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dvdmacateer

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Everything posted by dvdmacateer

  1. They will not see any dragged buttons or macros on your toolbar. When you edit a macro you have to set the macro to be visible to the players and they have to go to their collections tab and check the "In Bar" checkbox all of which is explained in David Scott's post previously.
  2. Adding markers for Occupation and Cult skills. Currently in the test game for Agility, Magic and Melee Weapon skills.
  3. Even with pita updates which log you out I prefer Skype especially with players on multiple continents. The small popup when it is minimised is handy when can't put a voice to a character. I only use voice not video. Sometimes I get brow beaten into using Discord and as a player it is mostly Discord which usually has a tendency of at least one person roboting at some point.
  4. I have never used the built in AV since they ditched the third party service. Everyone in your group must be on decent fibre broadband.
  5. This is an issue on Chrome only and effects handouts and character sheets that have been popped out. It was reported to Roll20 back in October and they have yet to acknowledge it in any meaningful manner never mind actually resolving it.
  6. I changed the script for multiple turn order entries so api script so that it is invoked by using !multisr rather than !ff4init. try this out on a test game first. https://github.com/Lockbox313/R20-Scripts/blob/main/RTT/multisr.js
  7. Here is another script by The Aaron that will add multiple instances of the a token to the turn order. It is written for final fantasy 4 so that this why the name but is not connected to a final fantasy 4 character sheet in anyway. https://github.com/Lockbox313/R20-Scripts/blob/main/RTT/ff4init.js If you have selected token this will add 3 tokens at the SRs shown. Not sure what the limits are for the number of tokens. !ff4init [[1]] [[4]] [[7]]
  8. If you want to change the the turn order SR value because of movement or spell casting and you don't want to to do the math(s) this [[?{mod|0} &{tracker:+}]] will add to the current value rather than replacing it. If you have a PRO subscription here is script created by The Aaron that will allow you add turn order values such as 3/7 using a macro. You can do this manually but i can get fiddly and if you try and do this with macro it will add a decimal. https://github.com/Lockbox313/R20-Scripts/blob/main/RTT/rtt.js !rtt ?{SRs|3/8} Ask for SRs. !rtt @{selected|bar3} Take the SR from a token bubble !rtt @{selected|ready_wpn} Ready missile weapon !rtt @{selected|unready_wpn} Unready missile weapon !rtt @{dex_srm} Dex SR This will overwrite the existing entry. I have feeling there is another script that will allow multiple instances of the same token, maybe TokendMod.
  9. We have no control of that without an API script because its based on the token selected. If you want another action you have to drag another token from the sheet. The other option is as Chris J and Arcadiagt5 suggest, set the Strike Ranks as custom items and then move the tokens around like those SR boards. You can add an MR tracker as well https://wiki.roll20.net/Turn_Tracker#Custom_Item that will will increment/decrement but make it a negative number so that it stays at the top and subtract from it .
  10. You can create a customer set of token markers to reduce the number of tokens you have to dig through get to the ones you use. https://wiki.roll20.net/Token_Markers
  11. Two popups /roll 1d100<[[((?{Active|10}-?{Passive|10})*5)+50]] or [[1d100<[[(((?{Active|10}-?{Passive|10})*5)+50)]]]] The current token is active /roll 1d100<[[((@{selected|curpow}-?{Passive|10})*5)+50]] or [[1d100<[[(((@{selected|curpow}-?{Passive|10})*5)+50)]]]] The current token is passive /roll 1d100<[[((?{Active|10}-@{selected|curpow})*5)+50]] or [[1d100<[[(((?{Active|10}-@{selected|curpow})*5)+50)]]]]
  12. Something else that may make things easier is reducing the size of the turn order. If you install the Stylus add-on / extension ion Chrome or Firefox you can reduce the size of the turn order dialog. Hopefully I haven't missed any CSS. #initiativewindow { padding: 1px 1px; overflow-x: auto } #initiativewindow ul li { padding: 1px; } #initiativewindow ul li { min-height: 15px } #initiativewindow ul li img { max-width: 20px; max-height: 18px; } #initiativewindow ul li span.initiative { font-size: 18px; padding: 1px; min-height: 12px } #initiativewindow ul li span.name { font-size: 14px; padding-top: 1px } #initiativewindow input { font-size: 12px; height: 12px; } If anyone wants to also put the map list and macros on multiple lines and reduce the size of the entries in the Journal PM me and I can give you the CSS.
  13. No draggable buttons are part of the Roll20 character sheet functionality, I don't think they were around when I started work on the sheet and may have been enhanced recently. I just had give the buttons names on the character sheet and work around some inconsistencies. .
  14. A couple of useful macros based on new roll templates. Both of these require a token to be selected. This macro will popup a dialog asking for a strike rank and will add the token to the end of the turn order. As far as I am aware there is no way of sorting the turn order with a macro. &{template:turnOrder} {{name=@{selected|token_name}}} {{sr=[[?{SR|0} &{tracker}]]}} {{sr2=?{SR|0}}} This macro will add a token to the turn and five it an SR value based on the value in a token a token bubble. Which number represents which bubble is shown in the token options. &{template:turnOrder} {{name=@{selected|token_name}}} {{sr=[[@{selected|bar1} &{tracker}]]}} {{sr2=@{selected|bar1}}}
  15. Version 14.7.2021 should be available now . Full Sheet Draggable button support Added roll template for spirit combat damage Added Roll template for Turn Order Support for critical and special damage for Allies, Otherworld Creatures Added translation for labels in skill roll template Fixed issue with damage for Otherworld creature 1 NPC Sheet Draggable button support Added support for critical and special damage Flipped current and maximum hp and mp Fixed hit location selection QUICKSTART Deprecation messaged added.
  16. Changes to the NPC sheet in the test game. Added support for critical and special damage Flipped current and maximum hp and mp Fixed hit location selection
  17. I am working on adding the ability to drag roll buttons to the macro bar and critical and special damage for mounts/allies and the NPC sheet. For those of you with access to the test game I would appreciate some help testing these changes. I have added two threads in the game forum for issues found with these changes. Please only post issues or comments regarding those updates in the appropriate thread. For any other issues or requests please create a new thread.
  18. The first edition 20s Sourcebook which had an alternative character generation system which has never seen the light since, it's a shame this was missed.
  19. When I get some time for the sheet again I can make the weapon section buttons draggable but you will have to rename them as the default name is HUGE.
  20. If that's is a 40th anniversary edition why is the 2nd edition (1983) edition shown? The are plenty of 2nd editions still around I would love to replace my first edition that was disposed of by someone who will remain nameless.
  21. Max damage bonus is set to zero for negative damage bonus but specials will roll the negative damage.
  22. Fixed. But won't show up until the next merge.
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