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Jon Hunter

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Jon Hunter last won the day on November 28 2017

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About Jon Hunter

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  • RPG Biography
    Old RQ from back in the day
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    RQ, and whatever the guys are up to
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    UK
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    You don't want that ....

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  1. OK a few questions about the process of becoming a shaman and the ordeal in particular; So as I understand it The horned man has a power of 35, which translates to a spirit combat skill of 175% So anyone fighting him in spirit combat will be fighting at there skill -75% Which in most cases in a 20% or less skill for the want to be shaman vs 100% skill for horned man The ordeal goes on for 1 to 6 rounds which means, which means most shamans will get around 3 restrictions and the one usual ability. My questions are; Have I understood the process right? What happens on a tied round where both pass skill? If the shaman breaks off at the end of a round , does he fail becoming a shaman or just loose the opportunity to gain more shamanic abilities?
  2. Cheers Jeff, I had missed that nuance.
  3. I've no firm opinion on the main point. Apart from I think I had just got used to Elmal then he is back as Yelmalio. People don't like unexpected change. They really don't like having 10 - 20 years to get used to unexpected change and then have everything change back again. Any movement like that whatever the merit of the argument will create resistance. My observation from spending most of my adult life with religious people is that we are a little bit nuts and have the capacity not to see the obvious, loose greater truths in arguing about very minor points, and are so committed to our beliefs that the slightest deviations can be seen as a very major issue. The chances of these different groups of seeing their cults, Gods and practices as one and the same if they really are may possibly be quite limited. Anyway I may be being an idiot here, but I thought Kargzant was analogous with Yelm. Did I get this wrong or is yelm analogous with Yelmalio too?
  4. Not to detract from Martin's sterling work, you can also get a very Gloranthan feel by mixing and matching, parts from different models. I just created a very believable(but unmounted) Grazelander figure by combining late Roman infantry body, Scythian style head and Mongol bow and quiver.
  5. Full scenario up now, its one for your Shamans, magicans and healers; http://www.backtobalazar.com/for-old-times-sake-part-1/ http://www.backtobalazar.com/for-old-times-sake-part2/ http://www.backtobalazar.com/for-old-times-sake-part-iii/ http://www.backtobalazar.com/old-times-sake-part-iv-npc-information/
  6. OK added the write ups of advanced professions for use with the extended character experience above above... http://www.backtobalazar.com/advanced-professions-for-runequest-glorantha/
  7. Looks very nice martin.
  8. id tend to agree maybe an area where the rules need a little polish.
  9. Something I've been working on that you may ( or may not like) http://www.backtobalazar.com/extended-character-profession…/ with some supporting links http://www.backtobalazar.com/runequest-glorantha-cultural-…/ http://www.backtobalazar.com/runequest-glorantha-cult-skil…/ http://www.backtobalazar.com/runequest-glorantha-extended-…/ https://docs.google.com/…/1ux8HDgQA4AnNJHLAbX1EaRvT9U…/edit…
  10. OK some more posts ... http://www.backtobalazar.com/extended-character-profession…/ http://www.backtobalazar.com/runequest-glorantha-cultural-…/ http://www.backtobalazar.com/runequest-glorantha-cult-skil…/ http://www.backtobalazar.com/runequest-glorantha-extended-…/ https://docs.google.com/…/1ux8HDgQA4AnNJHLAbX1EaRvT9U…/edit… If people find it useful ill further develop the careers
  11. Ok two more posts http://www.backtobalazar.com/list-of-magic-items-for-sale-at-gon-ortas-castle/ http://www.backtobalazar.com/trollkin-names/
  12. Ok a few posts which haven't been shared on here http://www.backtobalazar.com/sun-dome-character-creation-runequest-glorantha/ http://www.backtobalazar.com/converting-gripping-beasts-28mm-dark-age-warriors-runequest/ http://www.backtobalazar.com/list-items-found-troll-trade-beetle/ http://www.backtobalazar.com/using-28mm-miniatures-for-runequest-plastic-or-metal/ http://www.backtobalazar.com/trollkin-minatures-by-mad-knight-castings-a-review/ I had got lazy and was just posting them of the RQ facebook group
  13. With the Balazarings because are nomadic for the most part, they have the ability to migrate into good hunting grounds, probably with a lot of the game as well, there will be hardship, but nowhere near as hard as with farmbound individuals. Maybe the Windstop would create a full scale evacuation of Elkoi, but with good hunting lands being 5 miles away and its own agriculture not being significant at the moment, it may not be needed. If it is we may see the Citadel inhabited and taken over by all kinds misanthropes, Tusk riders anyone?
  14. Some fair ideas.... Apart from monsters and encounters which will change; The trolls stuff is interesting, will read more The windstop will see a northern migration of the Balazarings in the south, and significant losses at Elkoi and the lunar villages Dykene tribes will have migrated north into danger ground, bear woods and this into greater conflict with trolls ands maybe elves I see post dragonrise the Elkoi garrison being withdrawn as the Provincal Army reorganises Therefore Glyptus becomes a weak vulnerable king and probably soon to be replaced Trilus is the strongest position and maybe becomes expansionist
  15. OK my BacktoBalazar site Publishes a version of Balazar a few years on from Griffin Mountain, but its highly influenced by an previously personal campaign so isn't definitley is not cannon. However things will have moved on. All I have been able to surmise from official sources is Von Enkorth has been reassigned to Pavis. Apart from that change what else do people think would have changes in Balazar since 1617?
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