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Psullie

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Posts posted by Psullie

  1. 2 minutes ago, Grimmshade said:

    These are the kind of examples I need! Thanks for the explanation.

    So, what if first attack arm takes 5 damage. Arm is at 0 and now useless. HP is at 9. Arm now takes 8 damage. Arm is still at zero, HP is at 1, character falls unconscious due to 1 HP, but would also be incapacitated due to arm taking double HP if general HP was still above 2?

    that's how I play it

  2. Create Hallucination only effects the target, so they'd believe you ran up a pole, but no-one else. 

    Create Sensation would work, but why bother make it visible - the point is that it's there for you to climb - also I think you are over estimating the necessary STR but I've nothing to base that on... but you are still looking at 2-4 rounds to cast

  3. 32 minutes ago, Grimmshade said:

    But what if it takes double, and then takes more damage?

    So a 4HP arm takes 9 damage. Arm is now at -4, and general HP is at (total-8). Now the arm takes 5 damage. Does the arm actually take any more? Does your general HP?

    There is no such thing as negative HP.

    Example: 4 HP arm, lets say 14 total HP. 9 damage -> Arm drops to Zero and Total HP 14-8=6 - arm is useless and this incapacitates our hero. Next round, same arm takes 3 damage - arm still at Zero but Total HP drops to 3. last round same arm takes 5 damage - arms still Zero but Total HP drops to 0, PC is dead. 

    No lets assume that the third and final wound didn't happen. Our PC has a useless arm with two wounds, one wound at 4 damage and one at 3 damage. These could be healed with First Aid (one attempt per wound) or Magic. A triple damage score maims a limb which can only be healed with a 6 point Heal,

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  4. 1 hour ago, Grimmshade said:

    So...

    The way I read it is: A limb can take up to double it's total HP an no more in a single hit. However, if the damage total happened to be higher than three times the HP total, the limb is severed, even though those extra HP are not removed from any totals. 

    It also seems like the Double and Triple damage has to be from a single hit to cause the extra complication.

    This leads me to wonder why we track individual body part HP at all. If its not total damage, but simply One, Two, or Three times the amount that matters, then why keep track of body part HP? If we do track it, what is the effect? It seems like a body part could easily be whittled down to negative the amount of total character HP pool and have no extra effect.

    Cumulative damage also matters, multiple injuries to a body part that reduces it's HP to zero or less will make that limb useless. If your total MP falls to 2 you PC is unconscious, and dead at zero. Also First Aid is limited to once per injury - if you have three light wounds you can try 3x First Aid attempts.

  5. Sartar KoH lists Selelmal the True as Lord of Runegate, he performs a HeroQuest during the Great Winter to protect the town but attracts many enemies.

    The GM Pack Adventure book lists Verinos the Old, council chief as master of Runegate. So what happened to him and his white horse?

  6. if I recall Broo don't so much as fertilise rather lay seed like Giger's Alien - no amout of contraception would prevent that.

    regards to contraception I'd suspect the temple of Uleria has such knowledge, be it herbs and or spells. Giving women control over their own fertility has significant implications for the gender balance of power, something firmly established in Glorantha. 

  7. given that Gloranthan diseases are caused by malign spirits and not bacteria water sanitation would be more about charms and rituals to banish the offending entities. I'd expect city cisterns would be regularly cleaned by the local priesthood and monitored for signs of Mallia's corruption.  

  8. I was just looking at the lovely map of the Colymar tribe in the GM pack which places Runegate on the southern bank of the Swan River, this lines up with the map in the Guide. But the town map in the Adventure Book place it north of the river. As entering the town via the East Gate is fortuitous I'd like to know do travellers from Swanton need to cross the river and bypass the South Gate? 

  9. 6 hours ago, Grimmshade said:

    Thanks guys!

    So here is what she has decided upon. (Keep in mind we are Gloranthan noobs, and advice/suggestions are more than welcome!)

    She was a dragonewt who really failed during her last lifetime. Was really evil or something. Instead of reincarnating in another dragonewt form, she reincarnated as human. 

