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Psullie last won the day on April 24 2018

Psullie had the most liked content!

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About Psullie

  • Rank
    Senior Member


  • RPG Biography
    Playing RPG's since mid eighties.
  • Current games
    No PRG's at the moment, mostly war-games and painting 25mm
  • Location
  • Blurb
    Played a lot of RPG's from 80-s - 2000 mostly D&D (1 & 2nd ed) RQ3 and Pendragon

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  1. I feel the biggest paradigm shift for new players is to abandon the 'murder hobo' mindset. Your characters are an integral part of a community, be it clan and/or cult. The passions are the rule mechanic by which that effects play, but when writing scenarios think about these wider motivations. Kill the tusk raiders because they are threatening YOUR village, partake in a hero quest so YOUR family benefits, find the Headpiece of Frin so YOUR cult becomes more powerful.
  2. There are many situations where a Passion diminishes, Love (Family) for instance, being cut off financially, a sibling feud or scandal involving a family member would reduce your opinion. Working on phobias too would work. Spending time with Trolls could reduce your Fear - possibly requiring an augment from another passion or Rune to increase you chances of Failing and there by reducing the value. So both of these could happen within game time or as part of the downtime activity.
  3. Just to rock the boat, I believe that there are places where the Spirit World overlaps the Material World. Spirts can use these to view through the veil, and likewise a Shaman can use these to access specific places beyond. I also play that spirits and discorporate Shaman can sense the material world like a double exposure; and creatures with POW are bright objects. However traveling to another place in the material world via the Spirits World is fraught with danger especially as neither time or geography are consistent, You may eventually get to the enemy camp, but the 'when' may not be certain. There are occurrences from WBRM where enemy spirit are sent behind enemy lines to attack Commanders. So I defiantly think it falls under MGF. There is far more to the Spirit World than the souls of the dead...
  4. That's a shockingly small list of articles, 7 in 14 years!
  5. Psullie


    I feel that the simplest solution is increase the Base chance for using shields. They are all currently 15; perhaps 20, 25 & 30. It should be fundamentally easier to parry with a shield than with a sword (more than the 5 extra base points you get) Originally I wrangled with the shield rules, but then realised that highly skilled swordsmen probably wound't use one where as your basic foot soldier would rely more on their shield. When creating stock NPC's I tend to drop more points in to Shield than attack
  6. lovely portrait, but he's not going to get far with that attitude 😄
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    Cousin Monkey character icon for VTT
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    Harmast character icon for VTT
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    Nathem character icon for VTT
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    Shadowcat character icon for VTT
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    Sorala character icon for VTT
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    Vasana character icon for VTT
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    Vishi character icon for VTT
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    Vostor character icon for VTT
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