene on the village green. While running it I’d made new friends, strengthened relationships with current friends who joined the game, and introduced Call of Cthulhu to a dozen new players. Mike gave me great artistic freedom and let me create all sorts of marginalia art and drawings not in the original scope of work. It was fantastic fun. Propelled by this project, I went on to draw more maps for Jeff Richard and Jason Durall for RuneQuest line, for David Larkins for the Pendragon line, and for Lynne Hardy's excellent new campaign The Children of Fear. I was having the time of my life. While working on the Sartar Master Map for the forthcoming Sartar campaign supplement, Jeff sounded me out as to whether I’d be up for joining Team Chaosium as the in-house cartographer. Mike enthusiastically encouraged me in this idea, and in January 2021 Chaosium and I made it official. I’ve been able to work on some fantastic projects since then, not all of which I can talk about yet, and the fun continues! SOME OF MATT'S CARTOGRAPHY IN A TIME TO HARVEST:
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