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Baelor last won the day on September 21 2016

Baelor had the most liked content!

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About Baelor

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    Advanced Member

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  • RPG Biography
    Long time Runequest fan who has, or has played, just about every iteration of the game. Lots of Gloranthan interest. Writer of Runequest Thursday, a weekly column on my Brightwater campaign and other Runequesty things I am working on, over at www.d-infinity.net.
  • Current games
    Glorantha in the River of Cradles, and in the Clanking Ruin. Savage North (d101 games).
  • Location
    Winnipeg, Manitoba, Canada
  • Blurb
    Writer, game designer, sculptor and gamer living the icy urban jungle of Winnipeg, Manitoba, Canada.

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  1. Since there is no canon map of Moonbroth, I thought I would create one so my players and I had a better handle on what went where. In doing so, I used the terrific write-up on Moonbroth by Nick Brook and Malcolm Serabian, found in "Tales of the Reaching Moon 15, Part 2. Thanks for the original material go out to Nick and Malcolm! I have tried to stay true to the material found there, but I may have altered a thing or two for my campaign or because I misunderstood the authors original intent. I certainly have altered the political situation of Moonbroth to reflect my game, including the Lunars having been ousted from, and now desperate to retake, the supply route to the River of Cradles from Sartar. Moonbroth Legend I. Old Town: Oldest, pre-Lunar portion of the Moonbroth, primarily made up of adobe houses of Oasis People, with winding alleys and no civic plan. Geyserview is an old Lunar establishment here. II. New Town: New Lunar town, laid out in a grid, with many limestone columns and arches, grander than Old Town. III. Fortress and Redoubt: Ancient fortification, that dates back centuries to the time of the Pure Horse tribe, ancestors to the Pol Joni horsemen. Signs of being taken and rebuilt repeatedly over time. IV. Moonbroth Market Square: Traditional market space, with columns awaiting the casting of a market spell and small shrine to Issaries which has been recently defaced and converted to the use of Etyries. V. Lunar Siege-Works: A series of gambions, trenches and berms/ earthworks created to oppose a sally from the fortress. 1. Pilgrims Inn: This rambling old inn has occupied expanaded over time to occupy several adjoining buildings, the earlies of which are over two centuries old. Run by the Simaid family from the Heortland, the Pilgrim offers local cuisine with a few dishes from the original homeland. Accommodations run from shabby to fine, depending on the budget of the client. The Simaids have tried to remain out of politics, and curry favor with the new “governor” just as they did with the Imperial one. 2. Geyserview Tavern: A well-appointed inn and tavern, owned and operated by a lovely Lunar woman of rare wit and intellect who answers to Zavartia. The inn catered to Lunar pilgrims and wealthy travelers, but she has attempted to maintain neutrality since the regime change. Until the siege, the Geyserview has been filled with Pol Joni nobles. Now it is the HQ of the besieging Lunar army. 3. Temple to the Wandering Moon: Once this was a thriving temple to the Red, Blue and White Moons, as well as a number of spirit cults of the Lunar religion. Now it is empty, and was regularly patrolled by the zebra riders who had become the constables of Moonbroth. Currently, there is a unit of twenty Scarlet Swords Thorakites stationed there to watch over the roads and approaches to the fortress. Rumours abound of midnight sacrifices to one or another of the Mothers, though no one has been caught. 4. Seven Mothers Complex: The temple complex to the Seven Mothers is much more recent than that of the Wandering Moon and is only recently re-inhabited with the return of a few priests with the besieging army. Still incomplete, it suffered considerably in the Attack on Lunar Moonbroth. 5. Builders Camp: This camp was the home and operational area of the building crews for Lunar expansion. Now it has turned to the creation of siege materials. Thus far, it has only managed to provide some quick fortifications in the way of gambions, trenches and bulwarks of stone and gravel. Seige machinery construction has been hampered by the lack of local wood, though this is changing since the commander of the siege force ordered the destruction of a number of recent building for timbers. The workers, though Lunar in origin, are not particularly motivated to hurry. 6. Governor’s House: This is the current Commandery of the Besiegers. Reth-Sinnac and Syr Donnir White-Eye have an uneasy co-command. 7. Beatpot’s Moonrock Café: the preferred drinking post of the elite of the besiegers, Beatpots caters to all Lunar clientele who can afford it. It has no inn but has recently been granted a couple of nearby buildings in exchange for its aid in keeping morale high. 8. Ruined Temple of Yara Aranis: This temple suffered the worst in the Attack on Lunar Moonbroth, as well as afterward when the river dragon Kazakorang, and the manifestation of Jagrun Khan smashed its columns and walls into piles of stones. The current owners are turning that ready stone into curtain walls for their bulwarks on the high ground of New Town. 9. Caravanserai and Traders Rest: The market is laid out with four posts to support the Market spell but is otherwise flat and open. The caravanserai occupies the southeast corner and is protected by a low curtain wall designed to keep out haphazard nomad raids. It is currently occupied by thirty of the 3rd Black Horse Lancers, and ten members of the 5th Mounted Crossbows and their mounts. Trader’s Rest is an unhappy establishment, and not up to supplying the lancers in the way they would like to be accommodated. Billum Weysil, a Pavisite who is not well suited to running an inn, would leave if he could. 10. Sable Camp: Other than the remains of bodies and refuse from the Attack, the Sable Camp is camp for 40 Mounted Crossbows, the Shining Moom Phalangites, and the Waxing Moon Peltastoi at the moment. The Redoubt keeps a good watch, because the route from the camp is one of the better directions from which to mount an assault on the Fortress. 11. The Sacred Geysers of Moonbroth: Within the Fortress, the main geyser pool of Moonbroth is open to the elements above and situated in a sinkhole in the rocky hill on which the fortifications reside. The Moonbroth is an irregular pool about thirty yard across, with seven islands, each of which is a limestone tube that occasionally erupts with water from somewhere far below. 12. Fortress and Redoubt: The fortress is secure behind a 15 foot limestone curtain wall overlooking a downward slope that makes it significantly higher from outside. Natural terraces drop off to the east and northeast, leading to the Sable Camp and the valley within which are situated New Town and the Market. The Fortress is at higher elevation than Old Town. 13. The Tubes: Half a mile from the Fortress there is another sinkhole with lesser geysers. Spirits can be found here as well, but the place has a bad reputation locally, and no instances of visions of prophecying are associated with it. Dervishes sometimes camp here in hopes of acquiring a spirit, but there are tales of the geyser dragging some to their doom. Combined Lunar Task Force Lunar Light Impala Lancers (70) Waxing Lune Peltastoi (100) Shining Moon Phalangites (120) Scarlet Swords (80 mounted Thorakitae) 3rd Black Horse Lancers (30) 5th Black Horse Mounted Crossbows (50) Here is a link to a post if you want to see it in its natural environs and download the NPC pdfs there. https://d-infinity.net/game-content/runequest-thursday-friday-moonbroth-map-and-legend Moonbroth Map.pdf
  2. You could put this anywhere. Mine is located in Blind King's Hill, in The Big Rubble! https://d-infinity.net/game-content/runequest-211-magical-location-skyrune-shrine
  3. Because my PCs are still trying to get out of the Big Rubble (and I kinda don't want them to), here is the first bit of content I want to do for Blind King's Hill. Full stats, gear, loot and motivations for the beastfolk vampires supposedly camping out there, as well as a map and description of their lair. My intent was to use them as an encounter where they attack the PCs, and wrote up the lair as something that has no vamps in it, but it would be very easy to run it as a site encounter. https://d-infinity.net/game-content/runequest-thursday-210-vampires-blind-kings-hill Still to come - The Sun Dragon Shrine! And maybe the Barrow of the Blind King too...
  4. Draugar Stone Part 2 - Wights of the Draugar Stone! https://d-infinity.net/game-content/runequest-thursday-209-draugar-stone-part-2 The wights could be anywhere of course, and not created by the Stone, for that matter. Also included an undead swarm )rats, bats, spiders, flies, and other vermin, raised as a zombie swarm by the ambient power of the Draugar Stone.
  5. Yeah. I think the Draugar Stone (or whoever is behind it) has a agenda. The way I envision things. the zombies are failed wights - the wights are what whatever is powering the Draugar Stone wants to create. Are they truly free after creation? Or has the power behind the Stone simply not called them to task yet?
  6. OK. My ignorance is showing . . . Gark the Calm?
  7. A magical location, its effects, and some rumor and lore, that a GM could drop into any out of the way spot in Glorantha or elsewhere. https://d-infinity.net/game-content/runequest-208-magical-location-draugar-stone
  8. I always liked the notion of Arroin as a sort of cross between Humakti and Chalana Arroy. I also like bringing in characters from the narratives of Biturian Varash or Paulus when I can. Since Alain died and his ghost was floating around for a while, he seemed like a good sort to be returned as a Sword Saint, no longer Humakti, but with a similar set of ideals. How Humakt feels about him is an open question.
  9. Here is a link to the most recent adventure for the Brightwater Company, which they are currently only part-way through. It includes a (slightly crude) map of the Fort, as well as the layout and key for it, and stats for denizens and a mysterious stranger. https://d-infinity.net/game-content/runequest-thursday-207-old-flintnail-fort
  10. Baelor

