Indeed, and to tie that into another thread – that is why a combat round can be 6 to 12 seconds in duration. I however go with the “a round in an abstract portion of time, lasting as long as it takes’ theory.
I like this and it is a version of what I run. Honesty anything to streamline the flow of the combat helps. Not everyone (ie my players) are grandiose bookkeepers.
I need to look into Steve’s SPQR. I like set levels of success, which could tie into a good amount of other areas. I will likely use the idea and make my own charts. I think we all do that as GMs, give a little here and there if the percentile roll is good.