Jump to content

Richard S.

Members
  • Content Count

    382
  • Joined

  • Last visited

  • Days Won

    1

Richard S. last won the day on December 6 2017

Richard S. had the most liked content!

Community Reputation

176 Excellent

1 Follower

About Richard S.

  • Rank
    Ekke Ekke Ekke Ekke Ptang Zoo Boing
  • Birthday 10/18/2001

Profile Information

  • Location
    Plano, Tx
  • Interests
    Gaming, drawing, writing, LEGO (people over 10 can still enjoy it!), the all mighty trumpet.

Converted

  • RPG Biography
    Got interested in RPGs sometime in 2014, then my dad gave me his old copy of Runequest 2 so I wouldn't kill my wallet buying D&D.
  • Current games
    None :(
  • Location
    Plano, TX
  • Blurb
    A bit of a geek, amateur writer, enthusiastic gamer and Gloranthaphile.

Recent Profile Visitors

1,124 profile views
  1. Richard S.

    Sun County Templars' and militiamen's cult ranks

    Thunder Rebels gave an approximate of 80%, a value which still holds mostly true iirc.
  2. Richard S.

    New player

    On novels, the only one I know of that's most like a traditional novel is "the Complete Griselda", though there's loads of fanmade short stories and myths that you can find with a quick search. There's also the Stafford Library which is a collection of in-world reference materials and myths by Greg Stafford. I personally would love more proper novels set in Glorantha, but alas Chaosium doesn't seem to be interested in that at the moment. Adventures vary depending on the group, but should only take two or three sessions at most. You may want to block off an extra "session zero" for you and your friends to design characters and make sure you understand the rules and stuff too, speaking from experience. But anyways, welcome to the tribe!,
  3. Richard S.

    Do any of the 'Planets' have Rings?

    Well if they're 100 times smaller than our moon that still gives us enough space to work with if we consider that each moon probably supports a single culture at most. 14,600 square miles is still more land area than roughly 20% of our Earth's nations. They also probably don't have to worry about stuff like reduced gravity and oxygen due to their tiny size, as they don't operate by our laws of physics.
  4. Richard S.

    Illuminate Me

    I need some illumination riddles for something I'm planning for my players. Anyone know/come up with ny besides the example in HQG?
  5. Richard S.

    Do any of the 'Planets' have Rings?

    I agree. Stuff like nebulas and different types of stars would be a great way to make to sky dome look really cool.
  6. Richard S.

    Notes on the Many Suns and the Sun Gods of Prax

    How long until we get the IG and sorcery? In assuming it's pretty far down the road but since I'm playing with an atheist sorcerer in the party it would be helpful.
  7. Richard S.

    Graphics for Sorcerer Techniques

    Since many of those runes were just now created for RQG, there's not any fonts or graphics with all of them yet. Some of them are the same/similar to others though, such as Tap being the same as the old Unequal Exchange rune.
  8. Richard S.

    Not sure how I feel...

    Case in point, my players.
  9. Richard S.

    Not sure how I feel...

    I just checked and holy days are in the core rulebook's write-ups as well, in the cults chapter.
  10. Richard S.

    My Blog Post on Converting OSR to BRP

    That's a lot simpler than how I was trying to do it. I was trying to calculate what AP values and weapon damages would provide equivalent average damage per turn to OD&D.
  11. Richard S.

    The Printed RQ GM Screen Pack

    Yoooo those look sweet. Can't wait to get my hands on a copy once they're available. With how my schedule is, there's a good chance I could get it before my next session!
  12. Richard S.

    Notes on the Many Suns and the Sun Gods of Prax

    Okay. I think I'm a little more on board with the idea now, since it's been better explained, though I'm still a little dubious. My main question now is whether or not Elmal will keep the minor fire powers which he'd been given in HQ. Personally I'd say giving him fire-based spirit magic is a fair exchange for losing Yelmalio's gifts, especially since the Elmal cult doesn't have the Hill of Gold myth iirc.
  13. Richard S.

    Happy Sacred Time !!

    On the first day of sacred time King Argrath sent to me A Wind Hawk in a sacred tree. On the second day of sacred time King Argrath sent to me Two Love Falcons and a Wind Hawk in a sacred tree. On the third day of sacred time King Argrath sent to me Three condors two Love Falcons and a Wind Hawk in a sacred tree. On the fourth day of sacred time King Argrath sent to me. Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the fifth day of sacred time King Argrath sent to me Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the sixth day of sacred time King Argrath sent to me Six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the seventh day of sacred time King Argrath sent to me Seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the eighth day of sacred time King Argrath sent to me Eight Uraldites milking seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the ninth day of sacred time King Argrath sent to me Nine puppeteers dancing eight Uraldites milking seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the tenth day of sacred time King Argrath sent to me Ten tricksters leaping nine puppeteers dancing eight Uraldites milking seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the eleventh day of sacred time King Argrath sent to me Eleven Wind Lords piping ten tricksters leaping nine puppeteers dancing eight Uraldites milking seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the twelfth day of sacred time King Argrath sent to me Twelve trolls a-drumming eleven Wind Lords piping ten tricksters leaping nine puppeteers dancing eight Uraldites milking seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the thirteenth day of sacred time King Argrath sent to me Thirteen wyrm banners waving twelve trolls a-drumming eleven Wind Lords piping ten tricksters leaping nine puppeteers dancing eight Uraldites milking seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree. On the fourteenth day of sacred time King Argrath gave to me Fourteen dead gods thirteen wyrm banners twelve trolls a-drumming eleven Wind Lords piping ten tricksters leaping nine puppeteers dancing eight Uraldites milking seven Augners prancing six Phoenix's dying Five golden torcs! Four demibirds three condors two Love Falcons and a Wind Hawk in a sacred tree.
  14. Richard S.

    Notes on the Many Suns and the Sun Gods of Prax

    I can barely read the handwriting in some places but it looks interesting! I'm assuming it's supposed to be some sort of timeline of the development of Glorantha's major sun gods?
×