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jongjom

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Posts posted by jongjom

  1. 6 minutes ago, Akhôrahil said:

    That’s what happens when you have a game this complex, and (apparently) without some dedicated rules QA guy in the editing process.

    I am not sure how many people look over each document before it goes out as a PDF, or in the tribal edit. However, some people focus on the rules, some on Gloranthan Lore, some on MGF, some on Grammar/Spelling, some on art, some on layout, and no doubt some on other stuff that I'm not really aware that needs focusing on but will no doubt notice if it goes wrong. 

    Some glitches will always get through, and it is good that they can be brought up so that next time that type of error can be added to the check list. 

  2. 2 minutes ago, Brootse said:

    My guess is that someone else also found it. Would you have a link to the thread?

    ...was the last tribal edit thread, AFAIK

     

    ...was the first tribal edit thread

    As far as I can see these typos managed to get through both in-house and tribal edits, until now! 

    • Like 1
  3. 47 minutes ago, Brootse said:

    Looks like that even the writers don't follow the this rule for the Tusk Riders. Xiobalg and Durag from the Apple Lane scenario both have more Rune Points than CHA.

    Tribal Edit for the GM pack is closed, otherwise it would be good to have these typo corrections listed there. 

  4.  

    Page 10

    [what is a normal appetite? less information is more here]

    Delete redundant text

     

     

    Page 22

    To match up the text with the Hit Location:

    Jardarin’s Hit Locations

    Abdomen 09–11 8/8

     

     

    Page 27

    between the Kultain and LocaemTribes[comma] and the Balmyr and Sambari Tribes.

     

    Page 119

    [Climb roll?].

    Possibly change to

    [Climb roll required].

     

     

  5. Hi sufiazafran,

    YGWV, so it is really how you want to play it. 

    However, in Trollpak, Classic Edition  Page 29

    Sorrow is expressed as pain: great wailing and crying.
    Triumph is shown by hooting and clapping. Disfavor is
    shown by making an ululating wail broken by a cluck.
    Approval is shown by howling.

    Producing children is more of a female concern. They are they matriarchy and their children will help support their position of power. Different for the males who also might not be so sure they are the paternal father of any children. 

    Trollkin probably cry a lot, particularly if they're next in line on the menu, singled out for punishment or designated to go over the parapet to be used as cannon fodder. 

    • Like 1
    • Thanks 1
  6. For consistency within the book:

    Page 17

    Krola Sien

    Rune Spells: All common Rune spells, plus Leap (1 pt.), Mist Cloud (1 pt.), Summon Air Elemental (small or medium) (1- 2 pts.), Wind Warp (1 pt.).

     

    Page 17 / Page 20 / Page 23 / Page 26  / Page 26 / Page 32 / Page 33 

    Dera Zarka / Corsa the Lean / Scholar Wyrm / Keronorl / Leana the Elurae / Typical Incarnation of King Ironhoof / Hadra Fleetmane

    Rune Spells: All common Rune spells,

     -- Unless there is a need to change the emphasis and use "knowledge", in which case what are you trying to say?

     

    Page 20 

    Corsa the Lean

    Rune Spells: ...Mist Cloud (1 pt.), Shield 2

  7. 11 minutes ago, Aprewett said:

     If this layout can’t be changed, then a separate PDF stat bloke booklet would be awesome.

    Good suggestion.  A printable PDF version that's functional rather than for its look might be well received? May be worth asking if you haven't already.

    I recall RQ3 had separate booklet for stats for some supplements, even RGQ has it with the Pre-Gen characters in the box set. 

    • Like 2
  8. Page 42

    Treya of Ezel

    Spirit Magic: Befuddle 2, Demoralize (1 pt.), Heal 2.

     

    Page 184

    Broo Priest

    Spirit Magic: ...Detect Spirit (1 pt.), Disruption (1 pt.), Heal 6, Sleep (3 pts.). 

    Maybe add:

    Spirit combat damage: 1D6+1 

     

    Page 185

    Allied Spirits: Dancer ... knows Countermagic 4, Dispel Magic 6, Spirit Screen 4;

    Typical Broo

    Spirit Magic: Countermagic 2, Demoralize (2 pts.), Heal 3.

