Thanks Steve! Is it possible for me to simply use MRQII as my rules basis for whatever I run but pull toolkit parts from BRP to do special things? Fantasy definitely, since MRQII does this straight up. But let's say I want to run a modern day urban fantasy game with creatures of the night like vampires, werewolves, wizards, etc. I could just rip out how vampires, werewolves, etc. are built from BRP and their powers and insert them into a MRQII framework of rules that would still preserve that system's really neat Combat Maneuvers, and be golden?