jongjom
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Page 47. Lead [] has half-again the ENC of bronze unless enchanted, at which point is becomes equal. Even
-- To be the same as RQ Gamemasters Adventures, page 121
Page 47. Lead
...Stealth-based skills. Enchanted lead formed into crushing weapons
-- For clarity, if this is actually the case?
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Page 41
Decrease Temperature: This spell decreases the temperature by 1D6 °C for a radius
Decrease Temperature: intensifies the cold by an additional 1D6 °C or doubles the
Himile had 'Form Ice' in Troll Gods as one of his Rune spells. Is this now no longer in his repertoire?
Page 58
Hurling: caster have their range multiplied by 5. [no 'x']
[Note Glue on page 115 has it as: "...points powering the spell, multiplied by 10. Glue..."
Other potentially missing Rune Spell
Swems (deity of worms) had "Worm's Head" from page 84 of Troll Gods. All other Spirits of Darkness are in there, except this one.
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Page 82 Spell Trading. This spell allows the caster to trade a single use of any Rune spell (except this one) in exchange for a single use of any Rune spell known by another Rune master of any cult.
Page 82 Spell Trading. Jorjera, on the other hand, now has a single use of Path Watch at 92%
-- Clarity & ease of reading: the spell description talks about "one use" and "one-use", but these have different meanings.
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33 minutes ago, Jeff said:
This is actually how the Cults Book entry for Issaries reads:
RUNIC ASSOCIATIONS
The Runes of Issaries are Movement and Harmony. Together these are often expressed as “Issaries” or “Communication,” a Rune unknown or unused except in trade functions. Other than Issaries, few spirits have it, save those who took or otherwise obtained it from him.
Argan Argar has Mastery, Darkness, and Communication Runes in the GtG, but Darkness and Harmony in RQG. What is Argan Argar's association with Communication?
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Page 55. Group Defense. Self, Duration (special), Stackable.
--What is the Duration (apart from 'Special')?
Page 55. Hailstones
...2D6 general hit point damage
per roundto everything in a five-meter radius of the target.--It's an Instant spell
Page 55 - 56. Harmonize, Harmony & Harmonium are out of alphabetical order
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Page 51. Fearless...or to the typical fear resulting from battle, Chaos, or Terrors (see the Glorantha Bestiary, page 188).
Page 69. Power Drain
-- Should the first one read: Power Drain ([deity] variant)?
Page 70. Example: Loronaga has performed the Meld Form ritual three times and can turn into a cat, a bison, and a sea serpent. If she casts 3 points of Proteus, she can switch back and forth between her own shape, the cat’s, the bison’s, and the sea serpent’s. Thus, she could become a cat, then a bison, then herself, then a sea serpent, then a cat again, if she wished.
Page 72. Rune point will make the roots as good as if they were found in Dark Season, potency 1D12.
--- The Seasonal Potency table has it as 1D12.
Page 74. Require Truth. They could even ask only some of the questions and return days or weeks (or years) later for more questions,
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Page 56. Harmony. The caster makes a single roll on the resistance table. All others whose POW would be overcome are affected.
Example: Fildarus has POW 14 and rolls a 42. Everyone within range with a POW of 15 or less is affected.-- Fildarus is actively trying to overcome everyone, therefore Fildarus is the active factor (page 145 RQG).
Page 61. Inviolable...own POW, as if the caster were the active characteristic, following the results until a value lower than the roll is reached.
Page 61. Example:...Her POW is 15. She rolls a 42 on D100. Consulting the resistance table as if she were engaging in a POW vs. POW struggle[comma] with herself as the active force, Yanioth’s result puts her lower than 45 (POW 16), but above 40 (POW 17). This means that the spell affects anyone in range with POW 16 or lower.
--The caster is the active factor.
----In both cases it follows the caster has better results from making a lower roll, the standard for RQG.
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Page 5. There are other forms of magic as well, such as sorcery and draconic magic, but those are beyond the scope of this book.
Suggest:
Other forms of magic
as wellexist, such as sorcery and draconic magic, but those are beyond the scope of this book.Page 5. ...time-consuming and/or Power-consuming...
Page 5. Ritual Spell: These spells can only be cast during a ritual. These spells direct and define the ritual, and vice versa.
Suggest:
Ritual Spell: Cast only during a ritual, these spells direct and define the ritual, and vice versa.
Page 5. If there is a limit to the spell’s strength, that limit is included in its description.
Suggest:
Any limit to the spell’s strength
, that limitis included in its description.Page 6. Meditation Modifier table. Suggest using the format of the table on page 245, RQG.
Page 9. Spells should be appropriate to the god. Humakt is concerned with Death and fighting; Kyger Litor with
peopletrolls and Darkness; Orlanth...spirit plane or Spirit Plane: varies between page 20, 51, 79. Suggest changing page 20 to 'spirit plane' to be the same as the lower caps as the others (lower caps also use for material plane on page 9).
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Page 14. Awaken Loon. Ritual,
Duration (Permanent), Nonstackable, One-usePage 21. Call Monster. Ritual, Summon
s, NonstackablePage 27. Chaos Spawn. Ranged (special), Summon, Temporal, Nonstackable
Page 66. Mountain Leap. Self, Temporal, Stackable, One-use
Page 87. Strike. Touch,
TemporalDuration (special), Nonstackable -
Page 30 Command (cult spirit):This common Rune spell
Page 44. Dismiss Magic: This common Rune spell eliminates magic from its target.
Page 51. Find Enemy. This common Rune spell alerts the caster to danger.
