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Prinz Slasar

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Posts posted by Prinz Slasar

  1. 1 hour ago, soltakss said:

    Mythras and Legend divide by 10 for Criticals. I just use the tens value of the skill for the Critical chance, so a skill of 51 or 59 has a Critical chance of 5,

    Mythras uses 1/10 but always rounds up. Therefore 51% means a critical range of 6%.

    This is an important rule because the breakpoints of the percentage values are always at 01, 11, 21, 31... instead of 10, 20, 30 ... 

  2. 15 hours ago, Jakob said:

    Nothing against CF and Mythras, but I'm pretty sure that that in itself is not an innovation; I have a strong feeling that I've been playing several RPGs in my youth that used the "You level up by raising your skills" method.

    Yes, this concept is as old as RuneQuest itself (the term Rune-Level says it) and Mythras, which is the 6. Edition of RQ, uses this idea, too (but in a more elaborate way). The whole chapter 14 in the CRB is a hidden "Level system" - especially applied to the Magic Rules.
    CLASSIC FANTASY, the D100-emulator of (A-)DnD, utilizes this system again but much more direct and visible.

  3. 52 minutes ago, rleduc said:

    In principle (I assert without evidence 😉 ) game balance could still be maintained even when both sorcerers and animists are able to interact with spirits. That is why I was going to require the Enchant spell for binding. But I do thing RAW do a great job of achieving balance--I'm just fiddling around the edges.

    It is important to mention that the rules I've talked about were written with a narrow setting-specific focus and a non-RAW premise. They weren't written as general guidelines. Therefore they are "beyond the edges" you are fiddling around with.

     

     

     

  4. 50 minutes ago, rleduc said:

    Thanks prinz.slasar. That was close to what I was thinking--but I was going to add that he had to use Enchantment if he wanted to bind the spirit. That way the sorcerer would also need a stream of power spirits that he would "Tap" (I can't recall if that's a Mythras spell) for the energy to bind other spirits into potions.

    I see what you are getting at. Of course, your idea is quite possible.

    The background of the magic rules I have outlined (sorry, for being very short) is that Animism is the fundamental magic form in dealing with spirits, and Sorcery could be seen as an "improved Animism".
    This means that I have combined both magic disciplines in such a way that Sorcery is always a kind of "Animism with shortcuts" and in parts gives better results.
    Examples are: The animistic summoner has to win a Spirit Combat to bind a spirit or force it into service, while the sorcerer only needs the spell. In this case, however, the spell is just another way to win a Spirit Combat and force a bargain with the Spirit.
    Therefore, a Sorcerer-Animist does not need an additional spell to control/bind the spirit.

    The situation (and rules) would be different if Sorcery itself was conceived as a completely independent form of magic - separate from Animism.

     

    • Like 1
  5. 5 hours ago, rleduc said:

    How would a sorcerer deal with spirits? In Magic World I would think of summoning extra-dimensional nastiest and then binding them. I didn't see anything like that in Mythras, but I wanted to make sure I wasn't missing something obvious.

    For one of the upcoming Mythras books (german editition) I'd wrote rules for that kind of stuff.
    In very short: The rules have two ways to deal with spirits: Animism and Sorcery. The Sorcerer-Animists use Evoke (Spirits) for summoning and a new spell Dominate (Spirits) for forcing them into a binding object etc.  - The spell is new insofar, that it is re-written for dealing with spirits, e.g. its limitations are related to the POW-stat instead of the INT/INS-stat.
    Furthermore, the sorcery rules combine elements of the Animism, for example: Instead of a Spirit Combat the Sorcerer-Animist uses Dominate (Spirit), but if he fails the outcome is similar to a failed Spirit Combat.
    Additionally, Sorcerer-Animists have a couple of abilities regarding spirits which make them superior to Animists in case of summoning and binding of spirits: E.g. they can summon chaotic spirits with specific Chaos Taints (instead of random Chaos Taints), have easier access to True Names (which have some advantages) and can give demons (aka Chaos spirits) special "Pacts of Protection". These pacts are mightier than the according Chaos Taint ability.



     

    • Like 1
  6. It's a really nice book. I've bought the PoD version and received a free PDF from Heath.
    Very recommendable, and a great toolkit for postapocalyptic settings. Furthermore you can use it for modern settings and modern characters who haven't magic abilities or powers.

    • Like 1
  7. The two books are a lovely addition to my M-SPACE collection. I notice the upgrading in artwork (now in full-colour).
    After the reading I can say that the M-SPACE COMPANION is quintessential for the M-SPACE line and adds very useful topics and themes. Some of them are in demand for a long time (not only for M-SPACE but for Mythras in general): robots, cybernetics, hacking. These gaps have been closed now.

    The "Origins" Lifepath character creation blends well with the overall M-SPACE character creation.

    Regarding the character creation for robots and cyborgs, it's nice to see the skill pyramid from the Mythras Companion fully incorporated.

    Author S. Crowder (Pentallion) brings some new elements and styles into M-SPACE (e.g. the "Q-Tech"). Great contribution to the M-SPACE line, and I hope for more material.

    Even though the scenario is a standalone, it could be used with the Weaver or the Elevation M-SPACE settings, I guess. With further modifications it could be used with Luther Arkwright or Worlds United.

    And then we have CIRCLES OF STEEL, and you can say, this module shows the signature of Alex Greene. As with Oddities for ODD SOOT (and his upcoming Mythras supplements), his style is quirky, creative and (here and there) inspired by Film Noir and cinema of the first half of the 20th century.

