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About Zenith Comics Presents...
- Birthday 07/03/1970
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RPG Biography
Started in 1985, haven't stopped since.
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Current games
Against the Darkmaster, Marvel Super Heroes Adventure Game, MiniSix, Castles & Crusades, and 5e
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Location
Montreal
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Blurb
Gen-X GM
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So I need your help, and here's why... There are 4 specific types of Magic in my world, but also room for more, but these 4 need to be covered; 1] Spellbinding: The use of spells to cast magic. Harnessing the energy of the universe to perform magic. Covered by most BRP systems. 2] Binding: The binding of demons, elementals, etc... to items to give them magical effects. Covered by Stormbringer/Magic World. 3] Sorcery: The use or freeform magic, to use your energy to make the world do as you wish. Covered by this post here. 4] Channeling: This is where the caster needs to beseech or compel an extra-dimensional being to give them power to do magic. Payment of Power can be covered by payment in blood as well. Think "Channel Energy" from Pathfinder, not so much spells as effects. Anyone got any suggestions on a system for BRP that covers this style of magic? Thanks in advance.
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I played a lot of ChartMaster back in the day, and even dived into Against the Darkmaster last year. Sadly the crit-tables slowed everything down too much for us. As for modifiers, they would apply to the dice rolls, rather than the base difficulty, or bonus dice like in CoC 7e, but ultimately the idea of having these difficulties is to reduce the amount of modifiers, allowing things to flow more smoothly and swiftly in play. Naturally playtesting will reveal truths to us, so I am looking forward to that a lot. I swear, there's only one of me ;) Peace, love, geek!
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In the style of my beloved CoC 7e I have made these up, using a round-to-the-nearest-whole formula for Difficulties, and the Critical range for 1 - 100. With a well made character sheet, everything would be pre-calculated, making everything easy-peasy :) I know some people balk at charts & tables, but I am Gen-X ;)
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Yes that is correct. Maths is not an issue for me and my players, plus, much like CoC 7e, you just do the maths in advance and play in the moment. Naturally, that's not for everyone, but I am not making this for everyone right? This is for me and my players, and whomever else wants to play it. :) I super appreciate all the feedback and suggestions, it helps me make decisions. BE HEROIC!
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I looked at the 1e version, it's a bit more in the weeds than I want to be. I can certainly look at those and see. Where then included in UGE? I haven't gotten that far into yet, but am thinking a mix of the two will work. Mostly making this for my players and myself, so if I put them in they will be part of it. :) Okay next question, how do you guys feel about the reduction of everything to a d20 like Pendragon or Dragonsbane (which was based on RQ I am told). Does it work better? Are there any breaks/problems that it raises? Thanks in advance again. :)