M Helsdon

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About M Helsdon

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  • RPG Biography
    RQ2, AD&D
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    UK
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    Proofreader.... on Guide to Glorantha, King of Sartar, HeoQuest: Glorantha. Contributor to The Coming Storm. Etc.

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  1. In the Western Roman Empire Count indicated generically a military commander, and is roughly analogous to the Scandinavian jarl, Anglo-Saxon earl, Persian sirdar, Chinese bo, and Mongol noyan. Like duke, it is a useful way to denote a Gloranthan title without having to invent a word. Perhaps a Carmanian count has the title sirdar... In Gloranthan terms, a count holds military and/or administrative rank, as both Sun County in Sartar, and Sun Dome County in Prax are both ruled by a count. As Anglo-Saxon terminology is used to describe ranks in Sartar (thane etc.) earl might be more appropriate, but count works just as well. Sheriff might work for a smaller region, but is already present in Glorantha, and it too, is derived from Anglo-Saxon scirgerefa, a shire reeve.
  2. Unofficial, but an article by Rick Meints in TotRM#19 refers to Falangian diamond prisms being used to see the future (page 21).
  3. And by way of comparison, here's the Mission beside the frontage of a far grander temple, such as the one built at Elkoi. (The larger temple is not square but built in the hexastyle peripteral style.)
  4. Not that different from the behavior of adventurers of any species... 8-)
  5. This Seven Mothers Mission is located at Stonegate Fort in Sartar.
  6. You ride into the Wastes, and see the Plateau of Statues...
  7. Didn't a Wyrm's Footnotes article have corrections to the spell tactics?
  8. And Charg, when it re-emerges...
  9. Bisos the Bull God of Pelanda and Carmania?
  10. Whilst there have to be sufficient strength to hold up the walls and floors, most ancient builders were constructed to a distinctly different set of priorities. Most ancient temples lacked all but a few sources of sunlight: mainly from the doorways, sometimes from window slits high on the walls, sometimes from interior courtyards, rarely from light wells. If you walk around any of the still standing Egyptian, Greek or Roman temples you will be struck by just how dark they are inside. Ancient houses tended to lack windows on the outer walls, at ground level, and sometimes above that because unless the windows were very narrow, they were a security risk; instead houses were built around an inner courtyard. The Minoan houses on Thera are an exception. The rich in Peloria and Esrolia might have access to glass, but are you going to put a glass window where it can be smashed by outsiders, or have it facing into private family courtyards? In Glorantha, things will run along religious lines. Darkness temples will be... dark; Air temples will be open to the sky; Light/Fire temples may rely upon fires for light, or, as is the case with Yelmalion Sun Domes, the outer shell will magically permit sunlight through; Earth temples are likely to be entirely enclosed, lit perhaps by torches or oil lamps; Water temples... might be outside or open to the weather. And of course the main temple building won't host all the worshippers: the inner sanctum will be the preserve of the priesthood, so ordinary worshippers will probably gather outside. Moon temples... I imagine that some have an open roof to permit the Red Moon to be seen, but others will be enclosed, as seems to be the case for the Seven Mothers temples that appear on canon maps.
  11. The warrior in A is intended to provide scale - unfortunately whilst the originals are the same 'size', the forum resizes the uploaded pictures. Possibly there are narrow windows at the front, and perhaps skylights. The chambers on the ground floor don't have ceilings of the same height - the main chamber and the side shrines have tall ceilings, but the other rooms do not. The stairwells to the rear lead to the upper floor via about three flights of stairs (not all are shown). The greyed out area on the upper floor isn't a chamber but a narrow (at the edges) ceiling space only accessible for maintenance. There's a further set of stairs up to the chambers at the front of the building. I did start drawing a cut-away to show the stairs, but it became too messy. Am slowly creating more floor plans - this is the second. The first was of one of Saronil’s Towers. The next one may be of a Temple of Ernalda... Here are all images at the same scale.
  12. My (non-canonical) interpretation of a Lunar temple to Hon-eel (exterior based upon an illustration by Kalin Kadiev) and interior floor plans.
  13. And to further muddle the waters... One of several myths relating to Urox fathering the first bull-headed minotaur, has the mother as Orunatawara (a cow goddess – and note the similarity in name to Tawar).
  14. There will be an expanded and updated version in the Glorantha Source Book.
  15. Logistics. Any army in the field requires constant resupply: by foraging, plundering, supply depots or allies willing to provide supplies. Plundering, and even foraging will alienate people on the line of march, and there's the risk of ongoing ambuscade (a favorite tactic of Orlanthi and related peoples) and eventually open warfare. To gain and maintain supply would have either required conquest, or winning allies - both processes that would take a very long time. An army on the march needs supply depots every sixty miles or so, otherwise its effectiveness starts to reduce. A more recent example is Lunar expansion south, with major supply depots at Miren's Cross, Furthest, Alda-Chur... And by the time the Lunars reached Corflu and Nochet they were in an increasingly weak position, if their local allies disappeared. Arkat, and Talor, relied upon friendly peoples on the line of march, because their supply lines were either over extended or gradually withering away behind them. Arkat used the tactic of adopting the ways of the people closest to him in a position to supply his army: eventually becoming a Troll to be able to push into southern Peloria.