Jump to content

Psullie

Members
  • Content Count

    624
  • Joined

  • Last visited

  • Days Won

    1

Psullie last won the day on April 24 2018

Psullie had the most liked content!

Community Reputation

329 Excellent

About Psullie

  • Rank
    Senior Member

Converted

  • RPG Biography
    Playing RPG's since mid eighties.
  • Current games
    No PRG's at the moment, mostly war-games and painting 25mm
  • Location
    Scotland
  • Blurb
    Played a lot of RPG's from 80-s - 2000 mostly D&D (1 & 2nd ed) RQ3 and Pendragon

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This Fertile Ground, just be honest and constructive
  2. As one of the contributors, I'd appreciate more feedback. Pookie's reviews are great but I was surprised how few reviews and/or ratings were actually left on DTRPG. So if you liked what you read please say so and rate the publication. This will only improve the quality of future publications, increase sales which will encourage more contributions.
  3. isn't that the point of community/cult responsibility. You get support and magic in return for your time and worship. Individuals who spend too much time doing their own thing would eventually be cut off. As a GM I would be very slow to provide continued support to PC's who didn't take their commitments seriously.
  4. It's actually the other way around, your sacrifice POW to get Rune Points, you can know a numbers of Special Cult spells equal to their Rune Points. Once you know all the cults spells you can still increase your Rune Points. This actually supports David' statement about 'forgetting' the Rune Spell, you can't know more Special Cult spells than you have RP... may have to rethink my original view! I was simply stating that to get the Rune Point cost you 1 POW in the first place,
  5. I feel that forgetting the spell is a double penalty. None of the 3 one-use spells in the book are common, so you either select it a char gen, or sacrifice POW to learn it later on. In effect casting a one-use spell costs 1 POW and 1 Rune Point and the latter is non regenerative. I don't think that p316 suggests that the spell is forgotten.
  6. I thinks so too, they share love of intrigue and, if I recall, have unique family & inheritance laws
  7. Hello all Just to let you know that I run an open RGQ game once a month in Edinburgh, Scotland. The next game is Sun, 9th between 13.00 and 18.00 at the Geek Retreat in Nicolson Sq. New players and beginners are welcome. Paul
  8. Look at it this way, a myth is one people's view of an event or phenomena, the same event viewed by another culture could generate an entirely different, and contradictory, myth. In Glorantha the reverse is also true, that belief manifests reality. That's all well and good until these two groups meet, or, when some third party tries to artificially homogenise diversity. This tension is where you will find the greatest stories.
  9. Skeletons or Zombies are animations, so making a zombie elf is possible. Ghouls, wraiths and ghosts are Spirits, as elves possess POW it would be possible for their Spirit to return. Vampires are Rune Lords of Vivamort which accepts elves so a vampire elf is possible. Dryads are embodied spirts tied to specific trees. New dryads likely come into existence when the strength of the Adryami community would support her. Dewey, an organisation spirit 😉
  10. Keep it simple. At the beginning have all your players play Orlanthi, preferably from the same clan. This will give them a solid reason to hang around and not do the DnD thing of wandering off looking for orcs to rob. Only allow 2 or 3 starting cults, perhaps Orlanth, Ernalda and Issaries. There is an awful lot of Glorantha to get to know and that can put off many players. Then slowly introduce the world as you play.
  11. Psullie

    Spell Matrix

    I wouldn't say so, that is one of the functions of Detect Magic and Identity Spell. Though you may suspect the item is enchanted not all enchanted objects are obvious.
  12. There is a 'Seapolis pack' on the list which I suspect may include the islands...
  13. This post cannot be displayed because it is in a password protected forum. Enter Password
  14. I really like this explanation of Sorcery - Cheers!
  15. I get the feeling that having multiple masteries is a requirement for Zzaburi - regardless of the inefficiency from a rules POV, from a world view mastering as many Runes as possible is the mark of a magi. Also I imagine that playing a sorcerer in RQ is akin to playing the librarian in CoC
×
×
  • Create New...