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Prinz Slasar

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Posts posted by Prinz Slasar

  1. 4 hours ago, Dethstrok9 said:

    Just don't use the OGL. If Chaosium says publishers are lining up to use the BRP "OLG", then by all means let them make their games. If there is something better for everybody else, just use that. Do you really even want to use the BRP logo anymore after all this? That's the only real perk of this so-called olg, and it doesn't mean much to me. I was planning on using the OGL, but now I think I would be better off just making my own system or taking advantage of actual ogls. I don't think this move was intended for us, it is geared toward making sure something like OpenCthulhu never happens again. Its purpose is not for you to make a game, its purpose is to tell you "hey, we created (or simply own) ect. Don't pretend you have any legal right to use ect the way we do." We don't, and their move makes total sense, and they are telling us what we can do with BRP as well; which is nice. I don't like that they are disguising the fact, but if others will use this license to make something awesome, great for them:)

    I just won't be using it myself.

    Will you make another youtube video about your new opinion regarding the BRP OGL? Because your first video is very praising and unintentional humouristic in the retrospective.

    • Haha 1
  2. 7 hours ago, Crel said:

    Although, I do have some ideas for "Vancian" D100 magic...

    Regarding Vancian D100 magic: In a couple of weeks the LYONESSE RPG for Mythras is out. It has an exhaustive and indepth discussion of Vancian D100 magic.
    It seems it will be the definite source of this topic for D100, just as the same with Classic Fantasy, which is the ultimate masterpiece in terms of DnD D100.

    • Like 2
  3. 23 minutes ago, Newt said:

    I've also got a Mythras Gateway license which I'm going to be putting out an adventure/setting book called the Isle of the Dead later this year. I'm also looking and doing other bits and bobs for it.

    For me, this is the most interesting part. I hope we'll see a couple of Mythras supplements from you and other writers via the Gateway License.
    The Isle of the Dead is an instant buy for me and for all the other Mythras fans.

    • Thanks 1
  4. 10 minutes ago, Jakob said:

    EDIT: However, this actually brings us pretty close to how Mythras does it anyway, where you get to choose special effects on higher succes levels than your opponent and also a self-designed special feature for each combat style you learn.

    indeed, and you can say that the Weapon Traits are feats/stunts in disguise, because the different weapons give access to specific and individual Combat Special Effects. Not a Feat or Stunt by definition (in difference to the above mentioned three or four Feat/Stunt subsystems of Mythras) but something similar.

  5. Feats and Stunts for D100 are fine:

    MYTHRAS has at least 3 different Feats/Stunts Systems: Combat Style Traits (CRB), Gifts  (CRB) and Traits (Luther Arkwright, other supplements like Worlds United call them Gifts)
    Furthermore, CLASSIC FANTASY is full of the DnD feats for each class.

    In summary: Feats and Stunts are natural for Mythras and they belong to its core.



     

  6. 6 hours ago, Vile said:

    Aside from the setting information, what are the additions to Myhtras core rules, mechanically? In terms of character generation, equipment, etc.

    Since the Mythras Companion is out, the rules for creating Heroic and Pulp characters aren't special anymore for WU.

    Regarding yor question there is no addition to Mythras Core.
    WU uses the rules corpus of After the Vampire Wars (and therefore Luther Arkwright) and gives it new flavour and fluff.

    Other rules like Ophidian Alchemy using the Alchemy rules from Mythic Constantinople: Alchemical recipes as Folk Magic.

    All in all WU uses a bunch of different books from the Mythras product line (e.g. Monster Island in terms of bestiary) and has many new stuff in it.
    But you have asked for substantial new rules for Mythras Core, and the new ones from WU are rewritten as generic rules for the Mythras Companion.

     



     

  7. 4 hours ago, soltakss said:

    Since Mythras only has 2 good levels of success, Normal Success and Critical Success, but RQG has 3, adding special success, this might affect how you port over Combat Effects. Depending how complex you like your games, having 1 Combat Effect for a Special and 2 for a Critical might work, alternatively, having 1 for a Special and 1 for a Critical would work if you allow some Combat effects to only be gained on a Critical.

    Since the combat system of Mythras knows 3 levels of good successes (Mythras combat uses Differentiate Opposed Rolls and the result generates 1,2 or 3 special effects), a clever Mythras+RQG writer can here both systems (Attack/Parry matrix of RQG and Differentiate Opposed Rolls table+Special Effects) translate into each other.

    But that's only an option for Mythras+RQG pros and maybe not much worthy.

  8. 14 minutes ago, mikuel said:

    My question is:  Is it easy to bolt on some of the aspects of Mythras onto RQG? 

    For sure. Why not? Both are D100 games and highy compatible.

    There are 3 ways to do this:

    1. Using RQG as core and bolting some Mythras subsystems (Combat, Sorcery, Theism etc.) or rules(Luck Points, Rabble etc.) onto it.

