Jump to content

Prinz Slasar

Member
  • Posts

    210
  • Joined

  • Last visited

Posts posted by Prinz Slasar

  1. Personally, I hope that Chaosium will not focus too much on BRP. Any BRP product being worked on would be a Glorantha product not being worked on.

    I very much hope that Chaosium stays with the USP "Glorantha" and does not drift too much into generic systems.

    That is of course only my personal, modest opinion as a Glorantha fan.

  2. 5 minutes ago, rsanford said:

    Also what would be the Myyrrhn's tech level? Would they be the same as the rest of the Young Kingdoms? Maybe they also have to share their territory with Clackers?

     

    The Myyrrhn have a primitive Techlevel. But you could model them as barbarians. Always lower techlevel as the rest of the YK.

  3. All in all a nice little scenario with the usual qualitative artwork.

    Just an incidental note and no criticism:

    It would have been nice if the lunar-specific informations had been mentioned in more detail.

    A RQG beginner does not know what lunar branding marks for horses look like, what lunar empire clothing looks like and so on. The text describes it in a very abstract and summarizing way from the point of view of a Gloranthanian person who knows these things from everyday life. But for a RQG newbie this should be unknown, and I can already see the questions at the table when a player asks "And what do lunar branding marks for horses look like"?

    This omission is all the more remarkable in that the text is meticulous in emphasizing the description of the chariot in all possible different situations: at night, at close range, underwater...

    • Like 3
    • Thanks 1
  4. 11 minutes ago, Joerg said:

    After mentioning the RQ3 Gamemasters' Book, I guess it is best to point you there.

    I've got the german translation RuneQuest 3 - Das Fantasy-Rollenspiel [I guess with all three books in one] and I'll take a look.
     

     

    11 minutes ago, Joerg said:

    A 25 km hex field - 25 km to the side, or to the hex diagonal?

    Not really hex fields but Collegeblock with squares. Each square has an edge length of 25 kilometers.



     

  5. Yes, the terms are derived from old BRP/D100 and are used in RQ6/MYTHRAS as well.

    I forgot the nomadic culture, thanks Joerg for bringing them into discussion.

    So question is for primitive, barbarian and nomadic cultures.

    The setting is a fantasy setting without any relation to real earth cultures and times. But I want the numbers at least reasonable.
    For the actual question the setting itself isn't important. The cultures "Primitive", "Barbarian" and "Nomad" are quite clear for D100 gamers.

  6. 32 minutes ago, Qizilbashwoman said:

    i feel like maybe we don't call them "primitive and barbaric peoples" since about the Victorian Era, and especially since it doesn't really clarify what you mean

    do you mean hunter-gatherers? do you mean early neolithic? do you mean paleolithic? do you mean bronze-age settlements? it's extremely unclear

    Jericho has been an inhabited city since the Natufian culture, which predates the adoption of agriculture.

    Not helpful, but thanks anyway.

  7. Does anyone have useful data for the populations of primitive and barbaric peoples?

    I am particularly interested in the approximate numbers of members/individuals of tribes and clans. My setting has 25km "hex"  fields, and I would be interested in how big such cultures, tribes and clans are. If possible I'm interested in numbers for small settlements and urban places, too.

    The terrain is coast, island, forest, steppe, hills and plains. And the climate is Mediterranean.

    Thank you very much for your hints and tips!

    • Like 1
  8. The relevant quotes are:

    Regarding reprinting the Gloranthan Classics:

    On 4/20/2017 at 8:03 PM, Rick Meints said:

    Will you reprint the first two volumes of the Gloranthan Classics?
    It is extremely unlikely that we will do another regular print run of them. Not in hardcover or in softcover. As I have said several times, we do NOT have a good "printer ready" version of Pavis & Big Rubble any more. That book was produced from FILM, not a PDF. Yes, back in the stone age books were made "camera ready" and produced from film. I didn't create a great PDF of that book for the printer, because they did a lot of the pre-press work for me. Yes, a PDF of Pavis & Big Rubble obviously exists (and we sell it), but a lot of the graphics in it would have to be redone in Photoshop before it could be used to print out a great looking copy of the book. The PDF looks ok on a computer screen, but not so great when professionally printed. Some day all 4 volumes of the Gloranthan Classics will be available as POD, probably via Lulu or DTRPG, but I regret to announce that it isn't a high priority for us. In the end, wonderful as the printed Gloranthan Classics are, the number of people who haven't already bought them, but still will actually buy them isn't as big a number as you would think. For example, the Cult Compendium is brilliant, but we sell maybe 1 or 2 hardcover or softcovers of it per month.

     

    Regarding reprinting the RuneQuest Classics

    On 3/3/2016 at 10:05 PM, Rick Meints said:

    That said, we are reprinting all of the Gloranthan RQ2 products as part of the RuneQuest Classic series, and then we are very likely to do likewise with RQ3.

    • Like 2
    • Thanks 1
  9. 50 minutes ago, Steve said:

    A reprint of the Glorantha Classics seems much less likely than making the RuneQuest Classics available in print, probably via POD.

    This!
    And it is the 40th anniversary of Cults of Prax, so this year is a good opportunity to bring CoP in print for the RQC line

    • Like 2
  10. In the setting ELEVATION for M-SPACE there are some rough assumptions for fuel and transport ranges.

    The starships in this setting are fueled by Nebulium.

    1.
    The nebulium orbs losing 3 grams of material for every LY the wormhole stretches. [p 42]

    2. The fuel is enough for a travel up to 800 light years before the nebulium needs refueled [p 16]; the more grittier version of the setting reduces this to 5 wormholes at maximum jump distance.

