Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

7 Neutral

About Jolt

  • Rank


  • RPG Biography
    I started with White Box OD&D and Metamorphosis Alpha. There are more games that I've forgotten than I can remember at this point (getting older doesn't help).
  • Current games
    Star Wars (FFG edition); Heroquest Glorantha; Monsterheart; Doctor Who; DCC, Swords & Wizardry.
  • Location
  • Blurb
    I used to enjoy GMing most; now I'd rather play. I love worldbuilding though.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. "Spirit World: This world is made up of non-physical (discorporate) entities and things. It has a correlation with the Middle World in that many spirits maintain their relative spatial positions in the Middle World and the Spirit World. It is a place of sublime beauty and life, but also where lost spirits wander, where broken dreams coalesce, and where nightmares feast. The Spirit World can be visualized as a place without gravity or an exterior light source, but which is instead filled with various shapes of color. Real perception is limited, and depends on both the power of the viewer and the viewed. The Spirit World is made of many smaller parts that are distinct but connected to other locations through spiritual pathways."
  2. I always wanted to do a Dragon Pass wargame using the Combat Commander ruleset. The biggest problem I have is that I have no good or easy way to make the cards.
  3. How common is the Plant Rune in Sartar? I'm making a character for a HQ:G game and I wanted to pick Runes that I normally don't play. In this case, the Runes that I picked (admittedly rather quickly) were Darkness, Life, and Plant. But when I looked at them, I was having a hard time imaging what cult (if any) he might belong to. I know that Flamal is known in Sartar (mainly as Seed Man, one of Ernalda's hubbies) but I couldn't fine any info on whether there were any cults to him or whether any cult gave any importance to the Plant Rune at all. I suppose I could just replace Darkness with Earth and initiate through Ernalda but I really wanted to go with Runes that I never personally used much. Thoughts?
  4. Jolt

    Other Runes

    Thanks all! David Scott, that list is awesome. I've never seen most of those before.
  5. Jolt

    Other Runes

    I came across a set of fonts that I had picked up over 10 years ago but never installed. Both are Gloranthan Runes but there are some that I don't recognize. I've uploaded a Word doc with the symbols that I don't recognize (looking at them again, I do recognize the Yinkin rune and the variant Plant rune; some old notes that I have state that the black square is something called Malign Earth but I don't know where I got that from nor what it means). Anyone recognize any of them?
  6. Jolt

    Reversed runes

    Can someone give a more in-depth description of what it means to have a "reversed" rune. For example, the Guide says that the most common rune for men is the Air and reversed Air runes; but I don't know what a reversed rune represents. Also, is there a book where reversed runes were explained?
  7. I never even noticed that it was ever listed as a Power Rune (it's not). It's a Condition Rune. Many years ago, I downloaded a bunch of fonts some of which were Gloranthan Rune in nature. They're still in my Fonts folder but some of those Runes I have never figured out what they were.
  8. Let's say you have some Sartar rebels striking into Tarsh to disrupt Lunar operations but the rebels get chased into the hills. Sacred time comes around. Do the Lunars keep pursuing the rebels? Are there rites the rebels can do while on the run?
  9. Jolt

    Hungry Jack?

    I was wondering how much information has been released about Hungry Jack. I know little of him(?) outside of what is mentioned in the Dragon Pass wargame. I don't have a lot of the earlier RQ stuff and outside of the Dragon Pass inclusion I've only stumbled across the name in a single table in Arcane Lore. What else do we know?
  10. I think perhaps society might be more mundane in the Fourth Age but Glorantha is so magic rich I imagine it leaks out even if it seems more mundane by comparison. I would also expect the next appearance of the Devil to shake things up a bit.
  11. I just wanted to clarify a tangential point that occurred to me while reading this thread. Regarding Chaos and what "belongs in the world", isn't one of the foundations of the Great Compromise that Chaos is considered to be apart of the world? That's how I always read it and I was wondering if I missed something.
  12. Thanks. I have all the Heroquest info for him I was just curious if there was anything from the original editions; I can extrapolate from HQ:G easily enough. According to the Heortling Mythology book Yinkin choose being a god over a spirit which angered a lot of spirits so I agree with jajagappa on that point.
  13. Heroquest Glorantha mentions Yinkin quite a lot but I'm having trouble finding out much about how he was handled in the earlier editions of RQ. He's mentioned quite a few time in the "History of Heortling Mythology" but it makes no mention of any cults devoted to him (I have trouble believing there wouldn't be any). He's also completely absent from the Cult Compendium. Was he just ignored in earlier editions or is there some book or reference that I'm missing? Thanks!
  • Create New...