    2. Using RQG but bolting only parts of Mythras' subsystems and rules (e.g. only the Action Point economy) onto it.

    3. Using Mythras as core and bolting some RQG rules (Passions, Runes) onto it.

    Option 1 and 3 are the easiest and best ones. Option 2 is only something for Mythras AND RQG pros. I would not recommend that if you are a beginner in these two RPGs.

  9. 10 hours ago, Verderer said:

    Hi Rod, anything to report on the progress of UC?🙂

    I'm not Rod, but he states 18 days ago on the TDM forum: "If all goes to plan, I will be turning it toward the end of the summer, maybe sooner. Of course, then there is still editing, layout, and so on. But... progress."
     

  10. 5 hours ago, Lloyd Dupont said:

    The RuneQuest/Mythras/Legend family is too exponential in nature for me... though I like the Mythras intensity = %/10).
    Thouh I dont like the elemntal spell as is and I have a tweak.. :) 

    One thing that is extremely different from D&D.. there is no level per in BRP... a lot of D&D spell are the variation of the same with different power level / refinement....

    As you've mentioned MYTHRAS:
    MYTHRAS Core has no levels for spells, but you've cited the relation between magic skill and Intensity.
    If you look in the individual spells for MYTHRAS you'll find out that  many of them have power levels in relation to the Intensity score.
    This is something like a spell-level in D100-form.

    CLASSIC FANTASY, which is MYTHRAS-D&D, takes this concept a lot further and integrates spell power level simply while using the key concept from above.

  11. 6 hours ago, g33k said:

    Mythras, FrEx, builds a bit crunchier & tactical than most of the others; you CAN strip out the Special Effects, the Action Points, etc... in other words, the things that set it apart.  And if you tweaked each one toward a common point... it would be a matter of... I dunno... whichever logo you thought was prettiest, I guess?

    In case of MYTHRAS and the Gateway License, substantial altering the MYTHRAS rules isn't allowed. You cannot simply strip out fundamental elements of the rules engine and keep calling it MYTHRAS. In the License document this is discussed under contractual clause 5 and gets a longer treatment in the FAQ section.

    It seems it would be better to leave MYTHRAS and its special Gateway License here completely out of focus, to avoid misunderstandings.

    • Like 4
    • Thanks 1
  12. 55 minutes ago, foolcat said:

    I don’t know about the others, but the Mythras Gateway License is decidedly not an OGL. In the sense that any potential creator wanting to incorporate Mythras Imperative (a fully functional subset of the full Mythras rules) is required to request and being granted permission of use, even when there are no fees.

    With an OGL, there is no such exchange; you grab it and run with it, no questions asked—as long as you follow the clauses of said OGL to the letter, of course. 

    For anyone interested and to avoid misunderstandings, the Mythras Gateway License is this

    • Like 3
  13. 49 minutes ago, olskool said:

    I like that as a Weapon Trait.  You could have Piercing/Flanged 1 or Piercing/Flanged 2 as the amount of armor protection ignored by that weapon. 

    Puncturing ignores Armour Points equal to 1/2 of maximum Weapon Damage, but only against rigid armour.

    Flanged ignores Armour Points equal to 1/2 of maximum Weapon Damage, but only in case of the Combat special effects Stun Location and Sunder. So in short, it's easier to stun a body location or destroying the opponent's armour with a weapon with the Flanged trait.
     

    • Like 1
  14. On 2/11/2020 at 3:41 PM, Monty Lovering said:

    Yes I looked at Mithras after someone suggested it when I posted the above elsewhere. Not what I am looking for really, but I can see why you would suggest it.

    I guess the thing you are looking for is not in the MYTHRAS Core Rulebook.
    In the supplement MYTHIC CONSTANTINOPLE are additional, new Weapon traits named Flanged and Puncturing.
    These traits and rules are made for your suggestions that pointy and crushy things are better against armour.

    In short and to simplify here, both weapon traits enable the weapon to ignore some armour points.
    Flanged is for blunt weapons and Puncturing is for pointed ones.
     

    • Like 2
  15. 27 minutes ago, g33k said:

    Expanse really leans in on hard-sci-fi & gritty (albeit not grimdark) realism.  WU is clearly pulp physics & pulp vibe, "planetary romance" with an alt-history / alt-science setting.  Their solar-system scope is shared, but that's really about all, honestly.

    There is no MYTHRAS setting in existence which is really similar to the Expanse. Of all MYTHRAS-settings out there WU would be the most similar. LUTHER ARKWRIGHT comes close.
    [As an aside, in WU are suggestions and options to play WU gritty and hard]
    Since you have The Expanse as a setting already, this not much of a problem, though.

    For Hard-sci-fi & gritty realism the scenario A GIFT FROM SHAMASH could be interesting.