Page 56. Heal Wound. This common Rune spell heals damage done to a living creature.
Page 66. Multispell. This common Rune spell allows
Page 76. Sanctify. Ritual, Duration (special)[comma] Stackable
Page 80. Soul Sight. This common Rune spell allows the target both to see the POW
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Page 34 Crack
Temporal spirit magic, Rune magic or sorcery does not make the item
proof againstimmune to the spell, the caster may boost with magic points to overcome the magic at 2 points per Rune point, 1 point per point of spirit magic or 1 point per sorcery strength.--More coherent?
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Page 32
These skills cannot go higher than the caster’s INT×5 or the victim’s skill, whichever is lower.
Page 123 - Missing Spell
Cancel Light 23
Carapace (Bagog variant) 24
Carapace (Gorakiki variant) 24Page 125
Spiderlimbs 83
Spider’s Head 83There are listed in a different order to page 83
Page 126
Wolf Hide 104
Wolfrunning 104
Wolf ’s Head 104There are listed in a different order to page 104
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Page 33 Counter Chaos; but Counterchaos on Page 80 & 82 of the Gloranthan Bestiary
Page 100 Turn Blow. Poison
and blade venom areis not reflected, but damage from weapon-enhancing spells like Bladesharp...'blade venom' is not in RQG
Page 100 Example: Ramba the priestess casts this spell in a fight against an elf. The spell takes effect on strike rank
31 and the elf hits with a long spear on strike rank 3as well, simultaneously.RQ:RiG page 314: Rune magic spells always take effect at strike rank 1.
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The cover art is quite possibly the best representation of Gloranthan magic I have seen.
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8 hours ago, DreadDomain said:
It was probably asked before but for someone who has the Glorantha Classics on his shelves, is there any reasons to buy these books (aside from completionism)?
The RuneQuest Companion was not part of the Glorantha Classics line.
The ease of handling is the main thing, that and the original iconic cover art.
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Will there be a Secrets of Dorastor POD option soon? Cheers
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42 minutes ago, Crel said:
Hah, wow! I thought I was luckily on the early end for getting discount code before seeing official word . How's the dead Aldryami edition looking?
The book has a nice physical quality to it, sturdy and a clean printing. Well worth it.
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1 hour ago, Jeff said:
But the Orlanthi are supposed to be the Orlanthi, not the Celts, not the ancient Germans, not someone else.
I guess (and hope) that is true for the overwhelming majority of people's take on it.
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41 minutes ago, Nick Underwood said:
Is that ironic emancipation? (Like Jar-Eel's (or Lincoln's!)) What kind of emancipation is on offer? And is anyone consciously fighting for it?
And ultimately... does it perhaps look too much like our world for us to get excited about it?
So a compromise with the Gods - a kind of constitutional theocracy - or a flipping of the master-slave relationship where the God's work man desires?
These are genuine questions. Like Jenh I'm troubled by Glorantha's pessimism (while relishing it's tragedy). Ultimately - we may want other options than: "Do you want to play the taliban or the evil empire they are fighting? It really doesn't matter which. It will all go wrong whatever...."
Ironic emancipation based on in- and real-world conscious and sub-conscious human action. And yes, very much something to get excited about.
Gods are sacrificed, sentient races gone, landscape blasted and yet still the Devil returns. The optimistic answer to prevent this is to conclude King of Sartar 's last sentence an Age early.
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36 minutes ago, Joerg said:
In a way, the Third Age is another step on the way to emancipation of mortal humans and deities. The God Learner experiment of the Second Age was an earlier try, Lunar ascension a different method, and Argrath's ascension and the botching of the Ritual of the Net hinted at in the Argrath Book of King of Sartar may be another one.
The Third Age is also another step on the way to emancipation of mortal humans and other species.
But the optimistic outlook would be the realisation that humans may need more than just themselves to defeat the Devil in the Fourth Age. In which case hopefully the PCs can preserve enough of Glorantha for there to be hope for the future.
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48 minutes ago, MOB said:
nb while these products are for HeroQuest Glorantha, they can be easily adapted to RuneQuest as well:
Excellent products. Adaptable for RQ, but a tad odd that Chaosium blocks RQG stats being created for the Jonstown Compendium.
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7 hours ago, M Helsdon said:
DriveThruRPG are selling several Jonstown Compendium titles with 25% off.
Including:
Any chance of The Armies and Enemies of Dragon Pass being available as a PoD?
The Red Book of Magic corrections thread
in RuneQuest
Posted
Page 46
Earthwarm: ...(and ten centimeters deep) to be warmed by 10 °C for 12
Earthwarm: ...or raises the temperature by +5 °C.
Page 49
Exchange Spells. If the Exchange Spells succeeds,...
Exchange Spells. If the spell passed gives the target more points of spirit magic than points of CHA...
Page 52
Firedwell: Only divine intervention by a Heat cult can undo this.
-- What's a 'Heat' cult? No mention of this in RQG
Page 52
Firelight...This spell heats one cubic meter of stone to 85 °C. The stone..
Firelight...spell adds +10 °C to the heat and brightens the light, until
Page 56
Harmony: ...emotion-affecting spells (such as Demoralize and Fanaticism, pages 112 and 114) that are weaker
--Alphabetical and chronological order
Page 52
Frost...frost until the ground or air temperature rises above 10 °C.
Page 57
Heat Blast: ...Earthwarm (page 46) or naturally warmed to at least 40 °C...
Page 111
Cool...within the radius to be 5 °C cooler than the surrounding
Cool...to or below the freezing point (0 °C).