    A Rubble Ruin!

    I will keep that in mind, Soltakss! Apparently, there is a scorpionid hive somewhere nearby . . .
  11. Baelor

    A Rubble Ruin!

    It is a fairly small dungeon. Designed more for a hidey hole, or a base of operations from which to explore the Rubble nearby. But industrious adventurers could dig out collapsed areas to expand it, or explore places untouched since the fall of Rob-Cradle.
  12. Baelor

    A Rubble Ruin!

    Here is a post for a little dungeon in the Rubble. Map, key, and critters provided. https://d-infinity.net/game-content/runequest-thursday-206-collapsed-ruin-rubble
  13. Loving all of these!!
  14. Baelor

    Trolls & "Bugs"

    Is there much written about Gorakiki Ant? I have had an idea about a band of ant-riding warrior trollkin aping the Praxian way of life as they pursue rumors of the Foes of Waha, in hopes of gaining power from some sort of ill-conceived heroquest notion.
  15. Yes! When I found this map I did the Happy little Runequester dance! Soltakss: The attached image shows where I was trying to cover in greater detail with my map. As may be seen, it is not a perfect fit, and not completely faithful to what was there. Troll Lane on my map corresponds to the main route intoTroltown, and Xaragang Way on my map corresponds to the road heading north from it. Also: Love your master map of the Rubble and linked locations!!!
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