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doomedpc

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Everything posted by doomedpc

  1. You're not the only one to ask - and we have a volunteer to check our take on 17th Century France. We have stuff to do first, but when and if we can we'll get to it.
  2. Hi, Yes, I prefer books too, though my PDF collection is ever growing (Ken's the opposite, he likes to read on his tablet). If you want a hardback with a free PDF, it'll be available in stores and on the Drivethru website - the hardback of Dark Streets 2nd Ed will be out soon. We just can't do it the other way round (i.e. we can't give a discount on a future purchase of the hardback if you buy the PDF now). Gin and Hellfire shouldn't be too long - we have all the material already.
  3. Studio 2 doesn't do Bricks & Mortar, but it's a model we're committed to, so we are going to try and make sure free PDFs are available to those buying from their FLGS. We aren't able to discount future sales of hardbacks to those who want the PDFs - which is a shame (but we don't really have a system for it, particularly as our print books will be available from ourselves, and at conventions and instore from Studio 2 - there's just no simple mechanism for making it work, though I'll give feedback to Drivethru about the idea).
  4. No - not unless your GM wants to create some. Dark Streets is straight Eighteenth Century London + Mythos.
  5. There's some stuff in there from a couple of the PDF only supplements. All the rules are now in the corebook. We've taken out rules and systems that aren't needed in the setting. So, for instance, the Righteousness rules have been removed, because we've never found anyone who used them when playing DS, though we've kept the organisations for people who want to join them or use them as adversaries. The magic system has been stripped right back and simplified so that it only covers Mythos magic. Character creation has been simplified so that it only covers professions suitable for the campaign. Weapons and equipment not available in the 18th century have been removed, etc. The idea is to make it easier for people who have never played other Renaissance games to dive right in. The adventure seeds are still in the book, but the Gin & St Giles adventure is being moved to a compilation with Hellfire and The Mystery of the Missing Professor. But if you're happy with the current edition, and running from the two books, it's probably not worth your while. :-)
  6. And the first review is out for the new edition. 5 stars!   http://www.drivethrurpg.com/product_reviews.php?products_id=156813
  7. Dark Streets 2nd Edition is out! Now a standalone rulebook, with the Renaissance D100 system streamlined to better fit the world of 18th century Cthulhu Mythos investigation, it's available now as a PDF, with hardback coming to your local friendly game store in December via Studio 2 Publishing. Why not give a boost to our plans for world domination by pre-ordering the print copy? http://www.drivethrurpg.com/product/156813/Dark-Streets-2nd-Edition--Core-Rulebook?src=newest The Adventures of the Bow Street Runners in their Struggle against the Minions of the Cthulhu Mythos London, 1749: A city of vice, crime and misery. Gangs of ruffians rule the streets, unopposed. Brothels proliferate. Child-beggars starve in filthy gutters. Corrupt night-watchmen and thief-takers turn a blind eye to wrong-doing. And dark creatures lurk in back alleys, called from beyond by the desperate with nothing left to lose. But there is a new force on the streets of London; for the author and magistrate Henry Fielding has teamed up with his brother John to form the city’s first police force – the Bow Street Runners. The Fieldings have persuaded parliament to fund their crime-fighting endeavour, but they know that there is something behind the vice – for John Fielding’s blind eyes can see things that others cannot – things that man was not meant to know. Dark Streets is stand-alone role-playing game in which players take on the roles of officers in London’s first, desperately small, police force, investigating the dark secrets behind the sordid crimes of eighteenth century London. A mixture of authentic history and the cosmic horror of H.P. Lovecraft, using the Renaissance D100 system, Dark Streets comes to you from the UK Games Expo Award-winning authors of Abney Park’s Airship Pirates, Clockwork & Chivalry, Pirates & Dragons and the OneDice series. And look out for Gin & Hellfire, a book of adventures for the Dark Streets system.
