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About Greg

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  • RPG Biography
    Started with AD&D 1e and RuneQuest II. Later on played quite a bit of Call of Cthulhu. Nowadays, pretty much anything.
  • Current games
    Fantasy AGE
  • Location
    Baltimore, MD USA
  • Blurb
    Still looking for that PERFECT system!

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  1. After a quick read, I see no difference between this and the Quick Start document, save the Poison spot rule at the very end. Are there any substantial differences you've all found?
  2. Will you be opening an errata thread? For instance, "Technical Skill" in the skill list is missing a bullet.
  3. Version 1.0.0


    This is a homebrew character sheet for BRP. Would love for you to comment on, offer corrections to, and use! Some house rules are reflected: 1) I prefer CHA and Influence to APP and Charisma. I treat them functionally the same. 2) I am using Luck points as a resource a al CoC 7e.
  4. First met Greg at RQCon in Baltimore one very cold January ('94? '95?) Didn't see him again until GenCon 17 where this picture was taken. Met him again this past GenCon - where he signed my copy of RQG. Every time - approachable, kind, and smiling. From one Greg to another - thank you.
  5. I like one book with many options that are stated as such. Why? I have setting ADD, and while it is not too difficult to go from horror to sci-fi to fantasy using different books, it is a change. Also, the players in my group resist me when I want to limit or change rules-as-written.
  6. If the benefit of an Allegiance is to augment a skill, is it functionally different than the Passion rule in RQ6/RQG?
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  9. Has anyone ever seen or created a list of character conditions and how they affect d100 game play? (Just in my collection, I've seen such lists in D&D 5e Player's Handbook, Appendix A; Pathfinder Core Rulebook, Appendix 2; Through the Breach Fated Almanac, pages 216-217; Shadow of the Demon Lord, pages 41-42.)
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