     

    Page 187

    Typical Scorpion Man

    Spirit Magic: Ironhand (1 pt.), Heal 2, Mobility (1 pt.), Protection 2

     

  9. Page 115

    Jorendona Earthspeaker

    …...Bear Fruit (1 pt.), Blast Earth (1 pt.), Bless Pregnancy (2 pts.),Charisma (1 pt.), Comfort Song (1 pt.), Dismiss Earth Elemental (any) (1–3 pts.), Earthpower (3 pts.), Heal Body (3 pts.), Healing Trance (1 pt.), Inviolable (1 pt.),......Restore Health (1 pt.), Shake Earth (1 pt.), Summon Earth Elemental (any) (1–3 pts.). 

    -- Comfort Song is a Chalana Arroy only spell, however she does provide Ernalda with Healing Trance

    -- Similarly Maran Gor does not provide Ernalda with Shake Earth but does provide Blast Earth

     

    Page 116

    Nilusa of the Brook

    Special Abilities Spirit Powers: Affect Environment, Elemental Form, Rune Magic.

    -- To avoid multiple terms to describe the same thing, and hopefully avoid confusion 

     

    Page 118

    Captain Terentha

    Rune Points: 6 (Humakt), 4 (Vinga Adventurous)

    -- There are at least 4 Non-Humakt spells listed below: Fearless (2 pts.), Leap (1 pt.), Summons of Evil (3 pts.), Wind Words (1 pt.). 

    Spirit Magic: Bladesharp 3, Demoralize (2 pts.), Detect... etc. etc.

    -- Has many more points in Spirit Magic than allowed by her CHA. Please delete as appropriate, 

    Page 118

    Armor modifies Move Quietly by –65% while worn. 

    Skills: Animal Lore 25%, Battle 50%, Cult Lore (Humakt) 65%, 

  10. Page 112

    Typical Warden of Long Home

    Rune Spells: All common knowledge Rune spells, plus Dismiss Air Elemental (small or medium) (1 - 2 pts.), Shield (1 pt.), Wind Words (1 pt.).

    Page 114

    Hawarin Moonsister

    Rune Points: 12 (Seven Mothers) -- Has twelve special Rune magic spells, see below

    Rune Spells: All common knowledge plus Ban (1 pt.),
    Command Darkness Elemental (any) (2 pts.), Control
    Lune (any) (1–3 pts.), Dismiss Darkness Elemental (small)
    (1 pt.), Dismiss Lune (any) (1–3 pts.), Enchant Silver
    (1 pt.), Madness (2 pts.), Mindblast (2 pts.), Reflection (1
    pt.), Regrow Limb (2 pts.), Summon Darkness Elemental
    (small) (1 pt.), Summon Lune (any) (1–3 pts.).

    --  As per page 303 in the rule book

    Spirit Magic:.. Total 21 points, which is more than her CHA (16). Please change as appropriate

    Iron Dagger...Pts 12   [above, next to Magic Items, it mentions that this is a special iron dagger with double HP]

  11. Page 152

    Koros

    DEX SR: 0

    ---DEX is 19

     

    Rune Points: 10 (Arachne Solara)
    Rune Spells: All common knowledge Rune spells plus Fearless (2 pt.), Shield 2.

    ---  This is not RQ Classic Rules, so no 2 points of Shield, ALSO should Koros have more special Rune spells with 10 Rune Points?

     

    Page 153

    Centaur

    STR 18 CON 12 SIZ 26 DEX 14

    INT 11

    --Change sequence to normal pattern

     

    Page 154

    Spirit Magic: Bladesharp 2, Countermagic 2, Heal 2,
    Mobility (1 pt.), Slow (1 pt.), Speedart 2.