    Now, this part we haven't totally figured out yet, but she wants to be a necromancer and to have her old body as an automaton/mount. (It wouldn't be any more powerful than a bison or something)

    What she was thinking is that she was really advanced, almost dragon, and then really messed up, OR alternatively she was cursed by a rival/god/etc. 

    Thoughts?

    Perhaps she's human who believes that she was a Dragonewt in a past life and that her triceratops zombie thing was her former body - lots of fun potential as she try to awaken her dragon kind and who knows a hero quest may achieve that as she tries to atone for whatever slight she thinks caused her to be cast out

    It's your Glorantha so have fun. 

  10. 10 minutes ago, Grimmshade said:

     Hi all, I just went ahead and purchased the entire RQG collection so far. 

    Is there going to be a GM book that is different than the GM kit? If so, what's going to be in it? (I guess I assumed the GM Kit was the book that is mentioned in the Core)

    Is the errata mostly fixed in the current PDF and print version? (I see an enchanted iron bit of errata that doesn't seem to be fixed in my current Core PDF)

    The GM kit (I think) said something about Rune-fixes, but I don't see those anywhere.

    Probably some other questions I'm forgetting. Awesome looking game, can't wait to try it. I owned the first edition way back in the day, and the 6th edition more recently, but have forgotten almost all of my Glorantha knowledge.

     

    welcome

    Yes, the Gamemasters Book referenced is yet to be published and promises to cover (taken form a recent post by Jason): 

    1. Introduction
    2. Glorantha 
    3. Adventurers 
    4. Cults & Gods
    5. Runes & Magic 
    6. The Environment 
    7. Guilds & Associations 
    8. Goods & Services
    9. Time 
    10. Combat (includes personal, skirmish, mass, ship, sieges, etc.) 
    11. Gamemastering (includes all manner of GM advice from soup to nuts, GM tricks & tips, etc.) 
    12. Adventure Design (campaign/adventure/encouter design, etc.) 
    13. Heroquests
    14. Travel 
    15. Encounters 
    16. Treasure & Rewards 
    17. Conversions (more conversion notes from RQ2/3, HeroQuest, other games, etc.) 

    Rune-Fixes will be an irregular publication see here: https://www.chaosium.com/blogrune-fixes-1-clarifications-and-play-examples/

     

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  11. 19 hours ago, OrlanthR said:

    Hi all. Any advice on a way to balance opposition  for PCs in combat? I’ve been using the Treasure Factor calculator from RQ2, but I wasn’t sure if there was anything more nuanced out there.

    Also, I want to generate some high level npc opponents, Lunar Sorcerers etc. Any pointers on where to find examples for someone relatively new to Glorantha?

    Thanks!

    Lots of solid advice above but I'd like to add that in general 2-3 medium opponents can be more deadly than 1 high powered because with numbers you get more options plus strategy - smart enemies will use terrain often using the threat of violence rather than actually engaging. So plan your encounters with a little more forethought because with RQ your Big Bad Guy could be taken down with a luck hit or that stick wielding trollkin could roll a crit...

    For examples of powerful PC's get the Gamemasters Screen - Erannina Chan is particularly terrifying 

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  12. While I personally love the new art and I'm glad that my own culture and personal experience places the line between obscenity and nudity in line with artistic expression, I do understand that we are lining in a multicultural world. Many people today would have justifiable religious and/or cultural object to the art (and in some cases the actual concepts) contained in RQG. 

    Meschashef, that just have been a rough experience, but your HR dept sounds like reasonable people who are obliged to answer all complaints. Too bad the 'offender' didn't have the courage or understanding to address you directly. 

     

  13. he'd have him by the short and curly's - as a Shaman gets their 'authority' by having a fetch, without one would be like a Rune Priest with a sudden loss of POW, but worse. The effected shaman would no longer be a shaman in the tribal sense as he'd be at the mercy of another influence (assuming you as the GM even allowed him to remain conscious and mobile) and very weak when dealing with the Spirit World. The shaman would likely be ostracised until he could could reclaim his fetch. 

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