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AndreasDavour

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Posts posted by AndreasDavour

  1. It worked decently enough. I took a RQ scenario of the Jonstown Compendium, and played it narratively. It did expose some problems with the scenario, and the usual problem with how to introduce newbies to a deep setting like Glorantha. But QW worked fine. I do think the different options for Contests in the SRD definitely needs to be edited, polished and developed in a product based on the text. But, as it's a SRD it is a reference text. I do wonder still how the system sits between task and conflict resolution, and the xp system feel wonky.

    I would love to see more people try it out, and talk about it. This part of the forums is a bit lonely for those of us who don't like RQ that much.

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  2. I've felt the notation to be a bit weird since day one, but it was easier to use when you had the funky rune character as a divisor. That way you read a number, stopped and saw something weird and was forced to think about how to parse what was following.

    Having played QW a bit with the 1M2 notation I found it was a bit confusing again, but I think the notation with a plus sign is ugly. Using 3(M3) looks better to me, as it shows clearly that the mastery and the number belong together. It does look just as ugly, though.

    When I explained it to my players, I just said "roll under the first number" and it made sense as it came first so clearly it was the most important one.

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  3. Let me expand upon that downbeat comment. I applaud Chaosium for their generosity sharing the SRD online so those of us who want to can take it and run with it. That's great!

    But, Call of Cthulhu pays the bills and RQ is the true love of the Moon Design crew. I posted a question about QW a while ago and it has seen no official reply yet. So, this is clearly not where Chaosium has its focus. It might be published, maybe not.

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  4. Yes, maybe the intention is to only have one or three rolls per session, or maybe the math is based on the idea like mfbrandi suggests of only getting XP for the few keywords you have for your character. Personally I'm not that much for XP anyways, and find character progress to be more or less broken or uninteresting in almost every game. But, it would be interesting to hear how folks have played it (which I gather is "not much") or how it's intended as written. I'll try to invoke the spirits and see if @Ian Cooper will manifest!

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  5. 6 hours ago, Nick Brooke said:

    The newer RQG material is set in Dragon Pass, so of course it also needs a Lunar perspective: everyone in Dragon Pass knows the Lunars. It’s also important not to over-emphasise Chaos, otherwise everyone turns into a D&D Alignment Dude or Warhammer fascist fanboy: the Lunars also know it’s real, and  can show you how they have been safely using it for centuries.

    Sartar and its allies are expansionist, barbaric, and often hubristic. That does not make them “evil” any more than any other barbarian horde in human existence.

    Hail Moonson!

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  6. I read the QW SRD text about Story Points and Experience Points and I think it sounds odd.

    • So, the expected average XP per session is 2.
    • You get 1 XP for a Defeat.
    • Buying off Defeats with Story Points is discouraged.

    Wont that limit you to very few Contests per session unless you very easily blow past those 2 XP per session?

  7. 5 hours ago, Joerg said:

    Niebie's prophets spreading a disease only they could cure by enlightening the victims may be seen as a form of austerities meant to lead to illumination. The perpretators may not even have perceived this method as evil but as benevolent, to spread a spark of illumination to as many recipients as possible. The Niebie disease may have been a Riddle.

    Is "Niebie" a personal nickname, or is it a name from the deep lore only the inner circle have been allowed to use before, or why not "Nysalor"?

  8. On 2/17/2023 at 2:26 AM, Jeff said:

    Love it! For me the Arkat story winds through Glorantha. It is a funhouse mirror show where certainties fail once you move further, and truth requires great sacrifices to find. It is a cautionary tale about the dangers inherent in spiritual exploration, and the abuses that so-often accompany the "enlightened". And we should not forget that in the end, Arkat finds peace and balance - but we need to remain with him for the entirety of the ride.

    Quoted for truth.

    For me, Arkat is Glorantha. It was what hooked me on the setting, and his story summarize so much of what makes Glorantha a real world.

    Remember, we are all Arkat. We are all us.

  9. I used to run 1st ed 7th Sea and had good fun with it. Once thing I didn't like was the humongous list of skills  and knacks, and 2nd ed characters looks so much cleaner, and are so much faster to generate. But, I liked the original roll-and-keep system.

    Have anyone tried to use it with the 2nd ed characters? Experiences? I guess the numbers might have to be tweaked, or maybe not? I'm not very good with the numbers part of game systems so I'd probably have to test it to see if it works. If anyone already did it, I'd love to hear bout it!

  10. You mention a single pool of points. Do you pool all the points of the players, and then the enemies, or how does it differ from the standard Extended or Wagered Contests? They have a pool of points per character, and yours have one pool for all, or how have you shrunk the number of pools? I feel like I'm missing something?

  11. On 10/16/2022 at 6:48 AM, Amontillado said:

    I did try to run HQ:Glorantha, but the rules baffled me. I'm a fan of Robin's, but the assembled text seemed to be repetitive and possibly contradictory and kind of shuffled. The last time I looked at the SRD, it was as not-user-friendly as one would expect from an SRD, so I dunno. I want to play this game more than any other, but I need the "one-sheet" guide to how to do so.

     

    The ideas are great, but yes the presentation always seems to be lacking for that gamesystem.

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