  8. Just released today (and backer copies went out yesterday). http://www.drivethrurpg.com/product/144474/Curious-Creatures-of-the-Dragon-Isles?manufacturers_id=4595
  9. The Pirates & Dragons bestiary, Curious Creatures of the Dragon Isles, has just become available as a premium colour hardback book. So now it's available in premium hardcover, standard hardcover, softcover, and in electronic formats - enjoy!!! All print versions come with a free PDF. http://www.drivethrurpg.com/product/144474/Curious-Creatures-of-the-Dragon-Isles?manufacturers_id=4595
  10. The Stars are Right! Get the Renaissance D100 Cthulhu Mythos Bundle - everything Lovecraftian we've ever done including Clockwork & Cthulhu (Mythos horror in an alternate English Civil War), Dark Streets (Bow Street Runners vs the Mythos in 18th century London), plus all their supplements, and the Renaissance Deluxe rules to run them with! (Though other D100 systems could easily be substituted...). All at 30% off! That's £27.53/$42.16 for 8 premium products! And as if that's not enough, you'll get a FREE copy of OneDice Pulp, for those days when you want to run mindbending horror and two-fisted excitement in a hurry! The stars will only be right until the end of June, so get it now, before the Great Old Ones come for you... http://www.drivethrurpg.com/product_info.php?products_id=150515&site&currency=USD
  11. Also, aside from the not quite right bit, the last proof looks gorgeous!
  12. Should be with us any day now (fingers crossed) - I think we nailed it, and our recent difficulties are easing too
  13. Not so relevant on this board, as most of the items aren't D100 (though there is a scenario in the Scifi sale) - but we thought our readers might like to know we are running a couple of sales, both of which have less than a week left to run. We have the OneDice May Madness Bundle (10 standalone RPGs for $50!!!) and some other products in the Scifi Sale on Drivethru up for grabs. http://www.drivethrurpg.com/product/149061/OneDice-May-Madness-bundle-BUNDLE http://www.drivethrurpg.com/scifimonth.php?manufacturers_id=4595&filters=0_0_0_0_0_45311#selectpub
  14. The paperback is now available too: http://www.drivethrurpg.com/product/101918/Kingdom--Commonwealth-Omnibus-1?manufacturers_id=4595
  15. No big changes, no, although it has had a fresh edit
  16. At long last, the Kingdom & Commonwealth Omnibus I, for Clockwork & Chivalry, is back in print! (Who would have thought one plan of an inn could cause so much trouble?) Featuring the first two adventures in the K&C series - The Alchemist's Wife and Thou Shalt Not Suffer - it's been described by one reviewer (Rory H, on DriveThruRPG) thus: "This is an excellent historical 'war-torn' English campaign that manages to evoke enough magical realism into the setting to make it come alive. There are a series of eccentric NPCs to add colour and a detailed narrative that would keep most adventurers happy for months, and it's isn't too dissimilar to classic campaigns like Warhammer's Enemy Within in this respect." The hardback is out now, the paperback is coming soon, and don't forget that the second Kingdom & Commonwealth Omnibus is already in print! http://www.drivethrurpg.com/product/101918/Kingdom--Commonwealth-Omnibus-1?manufacturers_id=4595
  17. The standard colour hardcover of Curious Creatures of the Dragon Isles (the monster manual for the Pirates & Dragons RPG by Cakebread & Walton) is now available! It joins the paperback and PDF already available, and will soon be joined by the premium colour hardcover. A collection of many monsters to add fearsome foes and forthright friends to your Pirates & Dragons campaign. Illustrated in colour, each creature is given a full write-up, with Renaissance D100 and retro-clone stats and encounter tables for the Dragon Isles' varied habitats. From giant scorpions to sage tortoises, death toucans to lurking horrors, anthropophagi to hupias, there are enough creatures here to make any scurvy pirate green about the gills. Note: Players of the OneDice edition of Pirates & Dragons already have statistics for the creatures in this book, but the text adds much more flavour on the habits and customs of these curious creatures. http://www.drivethrurpg.com/product/144474/Curious-Creatures-of-the-Dragon-Isles
  18. Yeah, I don't think it would get the "weird war" treatment in the same way as Clockwork & Chivalry, because that isn't the starting point (unlike for C&C, where the starting point was a "what if"). I'd probably use the OneDice structure, and produce a more vanilla WWI rule set, perhaps with some added fantastical and "what if" options at the back of the book.
