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Celtic Viking

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Everything posted by Celtic Viking

  1. Has anyone converted this over? How would you do it, given there is no Magic skill in MW? Thanks!
  2. I remember this one from when I was doing research on HARN! It is perfection for my Sorcery idea! I even have that thread bookmarked and then completely forgot it existed!Thank you
  3. I remember this one from when I was doing research on HARN! It is perfection for my Sorcery idea! I even have that thread bookmarked and then completely forgot it existed! Thank you
  4. I will give the Deep Magic a read through then. For the summoning, I suppose it could work, if there was a way to replace the Binding with a Boon system. Sort of I pay X MP for Y result type of thing. More reading required Cheers!
  5. Tell me more please? Pacts and bargains?
  6. Perhaps I need to explain what I mean by wild magic or chaos magic a bit clearer. I want to move that rock. I don't randomly cast "Move Rock" spell, but I focus my willpower and move the rock. So I would probably have to have a set of definers, and the more I hit and the larger the effect, the more Magic Points it would cost. If that makes sense. The other suggestions seem on point though. Cheers!
  7. Here's more details. 1] Basic spellcasting covers the spells, no problem. 2] the Sorcer idea is wild magic, they create effects, not pick from a list of spells. That's the key, it's meant to be like the Will and the Word from the Belgariad. 3] Channeling isn't to get spells, but powers. The one thing that drives me NUTS in D&D is that Divine and Arcane magic are just two lists of the same damn thing, spells. I want something special, something more. I'll look at some of your suggestions and see if any hit the spot! Cheers!
  8. Hey there, Yes I have the PDF of Advanced Sorcery already. In my homebrew setting there are 3 distinct forms of magic; 1] D&D style Spellcasters, they follow recipes and get the same results every time. 2] Sorcerors: They don't use spells, they just harness magic to get effects. Sometimes called Wild Magic or Chaos Magic 3] Channelers: They beseech outside powers for magic What BRP/RQ/MW magic systems would best cover these for me? Thanks in advance!
  9. Sorry to raise thread, but the link in the OP is dead, does anyone have these to share? Cheers!
  10. Awesome! Thanks for responding, I appreciate it. If I think of anymore questions I'll jump in and ask them here. Cheers!
  11. That makes sense. Would you let them pump "Power" into it to up their effects/damage or just rule that no matter how much POW they spend, lightning is as lightning does, etc...?
  12. Sorry to necro this thread but I am fascinated by this idea for a free-from magic system. My question is, how do you determine damage for something like say calling down a lightning strike on a foe? Cheers!
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