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Richard S.

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Richard S. last won the day on December 6 2017

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About Richard S.

  • Birthday 10/18/2001


  • Tried to split my brain but the Utuma knife got stuck


  • RPG Biography
    Started off with RQ2 when I was about 14, then became obsessed with the whole hobby. I've GMed a 3-year RQ2 campaign, a few Questworlds one-shots, The One Ring, and a few sessions of RQG, and played The Fantasy Trip, GURPS, and FATE Core. I'd like to run or play HQG, Band of Blades, and Pendragon, but there just ain't enough time.
  • Current games
    Playing in a weekly D&D campaign and working on starting up an RQ2 campaign.
  • Location
    Plano, TX
  • Blurb
    I like reading, thinking, and claiming I like to write. Currently suffering through college. History, lego, music, and general sci-fi/fantasy are other interests.

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  1. RQG gives 20L per point, or 200L per if it's one-use. If magic points are spent to cast the spell as well, each is worth an additional 1L. For RQCE it's probably safe to use those multiplied by 10, like the rest of the economy seems to be, so 200L per reusable point, 2000L per one-use, 10L per MP.
  2. Doburdun is a little tiny Pelandan thunder god of very little importance overall, if he isn't just a name for Orlanth in a land where Orlanth doesn't get much worship. Lunars didn't make much if any attempt to spread his worship except in a few old HQ sources, and those are defunct now. The Lunars were content with the Orlanthi abandoning the stormier parts of their god for Barntar.
  3. Buddy, have you read this thread? We've gotten several explicit, objective confirmations that yes Monrogh was right. If you want your idea to be true in your Glorantha then YGMV, but there's no more debate to be had on the issue in canon. Plus, calling Lunars as a whole "chaotic warpers of reality and myth" is a huge stretch in and of itself. Sure, there's some within their religion that fit that description, but they're an incredibly small minority.
  4. Shamans are generally seen as weird, scary, but necessary outsiders among Orlanthi. They live apart from most of the community, but receive some support in return for warding off bad spirits and other dangers the priests can't deal with. Exorcisms, especially of disease spirits, are one of their most popular services. If your party is going to be staying among the Orlanthi for a while then the shaman may want to consider joining the spirit cult of Kolat, Orlanth's powerful wind spirit brother (it's a spirit cult so they'll still be a Waha shaman too).
  5. I find this pretty interesting. Does this just mean that the Yelmalians identified with clan and tribe before their temple? Or were the temples abandoned until the Provincial Kings came along?
  6. Yeah, there's no mystery about Elmal and Yelmalio. Everyone knows it. Everyone. Even the Runegaters who still call him Elmal accept that he's the same. Monrogh didn't just claim it was so, he proved it, and those same proofs can be reshown today. And also, at the end of the day, like it or not, Jeff is the current arbiter of Gloranthan canon. What he's said on this thread isn't an interpretation or theory, it's the truth about what happened in Chaosium's Glorantha, which is generally the Glorantha from which all others vary.
  7. It's worded a little weirdly in the SRD, but I believe the intent is still the same as in HQ1, where both sides stand to lose the same amount of AP. So if you only bet 1 AP sure you'll take barely any "damage" if you lose, but if you win your opponent will also take barely any.
  8. I wonder how Gustbran (and potentially other crafter cults) affect this, since his initiates are able to cast enchantments.
  9. I'm guessing that Aeolian nobles include groups similar to Orlanthi Thanes, since they are at least partially Orlanthi.
  10. It's possible - likely, even - that what "Rightness" means differs with the school. Rokari Rightness is different from Hrestoli Rightness is different from Aeolian Rightness. Or, it could just be that non-orthodox groups just don't care about losing the benefits of caste.
  11. Following up on this, perhaps it could be argued that Illumination is the "shortcut" version of Draconic Mysticism. Similar goals, but much more immediate temporal rewards for much less effort. Something to think about.
  12. I get what you're getting at, but Yelmalio's whole identity was forged during the Darkness, long after Yelm's death. His only significance while Yelm is still alive is as one of Yelm's sons. Every important myth about Lightfore, regardless of what you call him, was written independently of Yelm - in fact, his independence from Yelm is one of his most significant aspects, which is why the Sun Domes tend to hold themselves apart from other solar cults (though they technically still need to respect Yelmites when they come to visit).
  13. Perhaps another valuable point to be made is that, since Elmal = Yelmalio, Elmal's mythology is a part of Yelmalio's. As it stands, you really can't talk about how one or the other has better or worse myths because, at the end of the day, they're the same stuff. Yelmalio guarded the stead, Yelmalio stood atop Kero Fin holding the last light, Elmal lost his fire at the hill of gold, Elmal trained the first pike regiments in the darkness.
  14. The issue, again, is that for Yelmalio we've only seen significant material published for an out-of-the-way, isolated, hidebound temple who don't really have a lot of ties to the other sun domes, and there hasn't really been any room in that material to explore his mythology besides the highlight. Elmal and his worshipers, on the other hand, have had a major role in two video games and two excellently detailed supplements, which has provided an opportunity to flesh out his mythology much more. The simple fact is that Yelmalio may well have a richer overall tapestry simply because he's never gotten the focus that Elmal has, so we've never gotten to see it. Considering that Jeff has access to all of Greg's notes and in general is the curator of all things Gloranthan right now, I think it's safe to trust him if he says that Yelmalio has more powerful myths, regardless of what we have seen from the outside, and just hope that either the cult book or heroquesting book will flesh them out.
  15. I'm not sure if this is the case anymore. In the current Chaosium canon, it seems everyone's settled on Yelm and Yelmalio being the big and little sun, respectively, though cultural names may vary.
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