  19. Curious Creatures of the Dragon Isles, a monster manual for Pirates & Dragons RPG, is now available in colour paperback! Standard and premium hardbacks will be coming soon. A collection of many monsters to add fearsome foes and forthright friends to your Pirates & Dragons campaign. Illustrated in colour, each creature is given a full write-up, with Renaissance D100 and retro-clone stats and encounter tables for the Dragon Isles' varied habitats. From giant scorpions to sage tortoises, death toucans to lurking horrors, anthropophagi to hupias, there are enough creatures here to make any scurvy pirate green about the gills. Note: Players of the OneDice edition of Pirates & Dragons already have statistics for the creatures in this book, but the text adds much more flavour on the habits and customs of these curious creatures. http://www.drivethrurpg.com/product/144474/Curious-Creatures-of-the-Dragon-Isles
  20. The proofs are on their way to us - we're away for the weekend, but hopefully they will be waiting for us on their return
  21. I've just finished a OneDice World War One game. Here is the blurb: "OneDice WW1 is a role-playing game set against the backdrop of the Great War of 1914-18. A global conflict, costing millions of lives, the war involved the mobilisation and shattering of the mightiest of armies ever assembled. It was fought on a previously unimaginable industrial scale. Whether you want to play as one of the front-line combatants in the mighty conflict or as a civilian, spy, medic or journalist, all the rules you need are in this book. There are additional “skins” for adding Occultish Horror and Endless War twists to the world, along with a bunch of adventure seeds to get you started playing quickly. Whether an enthusiastic recruit, a jaded veteran, or a non-combatant on a special mission – it’s time to enter the grim and dangerous world of OneDice WW1." Would there be any love for a D100 Renaissance version?
  22. In one game I played, rather than ran, my Adventurer was a rather annoying pamphleteer. I put together a newsheet ("The Righteous View", from memory), using some woodcut images and Gutenberg style fonts, which I offered around whenever the occasion arose (then my Adventurer hid under the pub table while the inevitable inter-faction fight broke out).
  23. Wow - what an excellent list In the narrow sense, this might be useful: "By 1647 the first major phase of the English Civil War was over, and Parliament was well aware of the heavy cost - and threat to stability - of maintaining a large army in the field. Parliamentary leaders proposed to disband the army, without giving the soldiers back pay that they were owed, and without granting them indemnity for damage committed during the conflict. The army protested bitterly against the proposals. To represent their views, the soldiers elected two agents from each regiment. These agents, also known as 'Agitators', effectively acted as a secondary commanding force, and sometimes wielded more power than the army's own officers. They tended to represent a more radical outlook than the army leadership, and there was strong support for the extreme social radicalism of the Levellers among the Agitators and the troops they represented. The Agitators imprisoned Charles I at Newmarket, and took part in the so-called 'Putney debates' of October and November 1647, which was essentially a discussion with the less radical leadership over what next steps the reforms brought on by victory over the king should take. The influence wielded by the Agitators quickly waned, and by 1648 the army officers were back in charge of their troops." In a less narrow sense, the Agitators might well take up issue with any of the causes you've listed - I guess it's a broad term for political activists/agent provocateurs. While the Ranters might urge the crowds to consider issues, the Agitator has an active agenda (of course, the Ranters aren't so simple either - as they also consist of the broad movement from which only Quakerism really flourished, as well as a whole raft of individuals with their own specific religious and political ideas, some of whom were influential in other social movements that briefly reared their heads). One thing about the Early Modern Period - with the lid blown off the old order, it's easy to think that there were simple alternatives, such as Calvinism vs Catholicism, but the reality was a massive raft of dissenting ideas, which makes hard and fast definitions really difficult to assert.
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