     

    Page 155

    Minotaur

    Minotaur Hit Locations

    Right Leg 01–04 3/6
    Left Leg 05–08 3/6

    Right Arm 13–15 3/5
    Left Arm 16–18 3/5

    --Armor above does not mention any arm or leg additional armour other than Tough skin 3-point

    Great Axe  50   2D6+2+2D6   5   10

     

    Page 156

    Bound Spirits (Seginnius):

    -- Can you please make the Stats block for spirits more understandable, possibly change to:

    Vulture: POW 13, CHA 6; Spirit Combat 65%,
    spirit combat damage 1D6; Spirit Power: Healing.
    • Rat: POW 19, CHA 10; Spirit Combat 95%,
    spirit combat damage 1D6+1; Spirit Power: Disease.
    • Hyena: POW 22, CHA 11; Spirit Combat 110%,
    spirit combat damage 1D6+3; Spirit Power: Affect Environment.
    • Raccoon: INT 8, POW 8, CHA 11; Spirit Combat
    40%, spirit combat damage 1D6; Spirit Power: Search; [semi-colon]Spirit Magic: [colon]….

     

    Page 166

    Illyssia The Dryad

    ADD:   Spirit Combat Damage: 2D6+3

     

  12. Page 33

    Hadra Fleetmane, Ironhoof’s Major Domo

    DEX SR: 1

    -- DEX is 17 

    Rune Points: 4 (Lady of the Wild)

    Rune Spells: All common knowledge spells, plus Axis
    Mundi (1 pt.), Beastmaster (2 pts.), Draw Beast (1 pt.),
    Soul Sight (1 pt.), Summon Household Guardian (1 pt.).

     -- Match up the Rune Points with the number of special Rune spells 

    --- Delete "Soul Sight" as it is a Common Rune spell 

  13. Page 17

    Krola Sien

    Chest 13–14 4/10

    ------Armor: ….. Ring mail cuirass (4 pts.),

    Head 19–20 3/8

    -- To be consistent with the Gloranthan Bestiary Page 31 (however this is at odds with the Gloranthan Bestiary Page 10)

    Page 18

    Dera Zarka

    Head 19–20 1/7

    - To be consistent with the Gloranthan Bestiary Page 31 (however this is at odds with the Gloranthan Bestiary Page 10)

     

    Page 19

    Felix the Satyr

    Chest 12 6/7

    -----Armor: 2-point skin, plus turtleshell cuirass (4 pts.) = 6 points 

     

    ‘Happy’ the Minotaur

    Rune Spells: All common Rune spells, plus Face Chaos (1 pt.), Impede Chaos (1 pt.).

    -- NOTE: Rune Points: 3 (Storm Bull). So what is his 3rd Rune Spell?

    Passions: Devotion (Storm Bull) 85%

     

    Page 20

    Corsa the Lean

    Rune Spells: All common knowledge spells, plus Flight (1 pt.), Leap (1 pt.), Mist Cloud (1 pt.), Shield 2, Wind Words (1 pt.).

    ---  This is not RQ Classic Rules, so no 2 points of Shield and can have one other Orlanth Rune Spall to take him to his 6 Rune Points.

    Shortsword (iron) 90 1D6+1   7   18

    --- enchanted iron

     

    Page 21

    Dinosaur Encounters

    The table % for each type is not in a typical, useable format AND the numbers do not add up to 100%. Suggest:

    D100     Encounter         Number

    01 - 10    Allosaurs 1D6–3 (minimum 1)
    11 - 20    …….
    21 - 30    …….
    41 - 50  …….
    51 - 65 …….
    66 - 75 …….
    76 - 85 …….
    86 - 90 …….
    91 - 95 …….
    96 - 100 …….

     -- This reduced the chances of meeting Triceratops from 10% to 5% 

     

    Page 22

    Osgamestus and Aysz trabel

    Magic Points: 15 

    -- POW is 15

     

    Page 23

    Scholar Wyrm

    Magic Points: 19 (total) 

    -- It's POW is 19; delete redundant (total)

     

    Page 26 - 27

    Keronorl

    Shamanic Abilities: Discorporation, Second Sight
    (Enhanced), Show Spirit, Spirit Defense.

    -- For clarity, may be change to:

    Shamanic Abilities: Discorporation, Second Sight
    (Enhanced: Determine if an individual knows any Rune magic), Show Spirit, Spirit Defense (already factored in).

    -- There should be space for this because....

