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M Helsdon

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M Helsdon last won the day on April 26

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About M Helsdon

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    Senior Member

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  • RPG Biography
    RQ2, AD&D
  • Current games
    None
  • Location
    UK
  • Blurb
    Proofreader.... on Guide to Glorantha, King of Sartar, HeoQuest: Glorantha. Contributor to The Coming Storm. Etc.

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  1. Well, I now have 70-75 sketches (uncertainty caused by some being composed of multiple figures) and there's now only one chapter with space for more: Gods of War. So... I'm going to have to thing about drawing more priests/magicians, though hopefully in regimental panoply. At present my mind has gone blank - other than I don't want to draw more hoplites! Not quite all of the sketches in miniature below.
  2. New drawing. Darjiini traditional hoplite (based on very slim canonical material so might be non-canonical). This was supposed to fill a gap in the document, but such are the vagaries of Word, the chapter still needs another picture...
  3. 240,446 words. Tomorrow I start another sketch.
  4. Ah. Now two thirds through proofreading. One problem is that whilst some of it involves detecting duplications and removing (most of) them, am also finding places where I can add more stuff: realised I had a reference to Granite (not to be confused with Granite Man I believe) but no real explanation. Then realised someone had shared an old draft document with some information about Granite... Also accidentally found the Chaosium RQ writing guidelines, so have implemented those, and then downloaded and installed the Rune font. Only about twenty Runes in the book, but it improved on using other symbols...
  5. I am minded of ancient Rome where prisons were used to either hold people awaiting legal action, or subsequently (and not for very long) for execution (which could involve strangulation etc. or later being sent as fodder for the Games); 'detention' included being made a debt-slave. You have to go several centuries after the end of the Republic to find prisons holding people as a punishment. In ancient Mesopotamia, several law codes included imprisonment, but this wasn't by the state but the injured party, often with several penalties if the prisoner was seriously harmed; it is unclear how the prisoner was released save by paying their debt and a fine. States preferred to have the 'prisoners' employed in work gangs.
  6. Thank you - but I went for bottom row, second from right. Wanted to find a combination that displayed as much as possible. Another constraint was allowing text to wrap around image; in my layout this is on an even page and there's a text box in the right hand column.
  7. Now about half way, proofreading, finding a few typos, duplications and adding a few bits. Not very happy with one chapter, but can't see how to improve it. Meanwhile... Here's a copy of the trials to merge the dragoons. Would have preferred the bottom right, but it took up too much space.
  8. Rework complete.
  9. Both leather and boiled leather were used in shield construction and as components; a cuir bouilli shield has been found in an Irish peat bog - which highlights a problem knowing exactly how ancient shields were made, as usually hide, leather and cuir bouilli would rot away. Fortunately there are a few rare examples of survivals in the archaeological record, and professionals like Peter Connolly who have fabricated replicas. Hide was often used as the facing material; leather as facing and backing. Some shields were made of layers of hide and leather. I'm wary of making absolute statements because in Glorantha the hide/leather of many different animals might be used (where ox was commonly used here), and hide from a rhino is going to have very different properties to that of an ox.... There are an awful number of variables in considering the capabilities of a shield, and I'd be wary of attempting to quantify these, because there will always be exceptions. It really depends on whether you are seeking an ultra-realism simulation or an adequate emulation!
  10. It very much depends upon the thickness of the metal. Bear in mind that in many ways a shield with a major wooden component is likely to be far superior to a metal shield: lighter in most cases (an exception would probably be oak) and more resilient as the woods were chosen with less tendency to split - willow would actually expand, and potentially catch the blade. This is why the best shields mix wood, leather and a metal facing. Leather isn't as good as hide, but it lasts longer and doesn't smell so bad... However, leather and hide was often used in layers. Leather was often used as a backing not primarily for strength but to help keep the shield together and provide a water resistant backing.
  11. As thin sheet of metal on a shield had little effect on its strength (that on a hoplite shield was less than a millimeter thick) but may have aided causing a glancing blow to slide away - also affected by the shape of the shield. Virtually all shields of any sophistication were of composite construction, so a wicker or wooden shield might have a leather facing (and lining), and a wooden one a thin bronze facing. A boss and rim were effective, especially when using a shield offensively (which is why some ancient shields sported bronze animal and bird heads), whilst the boss helped protect the hand. In RQ terms, the additional protection and strength is quite small, and already probably figured in with the shield's hit points. You can, of course, have your own additions, where a bronze boss adds a few hit points. However, adding this sort of detail is a slippery slope, as you might just as well consider shield shape: a conical or concave shield has advantageous over a flat shield. Perhaps not a good way to go... Fully metal shields probably existed in our Bronze Age, and though many were probably prestige display items, others show apparent signs of combat damage. In RQ terms, they wouldn't be much more effective than wood, as bronze is a fairly brittle metal - especially over the required diameter - (though less so than iron). If you start magically strengthening a shield (using sorcery) then its hit points and capabilities depend on the power and duration of the spell.
  12. Latest - pretty much complete. Perhaps a few changes to make to the shading. Eeek! This is rework file 35, so have redrawn 36 sketches... Now reengaging in proofreading - again. All my reviewers ran away meeping and mewing. Armies & Enemies of Dragon Pass: 366 pages 239,166 words 63 sketches, 2 maps, 10+ diagrams, many smaller illustrations... Reading through document - now at page 160...
  13. With several exceptions. Yag-kosha and Zelata come immediately to mind, but there are others.
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