    In conclusion: Great books, highly recommended (for M-SPACE but also useful for Mythras and D100 Sci-fi in general).

     

     

     

    • Like 2
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  8. This was very entertaining with some funny scenes. Inwils and his group did a good job with their roleplay and the quirky PCs. Great GMing from your side.

    The session  showcases how smooth Mythras is as an RPG and gives a nice insight into the Lyonesse setting.

    I am eagerly waiting for the next episode with part 2.

  9. 1 hour ago, Jakob said:

    Can someone give a brief overview of the "News" part in the video? I'm just a reading person ...are there new supplements/games mentioned that we don't know about yet (so, anything besides Babylon, Polynesia, Greece, Destined, Fioracitta and ... what am I forgetting? Certainly someting!).

    Department M, Classic Fantasy Modules, Greymoor Setting Supplement, new Supplements for Mythic Britain, Unearthed Companion, a complete new Gateway Licence product (unknown).

    • Like 1
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  10. 5 hours ago, Lloyd Dupont said:

    XP is not really from BRP, it was from Mythras.

    Beware that in MYTHRAS the improvement of characteristics is a rare event and very costly in terms of XP. By default, you can increase your characteristics only temporarely (like in real world).

    But there is an alternative rule for permanent characteristic improvement. So for POW it's not 1XP=1 POW but +1 POW= 1+current POW-3.

    If you have POW 12 and you want to improve it to POW 13, you have to pay 10 XP. (1+12-3).


     

  11. The critique regarding "no starter scenario" is where I would disagree. Yes, it has no "starter scenario" in the book. But the LYONESSE RPG has a starter scenario out. It's called "Coddefut's Stipule".
    I don't like scenarios in setting/rule books, so my point is biased.

     

    • Like 3
  12. 56 minutes ago, Lloyd Dupont said:

    4. adding "cantrip", i.e. many Folk Magic spell from Mythras (they too take INT slots) (lots of good stuff there!) (some of them could be cultural spell... ie. Shock for Tiefling!)

    Just a suggestion: For Mythras, the upcoming Lyonesse RPG will have a huge amount of Cantrips

    • Like 2
  13. 13 hours ago, Lloyd Dupont said:

    - Mythras: Weapon Combat Effect (mild and not really unique to your character), Gift (powerful, hard to acquire and kind of magical)
     

    This list is incomplete.
    Mythras has: (Character) Traits, Gifts, Combat Style Traits, Combat Special Effects, Weapon Traits, Class Abilities/Class Talents (Classic Fantasy)

  14. 46 minutes ago, Al. said:

    The idea is very clever. Picking the result after having seen the die result

    It's not only "after the die result". Some SEs have a tactical component regarding specific combat situations: e.g. to withdraw, to regain Footing, altering Reach, dealing with Overcrowdings etc.

    46 minutes ago, Al. said:

    but looking through a big long list slows things down

    The list ist not very long, because the SEs are separated by Weapon traits, Combat situations, Unarmed, Ranged either it is a Parry or an Attack. It's not that you have to choose a SE from the complete list.

    Furthermore, the SE are very straightforward, because your Weapon allows you always the same SEs, you are fighting with always the same combat tactics and since the list of useful SEs are limited and always the same for the decades of Mythra's gaming, after a couple of combats and using the same SEs over and over again, you know them.

    To be honest, in most of the cases only 1 or maybe 2 SEs are useful or can even get picked. It's always the case that 98% of the complete SE list cannot be picked, because the situations are specific and disallow nearly all SEs but 1 or 2.
    It's not about the 98% SEs you cannot pick but the 1 or maybe 2 you can pick. And what you are able to choose is straightforward and self-explaining out of the given combat situation. (see my examples above)
     

    46 minutes ago, Al. said:

    nd the big long list constrains imagination at the table and these two are in conflict;

    The list of SEs are not constraining imagination because you can make maneuvers if you have the upper hand / the advantage / the momentum. What maneuver you want to make is mostly very clear. And then you pick the apropriate SE.
    The SEs don't limit your imagination or possibilities in terms of apropriate creativity. Many possibilities are prohibited, yes. But these are because of reasons which are quite logical: weapon, combat situation, is it a parry or attack?, etc.

    Yes, you have to invest time and effort into this SEs. You have to read 'em, you have to look up what apropriate tactics your combat style and weapons would be fun (or possible).
    I would rather read and think about the SEs of Mythras than investing time and create a new combat system or my own houserules.

     

  15. 12 minutes ago, Lloyd Dupont said:


    I have a feeling I am missing some implied statement here.. 😮 

    I've just corrected that my point is only regarding Mythras, not about "many systems".
    I don't know about them, to be honest.

    • Thanks 1
  16. 6 minutes ago, Lloyd Dupont said:

    But your point that stunt is an integral part of many system.. well.. agreed and like! :) 

    My point is that the feats/stunts-system is a substantial element of Mythras.
    No words about other RPGs.

  17. 10 minutes ago, Lloyd Dupont said:

    While I agree in principle...

    I found Mythras Combat Styles traits to be too mild, Gifts to be both to hard to attain and too powerful and traits, IIRC are innate and can not really be learned after character creation, can they?! Though they do give individual flavor to your character...

    I like Blood Tide stunt better.. :)
    (Mysticism talents would be good Allegiance based stunts though :) )
    Except there is no clear limit on how many you can learn...

    Okay, this is legitime point of view.
    Since you have abandoned Mythras (according your postings on BRP Central) this is a opinion not to be considered indepth.
    If you want to discuss I'm glad that you are opening a thread on the Mythras subforum.

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