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Richard S.

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Posts posted by Richard S.

  1. 6 minutes ago, jajagappa said:

    One question for a GM allowing PC Tusk Riders to consider is the base CHA as this potentially impacts the ability to become a Rune Lord of the Bloody Tusk.

    Possible options:

    • Increase CHA for PC Tusk Riders to 3d6.  Typical Tusk Riders remain as-is.
    • Remove the CHA requirement for the Rune Lords of the Bloody Tusk.

    See: https://basicroleplaying.org/topic/8021-cha-requirement-for-rune-lords/

    I think increasing PC CHA would be best. You still need to be strong-willed to be a good war leader, so I don't think removing the RL's CHA requirement would work all too well.

  2. On 7/30/2018 at 12:20 PM, galafrone said:

    where do i find stats for these beauties ? (if they exist, but i doubt it)

    The RQG Bestiary has a few sea creatures along with Triolini and Blue Elves

  3. 4 minutes ago, Algesan said:

    Have you bothered to read OD&D and AD&D books?  Played any MMORPGs?  Yes, today Tolkien's races and basic settings are pretty much generic fantasy.  You can pretty much define almost all dwarves, elves, halflings, goblins and orcs right out of the pages of the Hobbit and LOTR.  Amusing since Tolkien created those divisions from English folklore and it can be argued that "the little people", dwarves and elves can ALL be considered different names for the same group of beings.  Oh, shall we ever forget the Type VI demon?  These are standard fantasy tropes you can find in all literature and games for the last few decades.  Oh and the epic of a group that travels to finish a quest while meeting fantastical beings just happens to be several thousand years old.

    His point was that at the time of writing, Tolkien wasn't making a generic fantasy book.

  4. 1 hour ago, TrippyHippy said:

    I'd start a series of titles based on specific regional eras and call each of them "Mythic.....oh, wait...

    Well Jason just said a few posts ago that there's going to be a single core book so that's not an option. I don't see any way around the "fantasy Earth" name.

  5. While there hasn't been much effort to make official TTRPGs out of video games, the homebrew scene has a thriving video game adaptation crowd who've made some excellent material (UESRPG is my personal favorite). Though, with the new Witcher TTRPG getting some press, maybe some other companies will try and do something like it if it's successful. I could definitely see BRP being used for something like Warcraft, Starcraft, or the Elder Scrolls series (heck BRP's what they ES games were based on to begin with).

  6. 14 minutes ago, Toadmaster said:

    So to bring this back to the OP as I feel I may be guilty of causing some topic drift, what makes Dune, Dune? What are the critical elements of Dune and could the same feel be captured without violating copyright or the fans?

    Personally, I feel a big part of Dune was its treatment of religion and philosophy, and how important those elements were to basically everyone, whether they believe in something or not. The characters and originations were also very unique and distinctive too IMO, as well as how well Herbert made everything fit together so it felt like a believable galaxy rather than a hodgepodge of conflicting ideas.

  7. 4 minutes ago, jeffjerwin said:

    I don't like (that may be an understatement) what Brian Herbert did to his father's work, so I'm not sure how that works. Of course if the core novel is the main point of reference, it's easier to ignore the subsequent heresy...

    Oh, oops, I meant Frank Herbert. I'll edit that real quick.

    • Like 1
  8. 6 hours ago, Toadmaster said:

    There was a Dune RPG at one point, I'm guessing since I never hear about it, it was less than a smash success. 

    It died basically as soon as it started because WotC bought the company and then Hasbro told them to stop making licensed properties so it was scrapped after the initial print run. I've seen it and the game actually seems pretty good though, as well as being true to most of Frank Herbert's ideas. It didn't die because of unpopularity though.

  9. I don't care that we didn't get illustrations for a lot of creatures, I'm just happy because THE DRAGONEWTS AND DWARVES LOOK AMAZING, THANK YOU CHAOSIUM FOR ANSWERING MY PRAYERS (even if there still aren't rules or at least suggestions for playing even outlaw dragonewts, ah well).

    • Like 2
  10. 27 minutes ago, Questbird said:

    Hyboria: R. E. Howard (d. 1936)

    Middle-Earth: J. R. R. Tolkien (d. 1973)

    Another reason these won't work for an official BRP have is that there's already highly successful RPGs for them.

  11. 2 minutes ago, Jeff said:

    This could not be more incorrect.

    Jeff

    No offense, but could you explain why more? Not saying you're wrong, just thinking such a response without more evidence could incite more backlash.

  12. 8 hours ago, Jeff said:

    A strange thing about OGL - any sublicense (and that is all an OGL is) cannot survive the expiration or termination of the underlying license. So if X licenses their IP to Y for a duration of 5 years, and Y (with X's permission) promulgates an OGL, said OGL typically expires when Y's license does. Which means if Z created something using Y's OGL, their license expires when Y's does.

    Does this apply to something like MRQ1's SRD? 

  13. 13 minutes ago, Atgxtg said:

    But then we'd have to adapt the setting to RQ, which, currently, is heavily integrated with Glorantha. We might not want Rune Magic, Spirit Magic, Rune Lords, etc. in a setting. Historically, that's been the approach that Chaosium did when adapting stuff to RQ.

    BRP, however is generic and would be easier to customize the rules to fit a setting or genre. Now, once Fantasy Earth comes out and we see what its' like (i.e do we get RQ style cult writeups for Norse, Greco-Roman, Egyptian, or even Christian religions ala RQ2/RQ3, or something different)

    IIRC Jeff has said that for Runequest: Fantasy Earth and Runequest: Mythic Iceland that they will be using the RQ:G rules MINUS Glorantha-specific material (e.g. runes and magic). As this is essentially just BRP, I assume the Runequest brand is just so that it will be more recognizable to larger audiences.

  14. 1 minute ago, David Scott said:

    If on the web in some form, it's likely part of a discussion and info from copyright work can be quoted for those purposes. If based on published works, it's derivative and so therefore can't be published without the permission of the owner, or in another way by licence. Being on the web, doesn't make it free or in most cases even legal. Just look at scribd and 4chan. 

    I was refering more to stuff like the Glorantha Tumblr or this message board here but okay, I get what you're saying.

  15. 5 minutes ago, M Helsdon said:

    Art, pieces of text gathered from Chaosium websites, past and present (often expanded upon/rewritten), unpublished material in circulation (of various levels of canonicity), bits of the Guide, bits of the Eleven Lights, etc. So many infringements of copyright, it has only been shared with Chaosium, two licensees as directed, and the artist. I could sanitize it, but there's always the danger of missing something.

    I should add, that it's written from the perspective of someone writing several Ages after the Hero Wars, about as distant in time as we are from Homer's Trojan War.

    Sources

    At this remote remove from the period, surviving texts from the Hero Wars and afterwards are often fragmentary, and at times contradictory.

    Archaeological evidence supplements our knowledge. Unearthed burials, weapons, armor, fortifications, decorated pottery and other pictorial evidence contributes greatly to our understanding. Numerous artifacts are on display in museums.

    However, the available sources are never definitive, and must be augmented with speculation and conjecture.

    In this book, it is assumed that a real historical period underlies the Legends of Argrath (or the Argraths) and the other Heroes. The most widely accepted dates of the Solar Time chronology are used, though these are, of course, subject to debate.

    The present tense is used to immerse the reader in the era.

    This permits the speculations to be wrong.

    Oh, that's a shame. From the little bits you've posted it sure sounds interesting.

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