    3. ELEVATION adds fuel values to the hyperspace stat of its starships: hyperspace 1 [fuel for 100 LY per jump], hyperspace 2 [fuel for 400 LY per jump] and hyperspace 3 [fuel for 800 LY per jump]

     

     

  11. 14 minutes ago, lordabdul said:

     

    I'm surprised to see the Starter Set and GM Guide come after the 2 scenario books -- I thought (based on some previous staff comments on the forums) that they had a higher priority. It's also interesting to see that Cults of Glorantha is after the Campaign Guide (since it sounded like Jeff was mostly working on the cults lately... does that mean the Campaign Guide first draft is pretty complete already?). No mentioned of the new Pavis book so I assume Robin is still hard at work on the manuscript -- he was recently mentioning some interesting "archeological loot" approach to Big Rubble treasures in his podcast.

    The important factor is art. It has nothing to do with the manuscripts. 

    The commission for art for the cults books [both volumes] put finished stuff on hold. 

  12. Hey Carangil,

    don't know anything about the Excel generator. But to answer your question:

    There are two concepts for armor encumbrance: armor penalty/initiative penalty [ENC/5] and encumbrance [ENC], which is for worn armor [ENC/2]. The first is for combat the second for the ENC. Both are separate rules. So for example you could omit ENC rules but keep the armor penalty for initiative and vice versa. It's highly flexible.

    Regarding CF: The one for arcane caster refers to the armor penalty/initiative penalty and the armor proficiency refers to encumbrance [see above]. Both are complete different rule terms.
     

     

    • Like 1
  13. To better understand your query I think it would be nice to know what you are consider as "Low Level RQG".

    Low Level in terms of less rule subsystems [1] ?`Low Level in terms of less Cult knowledge [2] ? Low Level in terms of character might and power? [3]

    [1] and [3] are easy to handle: Just start with Initiates without Rune Spells. Let the characters play a while and give them Rune Magic bit by bit, preferably through awesome ingame-situations instead of boring training. The characters and players are growing step by step.

    [2] is no problem, either. To be honest, the cult information in RQG Core Rules is no more extensive than your average RPG in a given setting.

     

  14. 27 minutes ago, KatieQ said:

    Thanks for the answers. I suppose part of what confused me is the example of pg. 195  "Vasana, with her DEX 11 (and DEX strike rank of 3) could cast a Demoralize spell, taking 5 strike ranks."

    The example is wrong in terms of RAW.
    You could save it if you're going with RAI and say: Vasana is casting a boosted Demoralize-spell for 2+1=3 MP. In that case the example would be correct.

     

     

  15. 2 hours ago, KatieQ said:

    I) Hend has a Dex Strike Rank of 1. He starts combat prepared to cast a spell. He casts Demoralize, this goes off on SR 3 (Dex SR + cost of spell). He then prepares his sling (+5 SR) and fires (Dex SR) on SR 9.

    Not correct. The first MP costs no SR*.
    Correct is: Demoralize on SR 2, prepares sling [+ 5 SR = SR 7], and fires on SR 8

     

    2 hours ago, KatieQ said:

    ii) Hend starts combat with his sling prepared, attacks on SR 1, reloads (+5) and attacks again (+1) on SR 7 and has time to reload again (+5).

    Correct

     

    2 hours ago, KatieQ said:

    iii) Hend starts combat with Demoralize prepared, casts it on SR 3, prepares Demoralize again (+5 SR) and casts it again on SR 11.

    Not correct. The first MP costs no SR*.
    Demoralize on SR 2, prepares Demoralize again [+5 SR = SR 7], cast it again on SR 9.

    In general, all your examples presuppose that Hend is non-engaged in melee and is able to do MULTIPLE ACTIVITIES OUTSIDE OF MELEE. [RQG p 195]

    And: There isn't an extended combat example available.

    -----------------

    * "To determine the strike rank for spirit magic and sorcery spells, add the strike rank modifier for the magic points used in the spell to the adventurer’s DEX strike rank modifier. Remember that the first magic point used in the spell has no strike rank modifier." [RQG, p 194, 2nd Print]

     

    • Thanks 1
  16. 5 hours ago, DerKrieger said:

    So i see both of the Mythras bundles up and they are quite tempting. I am enjoying the new RuneQuest and like the core mechanics though there are things Ive considered changing so I'm wondering if picking up Mythras would be a good deal for more historical campaigns and just to see the differences in what are similar core mechanics.

    MYTHRAS is the best D100 rules set for historical campaigns. Highly recommended!

  17. The following D100 books are in print and easy to get:

    The Bestiary for RuneQuest:Roleplaying in Glorantha has informations for Centaurs [and Baboons, Driders aka Scorpion Men  etc.]. Mythras Core Rules has Centaurs and some other quadrupeds, too.
    The MYTHRAS supplement Worlds United has land octopi  (Marsians) as player characters.
    Classic Fantasy for MYTHRAS has many D&Dish monsters translated to D100.
    Monster Island for MYTHRAS has many unique creatures (sword&sorcery genre). Many non-bipedal creatures.
    Magic World has a big bestiary chapter. There are some creatures that could be interesting for you, for example the Chonchons (bodyless heads with big ears).
    I would also recommended the supplements for M-SPACE. They are for MYTHRAS and full of material for sc-ifi campaigns and aliens.
    The MYTHRAS supplement Odd Soot gives you five crazy alien races in the vein you are searching for.


    All these supplements are pretty new with lots of creatures you could use for your game.

     

    • Thanks 1
×
×
  • Create New...