    27 minutes ago, g33k said:

    Does it indeed?  Iiiiinteresting!   TYVM.

    yep, 3 days ago one of the co-authors wrote on TDM forum: "there will be detailed rules on Robotics, Cybernetics, Hacking as well as a new character generation system and technology so advanced it feels like magic."

  16. 25 minutes ago, Jeffrywith1e said:

    Anything new on this topic?

    From Loz ; 02/04/20 on TDM forum

    "[Redacted]
    Mr Greene is working on [Redacted] and while can't say too much about what [Redacted] is about right now, I'm sure if you read between the lines, it can be worked out. All I can say is that I love Alex's ideas and proposals, and have assigned him the codename 'G' (for Greene)."


     

  17. On 3/12/2020 at 8:56 AM, g33k said:

    And yes, I do know of M-Space, so I ask the variant question -- has anyone tuned M-Space (which is a good sci-fi toolbox, tune'able to many settings!) to run an Expanse-like setting?  (fwiw, I'll re-post this query on the specific subforae here, and over on TDM's tapatalk site).  I guess John Snead's Worlds United (also for Mythras) may be somewhere near-ish to what I want... tweak'able / re-skin'able...?

    I've looked up the Expanse setting and WORLDS UNITED seems similar setting-wise. But WU is mainly a setting and the rules are mostly ported from AFTER THE VAMPIRE WARS which were partially ported from LUTHER ARKWRIGHT.

    Ruleswise, all books - WU, AtVW, LA and the books for M-SPACE - have useful crunch content for your setting. You have to do some research to scan them for useful content. I assume that you don't need any setting material because you'll use the setting as it is.

    It would be better , especially if you find MYTHRAS CORE too crunchy, to stay with MYTHRAS IMPERATIVE and use M-SPACE as the rules core.
    If you own most of the books [for MYTHRAS and the M-SPACE line] it's easy to build your rules from M-SPACE up and use crunchy bits from here and there to melting them together to your own The Expanse- campaign setting.

    The upcoming M-SPACE COMPANION will have rules for Hacking, btw.

  18. 1 hour ago, Jeffrywith1e said:

    In my way to deal with the strange-ness of this whole isolation thing, i ordered all of the M-Space physical books. Four in total, i believe.

    • M-Space core rulebook
    • Reflux
    • Elevation: First Contact
    • The Triton Incident

    That's the whole collection so far, correct?

    I've been eyeing them forever and finally pulled the trigger. We'll see how long they take to get here.

    You missed ODD SOOT and ODDITIES [only PDF] for Odd Soot.
     

    If you have it all, then you have:

    M-SPACE: Traveller-like Sci-Fi toolbox

    REFLUX: Star Wars/Space Opera-like setting with a big adventure scenario

    ELEVATION + THE TRITON INCIDENT: First Contact/Star Trek-like setting and 3+1 adventures for a mini campaign

    ODD SOOT: Mystery/Horror Scifi in 1920s space-faring setting with introductionary scenario and ODDITIES: new character options for Odd Soot characters.

    All books bring new things into M-SPACE, e.g. rules for Cybernetics in ELEVATION.

    Next up is the M-SPACE COMPANION.

    Also: A GIFT FROM SHAMASH is a MYTHRAS IMPERATIVE/M-SPACE scenario for the genre Hard Sci-Fi + Space Marines

    • Like 4
  19. 3 minutes ago, StanTheMan said:

    Well, I may have to just try it then. I don’t know what gets me (what I’m trying to figure out here). I’ve run Burning Wheel and GURPS on the regular, so it isn’t complexity at all. Just...I don’t know. So, just running the darn thing may do it. Maybe.

    Instead of running MYTHRAS for a group of players, you can do something different:  Do it all by yourself, creating 1-3 characters [or use pregens, there are many of them out there, for free] and play some adventures [from your own stock or one of the free stuff]  and do some experiments with the combat rules.

    Che Webster did this with CLASSIC FANTASY and documented on his blog the discovery of the MYTHRAS/CLASSIC FANTASY ruleset in solo play.

    This is more than just a dry reading of rules [the MYTHRAS rules are written very technical, which is a sign for a good rulebook] but a lot more easier to learn than in serious table top gaming situation with other players.

    Another option, maybe obvious: start as a player in a MYTHRAS group [online/offline] and learn in-game as a player how it all works.


     

    • Like 4
  20. Just as an aside:

    • Another option would be to start with MYTHRAS IMPERATIVE instead of MYTHRAS CORE or with M-SPACE and its Simplified Combat [General Hit Points, Major Wound Levels, no Hit Locations]. M-SPACE uses Mythras Imperative as well.The Simplified Combat rules in M-SPACE have the Special Effects only as options not by default.
    • The rules for Wealth and Status are in MYTHIC ROME

     

     

    • Like 3
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