    Skills: Dance, Sing, Play Drum, Spirit Combat, Spirit
    Dance, Spirit Travel, Meditate, Spirit Lore, Plant Lore,
    First Aid,
    Cult Lore (Daka Fal) 85%,

     -- All of these are listed below with XX% except Plant Lore

    Add Plant Lore 50%, after ….Orate 70%,....

     

     Page 28 - 29 (3 incidence on page 28, 1 incidence on page 29)

    Spirit Abilities:....

    -- Change to 

    Spirit Powers:

     -- This is the same as Gloranthan Bestiary Page 165 

    -- Could you please add a reference to the Gloranthan Bestiary Page 165 to help the reader. Also please add some basic guide to how "Control Spirits &  Physical Attack" works in play. 

     

    Page 32

    Typical Incarnation of King Ironhoof

    Rune Spells: All common knowledge spells,....Shield 3, Spirit Block 3, Thunderbolt

    ---  This is not RQ Classic Rules, so just list Shield & Spirit Block

     

  14. Page 91

    Rune Points: 6 (Kyger Litor). She has saved these up for the moment when she finds someone to help her perform her ritual.

    - Makes more sense

    Rune Spells: Harmonize.

    - KL does not have Harmonize: but Gods of Glorantha may say differently...

     

    Hate (Vamargic) 50%, Loyalty (Family) 70%, Loyalty (Grandmother) 90%, Loyalty (Braineater) 50%.

    - 'Cause "What Vamargic ’doesn’t know is that One-Eye was...", not a sign of Loyalty? 

     

    Skills: Choreography 85%, Dance 115%, Sing 85%, Spirit Combat 80%, Worship (Kyger Litor) 40%.

    - However, it makes some sense she is a XU worshiper. Less canon-breaking reconning than having her as a KL Priestess.

     

     

    • Thanks 1
  15. Page 177

    Warrior of the Iron Dwarf caste Appears male, age 320.

    Skills: Battle 30%,

    --- Probably should be a higher value

    Iron Dwarf Hit Locations

    If the armour is unenchanted iron then drop the Hit Point Location values to

    6/5

    6/5

    7/5

    6/6

    6/4

    6/4

    6/5

    The weapons are also unenchanted iron, so

    1H Hammer, Iron    PTS 10

    Battle Axe, Iron    PTS 8

     

    Page 179

    Dark Season 1629

    Lists three sets of trolls (Dark, Great, Trollkin) each giving written text describing a singular character, then listing a "Typical" type, i.e. "Typical Dark Troll Foot Warrior". Can you please match the text and headers so they are consistent?

     

  16. Can you please standardised the Stats Blocks "Rune Spells: " sections for each character to keep it consistent within the book and with the GM Pack Adventure Book.

    After "Rune Spells:"   Delete" All common knowledge spells," or "All common Rune spells," or "All common knowledge Rune spells "     AND      Delete all (x pt.) AND the numbers after the spells, for example:

    Page 17 

    Rune Spells: All common knowledge spells, plus Charisma (1 pt.), Clever Tongue (1 pt.), Draw Beast (1 pt.).

    Change to

    Rune Spells: Charisma, Clever Tongue, Draw Beast.

     

    Page 20

    Rune Spells: All common knowledge spells, plus Flight (1 pt.), Leap (1 pt.), Mist Cloud (1 pt.), Shield 2, Wind Words (1 pt.).

    Change to

    Rune spells: Flight, Leap, Mist Cloud, Shield, Wind Words.

     

    Page 152 

    Rune Spells: All common knowledge Rune spells plus Fearless (2 pt.), Shield 2.

    Change to

    Rune Spells: Fearless, Shield.

     

    Page 175

    Rune Spells: All common Rune spells plus Create Ghost (1 pt.), Create Skeleton (1 pt.), Mindblast (2 pts.), Sever Spirit (non-reusable, 3 pts.), Summon Small Lune (1 pt.), Summon Medium Lune (2 pts.).

    Change to

    Rune Spells: Create Ghost, Create Skeleton, Mindblast, Sever Spirit (non-reusable, 3 pt.), Summon Small Lune, Summon Medium Lune.

     

     

    Do FIND "Rune Spells: All"  to capture all these 

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