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Richard S.

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Posts posted by Richard S.

  1. 8 hours ago, simonh said:

    The problem is armour as hit chance reduction just feels too fake IMHO

    The way I view it (and the way I think some of the designers have explained it) is that you're pretty much guaranteed to hit, AC just tests if you actually penetrate the armor. The DEX bonus some lighter armors get could represent the opponent shifting so the blow doesn't hot as vital of a spot. The problem with this idea though is that it doesn't make as much sense when taken into account with damage being rolled separately.

  2. 22 hours ago, womble said:

    Oh yeah. the book that put numbers on the Gods so you could rock up and kill 'em... Forgot about that one :) 

    I actually liked that book. For some settings and games it's great for adventurers to be able to go out and go toe to toe with the gods themselves, there's lots of examples of it in literature even. If you want more "traditional" gods, you can just ignore the stat blocks and references to specific powers or combat techniques.

  3. 8 minutes ago, Crel said:

    Fireblade in a sword linked to a 4+ MP Matrix and with a spoken word trigger condition ("Flare on!" or whatever) is pretty classic to my mind.

    I'll do you one better: ignite+flight matrix triggered with "FLAME ON!"

  4. 53 minutes ago, tedopon said:

    If that design made it through committee, they need to fire the entire R&D department. Tarrasques eat everything. Even trailed by a blimp full of air wizards or pushed along by a megabeast like the Crimson Bat, it wouldn't work. The Tarrasque would be eating the ropes and/or balloon while they filled it with floaty air. The only way this idea would work is if you tranquilized the Tarrasque during outfitting and transit. 

    It was something someone on /tg/ photoshopped. It's a joke.

  5. Just now, Narl said:

    This whole thread accomplishes nothing but turning off folks who may actually like both RuneQuest and D&D. Everyone on these boards already likes RuneQuest or you wouldn't be here. Some of us also like D&D.

    I'd suggest the board administrators delete or lock this thread. As the official Chaosium boards, there will likely be an influx of D&D fans who become curious about RuneQuest after seeing it on shelves or available online in the next few weeks. This thread would only turn them off in my opinion, and hurt potential RuneQuest adoption.

    Eh, there've been worse threads. Maybe it was a mistake for me to make this but someone else was probably going to do it sometime anyways.

  6. 1 minute ago, MOB said:

    I'll go further. For me, the jury is out whether D&D is a roleplaying game first-and-foremost at all...

    I think that's stretching things a bit too far. It's a game that allows you to create characters and roleplay their interactions with the world around them, from seducing the local barmaid to gambling with the count to slaying the dragon. It's certainly a different type of roleplaying game than what RQG tries to be, but it certainly deserves the title.

    Question: how many people on here even have experience outside of B/AD&D? Considering the majority of posters seem to be RQ grognards of a sort I'm curious as to how many of you actually realize how far D&D has come from its wargaming roots.

    • Like 1
  7. 8 minutes ago, BWP said:

    Prior to 3.0 the game had (mostly) dreadful mechanics, largely because the original rules were written by people who didn't know how to write good game rules.

    Eh, I would say it's less because GG & co didn't know how to design games, and more that they were trying to convert a wargame into something entirely different. Also it was the first ever RPG so I think they should be cut some slack.

  8. Made this as there was some discussion about it in another thread that was kinda going off-topic. So here, now there's somewhere to discuss differences and advantages/disadvantages to each without derailing other threads.

    • Like 1
  9. 22 minutes ago, styopa said:

    I find it curious to hear that some cults don't have rune lords...I presume their rune magic is cast by priests then?

    Otherwise, if they don't have rune magic, I'd assume their principals are shamans?

    Rune magic has always been primarily the domain of priests, lords have been optional for cults from RQ3 onwards (and some cults even had lords with no priests), and it's only with this edition that they can even compete with the priests magically.

  10. 10 minutes ago, Jeff said:

    Thed and the Bloody Tusk are NOT NOT NOT intended for players. Frankly, I'd be inclined to kick any player who wanted to play a Thed cultist in an ongoing campaign out of my gaming group for obvious reasons. 

    I get that, I was just commenting that there are groups who will sometimes pull stuff like an all-chaos campaign, or have a secret chaos cultist in the party, or something. It's just like how D&D players have always wanted to play monsters, only it's far easier to do with RQ.

    Edit: I'm not encouraging playing a completely messed-up cult like Thed, just saying that sometimes it can be interesting to explore some of the Glorantha's dark side of your group is okay with it.

  11. 12 minutes ago, Jeff said:

    Specific cults have specific rules. If a cult is not subject to the 18 CHA requirement for Rune Lords, it will say it in the long write up. 

    Given that there are no player character Thed Rune Lords (or at least there better not be), I really wouldn't worry about this much.

    Alright, exceptions will be noted in the cults themselves, that's good.

    And I see you've never run into some of the crazy groups that I have. :P

  12. 5 minutes ago, Jeff said:

    Some cults don't have that requirement (particularly some Chaos and other warped cults), but the overwhelming majority do.

    Will that be clarified in the GoG or a later book? It's not a huge problem, but it could confuse some people, with the core book saying it as if it applies to all cults.

    • Like 1
  13. 55 minutes ago, seneschal said:

    So, if a giant steps on a shielded Arrakisian warrior,

    a)  the giant squishes the warrior

    b) the giant shoves the warrior and his shield into a newly created depression in the earth

    c)  it doesn't matter since a skyscraper-sized sand worm immediately swallows them both

     

    I think enough pressure may be able to break shields but I'm not sure. If not option b would probably be more likely unless the giant was moving really slowly which would just give the warrior time to run away.

  14. 34 minutes ago, Raleel said:

    watched it in the mean time. One of the Sardaukar shot Duncan through a shield using some kind of projectile. it did not appear to be slow until it hit the shield, then it kind of stuck on it and bored through. I'm assuming this is not in the book :)

    Could be a special form of slow pellet gun (I think that's what they called the projectiles in the book). Shields are calibrated to stop anything moving above a certain speed, which makes traditional firearms useless, but offers no protection against slower strikes and lasguns (which have the unfortunate side-effect of causing a nuclear explosion on contact with a shield).

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