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Posts posted by frogspawner

  1. So, if anyone wants to take them off my hands for me, I'm open to offers.

    The nice men who come round with a lorry every week will do it, quite reasonably. They took several boxes of mine a few months back. (Just the post-100 junk - the others are lovingly preserved in their red leather binders, naturally).

  2. Hardly ever bother with this. I use just one skill - "Language" - to cover all languages known. Saves clogging up the character-sheet with many (mostly unused) percentages. Languages learned this year give "Very Difficult" rolls (1/10th skill), and ones within 1-2 years are Difficult (x1/2). Similarly for Literacy (which covers the normal scripts of any languages known). [Languages of special significance, such as cult ones, can be listed separately and increased as normal].

  3. It's not too hard to find. Its been sitting on this site with no problem for years... Worlds of Wonder

    Ah, so it has! I remember now - it's the scenario that's hard-to-find. That version doesn't have it... :(

    And wow. Thank you for the oldschool BRP/Magic World link - that is ridiculously appealing to me. Not only do I love classically simple rule sets, but that's the first Chimera I've found for BRP. That might just be a perfect tool for easing into the groove with my prospective players.

    Very glad to hear it. Should keep you going until CF2, at least... :)

    Now you only have to convert it from evil metric to fine upstanding imperial measure, and you're good to go! ;)

  4. Another possibility, if a bit hard-to-find, would be the *original* BRP/Worlds of Wonder "Magic World" fantasy supplement. It sort-of has classes, but is gorgeously simple: 18 pages, including monsters & scenario (but requires a few pages from the old BRP "Intro to Roleplaying" too). A gem - absolutely perfect for fantasy-fan D100 newbies.

  5. I somewhat wish my reading of the rules was wrong, however, because 12 seconds is a long time for a character to only take a single combat action.

    Gosh, the same old problem we had back in the days of AD&D minute-long rounds! No worries, just say your rounds are 2 seconds (or whatever).

    Don't get hung-up on the rules - do what's right. :)

  6. What still puzzles me (and not only me, I suppose) is how much effort you put into persuading authors to "officialize" rules that suit your taste, given that you seem to use NO official rule at all

    Not bothered about "official", but I will always strive for the best.

  7. First, if I understand the initiative system correctly, it seems... like it could really take some effort to track such dynamic DEX ranks... it seems... "Statement" phase... would interrupt the flow...

    Yeah, it's poop. Me, I dump the lot and use a bare-bones variant of D&D 3.x initiative. More fun, less brain-strain. <Cue purists to slam me... Rosen?>

  8. ... instead of a D100 just use a simple 1d10.

    I can't help thinking that mixing d100 rolls for some things with d10 rolls for others, would hinder you & your players getting familiar with BRP's d100 system.

    Rumor has it that the 50% +/-5% per point of difference proved to be difficult with some of the early RQ players and the resistance table was a way to get around the math!

    :D Well, whaddya know? Thanks for that! I'm more of an RQ fundamentalist than I ever knew... B-)

  9. I wonder... resistance table modifiers (RTMs)on the character sheet?

    Good one. Think I tried something similar, but inferior, once - which didn't earn it's place on the character sheet. This might well.

    Of course, all of this (mental arithmetic, formula derivation, modifiers to 50%) is avoided simply by using the table

    Yeah, a subtle difference. But some may prefer it, at least until they're old BRP hands who know the Table backwards... :)

  10. Furthermore, with your permission, I will use it now.

    Glad to be of service! :)

    My thought was it may be less confusing for the OP's newbie players, too. "Roll under Skill or Statx5 (sometimes other/modified)" is easier than "Roll under Skill or Statx5 (sometimes other) or a Magic Number from that Resistance Table thingy" - it seems like just 2 core mechanics rather than 3.

  11. Yes. both of you gave a different formula to calculate the numbers given by the Resistance Table.

    You're quote right, both formulas are essentially the same.

    Er... thanks, guys. I still know. ;) And one shows the table's relation to the reassuringly-familiar STATx5. :)

  12. Yes, but it loses a lot of the accuracy and flexibility.

    Nope. STATx5 modified +/-5% per opposed stat point under/over 10 is the same as the Resistance Table.

    And as your formula. But being based on the very easy and familiar STATx5, some players may be less averse to using it.

  13. [Re. 'Better system...?'] No. Not at all. Since we are attempting to emulate the resistance table, we aren't evern trying to make anything better. We are just trying to make something the same using a different die mechanic. ... And then it really isn't BRP anymore.

    Yep, I can only agree. Though I don't like too much use of tables (they separate you from the 'being-there' feel), I am ok with the Resistance formula. And D20 mechanics don't belong in the core of a D100 system.

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