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frogspawner

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Posts posted by frogspawner

  1. I would have voted Pyraea, but did not because of the combination with Pyraxleflat...

    If "Unhappy" hadn't been an option, Pyraea could have had it's own separate entry. (Isn't it max 10?)

    And since it is a multiple choice poll I added Turtles, I really like them, especially the marine ones ... :o

    Ah, turtleophiles should vote Coronaria, 'cos it's a sort-of synonym for DiscWorld. ;)

    It's time to perform an international trademark search, and come up with our own odd World name that no one else has ever used. :thumb:

    Well, doesn't that rule Pyraea out, 'cos Mr D found one in Texas? And can we not rely on Rosen as our one-man international trademark search?

    I voted Rodinia. At the very least this will make BRP popular in Moscow.

    Also, please note that Caldaia is not a marketable name in Italy.

    Why, are they rude? :)

  2. I wasn't thinking this poll would be anything like a final decision, but just 'Round One' to find the preferred names from what we have so far. In that light, there's little point voting Unhappy/Turtles, imho.

  3. Okay, two weeks of posts were sacrificed to the Gods of Open Source. Do we get something in exchange for the sacrifice? Divine magic? A skill? A special ability?

    That's what we get: Better appreciation of the smileys we always had!

  4. How about a poll? (Trif - it's yours, so could you add one into this thread please? It'd be a good test!)

    Summary of names from the thread so far:

    Igneous

    Pyraxleflat

    Sky Mountain

    Gestault

    Pyraea

    Caldaria/Caldaia

    Chokmah's Eye (or other Kabbalah-related)

    Realm of Coronaria/Land of Tzand

    Rodinia

    ...and, may I add...?

    Octalarne

  5. Don't see why having a the Luck rune on the book's cover is a shame... :confused:

    Because physical runes were a Bad Thing. (For me, symbolizing the D&D-minded insensitivity to Glorantha that permeated MRQ1). But you know that...

    Anyway, I've seen a picture of your new MRQ2 now - and I note it's not a physical rune, just a Rune. That's fine! :)

    (Disappointed it doesn't say "Mongoose" on it, though. And I was so sure it would...)

    By the way, it's not Luck. It's Fate.

    Because physical runes are gone. Completely. If you had them and liked them in an existing MRQ1 campaign you can continue to use them; but otherwise... no physical runes.

    What? After all the effort I put in over on the Mongoose forum, working out how they could be compatible with Glorantha?? ;)

  6. Once you've played it a few times the CMs fade into the background. Speed wise, CMs actually make combat quicker... Honestly, it can be pretty slick!

    It does sound like a pretty good system. I must give it a try sometime.

    It has the Luck Rune on the cover.

    Shame. Do you still have to kill people to get (the use of) their Runes?

  7. If the attacker succeeds (Success or Crit) in his roll, his weapon hits. If the defender succeeds (Success or Crit) then he parrys the blow.

    Well that's nice and simple, at least. :) What are the basic effects (forgetting CMs for now) of attack & parry Crits, though?

  8. Attack and parries work like BRP... If your result was a success and a better degree of success than your opponent then you get a number of CMs based on the difference... If one or both of you have a skill over 100%, then the excess over 100 from the highest skill gets subtracted from all participants.

    Thanks for all that detail! Mmmm, interesting, but I'm still not sold. That's still Opposed Rolls, whatever they assert. (Part of current BRP that I dislike).

    The manoeuvres may well be fun, but introducing decisions about them into the combat sequence will slow down play, I expect, and also spoil the immediacy (all-important to me) of knowing what effect you have had.

    Very simple. ... But the real fun part is that you get a manoeuver also when your parry is one level of success better than the attack.

    Not simple enough for me, I'm afraid. And introducing manoeuvres for parrying as well compounds the problem already mentioned.

    But if the book really does look as nice as all that, I might just get it anyway.

    PS: It hasn't got a Physical Rune on the cover, has it?

  9. Looks like a chunk of these posts got lost. The book is gorgeous. Still going through the content, but the cover is amazing, the pages are thick and sturdy. The book screams delux.

    Y'know, even I am tempted. But rules content will swing it. Pray tell, what are the new Combat Manouevres like? And exactly how "opposed" are the attack/parry rolls?

  10. Okay, two weeks of posts were sacrificed to the Gods of Open Source. Do we get something in exchange for the sacrifice? Divine magic? A skill? A special ability?

    Seconded. There are some losses I'm really quite sad about...

  11. As suspected, it had been caught in a moderation que. It's now approved, and moderation for the downloads section has been disabled.

    That's all fine and dandy, thanks!

    But... <sigh>... I just wanted to look something up on the wiki, and...

    Anyway, ETA for the new, improved wiki?

  12. Ooh, better be careful using the balance word. It seems to have become rather contentious of late! :innocent:

    Has it? I only meant in the sense of general fairness (perhaps with a hint of sanity!) - not game- or even bank- and certainly not cosmic-... So no need for the Moorcock Estate to sue me, surely? ;)

  13. And another one...

    I have now re-added the lost "alien generation system (PDF version)"

    But it hasn't appeared on in the Downloads list (should be in SciFi|Other) or on the Latest Downloads sidebar list.

    PS: Though curiously, it has updated the uploads count both for me and for that area... (and you can find it if you "Search Downloads"). Weird!

  14. How about these...?

    1. The "Go to first unread post" buttons, on each Forum's thread list screen, don't. They just go to the top of the first page with an unread post on it.

    2. The "Go to first unread post" button, in the threads themselves, work ok - but the "View First Unread" text is crashed into and written-over the button - in Chrome (but is fine in IE).

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