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Vorax Transtellaris

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Posts posted by Vorax Transtellaris

  1. Hehehe... Tree-huggers! :P

    SGL.

    Exactly! The image your average "spiritual" housewife has of tribal peoples, which couldn't be further from anthropological reality. Heck, even the Ewoks made more ethnographic sense! The Na'vi suck and so does their planet and if some idiot GM would present me with them in a game I'd have trouble refraining myself from trying to destroy them ;D. (I have the same gut reaction to elves, by the way.)
  2. Elves the size of Great Trolls shooting arrows the size of javelins and flying on giant beasties - what's not to like?

    No matter how ridiculous they're still elves and I hate elves. And giant blue space-elves on a New Age/neo-hippie world even moreso.

  3. I enjoyed Sherlock Holmes a lot. I was and still am afraid Avatar may annoy me more than it will entertain me and so we decided to go see Holmes instead. Since I am far from a CGI fetishist, to "go for the eye candy and leave your brain at home" is not as easy an option as it may be for others. Last but not least, the Na'vi are too elf-like to my taste and I hate elves.

  4. Avalanche Press did a whole series of books like that; including a Norse/Viking book where the woman on the cover must have died from hypothermia. (...)
    Haha, yes, just look at this *cough* Egyptian *cough* sourcebook. And THIS or THIS! I mean, wtf!! :D

    Yep, just take a look at this one. It is an adventure about the mysterious

    end of the Norse colony on Greenland, but you really only have to look at

    the cover to know why these Norse in Greenland went extinct ...

    Besides, the reasons for its decline aren't that mysterious anyway, if you do some proper research. ;)
  5. Sadly it's covers like that that give RPG's a bad name.....I mean those battle axes are completely inaccurate for the setting. :(
    The whole way of dressing is in accurate as well, no woman dressed like that! This woman would be considered highly offensive in Aztec society and probably be punished accordingly for bringing shame to her calpulli. :rolleyes:

    Anyway, if Chaosium would do a properly researched and designed sourcebook for playing in an Aztec setting I'd definitely be interested in buying it.

  6. There was a BRP based Aztec / Mayan game started in the mid 80s. I don't recall all the details now as it has been sometime. I remember signing up for a playtest of it at Dundracon, run by one of the Chaosium people. I wonder if it might still be floating around at Chaosium.
    There also was Temples of Blood (1985) by Pacesetter and Aztecs: Empire of the Dying Sun (2002) by Avalanche Press, both of which suffered from sensationalism, a lack of historical detail and, quite frankly, sucked big time, representing the Aztec as no more than another interesting fantasy race. The cover of the latter says it all (click link)!

    There really is a lack of historically correct and respectful gaming materials concerning precolumbian Mesoamerica, hence my choice.

  7. I voted for Aztec/Mayan. With 'Aztec' included in the title of this setting we already focus on a fairly short part of the precolumbian Mesoamerican past (1325-1521 AD). This is a good thing, mind you, because it's no use trying to filter a usable game setting from thousands of years of history. It would be most interesting to present a detailed image of Mesoamerica during the reign of the Aztec Triple Alliance.

    There have been a few products on the RPG market concerning Mesoamerica but unfortunately most were not done very well, and that's keeping it friendly;). In fact I can think of only two decent products: Steve Jackson Games' GURPS Aztec and Pagan Publishing's CoC sourcebook Mysteries of Mesoamerica, though the latter is of no use for setting your game in the precolumbian past because it lacks decent, recent and clear information on the period. So we're basically stuck with one source, which is a bit meagre.

    Regards,

    a Mesoamerica fan

  8. I was kinding of aiming at this sort of feel: large animals, dinosaurs, and wierd tribes. I was reading Doyle and Burroughs in the middle of writing it. I think this shows up most in the Monster section.

    I do not want to give the wrong impression, there are crunchy rules bits in it, I am just a little worried at how well I carried them off. Gm's should see this material as rough guidelines and feel free to tinker. I tried to leave the normal BRP options open and that made a few things a little difficult.

    I would like to think the Green could link into Barbarians of Lemuria pretty well.

    I may also use it with Call of Cthulhu so the BRP content is not lost on me :D. It's just that for a sword & sorcery setting that will serve as the prehistory of my Call of Cthulhu 1920s BoL seems like the perfect system, rather than the more deadly and skill-focused BRP that fits Call of Cthulhu better. The Green will then feature in both eras as a kind of land that time forgot.
  9. Yay! :thumb: This has been the my single most anticipated D100-related product this year, though I may actually end up using it primarily for setting info to add an arctic region or continent to the Barbarians of Lemuria setting. I'll have to see how well the two combine, as I haven't received my copy of the new BoL book yet.

  10. According to Wikipedia

    (...)The name "pulp" comes from the cheap wood pulp paper on which such magazines were printed. Magazines printed on better paper and usually offering family-oriented content were often called "glossies" or "slicks". Pulps were the successor to the "penny dreadfuls", "dime novels", and short fiction magazines of the nineteenth century. Although many respected writers wrote for pulps, the magazines are perhaps best remembered for their lurid and exploitative stories, and for their similarly sensational cover art. Modern superhero comic books are sometimes considered descendants of "hero pulps"; pulp magazines often featured illustrated novel-length stories of heroic characters such as The Shadow, Doc Savage, and the Phantom Detective.(...)
  11. Howdy folks, I'm Bruce... I've been RPGing since 1979. Oddly enough, my only real experience with BRP is via Pendragon which I consider my favorite all-time game. Recently, I've been looking for a non-battlemat generic system and realized that I had completely overlooked BRP.

    Currently, I'm playing in a D&D 4E game, and I've been toying around with Mouse Guard in addition to my "generic" project.

    Welcome Bruce! I recently picked up Mouse Guard but haven't gotten round to studying it in more detail. Do you think there would be people interested in a Mouse Guard BRP conversion?
  12. (...)cause most likely I'm the only one of this opinion... but I kind of hate the name you've chosen... 'Arrrgh Pirates!'

    I like pirates games as much as anyone but that name just sounds silly to me(...)

    I agree with Simlasa. It sounds very tongue-in-cheek and also too reminiscent of the upcoming AFMBE supplement Argh! Thar Be Zombies, for which that kind of tongue-in-cheek name seems far more appropriate.

    Other than that, I am interested. Will this contain any material facilitating using it with CoC?

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